
Rival Clash Rewards & Ties
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Re: Rival Clash Rewards & Ties
Yes, unfortunately it is like how if you tie in the season it randomly assigns playoff seeds...if you are tied at the bottom of a tier, it will randomly throw people in the next tier downGood traders on the forum: ocballer, thisguysabeast, hsan, SmartForce, KLCFM, SlightlySnaked, rjrayy, Disca92, Julius13, elite1216 and vbn. -
Re: Rival Clash Rewards & Ties
Only one person can occupy each rank, so in the case of point ties, a random roll off determines which rank someone goes in. Ultimately, the answer is try no to tie to guarantee your rank.NWGameDad
Senior Producer
Cat Daddy GamesComment
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Re: Rival Clash Rewards & Ties
Yes that was my goal to drop 600 spots during calculations and tie.
How can you "random roll" at least 6 people for 1 spot?
Its a digital card game, how do you not have the software to hand out a card in case of ties?
Thinking that a random roll is the way to go to figure out ties for a "point" based event is asinine.Last edited by m3g4tron; 12-22-2015, 11:51 AM.Comment
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Re: Rival Clash Rewards & Ties
That's the most ridiculous thing i have ever heard. Well your response of try not to tie your rank might be more ridiculous.
Yes that was my goal to drop 600 spots during calculations and tie.
How can you "random roll" at least 6 people for 1 spot?
Its a digital card game, how do you not have the software to hand out a card in case of ties?
Thinking that a random roll is the way to go to figure out ties for a "point" based event is asinine.Good traders on the forum: ocballer, thisguysabeast, hsan, SmartForce, KLCFM, SlightlySnaked, rjrayy, Disca92, Julius13, elite1216 and vbn.Comment
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Re: Rival Clash Rewards & Ties
That's the most ridiculous thing i have ever heard. Well your response of try not to tie your rank might be more ridiculous.
Yes that was my goal to drop 600 spots during calculations and tie.
How can you "random roll" at least 6 people for 1 spot?
Its a digital card game, how do you not have the software to hand out a card in case of ties?
Thinking that a random roll is the way to go to figure out ties for a "point" based event is asinine.Wade County!!!Comment
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Re: Rival Clash Rewards & Ties
Maybe a solution would be to give the higher tier card to all 10+ people to tied with same points is something that could be done... Like giving multiple silver and bronze medals type of deal...
Not sure how the technical programming would work out for something like that... considering all the other bugs that need to be hammered out...IGN: CAM☆EAGLE
myNBA2k18 Team: The Mob 2.0Comment
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Re: Rival Clash Rewards & Ties
The rewards screen says that all people ranked 100~1000 will receive a Blake Griffin card.
When 10 people tie for 1000th place, giving away only 10% of the cards is pretty crappy.
Either adjust the reward screen, or adjust the system. But at the moment it is misleading. CD did not fulfill their end of the agreement; I reached xxx points which tied me for 1000th place, it was never said anywhere that only one of us also tied get the card.
You may accuse me of being pedantic, but this very thread was started by someone who didn't know that in the case of a tie, a random roll is done, because it is not shown anywhere on the reward screen or, as far as I can tell, in the help menus.
The easiest solution would be to clarify this in the help menu; I don't know why CD haven't, as this sort of thing happens all the time.Comment
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Re: Rival Clash Rewards & Ties
The rewards screen says that all people ranked 100~1000 will receive a Blake Griffin card.
When 10 people tie for 1000th place, giving away only 10% of the cards is pretty crappy.
Either adjust the reward screen, or adjust the system. But at the moment it is misleading. CD did not fulfill their end of the agreement; I reached xxx points which tied me for 1000th place, it was never said anywhere that only one of us also tied get the card.
You may accuse me of being pedantic, but this very thread was started by someone who didn't know that in the case of a tie, a random roll is done, because it is not shown anywhere on the reward screen or, as far as I can tell, in the help menus.
The easiest solution would be to clarify this in the help menu; I don't know why CD haven't, as this sort of thing happens all the time.Last edited by Adam_19; 12-23-2015, 12:54 AM.Wade County!!!Comment
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Re: Rival Clash Rewards & Ties
Do you think this thread would exist though if the random roll went in his favour lol? This just one of those things it comes down to luck but it can be easily avoided by getting more points next time. Anyway I don't think it's necessary for them to make this clear because now we really are just picking at little things.
This thread may not have existed if the roll went in his favour, but you can sure as hell bet a disgruntled and disappointed person would still exist. If he gets the card, someone else didn't. He's not the only one who lost out, either.
(On top of that, the OP would have no way to know if, assuming the roll went in his favour, that he actually got a favourable roll, rather than everybody simply getting the card. As he stated, he did not know the way the system worked because nowhere does CD elucidate in-app.)
I don't care for the OP's case in particular. That he didn't know that ties result in random rolls means there are thousands of other players who also don't know -- all those other players who could not have started a thread because they are not on OS or "The Other Site" which are basically the only communities where people know what happens when you tie.
It's not "picking at little things". Adding a tiny bit of text (1 sentence basically) that can prevent disappointment and improve the perceived quality of the game is not nitpicking.
Clearing this up would A) prevent threads like these, and B) allow people to not be disappointed like the OP.
On top of that, the RC is an event where we specifically aim to score a certain rank in order to obtain a certain reward. We absolutely have to know how rewards are calculated. If we don't know, we may run the risk of making an assumption like the OP, and then being disappointed.
What if the OP was getting ready to drop 200 bucks on RS packs, but now is not going to? I really don't care about CD's bottom line, but I can't see any negative about them adding this one sentence to a help menu somewhere in the app.
More interesting is to speculate why they didn't mention it specifically; this has been going on since last year's app. People were disappointed in similar fashions last year.
Edit: Tidied up.Last edited by CedricFP; 12-23-2015, 02:34 AM.Comment
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Re: Rival Clash Rewards & Ties
With respect, I disagree. To address your points in order:
This thread may not have existed if the roll went in his favour, but you can sure as hell bet a disgruntled and disappointed person would still exist. If he gets the card, someone else didn't. He's not the only one who lost out, either.
(On top of that, the OP would have no way to know if, assuming the roll went in his favour, that he actually got a favourable roll, rather than everybody simply getting the card. As he stated, he did not know the way the system worked because nowhere does CD elucidate in-app.)
I don't care for the OP's case in particular. That he didn't know that ties result in random rolls means there are thousands of other players who also don't know -- all those other players who could not have started a thread because they are not on OS or "The Other Site" which are basically the only communities where people know what happens when you tie.
It's not "picking at little things". Adding a tiny bit of text (1 sentence basically) that can prevent disappointment and improve the perceived quality of the game is not nitpicking.
Clearing this up would A) prevent threads like these, and B) allow people to not be disappointed like the OP.
On top of that, the RC is an event where we specifically aim to score a certain rank in order to obtain a certain reward. We absolutely have to know how rewards are calculated. If we don't know, we may run the risk of making an assumption like the OP, and then being disappointed.
What if the OP was getting ready to drop 200 bucks on RS packs, but now is not going to? I really don't care about CD's bottom line, but I can't see any negative about them adding this one sentence to a help menu somewhere in the app.
More interesting is to speculate why they didn't mention it specifically; this has been going on since last year's app. People were disappointed in similar fashions last year.
Edit: Tidied up.Wade County!!!Comment
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Re: Rival Clash Rewards & Ties
You definitely are nitpicking here to be honest. According to the ranks there are a certain number of each card which get given out so you can't expect if there is a tie for everyone to get it. Let's say for example every player in the world finished on the same points should they all then get the RC card? No because there's only a certain number given out. It is easy to avoid disappointment score some more points. I don't know why you feel they should tell you about this I would have thought it was common sense but I guess maybe I was wrong.
For most people, it is intuitive to assume that if you are at the same rank (aka a tie) you get the same reward.
It is not intuitive to assume that the reward for that specific rank will be randomly rolled.
Taking into account people's generalised expectations going into the event, the only possible outcome of outlining this system in a help menu in-app is improvement of the quality of the game.
Whether I'm "nitpicking" or not is purely an argument of semantics, and irrelevant to the point I'm making. Let me phrase it another way: If they outlined this clearly in the game, would it help or benefit the game, and/or player base? I find it hard to believe you can answer "no" to that, considering we have evidence in this thread that would turn that answer into a "yes".
The OP didn't know if he tied, the reward would be based off a random roll. How likely do you think it is that there is not a single other person playing this game that doesn't also incorrectly believe similarly? Or are you saying the OP is an idiot for not deducing the obvious?
It's a simple solution and no skin off CD's back. If you are opposed to adding a sentence to the game that could prevent the OP's misfortune, and subsequently improve the quality of the game for anyone else who might have fallen into the same trap of assumption, then I'd question your agenda.Last edited by CedricFP; 12-23-2015, 03:39 AM.Comment
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Re: Rival Clash Rewards & Ties
The rewards are explicitly stated to be based upon rank. Nowhere does it say "only 900 non-foil Blake Griffins are given out".
For most people, it is intuitive to assume that if you are at the same rank (aka a tie) you get the same reward.
It is not intuitive to assume that the reward for that specific rank will be randomly rolled.
Taking into account people's generalised expectations going into the event, the only possible outcome of outlining this system in a help menu in-app is improvement of the quality of the game.
Whether I'm "nitpicking" or not is purely an argument of semantics, and irrelevant to the point I'm making. Let me phrase it another way: If they outlined this clearly in the game, would it help or benefit the game, and/or player base? I find it hard to believe you can answer "no" to that, considering we have evidence in this thread that would turn that answer into a "yes".
The OP didn't know if he tied, the reward would be based off a random roll. How likely do you think it is that there is not a single other person playing this game that doesn't also incorrectly believe that? Or are you saying the OP is an idiot for not deducing the obvious?
It's a simple solution and no skin off CD's back. If you are opposed to adding a sentence to the game that could prevent the OP's misfortune, and subsequently improve the quality of the game for anyone else who might have fallen into the same trap of assumption, then I'd question your agenda.Last edited by Adam_19; 12-23-2015, 03:42 AM.Wade County!!!Comment
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Re: Rival Clash Rewards & Ties
Who said I was opposed? All I'm saying is you are needlessly nitpicking to add a feature which is really not important. You also ignore my point that this can all easily be avoided if you just get some more points. If he would have spent literally one more minute playing during rivals clash and won one more game none of this would have happened. If you are cutting it close to the cut off point then you need to be ready for disappointment if something like this happens. Also no I don't think it would improve the quality of the game.
2. He would have scored more points if he knew a tie would end up in a random roll. Come on, Adam...
3. Your point about getting close to cut off is valid. However, it is only valid assuming you drop to rank 1001. If you are still rank 1000, the reward screen says you should still get the Blake Griffin card. I don't see what's so hard to understand about people being disappointed by this...
4. Improve the quality of the game: See 1.
5. I guess the OP should have more common sense then. And anyone else who got burned by the system.
Edit: Look, I'm not really interested in arguing about this. It's actually been pretty commonplace for CD, in its games and in the way it makes announcements, to lack transparency. This is ultimately what I'm getting at.
The mechanics of the game have to be made obvious to the playerbase because you cannot expect players to intuit something that is not readily apparent.
And contrary to what you say, I don't believe that assuming if you tie, the result will only go to one player off a random die roll is intuitive or 'common sense' at all. Perhaps it is for you, and you are more enlightened than me, but I would have made the same (mistaken) assumption the OP did had I not been on OS.
It's unfair that he is punished for not being a member of this forum. This game mechanic should be transparent. In other words, all players should know what happens when you tie.Last edited by CedricFP; 12-23-2015, 03:47 AM.Comment
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