NBA Live 09 Demo Released, Impressions Here 360 & PS3

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #346
    Re: NBA Live 09 Demo Released, Impressions Here

    Originally posted by SageInfinite
    Ummm nah. It's better than 08, but when compared to 2k8 they have some adjustments to make. The ball drops straight down on swishes no matter where it's shot from. It's just not realistic enough. On layups and shots closer to the basket the variety is a little better, on jumpers it's terrible.
    Yeah, the ball physics are certainly lacking in some areas. It's just something you guys are going to have to deal with this year.

    Originally posted by Da_Czar
    This highlighted something for me though. One of the things I really appreciated with live 08 was the footplanting.

    I thought one of the battles between the two games would center around this issue. Would live who had no sliding be able to make a game with no sliding and still have smooth animations.

    On the 2k side if live would have been able to accomplish that it would have made it very very difficult on 2k because there would be no room to say hey guys we slide to keep it smooth.

    Now since live has introduced sliding to smooth things out that leaves the door open for 2k to tighten up their engine as both games move more towards the middle between footplant and slide.

    If live ever nails the no slide smooth animations then its just a matter of time before the public can't stomach sliding anymore. I thought they might make that jump this year. The move to the middle and still with lots of jitteryness means it may take a new engine to do both... I don't know.

    I do enjoy playing the game though. it is better than 08.
    I think that just isn't a priority. As many guys bring up the sliding, it's almost as if they bring it up... well, just to bring it up. It's not making or breaking the game. People are still playing it with the "issue."

    It's almost as if people are banging on an open door. The door works; it opens... you can get in... but you're still banging on it because you have to turn the handle.

    Both games are finding a happy medium this year. I'm sure it will only get better as time goes on. Either way, it doesn't detract from the game IMO, and that's one of the most important things. For me, anyway.
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    Comment

    • ehh
      Hall Of Fame
      • Mar 2003
      • 28960

      #347
      Re: NBA Live 09 Demo Released, Impressions Here

      Thanks for the vids, BS, it looks like EA means business this year. Kobe's sig shot is definitely better in the demo than in NBA2K8.
      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

      "Beware of geeks bearing formulas." - Warren Buffet

      Comment

      • Da_Czar
        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
        • Jul 2002
        • 5408

        #348
        Re: NBA Live 09 Demo Released, Impressions Here

        Originally posted by cocobee
        Any chance we will see some Live videos from you this year?
        Definitely. I couldn't do it before because the games(07,08) weren't really good enough and it would have came off totally one sided. I played a LOT of live 08 last year...But they have definitely earned a serious look this year. I plan to go back and forth this year with a game-play review after all the patches for both games.

        I'm Very excited by what live is bringing to the table this year !!! With Beluba and such a strong foundation things can only get better for them !
        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

        Comment

        • Bornindamecca
          Books Nelson Simnation
          • Jul 2007
          • 10919

          #349
          Re: NBA Live 09 Demo Released, Impressions Here

          Originally posted by Pared
          Yeah, the ball physics are certainly lacking in some areas. It's just something you guys are going to have to deal with this year.



          I think that just isn't a priority. As many guys bring up the sliding, it's almost as if they bring it up... well, just to bring it up. It's not making or breaking the game. People are still playing it with the "issue."

          It's almost as if people are banging on an open door. The door works; it opens... you can get in... but you're still banging on it because you have to turn the handle.

          Both games are finding a happy medium this year. I'm sure it will only get better as time goes on. Either way, it doesn't detract from the game IMO, and that's one of the most important things. For me, anyway.
          That was a terrible analogy, haha, but I agree. The footplanting issue is a bit blown out of proportion post 2k7.
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          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #350
            Re: NBA Live 09 Demo Released, Impressions Here

            lol I blame that on the lack of coffee this morning.
            As busy as it is here at work I'm still sneaking away to post on OS. Life is good, sometimes.
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            [OS Vets NBA 2k7 Champion]
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            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #351
              Re: NBA Live 09 Demo Released, Impressions Here

              Originally posted by Pared
              Yeah, the ball physics are certainly lacking in some areas. It's just something you guys are going to have to deal with this year.



              I think that just isn't a priority. As many guys bring up the sliding, it's almost as if they bring it up... well, just to bring it up. It's not making or breaking the game. People are still playing it with the "issue."

              It's almost as if people are banging on an open door. The door works; it opens... you can get in... but you're still banging on it because you have to turn the handle.

              Both games are finding a happy medium this year. I'm sure it will only get better as time goes on. Either way, it doesn't detract from the game IMO, and that's one of the most important things. For me, anyway.
              I think it could detract in terms of player control. One thing I am suprised by is the fact I haven't heard many people talking about the lack of control so far in the demo. That was one of the big complaints by guys who prefer live when discussing 2k8 was that it was animation heavy. In the demo there are lots of times my ballhandler is auto responding or getting sucked into defensive animations.

              So to me it reinforces the idea of convergence. No game seems to be able to break away 2 different engines but the same problems just different ways of dealing with them. I find this very interesting that now that live is becoming much more of a simulation both games and heading in the same direction. More animation, balancing sliding with footplanting etc etc etc.

              I still say that they day one of these guys nails down no sliding with great animations it will make the other game virtually unplayable. anyhoo with that said you have spoken with devs and actually played the game so I'm sure you have a better read on it at this point than I do.

              I use as a reference the difference between live 08 and 2k8 After playing live for awhile It makes 2k8 seem unseemly. LOL
              Last edited by Da_Czar; 09-05-2008, 09:53 AM. Reason: forgot something
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #352
                Re: NBA Live 09 Demo Released, Impressions Here

                LOL

                There's a way to get there, but it would take some work on the development side. The analog stick is the key. I have a system I've thought out but haven't shared it yet.

                The problem, quite honestly, is the user. You're either pushing all the way left, up, down, right... there is no in between, really, when the user is playing the game.

                If you could teach the user how to play the game differently... you might get what you're asking for. But as of right now, most games, despite using analog controls, are usually all or nothing in any given direction.
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                [OS Vets NBA 2k7 Champion]
                Now Playing: TLOU: Remastered
                Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                That's not the meaning of constructive criticism.

                *Official Miami Heat Haters Club Member #1*

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #353
                  Re: NBA Live 09 Demo Released, Impressions Here

                  Originally posted by Pared
                  LOL

                  There's a way to get there, but it would take some work on the development side. The analog stick is the key. I have a system I've thought out but haven't shared it yet.

                  The problem, quite honestly, is the user. You're either pushing all the way left, up, down, right... there is no in between, really, when the user is playing the game.

                  If you could teach the user how to play the game differently... you might get what you're asking for. But as of right now, most games, despite using analog controls, are usually all or nothing in any given direction.
                  EXACTLY !!!!

                  I noticed it right off because I really use the slight movements but it would require sever user retraining. LOL

                  and As i think about it that would NOT be a priority for a dev team
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • bigeastbumrush
                    My Momma's Son
                    • Feb 2003
                    • 19245

                    #354
                    Re: NBA Live 09 Demo Released, Impressions Here

                    Sliders that I don't remember seeing in '08 (Tomba and BS can verify if these are new or not as I don't feel like popping in '08 right now):

                    FATIGUE EFFECT
                    USER SINK OR SWIM EFFECTIVENESS
                    USER DEFENSIVE POST STRENGTH
                    USER FIGHT THROUGH SCREEN ABILITY
                    USER HANDS IN POST
                    USER HANDS ON PERIMETER

                    CPU ON-BALL PHYSICAL DEFENSE
                    CPU HELP SIDE DEFENSE EFFECTIVENESS
                    CPU SINK OR SWIN EFFECTIVENESS
                    CPU CLOSE OUT EFFECTIVENESS
                    CPU PASS ACCURACY

                    Comment

                    • CallMeDrop
                      Legend in the making...
                      • May 2004
                      • 329

                      #355
                      Re: NBA Live 09 Demo Released, Impressions Here

                      Played a few games so far. I like the dribble animations on Live though. I can't really put defenders in "the mix" like i'm used to...but I think that they're going in the right direction. It also could be that I'm not used to the controls either...lol

                      Comment

                      • Behindshadows
                        CEO - BSG Network
                        • Nov 2004
                        • 8055

                        #356
                        Re: NBA Live 09 Demo Released, Impressions Here

                        Originally posted by bigeastbumrush
                        Sliders that I don't remember seeing in '08 (Tomba and BS can verify if these are new or not as I don't feel like popping in '08 right now):

                        FATIGUE EFFECT
                        USER SINK OR SWIM EFFECTIVENESS
                        USER DEFENSIVE POST STRENGTH
                        USER FIGHT THROUGH SCREEN ABILITY
                        USER HANDS IN POST
                        USER HANDS ON PERIMETER

                        CPU ON-BALL PHYSICAL DEFENSE
                        CPU HELP SIDE DEFENSE EFFECTIVENESS
                        CPU SINK OR SWIN EFFECTIVENESS
                        CPU CLOSE OUT EFFECTIVENESS
                        CPU PASS ACCURACY
                        All in 08!

                        Comment

                        • bigeastbumrush
                          My Momma's Son
                          • Feb 2003
                          • 19245

                          #357
                          Re: NBA Live 09 Demo Released, Impressions Here

                          Originally posted by Behindshadows2
                          All in 08!
                          LOL...never mind then.

                          Comment

                          • Stumbleweed
                            Livin' the dream
                            • Oct 2006
                            • 6279

                            #358
                            Re: NBA Live 09 Demo Released, Impressions Here

                            Originally posted by Scoop 24
                            this has gotta be a old version. cause turiaf still on the lakers.
                            I was using the Finals Game 7 rosters for my video, not the current ones. I didn't actually notice if he was on the "current game" roster for the Lakers... I don't think so. And yeah, if you use the DNA from the November game, Bynum will be active and there is no Gasol -- that's the whole point of the system.
                            Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

                            Comment

                            • Monta8
                              Rookie
                              • Sep 2008
                              • 100

                              #359
                              Re: NBA Live 09 Demo Released, Impressions Here

                              How come Sam Cassell isn't in the practice gym?

                              Comment

                              • Behindshadows
                                CEO - BSG Network
                                • Nov 2004
                                • 8055

                                #360
                                Re: NBA Live 09 Demo Released, Impressions Here

                                Originally posted by Stumbleweed
                                I was using the Finals Game 7 rosters for my video, not the current ones. I didn't actually notice if he was on the "current game" roster for the Lakers... I don't think so. And yeah, if you use the DNA from the November game, Bynum will be active and there is no Gasol -- that's the whole point of the system.
                                Well they stated in the beginning of the demo, that the rosters were from the 2007-08 season.

                                So they aren't current.

                                Also play a couple of those rewind games, like I did in Video two, and the lineups will be different as well based off that particular game.

                                Nice!!!

                                Originally posted by Monta8
                                How come Sam Cassell isn't in the practice gym?
                                Maybe a spaceship finally showed up to take him back home....

                                Last edited by Behindshadows; 09-05-2008, 10:41 AM.

                                Comment

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