Issues for Cat Daddy to adress

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  • moshwithnickko
    Pro
    • Mar 2014
    • 584

    #16
    Re: Issues for Cat Daddy to adress

    Originally posted by ItsJustaGame
    There's not gonna be an answer for what happens with 2K15 until it's out and we all have to start over..

    As for not disclosing the drop rates, I just don't get it. Is it that bad that we can't know what it is? I mean, we're all told the chances of winning the lottery right, could it be worse than that? I just don't see the problem with knowing. It would at least give me some piece of mind after hitting 10,000 games with only 5 epic cards to show for it
    Just by the fact that they don't even touch upon the topic of what's gonna happen when 2k15 is out pretty much says it all. Why would they tell us now that 2k14 will be obsolete then because if people knew For sure then they wouldn't spend as much money as they are right now

    Comment

    • ii00000000
      Rookie
      • Jan 2014
      • 134

      #17
      Re: Issues for Cat Daddy to adress

      Originally posted by Patti
      Lol @ "in the nba, there will be bad teams and good teams. That's like me playing a war game, and I just die the second I step out onto the battlefield every time because "that's how it is"...or a racing game and I randomly get a flat tire every single race because "that's how it is"...

      You see the horrible flaw in that logic?
      Yea i keep hearing the argument that its like the real NBA. But if i were to take the head coach job, GM or buy the Milwaukee Bucks. I would know what i am getting myself into, and there is only a finite number of players at any skill level at any given time.

      So to debunk that, there are salary caps in the NBA there is no such thing as historical players playing at their peak and there is only 1 of each player. You know what you are getting into with a real league, the seasons mode is a total lottery currently with a sub-par reward at all levels. Apples and Oranges.

      Comment

      • Irving2
        Rookie
        • Mar 2014
        • 73

        #18
        Re: Issues for Cat Daddy to adress

        Originally posted by NWGameDad
        My responses are all in BOLD above.
        thanks bro, tbh most of your answers is how i assumed this game works anyway, but it is nice to get some clarity...

        i think you need to adjust how rivals works i just feel that this game is so geared towards spending money (which i cant fault) that those of us who dont spend have little chance of ever finishing top 50...

        bridge the gap imo, ive said in a diffrent post that spending money should get you unique items and more desirable cards should be put into draft pick rotation, that way the spenders benefit but also non spenders have a better chance to compete in RC & seasons

        Comment

        • Wreckingball
          Rookie
          • Mar 2014
          • 426

          #19
          Re: Issues for Cat Daddy to adress

          Seeing as they actually listened and the catalouge will get bigger, you shouldnt worry too much. CD isn´t nearly as bad as people make them out to be on here. Also most decisions are not in hands of the developers (prizes, buisness model etc).
          I have to say thx for the Update, a higher card limit will be great!

          Comment

          • Patti
            Rookie
            • Mar 2014
            • 25

            #20
            Re: Issues for Cat Daddy to adress

            Also, if this game is suddenly like the real NBA, then the team with the worst record in a season should get the best prize, as is the case with the lottery/higher draft picks. This argument of yours is collapsing on itself and only being used where it's most convenient for you to feel that no changes are necessary.

            Comment

            • ActionJack
              Pro
              • Mar 2014
              • 586

              #21
              Re: Issues for Cat Daddy to adress

              I don't think people realize how difficult it is to have even seasons. There just aren't that many trucks. It's impossible to put them all in one season. They don't all start seasons at the same time. They have to go somewhere. That's why they're in your season. The only other option is to put superpowered teams in seasons by themselves.. Aka bots. They tried that. Players hated.

              I know it's not fun... But people just need to be OK with not winning much. In close to 6 months, I've won maybe 8 seasons. That's more than enough.

              As for people asking about what happens with 2k15.. Couple points:

              Doesn't anyone else even consider that maybe CD doesn't know what's gonna happen? They're the Dev for a companion app. It's not like they're calling every shot.

              Secondly, there's the issue of timing. Even if they do know, maybe they can't say now. The reality is this: there's only one answer people wanna hear. If they don't have that answer, it makes zero business sense to let that out now. I know I wouldn't budge on the time frame set by my business because some guys are crying on a forum...

              This game is far from perfect. Obviously they need to get leaderboards in order, season rewards need to be improved (and that's happening), and there's gotta be another game mode in there somewhere that's actually fun to PLAY.

              All this crying over things that realistically can't be changed... People need to get over it.

              Comment

              • Patti
                Rookie
                • Mar 2014
                • 25

                #22
                Re: Issues for Cat Daddy to adress

                In 4 months I've won zero seasons...none of them even being close. With the amount of people who played rivals (around 9 million total wins), you honestly think it would be that hard to match 82 teams in that 'Rare Pro with 1 or 2 Epics' range? Or players with all Rare Pro cards with a couple Rivals-obtained Epic Pro/Legendary cards?

                I wouldn't mind waiting over an hour to be matched if it means I don't have to waste the next 89 hours playing against someone with 2-3k higher stats in every category.

                Comment

                • ActionJack
                  Pro
                  • Mar 2014
                  • 586

                  #23
                  Re: Issues for Cat Daddy to adress

                  Originally posted by Patti
                  In 4 months I've won zero seasons...none of them even being close. With the amount of people who played rivals (around 9 million total wins), you honestly think it would be that hard to match 82 teams in that 'Rare Pro with 1 or 2 Epics' range? Or players with all Rare Pro cards with a couple Rivals-obtained Epic Pro/Legendary cards?

                  I wouldn't mind waiting over an hour to be matched if it means I don't have to waste the next 89 hours playing against someone with 2-3k higher stats in every category.
                  With however many players, all starting seasons at wildly different times, yes, I do think it's difficult to create seasons without one or two outliers.

                  You're looking at it from the perspective of the Rare Pro guys. I'm sure there are some seasons in which 2500 across the board will be a winner. The issue is that, what of you're the guy with 4000 across the board? Where does he go? How long would he have to wait to be placed in an even season? 3 days? A week?

                  Making anybody wait that long would obviously be ridiculous. Instead, that guy gets thrown into a Rare Pro season, and he destroys it.

                  So what's the better idea? How do you place those guys into seasons, knowing nobody wants to wait several hours or even days for a season to start?

                  Any ideas? Anybody?

                  The reality is that nobody's thought of a better way. There may not be a better way.

                  People want to win, so they feel slighted by this, and I can't fault them... but that doesn't change the realities of the situation.

                  My take on it is, any way you slice it, 29 out of 30 teams are gonna lose to the best team anyway. It really doesn't make TOO much of a difference of that best team is 300 points above everyone, or 2000 points. It's still the same result.

                  If this game were actually competitive, and there was skill involved, and things you could actually do to sway the results, other than setting a lineup and hoping, I'd be more gung-ho about solving this, but for me, as just look at seasons as a 3-4 day raffle. You throw your name in the hat, and hope you're the best team. If not, try again next time.

                  What else are we really doing here?

                  Comment

                  • JPThanh
                    Just started!
                    • Apr 2014
                    • 7

                    #24
                    Re: Issues for Cat Daddy to adress

                    Originally posted by NWGameDad
                    My responses are all in BOLD above.
                    Just a few thoughts…please correct me for any inaccuracies.

                    Firstly, I would like to thank NWGameDad and everyone at Cat Daddy Games for their time and efforts involved with the MyNBA2K MyTeamMobile game. The fact that so many people are voicing their opinions in addition to the absurd amount of time and money the players have spent on this game is a testament to how successful this game is. I have never been so addicted to a mobile app game before and have spent countless hours on this app. I would have never considered spending money on an app game until playing the mobile game (Not sure how many times I was so close to dropping $20 for the Epic pack.). Also, it is highly appreciated that NWGameDad actually replies to our comments, even if they are not the replies we want to hear, and doesn't have to since he meets so much verbal abuse from us. So, on to my thoughts...

                    What dreamweaver7 says is spot on and although some of the responses by NWGameDad were ones that I did not want to hear, I was not surprised. The drop rate is really not that important and I think most people are not interpreting it correctly. The drop rate (as I interpret from the other threads including comments from NWGameDad) is intended for each draft board. The system has a set percentage rate for each draft board for an energy card or a special card and if it is a special card, then there are also set rates for if the card is rare, epic, or legendary. Say the drop rate for an energy card is 75% and a special card is 25%. Say you draft an energy card on your first 3 draft boards. You are still not guaranteed to get a special card on the 4th draft board. You may draft all energy cards on the first 100 draft boards. But, you may also draft 100 special cards. The drop rate applies to each individual draft board and not how many draft cards you have drafted. If the drop rate for an epic card is 0.1%, it doesn't mean that if you draft an epic card early that you would have to wait 1000 draft cards later to draft another epic card. Often I have read that some players drafted back-to-back epic cards, 2 legendaries within a small amount of draft picks, etc. So, even if we knew the drop rates, it would matter very little unless we knew, for example, the drop rates for special cards were higher in Rival Clashes then we could stockpile draft picks for these events.

                    In regards to card stats, the attempt to quantify skills for each player is excessively difficult not to mention trying to fit everything into 4 categories. What does "defense" mean? Does it mean perimeter D? Post D? Blocking out? Steals? Not to mention that each one of these sub-categories also are very difficult to define and slap on an arbitrary "number". In addition, the interpretation of skills is very subjective and the numbers we are seeing are the majority opinion of a collective group. If I were to say MJ's offense is better than Kevin Durant, immediately there would be 2 opposing sides of opinion. Also, while everyone may agree that MJ's offense is better than Mutombo's, how much better whether it be too much or too little again would spur an argument between 2 sides. I believe as long as the competition is not swayed by the card stats, then no harm done i.e. if your favorite team was the Heat hence the tendency for your rewards would be Heat players and if Heat players' stats were swayed higher or lower. Anyone who would have to undertake this task, including you and me, would no doubt undergo criticism since there is no "perfect" rating system. I'm just glad someone else did it who probably knows more than me in this aspect and hopefully less biased.

                    In product sales, success is measured by many parameters but as we all hate to admit, the most important and most tangible parameter is profit. I was really hoping that somehow our cards would be able to transfer over to the new app once NBA2K15 is released but from a business standpoint, it would just not make sense. People, as per the other threads, are now spending so much money on this mobile game and although we complain, there is no doubt we would spend money for the 2015 mobile game as well…the game is just too popular. Sports games are released on a yearly basis with no data being carried over from 1 year to the next and yet consumers still purchase the new game. I really wished all the hours I had put into this game would not go to waste like that but I think that would make the most sense from Cat Daddy Games' standpoint.

                    My final issue and the issue I think may make sense to change is the season matchmaking. I have no problems with the matchmaking except for the "trucks". From my understanding, and please correct me if I'm wrong, these "trucks" are system created teams to fill empty spots in creating a season. Not only are their overall stats better than most if not all the player controlled teams in the season, but also their energy levels are always fully replenished prior to each game. I would not mind playing in a season where there were teams with better stats or cards than me, but I would prefer not to play with system created teams. I understand that only 1 team can win the title and that's ok as long as that's a player controlled team. What makes it fun and fair when playing in a season where all the teams are player controlled is that although I may face a team in the playoffs that is statistically better than me, I may still win if the other player does not replenish their energy levels. It makes it more realistic and similar to how real-life sports games are played out. I am not 100% sure that "trucks" are, indeed, system created as I had learned of this from the other threads but if this was the case, I would prefer to do away with them and just wait longer to have a season filled with all player controlled teams.

                    Sorry for the rant. Not sure if I am totally accurate on everything so I may learn something new if someone points out something. Again, thanks to NWGameDad and Cat Daddy Games for creating an app that is so fun and highly addictive.

                    Comment

                    • AsYouSwish
                      Rookie
                      • Feb 2014
                      • 433

                      #25
                      Re: Issues for Cat Daddy to adress

                      Originally posted by NWGameDad
                      For all the players you mentioned that you want card stats adjustments for, as I have said before we base our stats on the console game numbers. We then boil their stats down to our 4 simple stats. Not an easy formula given that there are over a hundred stats to start with. We then adjust for positions, balance, etc. We make card stats adjustments sometimes, but right now we are happy with where things are at. When you're comparing stats it's not an apples to apples comparison across the categories (Offense vs. Ball Control). You'll notice generally Offense and Defense are lower than Ball Control and Mental Game. It's just because of how we balanced the game. There are literally dozens of factors we have to consider when messing with the stats that makes the balancing act difficult. Sometimes we get it "right" in your view, sometimes we don't. Really does it play well is what we care about most.
                      NWGD,
                      First of all, thanks for the responses. Your input is always appreciated on this forum!

                      I would like to examine one specific card based on this. Specifically, the Chris Mullin Legendary card. From the beginning, it's appeared that this card is rated far too low for a Legendary. Although stats may not really make sense between positions due to balance, weighting, etc. looking at other Legendary Small Forwards should be a fair comparison. Furthermore, let's do a comparison based on what the actual stats on the console game tell us.

                      So I fired up my NBA2K14 for PS3 and grabbed stats for Mullin, Carmelo Anthony, and 91 Scottie Pippen. Seemingly fair comparisons as they are all 3 SFs with similar overall ratings (Mullin 90, Anthony 91, Pippen 91).

                      Offense:
                      Mullin (Inside Off: B+ Outside Off: A) - Mobile Rating: 224
                      Anthony (Inside Off: A- Outside Off: A-) Mobile Rating: 387
                      Pippen (Inside Off: B Outside Off: C+) Mobile Rating: 373
                      Based on NBA2K ratings, you would expect Mullin and Anthony to be about the same with Pippen trailing a bit behind. Instead, Mullin has only about 60% of the offensive firepower as either of the two.

                      Defense
                      Mullin (Person D: B- Post D: C+) - Mobile Rating: 199
                      Anthony (Person D: B- Post D: C) - Mobile Rating: 350
                      Pippen (Person D: A+ Post D: C+) - Mobile Rating: 374
                      Defense was never Mullin's strong suit but he rates a little better than Anthony and much worse that Pippen. Although his card ratings is way below either.

                      Ball Control (there are posts from CatDaddy that say BC includes rebounds so let's include that here)
                      Mullin (Ball Handling: B- Rebounds: D+) - Mobile Rating: 219
                      Anthony (Ball Handling: B- Rebounds: C+) - Mobile Rating: 382
                      Pippen (Ball Handling: A- Rebounds: C+) - Mobile Rating: 393
                      Mullin is the worst ball handler and rebounder of the three but not by that much. Stat is once again only ~60% of either of the other two's.

                      Mental Game
                      Mullin (IQ: A+) - Mobile Rating: 266
                      Anthony (IQ: A) - Mobile Rating: 377
                      Pippen (IQ: A) - Mobile Rating 370
                      Surely, that A+ rating would mean that Mullin shines here but it is not so. He finishes 100 points below his counterparts.

                      *Athleticism is not on here because I didn't know where to put it. The ratings for Mullin/Anthony/Pippen are B/B+/A-

                      I'm sure that Cat Daddy uses a more complex formula than what I put above. But based on this I'm confident that Mullin isn't that much lower than either Pippen or Anthony. I think it's more likely that an incorrect variation of the formula was used (ex. epic formula for legend, PF formula for SF, etc.) and as a result we have the Chris Mullin we do today.

                      So I propose a few potential solutions to Cat Daddy:
                      1. Adjust Mullin's stats based on the console game's stats
                      2. Switch Mullin to an epic as his stats seem to align more with epics instead of Legendaries. With this, you may also want to compensate current Mullin owners with another card as they are losing a legend
                      3. Do nothing, keep telling us that the formulas are working and that no stat adjustments are needed.

                      This won't solve every card stat request. You could make corrections for weeks and everyone will have opinions on what should go up and what should go down. But this particular card looks more like a bug than part of game design.

                      Comment

                      • ItsJustaGame
                        Rookie
                        • Apr 2014
                        • 454

                        #26
                        Re: Issues for Cat Daddy to adress

                        Originally posted by ActionJack
                        I don't think people realize how difficult it is to have even seasons. There just aren't that many trucks. It's impossible to put them all in one season. They don't all start seasons at the same time. They have to go somewhere. That's why they're in your season. The only other option is to put superpowered teams in seasons by themselves.. Aka bots. They tried that. Players hated.

                        I know it's not fun... But people just need to be OK with not winning much. In close to 6 months, I've won maybe 8 seasons. That's more than enough.

                        As for people asking about what happens with 2k15.. Couple points:

                        Doesn't anyone else even consider that maybe CD doesn't know what's gonna happen? They're the Dev for a companion app. It's not like they're calling every shot.

                        Secondly, there's the issue of timing. Even if they do know, maybe they can't say now. The reality is this: there's only one answer people wanna hear. If they don't have that answer, it makes zero business sense to let that out now. I know I wouldn't budge on the time frame set by my business because some guys are crying on a forum...

                        This game is far from perfect. Obviously they need to get leaderboards in order, season rewards need to be improved (and that's happening), and there's gotta be another game mode in there somewhere that's actually fun to PLAY.

                        All this crying over things that realistically can't be changed... People need to get over it.

                        You make some good points. I agree with all of them (even made some myself), except for the season matchmaking. There's absolutely no way that there aren't enough players to fill seasons for 30 decks with 3000 or 4000+ in each category. It takes me roughly 2 minutes to get put into a season and for about 10 in a row now there's usually at least 10-15 players with above 3000 in each category, meanwhile the best possible lineup I can make with what I have is 2000, 2100, 2200, 2400 (with players playing out of position).

                        The problem is the calculation used to match players. It's based on full PRO potential, regardless if a player has a "dupe" or not to actually realize that potential. Makes no sense. It should be calculated using the best possible lineup in relation to the cards someone ACTUALLY has in their deck. Then match guys within 200-500 points from each other, hell, even 1000. But 2000+?? No. That's just plainly a terrible system.

                        If the superstars can't find a game (which is BS), then throw in bots for em. They don't have to be superbots, makes em garbage it doesn't matter, because they would win against real players anyway. Except with the bots the rest of us who haven't spent any money on the app can still enjoy it and not have to wait 5 days just to horribly lose a season.

                        The way it is now is like this, the rich get richer, and the casual players just gotta start a season to be cannon fodder for 5 days so some dude with $500 invested in the game and countless days played can get another epic card.
                        Coffee & Company
                        Coffee_RoCK
                        The Next Level
                        PS4

                        Comment

                        • philpots40
                          Rookie
                          • Apr 2014
                          • 52

                          #27
                          Re: Issues for Cat Daddy to adress

                          Originally posted by ItsJustaGame
                          The way it is now is like this, the rich get richer, and the casual players just gotta start a season to be cannon fodder for 5 days so some dude with $500 invested in the game and countless days played can get another epic card.
                          The thing is as well spending as much as $500 guarantees you nothing. I broke down after the last rival event because I couldn't break the top 125 and didn't get a single epic through the entire event. I bought 19500 credits (6500x3) for almost $180 and got David West, Michael Cooper, Kyre Irving, Lamarcus Alrdrige, Dennis Rodman (epic), and Doug Collins. I already have Rodman and Collins Duped, and the other 4 are just singles.

                          I'm still mired in about an 8000 drafted cards with no epic, and over 20 000 without a legendary (my record is 14500-3200, I picked up Olajuwon in my first 4000 picks or so, nothing since). No winning season in over 4 months. My LU for season games is 3100-3700, which is good enough to get trucked over every season.

                          Personally I wish there was a tiered reward system for drafting. Like every 2000 picks you get an epic pack, and every 10 000 picks you get a chance at a legendary. That'd keep me and a lot of other players more interested
                          ZtheThrill

                          19000-4700
                          Best Card: Durant Rival
                          Drafted Legends: 1 (Olajuwon)
                          Money Spent: $60 (wish I hadn't)
                          Fav team: Raptors
                          Fav Player: Birdman

                          Comment

                          • USCplaya
                            Rookie
                            • Apr 2014
                            • 89

                            #28
                            Re: Issues for Cat Daddy to adress

                            BIG problem that I am pretty furious about. I did the Daily VC bonus the other day and pulled my 2nd Blake Griffin Rookie Rare Card! I was SO excited, went into Myteam mobile and to my disgust he was not in my deck!!!! tried everything I could think of to get him back and nothing worked, submitted a ticket (LOL at that I know, last one took 41 days to get a response to) HOPEFULLY CD does the right thing here and gets me my card. So? What can you do for me?

                            Comment

                            • TheRescue0
                              Rookie
                              • Mar 2014
                              • 93

                              #29
                              Re: Issues for Cat Daddy to adress

                              Did you submit feedback or support? I believe you wanna do feedback for the My Team Mobile side. Just wanted to make sure. I lost my KG rookie card and they actually have me a KG Epic card (not sure if it was on purpose?) which gave me a duplicate.

                              Comment

                              • USCplaya
                                Rookie
                                • Apr 2014
                                • 89

                                #30
                                Re: Issues for Cat Daddy to adress

                                Originally posted by TheRescue0
                                Did you submit feedback or support? I believe you wanna do feedback for the My Team Mobile side. Just wanted to make sure. I lost my KG rookie card and they actually have me a KG Epic card (not sure if it was on purpose?) which gave me a duplicate.
                                Initially I submitted a Support ticket but got the same advice you just gave and sent a Feedback one. Hopefully they get me that card, I have been wanting it to Dupe for a while and would have had it for my season playoffs too...

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