Thx for your feedback. Will have a Look at it. Btw - I "finished" 24 players now.
PC Draft Class Compilation Thread
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Re: PC Draft Class Compilation Thread
I posted a Draft Class with about 80ish real prospects from this years prospective draft class.
file name: 2k17 1.0
creator: Hooch
the guys later in the draft i havent in depth changed their tendencies because we dont know much about alot of players yet, i will update this on the regular adding players that preform well enough to gain draft buzz. ive tried to make this class as simulation friendly as possible. Its my rough 1st edition.Comment
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Re: PC Draft Class Compilation Thread
I posted a Draft Class with about 80ish real prospects from this years prospective draft class.
file name: 2k17 1.0
creator: Hooch
the guys later in the draft i havent in depth changed their tendencies because we dont know much about alot of players yet, i will update this on the regular adding players that preform well enough to gain draft buzz. ive tried to make this class as simulation friendly as possible. Its my rough 1st edition.Comment
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Re: PC Draft Class Compilation Thread
Ill be honest, I kinda winged it on the peak start and end. Ive started reading posts, im not so sure how i want to change them. The reason I put them where they are currently... is because I played a few years of MYGM mode, and players started declining earlier then 2k16, Boogie Cousins, John Wall, and a couple other guys. I figured it was because their peak window was too narrow, so i made my draft class reflect that, and made a roster editing them. Combine that with a players prime is like 28-32 so you would assume that making the peak end 32 ish wouldnt be awful, but at the same time, unless you make a pretty wide peak they would never progress, NOT TO MENTION progression is a bit slow this version, as apposed to 2k16, ive seen no big jumps for players in this years MYGM. BUT thanks for the feedback I still have alot to test, and i stopped at about the top 15ish with tendencies/shooting form. MAINLY because i was losing my mind, I figured people would like they players they KNOW the best to be as accurate as possible and i will have time to update them as the year progresses.Comment
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Re: PC Draft Class Compilation Thread
In case anyone hasn't seen it, there's a pretty fantastic tool someone made to auto-generate ratings and tendencies much better than the ingame generation. It makes the player creation process much quicker even if you only use it as a template.
Link to thread (I'll add to the OP): http://www.operationsports.com/forum...t-classes.htmlComment
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Re: PC Draft Class Compilation Thread
Yeah i should have checked that first. I am making retro draft classes also. I want get as many real prospects as possible from each year. Its been tough due to so many categories such as ratings, tendencies, vitals, real cyberfaces, badges and more have to be edited for almost every prospect.
Right now I'm up to 40 prospects in the 03 class. Still have atleast 40-50 more to create including the undrafted guys and guys that never came to nba but were drafted.
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Re: PC Draft Class Compilation Thread
File Name: 2k17 Draft Real Top Prospects!
Username: X-2357
Found this one, file looks balanced. Potentials are about right (maybe a touch high, there are only two 90 potentials in the class in Fultz and Jackson), intangibles are in the 60s for most top prospects, so that should keep them from getting too inflated. Class is deep, I got guys in here like Melo Trimble (rated 64 overall) and Nigel Hayes, projected 2nd round picks for 2017. Definitely looks to be a good one, adjust for your own tastes of course.Comment
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Re: PC Draft Class Compilation Thread
I'm not going to upload anybody's content. If any draft class creators want to upload their files I'll link in the OP, but that's up to them.Comment
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Re: PC Draft Class Compilation Thread
File: 2003 NBA Draft
Username: TGsoGood
Link for more info:
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Re: PC Draft Class Compilation Thread
Well it took me way longer than I would have wanted, but I've finally finished fictional 2. This time around I took a more active approach in editing tendicies. I've closely mirrored every player (68 in total) attributes and tendencies to real players, meaning I used current players as a base. Because of this I think I can confidently state that you are probably not gonna get more realistic looking players than this.Comment
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Re: PC Draft Class Compilation Thread
Hi, I know it does not make a lot of sense here (I don't know why I can't create new threads), but I would like to create a roster with the 2009-10 teams. Can someone tell me how can I set the attributes? For example, how I decide if a player must have 80 in open threes or more/less?Comment
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