NBA Live 10 Video: Cavs @ Celtics

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  • getoffdeez
    Rookie
    • Aug 2009
    • 2

    #256
    am i the only one that notice nba live is starting to look like 2k......2k has had diffrent lighting in the arenas for years ,they had all the players authenic tattoos last year,2k had authenic arena sounds last year too.....its crazy how lives new features are 2ks old features.......mike wang use to work 4 2ksports hes smart hes turning live 10 to 2k .....with that being said game looks 100 x better

    Comment

    • sois
      Banned
      • Nov 2007
      • 1900

      #257
      Re: NBA Live 10 Video: Cavs @ Celtics

      That looks really good. I can't wait for the demo.

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #258
        Re: NBA Live 10 Video: Cavs @ Celtics

        Originally posted by rockchisler
        Crab dribble..hahaha
        man that move was in Live 09

        I dont see why guys didnt know that

        Its not exclusive to one player

        Comment

        • Dalsanto0026
          Banned
          • Aug 2007
          • 729

          #259
          Re: NBA Live 10 Video: Cavs @ Celtics

          That video was pretty impressive. I'm looking forward to trying this out.

          Just a nitpick, the net could use more movement, IMO it's not "splashy" enough. Not a big deal though. Overall the game looks more fluid than 09 and the gameplay looks a lot better.

          Comment

          • XxX syntax XxX
            Rookie
            • Aug 2009
            • 225

            #260
            Re: NBA Live 10 Video: Cavs @ Celtics

            Originally posted by getoffdeez
            am i the only one that notice nba live is starting to look like 2k......2k has had diffrent lighting in the arenas for years ,they had all the players authenic tattoos last year,2k had authenic arena sounds last year too.....its crazy how lives new features are 2ks old features.......mike wang use to work 4 2ksports hes smart hes turning live 10 to 2k .....with that being said game looks 100 x better
            Live looks like its own game..Amazeing

            Comment

            • PVarck31
              Moderator
              • Jan 2003
              • 16869

              #261
              Re: NBA Live 10 Video: Cavs @ Celtics

              I havent been able to notice it, but are the rim physics better? Seemed like every shot was a swish or a miss last year.

              Comment

              • getoffdeez
                Rookie
                • Aug 2009
                • 2

                #262
                go to youtube theres a exclusive gameplay video of laker vs magic in the finals its way sicker then this...type in nba live 10 gameplay

                Comment

                • Artman22
                  MVP
                  • Jul 2006
                  • 4984

                  #263
                  Re: NBA Live 10 Video: Cavs @ Celtics

                  Not really impressed with the video. Looks better then 09, but it still looks a little stiff IMO.
                  NBA2K is the standard of sports games period.

                  Comment

                  • XxX syntax XxX
                    Rookie
                    • Aug 2009
                    • 225

                    #264
                    Re: NBA Live 10 Video: Cavs @ Celtics

                    I didnt even like the vid because of how it was recorded..When the demo drops and we actually playing it i think everyone will see the bigger picture

                    Comment

                    • CMH
                      Making you famous
                      • Oct 2002
                      • 26203

                      #265
                      Re: NBA Live 10 Video: Cavs @ Celtics

                      Originally posted by dat swag
                      I'd say thats kinda nitpicky...
                      It is and I acknowledged that. The game looks great, though. I just wanted to point out new things that I can now complain about since everything else is moving in the right direction.

                      It's nice to know that my biggest complaint thus far is a player appearing to slide into steps during a post-up move. That's not a huge issue at all, but it's glaring to me when everything else looks good.

                      And really, the running pass reception animation does need to go. That one to me is extremely annoying and one of the bigger reasons users fast break too often off the inbound. There's no engine interference where there should be. A player should have to turn, stop, receive and then dribble if the ball is passed behind his back.
                      "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                      "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                      Comment

                      • thesniper321
                        Rookie
                        • Sep 2008
                        • 274

                        #266
                        Re: NBA Live 10 Video: Cavs @ Celtics

                        Hey guys I just noticed that when lebron scored and fall there is a woman(or a man with a funny voive maybe) who screams WOOOOOOOOW


                        that's great
                        Last edited by thesniper321; 08-30-2009, 08:17 AM.

                        Comment

                        • dat swag
                          Banned
                          • Nov 2008
                          • 1040

                          #267
                          Re: NBA Live 10 Video: Cavs @ Celtics

                          Originally posted by YankeePride
                          A player should have to turn, stop, receive and then dribble if the ball is passed behind his back.
                          Operative words are "If the ball is passed behind his back"...and even then thats the developers interpretation on the how the pass is being received. In theory though I agree with you. But in terms of fast breaking it should be more of an oppurtunity and not something you can simply do by taking the ball out after a basket and making long passes.

                          I personally would like to see the 1 or 2 guard always be under the FT line to receive the inbounds pass after a basket. Now in the case of fast breaks most of that usually happens off of a missed 3ptr or other type of shot.

                          I see what your getting at though...More halfcourt game and stop rewarding people who want to throw a halfcourt pass and try and dunk 9 outta 10 possessions

                          Comment

                          • dat swag
                            Banned
                            • Nov 2008
                            • 1040

                            #268
                            Re: NBA Live 10 Video: Cavs @ Celtics

                            Originally posted by donkey33
                            I've been here reading for a long time now (don't post as much as I read) and I still think OS should implement a ban on someone as soon as they troll. Just bang, straight banned.

                            A lot of people purely sign up to troll which is really sad when there are genuine people who want to discuss the topic.

                            I loved that Garnett post move whether it was a walk or not. Like Pared said, the fact that it was AI driven has me more excited than anything the Cavs did.
                            The best way to handle a troll is by simply ignoring them...The mods know who they are and will quickly banish them...But each time we respond to them its really simply playing into their childish game they want to play.

                            Comment

                            • CMH
                              Making you famous
                              • Oct 2002
                              • 26203

                              #269
                              Re: NBA Live 10 Video: Cavs @ Celtics

                              Originally posted by dat swag
                              Operative words are "If the ball is passed behind his back"...and even then thats the developers interpretation on the how the pass is being received. In theory though I agree with you. But in terms of fast breaking it should be more of an oppurtunity and not something you can simply do by taking the ball out after a basket and making long passes.

                              I personally would like to see the 1 or 2 guard always be under the FT line to receive the inbounds pass after a basket. Now in the case of fast breaks most of that usually happens off of a missed 3ptr or other type of shot.

                              I see what your getting at though...More halfcourt game and stop rewarding people who want to throw a halfcourt pass and try and dunk 9 outta 10 possessions
                              Agreed. This is where a new animation is needed then. If the intention is to fast break then the pass should lead the receiver or go towards his left or right side. That's a simple animation fix.

                              Right now, the ball is behind the receiver and he catches the ball from behind his back and brings it forward in one motion without turning his body. It just looks awkward. Either you implement a system that forces the turn or you change how the pass is received in an animation.

                              I'd prefer the turn/stop system to limit unnecessary fast breaks. I think if the teams are running then yes, you lead the receiver. But, in a simple in bound where it's point guard receiving from forward, I don't get it.

                              Of course, the complication is determining when a team should be pushing. If it's under a minute (and losing) then that receiver is going to want to push the ball to score quickly. Now I'm getting into more complicated stuff because I always wanted to have the option to let the ball roll before picking it up (to not start the clock). Perhaps, more inbound options need to be looked at that could include push the ball, normal, or hold clock (roll ball).
                              "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                              "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                              Comment

                              • dat swag
                                Banned
                                • Nov 2008
                                • 1040

                                #270
                                Re: NBA Live 10 Video: Cavs @ Celtics

                                Originally posted by YankeePride
                                Agreed. This is where a new animation is needed then. If the intention is to fast break then the pass should lead the receiver or go towards his left or right side. That's a simple animation fix.

                                Right now, the ball is behind the receiver and he catches the ball from behind his back and brings it forward in one motion without turning his body. It just looks awkward. Either you implement a system that forces the turn or you change how the pass is received in an animation.

                                I'd prefer the turn/stop system to limit unnecessary fast breaks. I think if the teams are running then yes, you lead the receiver. But, in a simple in bound where it's point guard receiving from forward, I don't get it.

                                Of course, the complication is determining when a team should be pushing. If it's under a minute (and losing) then that receiver is going to want to push the ball to score quickly. Now I'm getting into more complicated stuff because I always wanted to have the option to let the ball roll before picking it up (to not start the clock). Perhaps, more inbound options need to be looked at that could include push the ball, normal, or hold clock (roll ball).
                                I'm with you on that...I'd also like to have a "strategy option" that would allow me to get into a more "up Tempo" game if the situation calls for it...As you noted though the appropriate animations would need to be included in this sort of play

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