Well that and some online stuff just like consoles. I'm not sure of the notes so I'm not baking things I just know this one leftos personally reached out to us at nlsc for a solution.
NBA 2K15 2nd Patch Available Now For PC Users
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Re: Patch is up guys
Stutter is gone! YES!Note to Tiburon Marketing:
A great product sells itself, no "back of the box" features required! (See Fifa...)
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Re: Patch is up guys
BTW, here is the videoconfig txt that Leftos mentioned if you want to
SpoilerWIDTH, HEIGHT
Display resolution.
It is recommended to choose a display resolution with the same aspect ratio as your monitor.
The resolutions allowed may vary depending on which monitor you select.
For monitors with a 16:9 aspect ratio the recommended display resolution is:
1920 x 1080 for systems with 2 GB or more of VRAM.
1280 x 720 for systems with less than 2 GB of VRAM.
or the closest matching 16:9 resolution.
For monitors with a 16:10 aspect ratio the recommended display resolution is:
1920 x 1200 for systems with 2 GB or more of VRAM.
1280 x 800 for systems with less than 2 GB of VRAM.
or the closest matching 16:10 resolution.
REFRESHRATE
Monitor refresh rate. This game was designed for REFRESHRATE=60.
The refresh rates allowed may vary depending on which monitor you select.
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
Please use lower performance settings if 60 FPS cannot be maintained.
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
BUFFERCOUNT
Number of queued display buffers.
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
Please use lower performance settings if 60 FPS cannot be maintained.
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
VSYNC
Vertical refresh synchronization control.
VSYNC=0 - Do not synchronize to the REFRESHRATE.
VSYNC=1 - Synchronize frame rate to REFRESHRATE.
VSYNC=2 - Synchronize frame rate to half the REFRESHRATE.
VSYNC=3 or higher - Not recommended.
DYNAMIC_VSYNC
Control for dynamic VSYNC. Only valid when VSYNC=1
DYNAMIC_VSYNC=0 - Always use the specified VSYNC. Recommended for high-end graphics cards.
DYNAMIC_VSYNC=1 - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
LETTERBOX
Aspect ratio control. This game was designed for 16:9 aspect ratio.
LETTERBOX=0 - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
LETTERBOX=1 - Maintain 16:9 aspect ratio. The remainder of the display will be black.
CURSOR_IDLE_TIME
Number of seconds of mouse idle time before the cursor is hidden.
WINDOWMODE
WINDOWMODE=0 - Full-screen. Recommended for performance.
WINDOWMODE=1 - Windowed.
WINDOWMODE=2 - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").
WINDOW_X, WINDOW_Y
Position of window when WINDOWMODE=1.
A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
MSAA
Hardware accelerated multi-sample anti-aliasing level control.
MSAA=0 or 1 - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
MSAA=2 - 2 levels of multi-sample anti-aliasing.
MSAA=4 - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
MSAA=8 - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
MSAAQUALITY
Driver specific multi-sample anti-aliasing quality level setting.
The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx
SUPERSAMPLE
Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
SUPERSAMPLE=0 or 1 - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
SUPERSAMPLE=2 - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
SUPERSAMPLE=3 - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
SUPERSAMPLE=4 - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
SUPERSAMPLE=5 or higher - Not recommended. May cause driver crash and/or stalling.
MONITOR
Which display monitor to use. Use MONITOR=0 for the main monitor.
The resolutions allowed may vary depending on which monitor you select.
MAXANISOTROPY
Maximum number of texture anisotropic sampling levels allowed.
MAXANISOTROPY=1 - Recommended for low-end graphics cards.
MAXANISOTROPY=16 - Recommended for high-end and mid-range graphics cards.
TEXTURELOD
Texture resolution detail level control.
Use of high or medium resolution textures may increase load time,
and can cause large stalls when using a setting higher than recommended.
TEXTURELOD=0 - High resolution. Recommended for systems with 3 GB or more of VRAM.
TEXTURELOD=1 - Medium resolution. Recommended for systems with 2 GB or more of VRAM.
TEXTURELOD=2 - Low resolution. Recommended for systems with less than 2 GB of VRAM.
PLAYERLOD
Player mesh resolution detail level and cloth simulation control.
PLAYERLOD=0 - Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
PLAYERLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
PLAYERLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
PLAYERLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
CROWDLOD
Crowd mesh resolution detail level.
CROWDLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
CROWDLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
CROWDLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
CROWDLOD=3 - No crowd.
EFFECTLOD
Special effects control.
EFFECTLOD=0 - Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
EFFECTLOD=1 - Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
SHADERLOD
Shader detail control.
SHADERLOD=0 - High detail shaders. Recommended for high-end and mid-range graphics cards.
SHADERLOD=1 - Low detail shaders. Recommended for low-end graphics cards.
ABOVE_NORMAL_PRIORITY
Process priority control. This can also be set in the windows task manager.
ABOVE_NORMAL_PRIORITY=0 - Normal priority.
ABOVE_NORMAL_PRIORITY=1 - Above normal priority. Recommended for all systems.
ABOVE_NORMAL_PRIORITY=2 - High priority.
D3D_INTERNAL_THREADING_OPTIMIZATIONS
Control for internal D3D driver threading.
D3D_INTERNAL_THREADING_OPTIMIZATIONS=0 - Disallow multi-threaded graphics driver.
D3D_INTERNAL_THREADING_OPTIMIZATIONS=1 - Allow multi-threaded graphics driver. Recommended for all systems.
FAST_TEXTURE_FORMAT_CONVERSION
Texture format conversion control.
For more info, see "Format Conversion Using Direct3D 10.1" http://msdn.microsoft.com/en-us/libr...px#Differences
FAST_TEXTURE_FORMAT_CONVERSION=0 - Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
FAST_TEXTURE_FORMAT_CONVERSION=1 - Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.
DYNAMIC_ENVIRONMENT_MAP
Control for dynamic environment maps.
DYNAMIC_ENVIRONMENT_MAP=0 - Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
DYNAMIC_ENVIRONMENT_MAP=1 - Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.
JIT_SHADER_CREATE
Shader creation control
JIT_SHADER_CREATE=0 - Create shaders on file load. May cause stuttering on loading screens.
JIT_SHADER_CREATE=1 - Create shaders on first draw. May improve load time at the cost of in-game stuttering.
ADAPTER
Which graphics adapter to use on systems with more than one graphics card.
Only graphics cards connected to a monitor are recognized.Last edited by 23; 10-21-2014, 09:27 PM.Comment
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Re: Patch is up guys
Post patch it's playing much better for me. I've been playing on minimum settings, everything low, antialiasing level 1 and special effects off and it has been just playable. But now with the patch it seems smooth.
I'm wondering which settings i should try to bump up to see if it is still playable at a higher level. I'm mainly wanting the hair and facial hair quality to be improved and to have better clothing textures. Any tips?Note to Tiburon Marketing:
A great product sells itself, no "back of the box" features required! (See Fifa...)
Comment
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Re: Patch is up guys
Post patch it's playing much better for me. I've been playing on minimum settings, everything low, antialiasing level 1 and special effects off and it has been just playable. But now with the patch it seems smooth.
I'm wondering which settings i should try to bump up to see if it is still playable at a higher level. I'm mainly wanting the hair and facial hair quality to be improved and to have better clothing textures. Any tips?2018-2019 NBA Champions!Comment
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Re: Patch is up guys
Another small thing, but I can now use the keyboard to type in-game (tried it with the "heyguys" locker code).Comment
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Re: Patch is up guys
Post-Patch this game is playing 10x's better on my end. Take notice that I'm running this game on a 1GB DDR3 128-bit AMD 6750, barely overclocked with MSI Afterburner.
Pre-Patch Settings:
Resolution: 1600x900
Anti-Aliasing: 2
Vertical Sync: On
Aspect Ratio Correction: Off
Texture Detail: Low
Player Detail: Low
Crowd Detail: Low
Special Effects: On
Shader Detail: High
I was getting about 27-35 FPS
Post-Patch Settings:
Resolution: 1600x900
Anti-Aliasing: 1
Vertical Sync: On
Aspect Ratio Correction: Off
Texture Detail: Medium
Player Detail: Medium
Crowd Detail: Medium
Special Effects: On
Shader Detail: High
Now I'm getting 31-40 FPS.
So I've pretty much been able to boost everything that was on Low to Medium and get the same exact performance as before. With AA turned down I get the extra FPS.Comment
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Re: Patch is up guys
Microstuttering is eliminated, running smooth..on highest settings and everything is kosher.Comment
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Re: Patch is up guys
There is still a minimal microstutter when broadcast cam zooms out and in but it's hardly noticeable. Vsync is now fixed (it was broken). This game is designed to be played with Vsync on. You can play with Vsync off without noticeable tearing but the "jumpy" framerate causes some jerky movement.
I think there is still room for some extra optimization as it still gives me the feel of some bad coding in places. Don't get me wrong though, it's perfectly playable now.
Some technical advice/request to Leftos:
Imo there should be a "Triple Buffering" option in the videoconfig file. There may be a loss in visual quality but it will make the game run better in low-medium end systems.Comment
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Re: Patch is up guys
YES!!! Stutter is GONE!!!
I'm downsampling from 1440p with 4x AA and its butter smooth.
Props to 2K for this patch. I've been a vocal critic of the state the game was released in but this is a fantastic fix.
The only disappointment I have now is the lack of stat banners in myGM games. Not sure if this is a bug or design choice.Comment
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Re: Patch is up guys
YES!!! Stutter is GONE!!!
I'm downsampling from 1440p with 4x AA and its butter smooth.
Props to 2K for this patch. I've been a vocal critic of the state the game was released in but this is a fantastic fix.
The only disappointment I have now is the lack of stat banners in myGM games. Not sure if this is a bug or design choice.Comment
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Re: Patch is up guys
Performance has definitely improved for me since the patch.
These are the specs and setting that I can play fine on now:
Intel Core2Duo
4Gb RAM
Nvidia GTX 660
The game is playable but not smooth on
1920x1280
no FSAA
max texture resolution
max player details
low audience details
no special effects
shader level highComment
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