Interview, Preview, and New Screens

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  • Haval93
    Pro
    • Jan 2008
    • 512

    #1

    Interview, Preview, and New Screens

    At Teamxbox there is a interview, preview, and some new screens...

    http://interviews.teamxbox.com/xbox/...-Interview/p1/

    http://previews.teamxbox.com/xbox-36...BA-Live-09/p1/

    http://screenshots.teamxbox.com/gall...BA-Live-09/p1/
  • 23bluesman
    Pro
    • Jun 2008
    • 828

    #2
    Re: Interview, Preview, and New Screens

    Thanks! Hopefully next year each team will have a distinct gym, and not just a change of logos and colors.

    Love the Tony Parker pic. Lol at Vinsanity's face though.
    Last edited by 23bluesman; 09-26-2008, 10:55 PM.

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    • AlexBrady
      MVP
      • Jul 2008
      • 3341

      #3
      Re: Interview, Preview, and New Screens

      Nice. Looks to be a solid game this year. Probably in the 6-7 range.

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      • J-Clutch1
        MVP
        • Sep 2008
        • 2448

        #4
        Re: Interview, Preview, and New Screens

        aww damn carter look ugly!!!!! i like 2k's betr lol but live will be a good game i might get it. btw nice find.

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        • poster
          All Star
          • Nov 2003
          • 7506

          #5
          Re: Interview, Preview, and New Screens

          Is there one aspect or area of NBA LIVE 09 that really plays differently due to the DNA system working in the background?

          Matt Lafreniere: We notice the biggest differences in the shot taking and play calling. If you take a team like the Celtics, the system ensures that Garnett is going to get an appropriate amount of shots, Ray Allen is going to get his shots and Paul Pierce will get his shots too. But let’s say that Paul Pierce goes out of the lineup; that shot distribution dynamic is going to change things quite a bit with player and team DNA in place. KG will now get more shots, so shot distribution will obviously be affected, but the play calling will also change in order to fill the gap.
          This is what I am really excited about. I think Live has been good with this aspect in the past, but the right guys will take the shots and the right guys are the guys you have to worry about when playing vs the CPU.

          I know there is a randomness to certain games in that you never know who is going to beat you on a given night, but this will ensure(hopefully, if it works as intended) some realism. I hate playing any basketball game where the star players will not take the shots when the opportunity presents itself.

          Can a roster move affect a player’s DNA composition?

          Matt Lafreniere: Yes. It really depends on the actual player and how he’s doing in particular aspects of his game, as well as his gel with the team and its philosophy. If you take a player like Kobe Bryant– he is going to perform in a way similar to how he does now with the Lakers. But if he all of a sudden gets traded to the Knicks, his game is going to change because his role is going to change. A real-world example of this is when the Suns got Shaq. Initially, the move wasn’t really working as-planned, so the team had to resort to a new style of play. The same can happen in NBA LIVE 09, where a player’s individual DNA changes in respect to the team he is playing with.
          Also very nice.

          Developers get the AI tendencies closer than in the exaggerated example above of course. Get Kobe in an isolation situation, and the normal B-ball game will have him do the only thing a player that wants to score a Franklin-a-night can do—drive towards the hoop for the high percentage shot. Dynamic DNA simply takes these player tendencies further. Instead of a CPU Kobe merely taking it to the cage, a Dynamic DNA Kobe will drive left in situations where real Kobe drives left. A Dynamic DNA Kobe’s shooting percentage is based off real Kobe’s positioning on the floor. The breakdown of the data goes on and on, eventually creating NBA Live 09 characters that really do seem to share DNA strands with their real-deal counterparts.

          NBA Live 09’s DNA system takes our Bryant example even further when the team component is brought into the analytics. For instance, not having Dynamic DNA Kobe in the lineup means that the rest of the team will get to shoot more. A lot more. Play-success percentage will change depending on who is on the court as well. So, for example, if your big man is riding the pine due to foul trouble, the team DNA will most likely report that low-post dumps are a bad decision. And SST’s team data is compiled depending on not only who has the ball in certain situations, but which five are on the court as well. This should help the astute, managerial types to look at the overall success of a team’s actual starting five and compare it with their play style. This way, roster changes can be made on both real-world success percentages and on the user’s human tendencies.
          That was from the Team XBox write up, very cool. Teams and players will play like they do in real life, can't ask for anything more if it is implemented correctly and works properly.

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