MyNBA2K16 Dev Diary 1

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  • brad_nicholson
    Community Manager at Cat Daddy Games
    • Mar 2015
    • 178

    #1

    MyNBA2K16 Dev Diary 1

    Hey guys,

    I imagine you've already seen this if you follow our tumblr, but thought I'd cross-post the latest news on MyNBA2K16 here as well. Feel free to throw us questions.

    We hope you’ve been enjoying our Playoff packed events through this Summer, the recent changes we made to the Auction House, and our big Greats Pack sale. While there is still plenty of fun to be had in MyNBA2K15, we wanted to start letting you know about what we have cooking for MyNBA2K16. We’ve been working hard to improve the 3rd iteration of the game and continue to bring you a new and exciting NBA experience. During August we’ll be posting information about ’16 all month, so you can start to see what’s in the cards!

    Today’s post is about one of the bigger changes we’re making which involves the card economy. The first change to the card economy is the introduction of Basic and Foil cards (names might still change). All player cards will have Basic and Foil versions. Basic cards will be the most common type of card received and will still have rarity (Common, Uncommon, Rare, Super Rare, etc.) like in ’15. A Basic card will have a Stat Specialization in one of its stats. Stat Specialization basically makes that player better for that one stat when used in the right event (more on this next week). The Foil card of a player will have a special look and it will have 2-4 Stat Specializations. So basically, Foil cards will be better in 2 stat events and have more flexibility in play. They will be hard to acquire though. So if you get a Foil card you’ll probably want to hang on to it. The Stat Specialty is assigned randomly, so you may have to look around to find a Foil card specialized in the exact stat you want.

    In ’16, Proing cards will be changing to a system where you will need a Contract and several identical Player cards in order to create a Pro. To Pro a card you’ll need to combine a Contract with 2-6 cards of the player card you want to Pro depending on the type of Contract you have. This will make Pro cards harder to come by, but they will be much more valuable when you have one.

    There are 3 types of Contracts: Rookie, Veteran, and Star. Currently (subject to change in playtesting),Rookie Contracts require 6 player cards, Veteran 4, and Star just 2 cards. Only one card needs to be fully leveled up in order to Pro it, and you will not be able to create “imperfect” Pro cards any more. If the card you’re trying to Pro is not leveled up then you cannot use the Contract on it. Rookie Contracts will drop from the Draft Board, but Veteran and Star Contracts only come from packs. The Contract is consumed when you create the Pro player.

    To make it easier to complete a Contract, Wild Cards are being introduced. Wild cards can be placed in any of the slots of a Contract in order to fulfill the Contract needs. Wild Cards work for any rarity of player card so they can be quite valuable. Use them wisely as they do not drop from the Draft Board for now. We’re still playtesting the game, so we may make some changes to what drops from the board, etc.

    That’s some of the details for the upcoming game.
  • solmyr123
    Rookie
    • Mar 2015
    • 110

    #2
    Re: MyNBA2K16 Dev Diary 1

    worst ever

    everytime they come up with news, they make the game worse and worse. its like they are doing this on purpose, to troll us

    Comment

    • madin972
      Rookie
      • Dec 2014
      • 254

      #3
      Re: MyNBA2K16 Dev Diary 1

      Question from a friend : Does AH will be ingame from the start of the app ?
      IGN : Hakuna Matata
      Tier : Leg ++
      Season Tier : Leg
      MVP : SR D'Angelo Russell

      Comment

      • cdogg777
        MVP
        • Dec 2009
        • 1117

        #4
        Re: MyNBA2K16 Dev Diary 1

        May need more time to process this, but my initial reaction is it all just sounds like new features to force people to spend money on packs.

        I've always thought of development as just a constant improvement of the game. The better the game, the more people will play. The more people playing, the more chances to get revenue. But it seems like the focus is first on revenue, and second on the game itself.

        Maybe I'm being unduly harsh.
        IGN: czah

        Comment

        • Flipvan
          MVP
          • Mar 2014
          • 1522

          #5
          Re: MyNBA2K16 Dev Diary 1

          We will just have to get our hands on it before we can make a definite decision. Hard to understand with out actually seeing it. One thing I'm not sure of is the later veteran and star contracts only being obtainable through packs. Sounds very hard for a free player to get those pros


          Sent from my iPhone using Tapatalk

          Comment

          • waterloo24
            Pro
            • Jul 2010
            • 782

            #6
            Re: MyNBA2K16 Dev Diary 1

            I just want to know what our loyalty rewards are.
            MYNBA2K18: How Much / "The Mob & The Mob 2"

            CLICK BELOW FOR:

            MY 2K15 GOOD TRANSACTION LIST

            Comment

            • Flipvan
              MVP
              • Mar 2014
              • 1522

              #7
              Re: MyNBA2K16 Dev Diary 1

              Originally posted by waterloo24
              I just want to know what our loyalty rewards are.

              On the tumblr it says rewards will be the next announcement. Not sure when that will be but it's obviously soon


              Sent from my iPhone using Tapatalk

              Comment

              • SmartForce
                MVP
                • Mar 2015
                • 1845

                #8
                Re: MyNBA2K16 Dev Diary 1

                Will a Foil pro require 6 Foil copies of the card or just one?

                Will the reset lengths be as long as this year, given the dramatically increased number of the same exact card needed to make a pro?

                How rare are foils compared to regular cards?
                QG Tier: Legendary++
                Season Tier: Epic
                MVP: Legendary Pro MVP Curry
                Lineup:
                PG: Foil Legendary Pro MVP Stephen Curry
                SG: Foil Epic Pro George Gervin
                SF: Foil Legendary Pro LeBron James
                PF: Foil Epic Pro Larry Johnson
                C : Foil Epic Pro Robert Parish

                Comment

                • cdogg777
                  MVP
                  • Dec 2009
                  • 1117

                  #9
                  Re: MyNBA2K16 Dev Diary 1

                  Originally posted by waterloo24
                  I just want to know what our loyalty rewards are.
                  I'd venture a guess that the contracts will be involved somehow.
                  IGN: czah

                  Comment

                  • thetdett
                    Rookie
                    • Apr 2015
                    • 99

                    #10
                    Re: MyNBA2K16 Dev Diary 1

                    Originally posted by SmartForce
                    Will a Foil pro require 6 Foil copies of the card or just one?

                    Will the reset lengths be as long as this year, given the dramatically increased number of the same exact card needed to make a pro?

                    How rare are foils compared to regular cards?
                    All of these are excellent questions - any info would be appreciated. If I need to obtain 6 star-level cards that take 300 resets or 3000 credits each, then NOPE.

                    Comment

                    • MWIL
                      Banned
                      • Nov 2014
                      • 3466

                      #11
                      Re: MyNBA2K16 Dev Diary 1

                      Wait so you need like 6 cards to pro something? So I'll need 6 of the same legendary cards to pro one?

                      Comment

                      • ucfberman
                        Rookie
                        • Feb 2005
                        • 134

                        #12
                        Re: MyNBA2K16 Dev Diary 1

                        Biting off of NBA All-Net I see...
                        Last edited by ucfberman; 08-05-2015, 04:56 PM. Reason: spelling

                        Comment

                        • cdogg777
                          MVP
                          • Dec 2009
                          • 1117

                          #13
                          Re: MyNBA2K16 Dev Diary 1

                          Originally posted by MWIL
                          Wait so you need like 6 cards to pro something? So I'll need 6 of the same legendary cards to pro one?
                          Yes, but only if you have the highest level contract. Which does not drop and is only available in a pack.

                          It really depends on drop rates and how they let us earn credits.

                          If, for example, this is the only change. Then it's a TERRIBLE change.
                          IGN: czah

                          Comment

                          • brad_nicholson
                            Community Manager at Cat Daddy Games
                            • Mar 2015
                            • 178

                            #14
                            Re: MyNBA2K16 Dev Diary 1

                            Originally posted by waterloo24
                            I just want to know what our loyalty rewards are.
                            We'll talk about those tomorrow and get you details.

                            Comment

                            • vince217
                              Skybox Elite
                              • Jan 2015
                              • 995

                              #15
                              Re: MyNBA2K16 Dev Diary 1

                              this looks like CDs way of


                              1. making progression slower, as you need more of the same card to pro it (as well as a contract card)
                              2. making AH healthy, as demand for cards will be more.
                              3. encouraging players to keep the special 'foil' cards
                              4. encourage players to buy contract cards to ensure the most powerful version of it


                              that's my initial thoughts so far.
                              IGN for My2k17: vince217
                              Creator of the original 'Pump up your Common' contest in My2k15
                              Mobster 2.0

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