NBA Live 10 Video: Gameplay Enhancements w/ Mike Wang
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Re: NBA Live 10 Producer interview
LOVE the facial expressions on the Gil-LeBron loose ball scramble.. you can see Gil kinda freaking out as he falls and LeBron looking at the ball in a determined manner ha.
I also love how different the Nuggets alternate jerseys look from everyone else's jerseys... they're really shiny in real-life (got one hanging in my closet) and it looks perfect in Live.
LOL I've been going through it and pausing like every other frame to get a look at everyone. JR Smith's model looks nice, some of the others were kinda meh... but agian, it's a compressed video from a not-final build, so I'm not nitpicking on those things.Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!Comment
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Re: NBA Live 10 Producer interview
I also noticed, when the home team saves the ball from being out of bounce, the crowd goes NUTS!!!!!!!!!!!
I NEED THE GAME PRONTO!!!!Comment
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Re: NBA Live 10 Producer interview
Watch the defender's (Miller?) feet, he glides in front of Nash and then glides again when going backwards. Nash was clean though, love that fast simple crossover... he does that all the time.Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!Comment
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Re: NBA Live 10 Producer interview
Oh that...Yeah, it reminds me of Rashard Lewis' sliding animation from the trailer.Comment
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Re: NBA Live 10 Producer interview
New rebounding animations are great and were badly needed. The new dribble moves were incredible compared to 09. Thank GOD players will actually hustle this year instead of stand around and watch the ball. Animations do overall look better, but there is still just something a tad off about them. I can't quite figure it out though, but it's there. Overall it looked better of course. Keep up the solid work Live team!Comment
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Re: NBA Live 10 Producer interview
How's the game supposed to know who you want to pass to before you trigger it? Especially if you use icon passing. Or would you want the pass animation to be delayed until they look at each other? That would be sluggish as hell.Comment
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Re: NBA Live 10 Producer interview
You know what I want to see? Inbound plays and animation... I want to see how the players moves when getting the inbound pass. Are they more active than 2k's? In 2k9 it takes them forever go get open to get the inbound pass.Comment
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Re: NBA Live 10 Producer interview
Still lovin the Melo & Nelson pic though. I think this video was probably before the Melo & Nelson pic.Comment
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Re: NBA Live 10 Producer interview
*prays for authentic inbound sets as part of the playbooks*
Dwight alley-oop FTW anyone?Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!Comment
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Re: NBA Live 10 Producer interview
It just seems the body turns way too fast after the pass has been initiated. The head movement doesn't really bother me, it's the fact the body turns at an abnormal speed. May just be me, who knows?Comment
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Re: NBA Live 10 Producer interview
Some people are digging in the game a lil bit too much. It's a "video game". Still looks good.Comment
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Re: NBA Live 10 Producer interview
Its over, done, finito, wrap it up B. I'm a 2k guy but I'm all in, Live is that thing. And for the dude that said there was sliding with Nash defender, it was very subtle? Come on then u must hate 2k, Live has that true footplant.Last edited by rockchisler; 08-07-2009, 07:19 PM.chuckcross.bandcamp.com
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