NBA Live 09 Demo Released, Impressions Here 360 & PS3

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  • Goffs
    New Ork Giants
    • Feb 2003
    • 12278

    #46
    Re: 360 demo now on marketplace

    PRO:
    commentary is top notch!

    Crowd noise..i love it! very immersive!!

    the animations are very smooth to me...much much better than last years demo



    CONS:
    i hate the player models..the cut scenes slows down the game (IMO)

    the profile pics got the look of them being high with the eyes half closed (whats that about?)


    overall im somewhat impressed...

    Comment

    • bluengold34_OS
      Content Creator
      • Nov 2004
      • 7346

      #47
      Re: ***NBA Live 09 Demo Impressions Thread***

      LOL.........I know this is just a demo, BUT


      I was the Lakers, I took a 20 foot jumpshot with Kobe and missed. The Celts rebound and push the ball up court.......

      My team( yes all 5 ) decides to converge around the Celts Midcourt logo( as if it was a time out ) and stand there and watch the Celts push the ball and run a play un-defended, as if it was practice
      Twitch - bluengold34_os

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      • Mintsa
        All Star
        • Aug 2002
        • 6667

        #48
        Re: ***NBA Live 09 Demo Impressions Thread***

        [QUOTE=bluengold34;2038673775]
        Originally posted by Mintsa

        Nope, they pop up right away.



        Ally oop this year RB + RS pressed up




        I would like the the passes a little crisper and quicker, but not nearly as floaty as last year. Still could be improved a little though.


        Thanks for the info man. Im glad the passes are less floaty, it had no where to go but up..... LOL.

        Can you "charge up" the pass button for quick little touch pass ?? For example can you hold down the pass button and just let it go for a touch pass when the ball hits your hands or do you have to wait until the pass hits your hands until you can hit the pass button ?? ( Hopefully, that made sense)

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        • tmac55
          Rookie
          • Jul 2006
          • 345

          #49
          Re: ***NBA Live 09 Demo Impressions Thread***

          I was one of the people that jumped on NBA Live and I fell victim to the hype before exchanging it for NBA 2k8..

          Now, I have to say, kuods to EA for really stepping up their game and making nba live 09 a better product. The animations flow much better, though from time to time a guy may seem out of place. I do like the improved passing system and the play calling is excellent.

          Graphics are top notch and I love the commentary. I know this can be fixed by sliders, but to me the rebounding seems a bit off on the offensive end. However, it could just be team based skills. For example, while playing with the Celtics, I noticed Perkins and Garnett were always fighting for the ball underneath and if I was controlling Garnett, Perkins would be going for it too. However, I felt as the Lakers, it was tough to get offensive boards as Bynum was the only one out for them and Gasol was not to be found due to his shots etc. Now this makes me see how their DNA works and I also think it probably changes team to team and maybe isn't that big of an issue afterall

          Overall, loving the game and well done EA.. Will Play around with it some more later on today

          Comment

          • bluengold34_OS
            Content Creator
            • Nov 2004
            • 7346

            #50
            Re: ***NBA Live 09 Demo Impressions Thread***

            Thanks for the info man. Im glad the passes are less floaty, it had no where to go but up..... LOL.
            So very true


            Can you "charge up" the pass button for quick little touch pass ?? For example can you hold down the pass button and just let it go for a touch pass when the ball hits your hands or do you have to wait until the pass hits your hands until you can hit the pass button ?? ( Hopefully, that made sense)

            It doesn't feel that way, I tried many times to do so, and at least to me they feel all the same. This was also only on the perimeter that I really tried to create different speeds of passes.

            Really, my biggest gripe so far is something you mentioned. It seems like if you shoot anywhere outside 9-10 feet and beyond......it's either a clean make(nothing but net) or it bounces off the rim for a miss.

            10 feet and in, I have seen balls bounce off and go in, with a decent amount of variation.
            Last edited by bluengold34_OS; 09-04-2008, 10:32 AM.
            Twitch - bluengold34_os

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            • SageInfinite
              Stop The GOAT Talk
              • Jul 2002
              • 11896

              #51
              Re: ***NBA Live 09 Demo Impressions Thread***

              The game overall still has some issues, but I think it might be solid enough to warrant a purchase this year.

              The game feels slow and sluggish at times, but the animations for the most part are done very well.

              The games I've played the AI has made too many shots. Rondo made a half court heave, and Ray Allen made a fadeaway three, lol.

              It does feel like basketball this year tho, and I think it's worth a pickup this year. With that said, I still feel 2k9 will be better.
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              • Gmoney2002
                Thats Pretty Funny
                • Jul 2002
                • 1084

                #52
                Re: ***NBA Live 09 Demo Impressions Thread***

                Originally posted by SageInfinite
                The game overall still has some issues, but I think it might be solid enough to warrant a purchase this year.

                The game feels slow and sluggish at times, but the animations for the most part are done very well.

                The games I've played the AI has made too many shots. Rondo made a half court heave, and Ray Allen made a fadeaway three, lol.

                It does feel like basketball this year tho, and I think it's worth a pickup this year. With that said, I still feel 2k9 will be better.
                Wooooow Live demo out already?!? EA is serious this year...

                Sage, you said the animations are smooth for the most part. I'm wondering about the jumpshot transition animation(from a stand still jumpshot or a jumpshot off the dribble). It seemed a bit slow and quirky in some of the videos I've seen. Not very fluid at all.

                How are these in the demo?
                "Your character is who you really are, your reputation is what you're perceived to be by others" - John Wooden(former UCLA head coach)

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                • trobinson97
                  Lie,cheat,steal,kill: Win
                  • Oct 2004
                  • 16366

                  #53
                  Re: ***NBA Live 09 Demo Impressions Thread***

                  .....

                  Two fade away threes by Fisher in a row. In fact, in the 10 little 4 minute games I've played, Fisher has taken more shots than anyone.

                  This might just be the demo, but the game skips a lot. I see it in the video and hear it in the audio.
                  PS: You guys are great.

                  SteamID - Depotboy



                  ...2009, 2011, 2012, 2015, 2017, 2020....
                  What a run
                  Roll Tide




                  Comment

                  • Mintsa
                    All Star
                    • Aug 2002
                    • 6667

                    #54
                    Re: ***NBA Live 09 Demo Impressions Thread***

                    See.....I dont mind the "sluggish" game play. I like when the game is slowed down a bit (both speed and gameplay wise). It's much better than having the the "super spin move" from like live 05 to 07 where it was actually faster to spin down the court rather than sprint !!! Those days were scary.

                    EA actually fixed this last year in 08 though. That REALLY had to be toned down, it was a game killer.

                    Comment

                    • Mintsa
                      All Star
                      • Aug 2002
                      • 6667

                      #55
                      Re: ***NBA Live 09 Demo Impressions Thread***

                      Originally posted by bluengold34
                      So very true





                      It doesn't feel that way, I tried many times to do so, and at least to me they feel all the same. This was also only on the perimeter that I really tried to create different speeds of passes.

                      Really, my biggest gripe so far is something you mentioned. It seems like if you shoot anywhere outside 9-10 feet and beyond......it's either a clean make(nothing but net) or it bounces off the rim for a miss.

                      10 feet and in, I have seen balls bounce off and go in, with a decent amount of variation.
                      In regards to the rim iteraction with jumpshots, if I remember correctly in one of the 2k demo's maybe 2k7......they didnt add all of them until the retail version of the game. I'm probably wrong and thats how the final version of Live 09 will be in regards to this issue but you never know ?

                      Comment

                      • ZephyrSong
                        Pro
                        • Sep 2004
                        • 904

                        #56
                        Re: NBA Live 09 Demo Released, Impressions Here

                        Well I'll be patiently waiting for tomorrow for the Live demo... If not, another week could wait.... Well... IT COULDNT. Im so thirsty of a new basketball game I mean REALLY.

                        Comment

                        • SageInfinite
                          Stop The GOAT Talk
                          • Jul 2002
                          • 11896

                          #57
                          Re: ***NBA Live 09 Demo Impressions Thread***

                          Originally posted by Gmoney2002
                          Wooooow Live demo out already?!? EA is serious this year...

                          Sage, you said the animations are smooth for the most part. I'm wondering about the jumpshot transition animation(from a stand still jumpshot or a jumpshot off the dribble). It seemed a bit slow and quirky in some of the videos I've seen. Not very fluid at all.

                          How are these in the demo?
                          The jumpshots feel pretty good. Some players smoother than others but thats how its supposed to be IMO.

                          I think the CPU makes waaaay too many shots tho. I know I'm playing the celtics but damn, some of the shots are just rediculous that go in, lol.

                          Also the game has some really bad clipping issues. I hope this is taken care of in the final release.
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                          • cocobee
                            MVP
                            • Nov 2002
                            • 1182

                            #58
                            Re: 360 demo now on marketplace

                            Originally posted by FootballForever
                            sweet, I keep saying the crowd looks great from the vids tat are out, I think it looks like the best crowd in a sports game. I hope it's aviaible for the ps3 TODAY! I got a Giants game to watch tonight.
                            Hey man, where did you get that picture of the Miami player? I made that for my NCAA dynasty last year. Pretty cool.

                            Comment

                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #59
                              Re: 360 demo now on marketplace

                              Sage, lol after last night i know you're happy

                              Jumpshots - do they feel like they have actual release points now?

                              Are you still bouldering players out of the way when you go up for a layup or dunk?

                              Comment

                              • SageInfinite
                                Stop The GOAT Talk
                                • Jul 2002
                                • 11896

                                #60
                                Re: 360 demo now on marketplace

                                Originally posted by KDRE_OS
                                Sage, lol after last night i know you're happy

                                Jumpshots - do they feel like they have actual release points now?

                                Are you still bouldering players out of the way when you go up for a layup or dunk?
                                The jumpers feel good, but I still don't feel like they have a release point now thet I've played more. It seems like no matter when you release the button the same animation will play. They do have a little icon to tell you when the release point is in the practice gym, but the same animation plays no matter how early or late you release the button.

                                They have some pretty nice contact animations, but the clipping rears it's ugly head as well. I'd say it's a mixed bag. I don't know if I really really like the game, or if I'm enjoying it because this is the 1st NBA game of the season I'm playing, lol.

                                As of right now, I am picking this game up. The demo has me interested enough to warrant a purchase.
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