- Quick Sell: Be able to select multiple cards
- Season Scoring: 4 card quarters have more weight over 3 and 3 over 2, detailed breakdown of scoring results like last year
- Home Screen: Just like last year, able to pin commonly used items
- Ladder Rewards: Add more, shouldn't end at 1000 games
- Enhancements: Ability to sort by tier when adding
- Card Catalog: Ability to sort by tier
- Watching Auctions: Save watch list even when exiting app
- Chat: Overall improvement; copy and paste, placing cursor accurately, etc.
- Team Perks: Don't claim automatically when opening a pack, allow the user to claim
- Season Rewards: Make them auctionable
- Trades: Setup a system for trading cards of the same tier (Star for Star, Leg for Leg, etc.)
- Auctions: Sort by Buy Now price
- Support: Have an employee working/on-call 24/7
- RTTC: Start with 9 GN instead of 5, only need to play ever 2 hours
We the community - Improvements Wanted
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We the community - Improvements Wanted
I know there are about 1000 posts/comments where people have pitched ideas but it's not organized. I wanted to start this as a post where the community can come up with ideas that we all agree on and then update the OP to have those ideas in a consolidated place. What not to suggest: Anything involved lowering the prices of packs, I'd love to see this but they're not going to do it unless people stop buying them. RTTC changes, there is an entire topic already complaining about that. Things that benefit you, or a small portion of players only, CD isn't going to make a change for the minority unless it increases their bottom line. Be prepared to explain why this is better, how it will benefit the players.
Last edited by plotting; 02-24-2016, 12:25 PM.HiTags: None -
Re: We the community - Improvements Wanted
Definitely more/multiple event cards, CD think they addressed the topic of everyone having the same cards by making event cards difficult to get but there should be more choice, especially for rttc. Only drawback I see is it makes it tough to make new cards since you'll run out of players to make event cards from fairly soon.
Also make the losing side cards accessible without paying millions, maybe non 4 spec versions on skybox for cheaper. -
Re: We the community - Improvements Wanted
Definitely more/multiple event cards, CD think they addressed the topic of everyone having the same cards by making event cards difficult to get but there should be more choice, especially for rttc. Only drawback I see is it makes it tough to make new cards since you'll run out of players to make event cards from fairly soon.
Also make the losing side cards accessible without paying millions, maybe non 4 spec versions on skybox for cheaper.HiComment
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Re: We the community - Improvements Wanted
The other thing I've thought about is halving the reward tiers and you actually get the players on the team you played for so you can go after someone you actually need. Instead of top 1800 get the foil star 900 on each side and so on for the rest of the cards. I don't see them adding more event cards because it's a lot more work for them.
Also top 100 is still not worth it i think, foil isn't as great a reward as CD thinks. it should be more like last year where top 100 get 2x RC or 1x RC + 1x regular star.
Top 25 can be RC + regular card from last event + regular card from this event
I'm sure getting 18k+ points deserves 3 cards.Comment
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Re: We the community - Improvements Wanted
Margin of victory in seasons needs to be addressed. A star pro beating a Leg pro in the single but then losing the quarter because your 2 leg pros barely lose out is unacceptable. There needs to be some sort of point value attached to the cards. That way building up your deck is rewarded and not just a toss up in seasons.
Sent from my XT1096 using TapatalkComment
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Re: We the community - Improvements Wanted
That would be good but top 900 would be routinely 8-9k points and top 250 would balloon even higher.
Also top 100 is still not worth it i think, foil isn't as great a reward as CD thinks. it should be more like last year where top 100 get 2x RC or 1x RC + 1x regular star.
Top 25 can be RC + regular card from last event + regular card from this event
I'm sure getting 18k+ points deserves 3 cards.HiComment
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Re: We the community - Improvements Wanted
How about making the UI a little more friendlier.
- Filters and Sorting. In every screen i should be able to filter certain cards and sort them in any way I want.
- Quicksell should be more similar to training. Select all the cards to sell at once vs one at a time.
- 500 RP for one extra draft? Why is this a thing? I feel as if it's there for 2 reasons. 1) To get suckers to buy it, because we all know with 100% certainty it's a rip off or 2) To try and just take advantage of people misclicking. Either make it far cheaper or just remove it.
- Why can't I customize my home screen anymore? Or customize my quick access ribbon? One or both?
- Why not make the official twitter announcements immersive in the app? Links and maybe ribbon displaying the twitter feed? Plenty of people have no idea about these clues or announcements.
There are more I can't think of right now...
Some gameplay changes?
- If you read OS you know that I think the RTTC is bogus. I think the 3rd card should be behind a difficulty paywall, not a gamenight paywall. This provides the same incentive to spend but also gives the users a reason to improve their decks. I digress tho...
- New events obviously. We are all getting a little bored. But please don't make them 100% pay2win, which seems to be the trend. Pushing out the free players.
- Good Agent drop rates are still too low. The grind isn't worth it for most.
gotta go...more to come later maybe if this thread takes offLast edited by cdogg777; 02-08-2016, 02:52 PM.IGN: czahComment
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Re: We the community - Improvements Wanted
I would like to see sub-tiers in seasons. The current Star season seems designed around keeping people from jumping up too quickly. While that's great for those who are barely in Star tier, for the rest of us, it's just a grind.Great transactions: @penaguilherme, @rambaldiComment
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Re: We the community - Improvements Wanted
Margin of victory in seasons needs to be addressed. A star pro beating a Leg pro in the single but then losing the quarter because your 2 leg pros barely lose out is unacceptable. There needs to be some sort of point value attached to the cards. That way building up your deck is rewarded and not just a toss up in seasons.
Sent from my XT1096 using TapatalkHiComment
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Re: We the community - Improvements Wanted
How about making the UI a little more friends.
- Filters and Sorting. In every screen i should be able to filter certain cards and sort them in any way I want.
- Quicksell should be more similar to training. Select all the cards to sell at once vs one at a time.
- 500 RP for one extra draft? Why is this a thing? I feel as if it's there for 2 reasons. 1) To get suckers to buy it, because we all know with 100% certainty it's a rip off or 2) To try and just take advantage of people misclicking. Either make it far cheaper or just remove it.
- Why can't I customize my home screen anymore? Or customize my quick access ribbon? One or both?
- Why not make the official twitter announcements immersive in the app? Links and maybe ribbon displaying the twitter feed? Plenty of people have no idea about these clues or announcements.
There are more I can't think of right now...
Some gameplay changes?
- If you read OS you know that I think the RTTC is bogus. I think the 3rd card should be behind a difficulty paywall, not a gamenight paywall. This provides the same incentive to spend but also gives the users a reason to improve their decks. I digress tho...
- New events obviously. We are all getting a little bored. But please don't make them 100% pay2win, which seems to be the trend. Pushing out the free players.
- Good Agent drop rates are still too low. The grind isn't worth it for most.
gotta go...more to come later maybe if this thread takes offHiComment
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Re: We the community - Improvements Wanted
I'm on the fence about this. I see where you're coming from but then you're going to get people that get their lineup right on the cusp of the next tier with a bunch of untrained cards and then cheese the season so it's going to be similar frustrations if not worse. One thing I would like to see is making season rewards auctionableHiComment
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Re: We the community - Improvements Wanted
Season scoring is up there at the top of the list. I would like to see team rewards be individually claimable. As soon as an event ends or when its earned (RttC) those on your team are given the reward with an expiration timer, say before the next event starts, to use the reward. We have a team of people from all over the world and finding a time that suits everyone for good agent is almost impossible. You spend 4 days grinding like a lunatic to achieve the reward, the least they could do is let you claim it when works for you. Lastly, hard(er) charging is a useless reward for winning 15000 quick games.Comment
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Re: We the community - Improvements Wanted
Quicksell, as someone said before, possibility to sell all of certain sorts of cards at once, for example sell all commons at once.
Also, the prices... Maybe lower common/uncommon quicksell prices but ffs, increase rare and upwards. Auction house is dead for super-ultra rares, because of not so much training needed + addition of ability cards that can be used for training, "training fodder" is no longer a thing. Rares should be like 100rp quicksell, super 200?, ultra 400 or so. It's still way less than AH prices but would actually make sense to sell them.Comment
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Re: We the community - Improvements Wanted
Team perks, rewards, claiming...all of this imo needs to be completely reconfigured. Pretty much all but one of the rewards is useless. And the "trainer" reward often screws people's decks up more than it helps. If my card is untrained...it's untrained for a reason! Only the +1 is helpful. I'm not 100% sure what the fix is, haven't thought about it enough, but the current state is pitiful.IGN: czahComment
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Re: We the community - Improvements Wanted
Season scoring is up there at the top of the list. I would like to see team rewards be individually claimable. As soon as an event ends or when its earned (RttC) those on your team are given the reward with an expiration timer, say before the next event starts, to use the reward. We have a team of people from all over the world and finding a time that suits everyone for good agent is almost impossible. You spend 4 days grinding like a lunatic to achieve the reward, the least they could do is let you claim it when works for you. Lastly, hard(er) charging is a useless reward for winning 15000 quick games.Team perks, rewards, claiming...all of this imo needs to be completely reconfigured. Pretty much all but one of the rewards is useless. And the "trainer" reward often screws people's decks up more than it helps. If my card is untrained...it's untrained for a reason! Only the +1 is helpful. I'm not 100% sure what the fix is, haven't thought about it enough, but the current state is pitiful.HiComment
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