Pull rate on WC from Packs

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  • da_bull7
    Pro
    • Jun 2014
    • 668

    #136
    Re: Pull rate on WC from Packs

    Originally posted by uncsteve53
    Just got 3 WC in 10 packs today.
    Tuesday: 1 out of 1
    Wednesday: 1 out of 2
    Thursday: 0 out of 2
    Friday: 1 out of 1

    In Australia, if you're wondering about the days.. I have gone on LONG streaks (30+) without drafting any, so pretty happy right now. Opening mornings, max two, just for kicks..

    Comment

    • Xircus
      Rookie
      • Mar 2015
      • 63

      #137
      Re: Pull rate on WC from Packs

      i get that it's hard to get WC's...and that it's all pure luck....good or not...what i don't understand is why the Energy card drops haven't been adjusted...i mean it's one thing to get them, it's another that the moment one comes out..the remaining ones are the same...my last 3 packs i've gotten energy card on the 2nd drop and the 3rd for the last 2 packs for a total of 10 energy cards out of 15 possibilities!

      Comment

      • cdogg777
        MVP
        • Dec 2009
        • 1117

        #138
        Re: Pull rate on WC from Packs

        Originally posted by Xircus
        i get that it's hard to get WC's...and that it's all pure luck....good or not...what i don't understand is why the Energy card drops haven't been adjusted...i mean it's one thing to get them, it's another that the moment one comes out..the remaining ones are the same...my last 3 packs i've gotten energy card on the 2nd drop and the 3rd for the last 2 packs for a total of 10 energy cards out of 15 possibilities!
        You will almost never see an energy card as the first card. What does that tell you? And if you have energies, you will always finish with energies. While I think it's REALLY stupid what they did, it seems pretty obvious they are sorting the energy cards at the bottom. When you click a pack all your cards are already predetermined. You don't get a random card when flipping each card over. The 5 are already picked. So what the game did was pre-sort the energies at the bottom. So if you got 3...your 3rd-4th-5th are energy. If you got 1, your last is energy. This is why you almost NEVER see the first card as energy. Because that would mean you got ALL energy cards. While this has happened several times, it's quite rare.

        So my point is just that fundamentally the energies are not broken. They are just sorted in a really silly way that makes it look like they are. CD doesn't waste time on fixes like that.
        IGN: czah

        Comment

        • ThisGoddzIlla
          Rookie
          • Aug 2015
          • 212

          #139
          Re: Pull rate on WC from Packs

          Originally posted by cdogg777
          You will almost never see an energy card as the first card. What does that tell you? And if you have energies, you will always finish with energies. While I think it's REALLY stupid what they did, it seems pretty obvious they are sorting the energy cards at the bottom. When you click a pack all your cards are already predetermined. You don't get a random card when flipping each card over. The 5 are already picked. So what the game did was pre-sort the energies at the bottom. So if you got 3...your 3rd-4th-5th are energy. If you got 1, your last is energy. This is why you almost NEVER see the first card as energy. Because that would mean you got ALL energy cards. While this has happened several times, it's quite rare.

          So my point is just that fundamentally the energies are not broken. They are just sorted in a really silly way that makes it look like they are. CD doesn't waste time on fixes like that.
          They should just take them out of the packs. They're easy enough to get. I mean who actually has trouble getting energies unless you're in RTTC?
          Quick Game Tier: Star++
          Season Tier: Star
          RTTC Tier: Star++

          Comment

          • unreal_insan1ty
            Rookie
            • Feb 2015
            • 450

            #140
            Re: Pull rate on WC from Packs

            now up to a total of 275k since ive gotten a wild card.

            really need to dupe HOF Star but can't.

            Comment

            • ThisGoddzIlla
              Rookie
              • Aug 2015
              • 212

              #141
              Re: Pull rate on WC from Packs

              I'm closing in on 200K since my last Wild Card pull. This is getting ridiculous! It wouldn't be as bad if I were getting spec upgrades but it's been mainly energies...
              Quick Game Tier: Star++
              Season Tier: Star
              RTTC Tier: Star++

              Comment

              • Caleb_Tenacious
                Rookie
                • Jul 2012
                • 10

                #142
                Re: Pull rate on WC from Packs

                pulled a WC from the board last night. First one in over 3,000 games.. Was a pleasant surprise.

                Comment

                • ThisGoddzIlla
                  Rookie
                  • Aug 2015
                  • 212

                  #143
                  Re: Pull rate on WC from Packs

                  So I pulled a WC from the board. Someone said the drop rate increased but that was at the 2nd RTTC card and I'm now on the 1st Star and nothing.
                  Quick Game Tier: Star++
                  Season Tier: Star
                  RTTC Tier: Star++

                  Comment

                  • CAMeagle
                    Pro
                    • Jan 2015
                    • 972

                    #144
                    Re: Pull rate on WC from Packs

                    Originally posted by CAMeagle
                    4 in 40 with 43 spec upgrades

                    Now 62/380 = 16.3% (1 in 6.13).

                    1,900,000 RP / 62 wilds = 30,645.16 RP per wild.
                    Have five sessions to update onto the site. Most likely will be the last Extra Pack run until PO tier unless there's a REALLY enticing Star event card. Don't have any sellable Star Pros left with a 25+ lineup of various Star Pros, so all future RP income will be coming from daily goals and future reset sales.

                    ===============================================

                    2/25: 3 in 20 (15.0%) with 17 spec upgrades
                    2/29: 4 in 20 (20.0%) with 19 spec upgrades
                    3/05: 2 in 30 (06.7%) with 30 spec upgrades
                    3/13: 3 in 10 (30.0%) with 08 spec upgrades
                    3/18: 3 in 40 (07.5%) with 47 spec upgrades
                    TOTAL: 15/120 (12.5%, 1 in 8) with 121 spec upgrades

                    Now 77/500 = 15.4% (1 in 6.49).

                    2,500,000 RP / 77 wilds = 32,467.53 RP per wild.
                    IGN: CAM☆EAGLE
                    myNBA2k18 Team: The Mob 2.0

                    Comment

                    • cdogg777
                      MVP
                      • Dec 2009
                      • 1117

                      #145
                      Re: Pull rate on WC from Packs

                      Originally posted by CAMeagle
                      2,500,000 RP / 77 wilds = 32,467.53 RP per wild.
                      You are a bit luckier than I.

                      2,165,000 / 54 wilds = 40,092 RP per wild.
                      IGN: czah

                      Comment

                      • Citrons2.0
                        Rookie
                        • Dec 2015
                        • 31

                        #146
                        Re: Pull rate on WC from Packs

                        Let me spice this up..... I am 0-35 since my last WC, I went 30 packs straight then 1 each day. At this point am jst buying one a day to see where it will stop, feels like those EPs are RP black holes


                        Sent from my iPhone using Tapatalk

                        Comment

                        • ThisGoddzIlla
                          Rookie
                          • Aug 2015
                          • 212

                          #147
                          Re: Pull rate on WC from Packs

                          Originally posted by Citrons2.0
                          Let me spice this up..... I am 0-35 since my last WC, I went 30 packs straight then 1 each day. At this point am jst buying one a day to see where it will stop, feels like those EPs are RP black holes


                          Sent from my iPhone using Tapatalk
                          Lately I've been having better luck pulling a WC from the board and just use EPs for stat upgrades.
                          Quick Game Tier: Star++
                          Season Tier: Star
                          RTTC Tier: Star++

                          Comment

                          • CAMeagle
                            Pro
                            • Jan 2015
                            • 972

                            #148
                            Re: Pull rate on WC from Packs

                            Originally posted by CAMeagle
                            Have five sessions to update onto the site. Most likely will be the last Extra Pack run until PO tier unless there's a REALLY enticing Star event card. Don't have any sellable Star Pros left with a 25+ lineup of various Star Pros, so all future RP income will be coming from daily goals and future reset sales.

                            ===============================================

                            2/25: 3 in 20 (15.0%) with 17 spec upgrades
                            2/29: 4 in 20 (20.0%) with 19 spec upgrades
                            3/05: 2 in 30 (06.7%) with 30 spec upgrades
                            3/13: 3 in 10 (30.0%) with 08 spec upgrades
                            3/18: 3 in 40 (07.5%) with 47 spec upgrades
                            TOTAL: 15/120 (12.5%, 1 in 8) with 121 spec upgrades

                            Now 77/500 = 15.4% (1 in 6.49).

                            2,500,000 RP / 77 wilds = 32,467.53 RP per wild.
                            Had a HOT run on Extra Packs after not needing to chase WCs in packs for a while. Was actually nervous going in since I've seen some crazy droughts in the main thread, but I guess the numbers balance out overall. I'll probably be hitting the packs weekly now that I have some non-AH cards to pro.

                            5/04: 4 in 20 (20.0%) with 21 spec upgrades

                            TOTAL: 81/520 = 15.6% (1 in 6.42).

                            2,600,000 RP / 81 wilds = 32,098.77 RP per wild.
                            IGN: CAM☆EAGLE
                            myNBA2k18 Team: The Mob 2.0

                            Comment

                            • CAMeagle
                              Pro
                              • Jan 2015
                              • 972

                              #149
                              Re: Pull rate on WC from Packs

                              Originally posted by CAMeagle
                              Had a HOT run on Extra Packs after not needing to chase WCs in packs for a while. Was actually nervous going in since I've seen some crazy droughts in the main thread, but I guess the numbers balance out overall. I'll probably be hitting the packs weekly now that I have some non-AH cards to pro.

                              5/04: 4 in 20 (20.0%) with 21 spec upgrades

                              TOTAL: 81/520 = 15.6% (1 in 6.42).

                              2,600,000 RP / 81 wilds = 32,098.77 RP per wild.
                              Season and RC just ended so need some WCs to pro some cards -- especially my new MVP, PO AS Michael Finley! Looks like the numbers are balancing themselves out as this was a colder run with my needing to open 40 packs to get 3 WCs. Gonna be busy this upcoming Sunday so I most likely won't finish RttC this go around (depending on reward of course if I'm going to burn more credits than normal to finish early), so next pack run will be at conclusion of next season if needed.

                              5/09: 3 in 40 (7.5%) with 36 spec upgrades/44 energies.

                              TOTAL: 84/560 = 15.0% (1 in 6.67).

                              2,800,000 RP / 84 wilds = 33,333.33 RP per wild.
                              IGN: CAM☆EAGLE
                              myNBA2k18 Team: The Mob 2.0

                              Comment

                              • CAMeagle
                                Pro
                                • Jan 2015
                                • 972

                                #150
                                Re: Pull rate on WC from Packs

                                Originally posted by CAMeagle
                                Season and RC just ended so need some WCs to pro some cards -- especially my new MVP, PO AS Michael Finley! Looks like the numbers are balancing themselves out as this was a colder run with my needing to open 40 packs to get 3 WCs. Gonna be busy this upcoming Sunday so I most likely won't finish RttC this go around (depending on reward of course if I'm going to burn more credits than normal to finish early), so next pack run will be at conclusion of next season if needed.

                                5/09: 3 in 40 (7.5%) with 36 spec upgrades/44 energies.

                                TOTAL: 84/560 = 15.0% (1 in 6.67).

                                2,800,000 RP / 84 wilds = 33,333.33 RP per wild.
                                Adding a new running total to separate pre- and during Playoff tier pack openings to see if there are any significant changes/differences.

                                5/14: 5 in 20 (25.0%) with 19 spec upgrades/20 energies.
                                5/22: 2 in 10 (20.0%) with 11 spec upgrades/15 energies.

                                During PO: 14/90 = 15.6% (1 in 6.43).
                                Before PO: 77/500 = 15.4% (1 in 6.49).

                                GRAND TOTAL: 91/590 = 15.42% (1 in 6.48).
                                2,950,000 RP / 91 wilds = 32,417.58 RP per wild.
                                IGN: CAM☆EAGLE
                                myNBA2k18 Team: The Mob 2.0

                                Comment

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