Net animations
Collapse
Recommended Videos
Collapse
X
-
-
Re: Net animations
In 09 it looked like it was falling through a Naismith peach basket. It's much better in every video for Live 10, even the Gamescom video. I'm not worried.Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!Comment
-
Re: Net animations
The ball/rim/net interaction was rewritten this year and it's very solid. Perfect? No. But you will see a good variation of rim rattles, splashing nets, bricked long rebounds, etc. I agree that bad ball physics really takes away from wanting to shoot and I haven't had that happen for me with this year's live.
Having said that, there is something disturbing about the nets in the gamescon vids. It's possible that the nets were dampened in an attempt to optimize the ps3 demo. The new net sim is quite expensive from a performance perspective. I will investigate tomorrow. But I'm playing the 360 version right now and it's splashy net central.
Also since a made shot is determined by synergy and release then where does physics come in in the process of making a shot?
I say this because in real life it's rotation+arc
"you stay splashy San diego" - anchormanComment
-
Re: Net animations
Quote:
So if history repeats itself, NBA Live 11 should be great, lol.
No way...can't wait til' next year Live! PLEASE, fix it...hopefully, Mike is correct and the new vids this week will showcase the re-vamped rim/ball/net physics.
Lookin' forward to it!! Cannot wait!Currently playing on PS5 & XBOX SERIES X:
- EA Sports College Football 25 - PS5
- MLB The Show 24 - PS5
- The Elder Scrolls V: SKYRIM - XBOX SERIES X
Comment
-
Re: Net animations
Quote:
So if history repeats itself, NBA Live 11 should be great, lol.
No way...can't wait til' next year Live! PLEASE, fix it...hopefully, Mike is correct and the new vids this week will showcase the re-vamped rim/ball/net physics.
Lookin' forward to it!! Cannot wait!http://twitter.com/sageinfinite
SageInfinite Bandcamp
https://sageinfinite.bandcamp.com/album/interminable
https://soundcloud.com/sageinfinite
Hidden Language Video Feat. Grandmilly
https://www.youtube.com/watch?v=hf5nW4rGTFM
#makethemaddenforumgreatagainComment
-
Re: Net animations
The competition is right at their heels so I don't think its safe to leave out major components such as nets physics.
We'll see come the demo, I will definitely be posting a HIGHLY, highly detailed review of the demo and hopefully if I find any thing needing fixing it gets fixed by release.Comment
-
Re: Net animations
The competition is right at their heels so I don't think its safe to leave out major components such as nets physics.
We'll see come the demo, I will definitely be posting a HIGHLY, highly detailed review of the demo and hopefully if I find any thing needing fixing it gets fixed by release.
edit: here is the quote.
Having said that, there is something disturbing about the nets in the gamescon vids. It's possible that the nets were dampened in an attempt to optimize the ps3 demo. The new net sim is quite expensive from a performance perspective. I will investigate tomorrow. But I'm playing the 360 version right now and it's splashy net central.Last edited by RayDog253; 08-24-2009, 08:27 PM.Comment
-
stewaat
Re: Net animations
There are what, 150 shots put up a game? Isn't it pretty important to see a huge variation of ball/rim/net interaction?
I'm heavily leaning towards 2K but reading Live to see if it can win me over.
I'm no fan boy or trying to argue, just simply stating that in an important area of the game, I like the competition.
The competition is right at their heels so I don't think its safe to leave out major components such as nets physics.
We'll see come the demo, I will definitely be posting a HIGHLY, highly detailed review of the demo and hopefully if I find any thing needing fixing it gets fixed by release.Comment
-
Re: Net animations
this thread is a waste of time just because the net doesnt interact how u want it has nothin to do wit gameplay so wat about the nets itz not like itz goin to ruin the damn game stop nitpickin so damn muchComment
-
Re: Net animations
Ridiculous.
There are what, 150 shots put up a game? Isn't it pretty important to see a huge variation of ball/rim/net interaction?
I'm heavily leaning towards 2K but reading Live to see if it can win me over.
I'm no fan boy or trying to argue, just simply stating that in an important area of the game, I like the competition.
Exactly. I'm gonna give the demo a try and see how everything plays.Comment
-
stewaat
Re: Net animations
To ME having bad net/ball/rim interactions is a big deal.Comment
-
Re: Net animations
I suggest you all see the start of the czar's latest video, where he talks about ball-rim interaction between 2k and live in 2009. Live must close the gap in 10.Comment
-
Re: Net animations
The ball/rim/net interaction was rewritten this year and it's very solid. Perfect? No. But you will see a good variation of rim rattles, splashing nets, bricked long rebounds, etc. I agree that bad ball physics really takes away from wanting to shoot and I haven't had that happen for me with this year's live.
Having said that, there is something disturbing about the nets in the gamescon vids. It's possible that the nets were dampened in an attempt to optimize the ps3 demo. The new net sim is quite expensive from a performance perspective. I will investigate tomorrow. But I'm playing the 360 version right now and it's splashy net central.Comment
-
Comment
Comment