First off, we're all pretty pumped to be able to post on the boards now. For the past couple of years we've been trying to get the approval to post on here, and we've finally won the battle. We're looking forward to being able to answer any questions you guys have, and also ask you guys a bunch of questions on what you'd like to see in the game.
I'm just going to jump right in to answering questions.
The number of new animations we've added in this year are in the thousands. It felt like we were in Motion Capture every other day getting new stuff. Here's a snapshot of things that are new.
Sig Shots - We recaptured the animations and added a lot of new ones. My faves right now are Iverson's and Grant Hill's. Iverson's just feels sick. And, look for some signature free throws. Chuck Hayes' is ridiculous.
Passes & Receptions - We captured a bunch of new content like penetrate and kicks, pick & roll passes and catch and sweeps.
Dunks - We got rid of our old dunk system and put in something MUCH better. I'm happy to say that dunks are back for Live this year. All new animations and a bunch of new in-air collisions.
Like I said, this is just a snapshot. We also have all new anims for blocks, steals, interceptions (some nice 'shoot the lane' pick-offs), post play, locomotion, celebrations, lockdown defense, first steps, quickstrike dribbling (including our new ankle breakers), Pick & Rolls (our new Pick & Roll control feature is nice this year. Jeff can talk about this one though.), a bunch of stuff for mascots, cheerleaders and crowd as well. I'm sure I'm missing some stuff too.
What sorts of animations do you hope to see this year? Any areas in particular you want more content?
Guys are definitely going to hit the floor this year. We have a bunch of collisions on shots and lay-ups where the shooter ends up on the ground. Mike's been adding in a lot of good stuff here. We also have a couple of those D- Wade/Iverson out of control lay-ups where they fall when they land.
As for crossovers and dribble moves we re-captured all of the anims. Last year the controls were pretty tight, but the animations didn't look like the player was actually trying to set his man up. There was no intent to the move. This year the moves all have a little bit of movement in them, and we added in this new feature we're calling Ankle Breakers. The feature's under embargo until tomorrow, but I might as well talk about it now, since it's only a few hours away.
Now you can hold down Right Trigger while doing Quickstrike moves and trigger Ankle Breaker moves. It basically triggers crossover moves with bigger hesitation poses at the end of them. It's your set-up move. Once you get in that pose your defender has to get ready to react because you can explode out of those moves with a first step. If the defender guesses the correct way he'll lock you up. If he guesses the wrong way you cross him up and leave him flat footed. Or, you can even pull-up for a quick jumper. So, essentially, it allows you to take players like Deron Williams, do some regular crossovers to get a rhythm going, quickly break out into an ankle breaker crossover, and try cross your man up and get to the bucket. What I like about this is that it gives our Quickstrike a purpose. There's an offensive and defensive side of it, and creates a "game within the game".
Mid-game jump-balls after rebounds didn't make it in this year. As much as we wanted it, we decided to put our rebounding focus on adding in some new anims, adding in box- outs and making sure they trigger properly, and making sure rebounds don't hit the ground."




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