Passing out of double teams should be changed

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  • 23bluesman
    Pro
    • Jun 2008
    • 828

    #1

    Passing out of double teams should be changed

    Currently, this is how double teams work in the game -

    Once the double team animation occurs, you (or the cpu) have a limited amount of time before the ball is stripped out of your player's hands.

    During this time, you can hold up the icon passing button, and patiently look for an open guy then press the button to pass. Unless it is picked off by a defender, the pass is perfectly caught all the time.

    I think there should be out of line and overthrown passes depending on the angle and distance of the intended receiver relative to the passer. It should also depend on the angle from which the double came. And finally certain individual ratings of the passer, such as court awareness/vision, passing out of double teams, etc..

    Passes should sometimes be tipped by the double teamer depending on his height/wingspan...

    They should also add moving double team animations for perimeter guys, similar to the lockdown-d anims but this time with 2 defenders. The ball handler, depending on his ratings, should still be able to move/dribble in some directions (with the defenders still on him) for some time before he is actually forced to give up his dribble. Also depending on his ratings, he should be able to split the double, or run past them. As for the defenders, they should be able to disengage anytime they want. Charges, blocking fouls, steals, and jump balls should sometimes occur in this situation.

    What do you guys think?

    * There can be a "bad pass out of double team" slider for user/cpu. For online games, it could default to zero, so no exploit. For offline games against the cpu, it could really lend to a much more realistic game for the user, depending on his slider setting.
    Last edited by 23bluesman; 11-25-2008, 01:35 AM.
  • biglami
    Pro
    • Aug 2004
    • 507

    #2
    Re: Passing out of double teams should be changed

    Originally posted by 23bluesman
    Currently, this is how double teams work in the game -

    Once the double team animation occurs, you (or the cpu) have a limited amount of time before the ball is stripped out of your player's hands.

    During this time, you can hold up the icon passing button, and patiently look for an open guy then press the button to pass. Unless it is picked off by a defender, the pass is perfectly caught all the time.

    I think there should be out of line and overthrown passes depending on the angle and distance of the intended receiver relative to the passer. It should also depend on the angle from which the double came. And finally certain individual ratings of the passer, such as court awareness/vision, passing out of double teams, etc..

    They should also add moving double team animations for perimeter guys, similar to the lockdown-d anims but this time with 2 defenders. The ball handler, depending on his ratings, should still be able to move/dribble in some directions (with the defenders still on him) for some time before he is actually forced to give up his dribble. Also depending on his ratings, he should be able to split the double, or run past them. As for the defenders, they should be able to disengage anytime they want. Charges, blocking fouls, steals, and jump balls should sometimes occur in this situation.

    What do you guys think?
    I am not a big fan of bad passes out of double teams...It gives online players something to exploit, as it takes no talent to call the double team button relentlessly...

    The overeffective double teams have plagued 2K franchise since 2K5
    https://motofabulous.com/

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    • 23bluesman
      Pro
      • Jun 2008
      • 828

      #3
      Re: Passing out of double teams should be changed

      Originally posted by biglami
      I am not a big fan of bad passes out of double teams...It gives online players something to exploit, as it takes no talent to call the double team button relentlessly...

      The overeffective double teams have plagued 2K franchise since 2K5
      Interesting, I never really thought of that, I guess because I only play against the cpu. Good points.

      Maybe there can be a "bad pass out of double team" slider for user/cpu? For online games, it could default to zero, so no exploit. For offline games against the cpu, it could really lend to a much more realistic game for the user, depending on his slider setting.
      Last edited by 23bluesman; 11-25-2008, 01:21 AM.

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #4
        Re: Passing out of double teams should be changed

        I wouldnt say it should be a slider for bad pass.

        I think it should matter with the calmness rating that they have.

        When pressure is applied to certain players,it should matter how successful the pass is depending on who it is, and how they react under pressure, and/or how fast they get rid of the ball.

        LeBron, Tmac, CP3, Duncan, guys like that dont get stripped when doubled for various reasons. They can handle the pressure, see the floor, and pass fast enough.

        Yao for instance will get stripped once in awhile being doubled though

        Lesser players with lesser court awareness that dont handle the ball well like Luther Head should be stripped, throw a shaky pass that bounces off target a little or get the ball stolen.

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