If you look at Robin Lopez' right leg it looks like he trips over Beidris. His foot comes in contact with Beidris' right leg causing him to fall to his right. That's what I see anyways...
NBA Live 10 Trailer: Blocks and Rebounds
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Re: NBA Live 10 Trailer: Blocks and Rebounds
If you look at Robin Lopez' right leg it looks like he trips over Beidris. His foot comes in contact with Beidris' right leg causing him to fall to his right. That's what I see anyways... -
I think the collision detection might be more sensitive than it should be that's why AI triggered an animation with no relation to what was going on.Comment
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Re: NBA Live 10 Trailer: Blocks and Rebounds
They probably shouldn't have included that sequence in the vid. I'm not sure what they were trying to show with that clip. It was a mess from JRich's stepback travel, to Biedrins not even attempting to go after the rebound after a horrific box out when he's a very good rebounder, then to the bad Lopez animation.Comment
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Re: NBA Live 10 Trailer: Blocks and Rebounds
I don't know why some of you are trying to dismiss the Lopez fall as a trip or contact. There was initial contact with Biedrins, but Biedrins was infront of him, not behind him. Logically, why would Lopez fly forwards if Biedrins contact/impact hit him from the front?It was a small glitch, that's all.
Great rebound by Lopez though, the rebounding animations in this game are simply amazing (and boxouts, extremely superior rebounding to 2k where any 7 footer can grab the ball in stratosphere), court spacing, AI (watch how Jefferson/ Ginobili slide over, how TP is ready to cut down the lane for a dump off pass from TD until TD is blocked and he cuts back). There are some AMAZING sequences here that are extremely lifelike to NBA tendencies. I've HATED Live for the past 4 years and I'm actually convinced I will play AND enjoy this game thoroughlly.Comment
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Re: NBA Live 10 Trailer: Blocks and Rebounds
I still have no problem with how he fell.
The rebound he got was impressive looking.
I agree with the shot blocking, all though good animations the ball should of got sent on the Bosh and Anderson blocks.Comment
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Re: NBA Live 10 Trailer: Blocks and Rebounds
I loved the way the offensive player seemingly combo'd dribbling moves. That's what was so great about 2k7.
The actual purpose of the video, blocks and rebounds, still had that awkward look to it.
Seems like that suction of two players that people have complained about with 2k for a while is starting to crop up here as well. Players jumping up and then being moved back a few feet magically...
The dribbling by Deron was very nice though.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin 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That's not the meaning of constructive criticism.
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Re: NBA Live 10 Trailer: Blocks and Rebounds
As impressed as I was with the video, there were MANY flaws in it.
THE BAD:
-Paul Pierce is facing the wrong way before he catches the pass from Rondo. This forces me to believe his sig shot is rather canned because it was the sequence of a catch and shoot.
He's facing the crowd and puts his hands out to catch the ball while also facing the crowd.
-Calderon has a block attempt in the wrong direction.
-Pietrus is just in a daze and he SLIDES!!
-Howard WARPS for the rebound.
-Chandler WARPS for the rebound.
-Lopez WARPS out of bounds. No one touched him.
-Gerald Wallace's close-out is not towards the ball.
The sliding and warping are disturbing. Pierce's sig jumper is beautiful but the animation (wrong direction) is horrible.
THE GOOD:
-I love Deron's spin moves.
-Love Mayo's drive to the basket.
-Love Perkin's tip in.
-Love Lopez's fight for the boards.
-Love Bosh's Block.
-I the collision animation on Josh Smith's block.
-Couldn't tell who the Jazz player was but he's wiping sweat off his forehead in the corner.
-Richardson's hop-back animation to clear space.Comment
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Re: NBA Live 10 Trailer: Blocks and Rebounds
As impressed as I was with the video, there were MANY flaws in it.
THE BAD:
-Paul Pierce is facing the wrong way before he catches the pass from Rondo. This forces me to believe his sig shot is rather canned because it was the sequence of a catch and shoot.
He's facing the crowd and puts his hands out to catch the ball while also facing the crowd.
-Calderon has a block attempt in the wrong direction.
-Pietrus is just in a daze and he SLIDES!!
-Howard WARPS for the rebound.
-Chandler WARPS for the rebound.
-Lopez WARPS out of bounds. No one touched him.
-Gerald Wallace's close-out is not towards the ball.
The sliding and warping are disturbing. Pierce's sig jumper is beautiful but the animation (wrong direction) is horrible.
THE GOOD:
-I love Deron's spin moves.
-Love Mayo's drive to the basket.
-Love Perkin's tip in.
-Love Lopez's fight for the boards.
-Love Bosh's Block.
-I the collision animation on Josh Smith's block.
-Couldn't tell who the Jazz player was but he's wiping sweat off his forehead in the corner.
-Richardson's hop-back animation to clear space.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA Live 10 Trailer: Blocks and Rebounds
The good far outweighs the bad. Best believe I'm going 82 games sim-style. The moves (Deron Williams in particular) just sucks me in.
But as a critique, certain things like the warping will undoubtedly frustrate the hell out of me.
I can take flaws in a game if it's user controlled (2-on-2 and the other guy doesn't play sim, cheesers, dunkfest, etc.). I just cannot stand when the CPU makes those same flaws.
In Live 09, I got beat for so many rebounds because the CPU just floated to the ball no matter when I hit the rebound button. You touched on this in one of your vids.
Now in Live 10, if I get beat for rebounds because the CPU warps from one end of the basket to the other to snactch a rebound (see Howard and Chandler), it's gonna piss me off and ruin my experience.
Yeah, I'll still finish a game and not shut my PS3 off. But I'll be pissed.
Man, it's the nature of videogames. It's fantasy world.
Mike Wang took Live to another level. But dude, we all know this is not gonna be perfect. It's just a matter of who I give my hard earned $60 to. Which product's flaws frustrate me the least.Comment
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