Rebounding has killed the game for me...

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  • Court_vision
    Banned
    • Oct 2002
    • 8290

    #1

    Rebounding has killed the game for me...

    Really like some of the things they've done with this years game + i've had a lot of fun playing it the past week and a half.

    I'm selling my copy this week though...the skating + rebounding has killed it for me.

    The skating I could sort of overlook...

    The rebounding I can't.

    Now that I've got the hang of the controls...I am just destroying the CPU on the boards.

    I have defensive rebounding at 100 for the CPU and my ORB at 0...yet I am still pulling down 30 to 40 a game.

    I got 19 ORB in one game with Garnett...i thought maybe that was a fluke, so I started using Jersey and got 36 ORB for the game (8 min quarters) against Detroit and that's officially the final straw for me.

    Using Mark Jackson I got something like 12 against the Wallaces.

    If you time it right, it's just so easy to grab ORB's.

    I'm getting several a game off missed free throws.

    My PG can drive the lane...miss the shot...and then turbo back and 'pick up' the ball some times while the CPU big men float all over the place.

    It's just too big an advantage I have over the CPU.

    I could live with 10 ORB's a game...but 30 to 40 is just insane.

    Rebounding has just never seemed close to being 'right' in this series. I hope the new engine for the XB360 can address the skating and rebounding as the series is definitely moving in a good direction IMO.
  • sirjam
    MVP
    • Oct 2002
    • 3535

    #2
    Re: Rebounding has killed the game for me...

    Originally posted by Court_vision
    Really like some of the things they've done with this years game + i've had a lot of fun playing it the past week and a half.

    I'm selling my copy this week though...the skating + rebounding has killed it for me.

    The skating I could sort of overlook...

    The rebounding I can't.

    Now that I've got the hang of the controls...I am just destroying the CPU on the boards.

    I have defensive rebounding at 100 for the CPU and my ORB at 0...yet I am still pulling down 30 to 40 a game.

    I got 19 ORB in one game with Garnett...i thought maybe that was a fluke, so I started using Jersey and got 36 ORB for the game (8 min quarters) against Detroit and that's officially the final straw for me.

    Using Mark Jackson I got something like 12 against the Wallaces.

    If you time it right, it's just so easy to grab ORB's.

    I'm getting several a game off missed free throws.

    My PG can drive the lane...miss the shot...and then turbo back and 'pick up' the ball some times while the CPU big men float all over the place.

    It's just too big an advantage I have over the CPU.

    I could live with 10 ORB's a game...but 30 to 40 is just insane.

    Rebounding has just never seemed close to being 'right' in this series. I hope the new engine for the XB360 can address the skating and rebounding as the series is definitely moving in a good direction IMO.
    No say it aint so. You were one of the ones defending the game. Are you playing on superstar?

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    • rawdog805
      MVP
      • Dec 2002
      • 2788

      #3
      Re: Rebounding has killed the game for me...

      why dont you adjust the sliders??
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      • BigTigLSU
        H*p H*p 4 H*rs*m*n
        • Sep 2002
        • 6506

        #4
        Re: Rebounding has killed the game for me...

        Originally posted by rawdog805
        why dont you adjust the sliders??
        He did

        I have defensive rebounding at 100 for the CPU and my ORB at 0...yet I am still pulling down 30 to 40 a game.
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        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15416

          #5
          Re: Rebounding has killed the game for me...

          I eliminate this problem by not crashing the boards every chance I get which is basically what most NBA teams in real life. They usually get back on defense and if human players would sometimes adjust their gameplay to mimic realistic play it would carry over into gameplay better. I let my CPU controlled players go after offensive rebounds and steals but hey that's just me.

          If guy's allow their AI teammates to decide when to do certain things in gameplay then you'll get better and more realistic stats. Lower steals, Blocks and Offensive rebounds. The sliders work great steals and blocks but hey if their is a part of the game that can be dominated then it's up to the USER to find away around it. Try Player Lock and you'll be retricted from switching to every guy and therefor you won't be around to get every offensive rebound unless you camp out with the Center or PF in the lane all day.
          Last edited by Playmakers; 10-01-2005, 09:56 PM.
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          • Ofizzle
            Pro
            • Nov 2003
            • 632

            #6
            Re: Rebounding has killed the game for me...

            Yea, I agree the rebounding does need work, but I haven't really tracked my rebounding, haven't had too much of a problem.

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            • cima
              Hall Of Fame
              • Sep 2004
              • 13478

              #7
              Re: Rebounding has killed the game for me...

              you get too many offensive rebounds? Oh boy, it's NBA Live 2001 and 2002 all over again.

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              • Court_vision
                Banned
                • Oct 2002
                • 8290

                #8
                Re: Rebounding has killed the game for me...

                Re sliders = i have edited them as much as i can. cpu DRB 100...my ORB 0.

                and i still get tonnes...30 + is insane.

                Playmakers...i know where you're coming from bro. I've done that with other games, ie "well, i'll try and play real" and ignore the issue.

                i am tired of doing that though. it's the 2006 NBA games and these things shouldn't be there anymore.

                i can't just 'let' the cpu get the boards and not get them...i've had my pg's get 4 ORB in a row while the cpu big guys float around.

                i'm just not prepared to "miss" those things on purpose...

                i didn't notice it for a few days as i was hopeless at rebounding.

                now i've got the hang of it...it's just insane how many ORB's you can get and how easily / highest difficulty levels. i can outrebound the wallaces without even trying.

                apologies for typos...havent slept for 36 hours

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                • NastyWordz
                  Rookie
                  • Sep 2003
                  • 94

                  #9
                  Re: Rebounding has killed the game for me...

                  Originally posted by Court_vision
                  Re sliders = i have edited them as much as i can. cpu DRB 100...my ORB 0.

                  and i still get tonnes...30 + is insane.

                  Playmakers...i know where you're coming from bro. I've done that with other games, ie "well, i'll try and play real" and ignore the issue.

                  i am tired of doing that though. it's the 2006 NBA games and these things shouldn't be there anymore.

                  i can't just 'let' the cpu get the boards and not get them...i've had my pg's get 4 ORB in a row while the cpu big guys float around.

                  i'm just not prepared to "miss" those things on purpose...

                  i didn't notice it for a few days as i was hopeless at rebounding.

                  now i've got the hang of it...it's just insane how many ORB's you can get and how easily / highest difficulty levels. i can outrebound the wallaces without even trying.

                  apologies for typos...havent slept for 36 hours
                  I think that the ORB sliders are reversed becasue when I put them at 90 i get way less than when it was put at 0. Try it and tell me what you get.

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                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15416

                    #10
                    Re: Rebounding has killed the game for me...

                    Originally posted by NastyWordz
                    I think that the ORB sliders are reversed becasue when I put them at 90 i get way less than when it was put at 0. Try it and tell me what you get.

                    I will have to try this approach out this evening when i get off work.

                    If there are guy's using my sliders feedback would be helpful if this is true information.

                    EA did this in NHL aswell with the Aggression slider and Poke Check slider they work in reverse order. I think they are trying to rush these games out the door before the Next Gen games arrive that certain things aren't being tested properly.

                    I will definetly look into this approach and hopefully your correct.
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                    • sirjam
                      MVP
                      • Oct 2002
                      • 3535

                      #11
                      Re: Rebounding has killed the game for me...

                      I don't have this rebounding problem. I do play realistically also. However I don't intentionally miss something. One thing that might help is I play on superstar with playmakers edits. Try that and see what you come up with. The cpu will punish you if you don't rebound on defensive glass.

                      Comment

                      • KBomber
                        Pro
                        • Nov 2003
                        • 512

                        #12
                        Re: Rebounding has killed the game for me...

                        Originally posted by sirjam
                        I don't have this rebounding problem. I do play realistically also. However I don't intentionally miss something. One thing that might help is I play on superstar with playmakers edits. Try that and see what you come up with. The cpu will punish you if you don't rebound on defensive glass.
                        I think you need to consider that some issues aren't solved with an adjustment to "Superstar"

                        I think you need to consider that some players are able to account for what the CPU throws at you at the Superstar level and still realize results that aren't necessarily sim-oriented

                        Games are like a puzzle in many ways and if you are able to unlock the keys to delivering a decent performance, you are able to abuse the CPU with regularity. As an engine the Live engine is not designed to be a sim experience first and foremost. Where a lot of guys get confused is in how the CPU "shows" AI through elements like 10-Man Mo-Cap. Don't confuse this with a true, advanced AI system, because it isn't. It's a "show"

                        Live utilizes a varied bag of tricks to deliver a competitive experience. Once you comprehend those and understand how to attack them, then there is limited challenge presented by the rest of the AI package. That's a reality in most games, but I think experienced gamers like Monk are able to realize these in quicker terms, because he seen enough games to have a great base level of knowledge of understanding how games are built and he knows enough about the sport of basketball to diffuse the programming. With Live slanting towards being a more accessible experience, I think it is prone to being broken down sooner by guys with experience and a higher hoops IQ

                        I understand where he is coming from, honestly

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                        • bullcats
                          Pro
                          • Jan 2003
                          • 597

                          #13
                          Re: Rebounding has killed the game for me...

                          Originally posted by KBomber
                          I think you need to consider that some issues aren't solved with an adjustment to "Superstar"

                          I think you need to consider that some players are able to account for what the CPU throws at you at the Superstar level and still realize results that aren't necessarily sim-oriented

                          Games are like a puzzle in many ways and if you are able to unlock the keys to delivering a decent performance, you are able to abuse the CPU with regularity. As an engine the Live engine is not designed to be a sim experience first and foremost. Where a lot of guys get confused is in how the CPU "shows" AI through elements like 10-Man Mo-Cap. Don't confuse this with a true, advanced AI system, because it isn't. It's a "show"

                          Live utilizes a varied bag of tricks to deliver a competitive experience. Once you comprehend those and understand how to attack them, then there is limited challenge presented by the rest of the AI package. That's a reality in most games, but I think experienced gamers like Monk are able to realize these in quicker terms, because he seen enough games to have a great base level of knowledge of understanding how games are built and he knows enough about the sport of basketball to diffuse the programming. With Live slanting towards being a more accessible experience, I think it is prone to being broken down sooner by guys with experience and a higher hoops IQ

                          I understand where he is coming from, honestly

                          Have fun...........

                          Well said
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                          • sirjam
                            MVP
                            • Oct 2002
                            • 3535

                            #14
                            Re: Rebounding has killed the game for me...

                            Originally posted by KBomber
                            I think you need to consider that some issues aren't solved with an adjustment to "Superstar"

                            I think you need to consider that some players are able to account for what the CPU throws at you at the Superstar level and still realize results that aren't necessarily sim-oriented

                            Games are like a puzzle in many ways and if you are able to unlock the keys to delivering a decent performance, you are able to abuse the CPU with regularity. As an engine the Live engine is not designed to be a sim experience first and foremost. Where a lot of guys get confused is in how the CPU "shows" AI through elements like 10-Man Mo-Cap. Don't confuse this with a true, advanced AI system, because it isn't. It's a "show"

                            Live utilizes a varied bag of tricks to deliver a competitive experience. Once you comprehend those and understand how to attack them, then there is limited challenge presented by the rest of the AI package. That's a reality in most games, but I think experienced gamers like Monk are able to realize these in quicker terms, because he seen enough games to have a great base level of knowledge of understanding how games are built and he knows enough about the sport of basketball to diffuse the programming. With Live slanting towards being a more accessible experience, I think it is prone to being broken down sooner by guys with experience and a higher hoops IQ

                            I understand where he is coming from, honestly

                            Have fun...........
                            I see all the things you are talking about in pretty much all games, thats why they are called games. I just choose not to exploit it and try to have fun anyway. Also I have a very high hoops IQ. I have played and excelled at every level.

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                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #15
                              Re: Rebounding has killed the game for me...

                              Originally posted by sirjam
                              I see all the things you are talking about in pretty much all games, thats why they are called games. I just choose not to exploit it and try to have fun anyway. Also I have a very high hoops IQ. I have played and excelled at every level.
                              Well said.

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