NBA Live 10 Demo Available, Post Impressions Here (360)

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  • Wiffyjustus
    Rookie
    • Oct 2008
    • 378

    #571
    Re: NBA Live 10 Demo Available, Post Impressions Here (360)

    Originally posted by iLLosophy
    Did anyone notice Yao, Nash, KG, and Kidd sitting on the sidelines during the shoot around? Can we "sub" those guys in?
    I tried. I don't think you can in the demo. Who knows about the full release...

    Comment

    • mrclutch
      MVP
      • Nov 2008
      • 2369

      #572
      Re: NBA Live 10 Demo Available, Post Impressions Here (360)

      Originally posted by Altimus
      Player models are too shiny but they are far from bad. IMO they look amazing.

      I thinks it the lighting that make the player too shiny. Maybe it's the "natural light" in the Hangar but before I figured out who all the players were I thought CP3 was Steve Nash.
      Gamertag and PSN Mrclutch1013
      Currently Playing
      XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
      PS4: Nothing currently

      Comment

      • DirtyJerz32
        All Star
        • Aug 2007
        • 7617

        #573
        Re: NBA Live 10 Demo Available, Post Impressions Here (360)

        It's funny but I've only played maybe 5 games. I've been in the "Hangar" for hours. My fiance even asked me if I was going to play an actual game. I said, No! I'm trying to get comfortable with the game first. Out of the 5 games I played, I've won 1 which is great. CPU kills you for acting like an idiot.
        Moderator
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        Originally posted by bluengold34_OS
        No longer shall you be referred to as DirtyJerz32, but simply BOSS -

        Comment

        • FearlessKaz
          Rookie
          • Jan 2009
          • 260

          #574
          Re: NBA Live 10 Demo Available, Post Impressions Here (360)

          I'm starting to think I'm a little Bi-polar--LOL. I had pretty mixed feelings on the demo in the beginning, some problems from Live 09 kept popping up and I kinda got turned off. The first couple times I was playing I wasn't trying to look for my shot, I wasn't waiting for guys to come off screens and get open looks, I was basically forcing everything; It's a completely different game when you take your time and let your CPU guys do there thing. Right now I'm having a blast running through all the plays. One thing is for sure, once you let the game grow on you a bit you start to see what Live 10 is capable of.


          In hopes of getting some things patched or fixed(if they haven't already):

          CPU logic is off sometimes. On a couple occasions, CPU Kobe would back down half way between the 3 point line and the half court line as the shot clock was winding down. He would then force up a 40 foot shot. Just in general the CPU makes some questionable decisions . Rebounding and blocking need work--Lots of awkward attempts at blocks(guys 5 feet away from the actual ball) and some inconsistent rebounds.

          I'd be more then ok with all of the rocket dunks being taken out, they take away from the game in more ways then one. I'd also love to see the turn around 3 pointer be taken out as well. If one of my guys catches the ball while hes facing away from the basket and I wanna take a quick jumper, I shouldn't be forced into a turn around shot--especially from 3.

          Anyways, that's about it. I'm sure I'll be back with updated impressions once I've gotten completely familiar with everything.

          Comment

          • Greene_Flash03
            MVP
            • Oct 2005
            • 2118

            #575
            Re: NBA Live 10 Demo Available, Post Impressions Here (360)

            After playing 20+ games here's my impressions:

            + Lighting overall atmosphere is BEAUTIFUL!
            + Player movements, controls is GRAVY!
            + Presentation is GREAT! (Theme song is really NICE! From ESPN perhaps?)
            + Playbooks, very easy to use and user friendly!
            + Post moves are SICK!, dunks, sig shots, etc!

            Minor problems for me:

            - On rebound plays, sometimes I feel like players are floating towards the ball
            - Baseline lay ups going out of bounds
            - Players stepping out of bounds on inbound plays
            - Some players jumps to HIGH (Gasol, Bynum, Lewis)

            Other than that, IT'S GREAT!!!!

            Comment

            • jtdribbles25
              Banned
              • Aug 2003
              • 1415

              #576
              Re: NBA Live 10 Demo Available, Post Impressions Here (360)

              Originally posted by iLLosophy
              Does Derek Fisher take 3's like he's Reggie Miller in real life? The man can definitely hit wide open shots, but I don't remember him just catch and shooting with a guy on him...
              he did a ton of that this year. PISSED me off often. but I still love d-fish....

              Comment

              • jtdribbles25
                Banned
                • Aug 2003
                • 1415

                #577
                Re: NBA Live 10 Demo Available, Post Impressions Here (360)

                Originally posted by Pared
                Sure, but this sort of positional defense was available to you last year. What held it back was the fact that you would sort of "suction" to the offensive player and could disrupt what he was doing. It would look awkward, with the player clinging on, latching off, clinging on... I'm glad it's gone.

                But that doesn't mean a defender can be more active. The post, on the perimeter... as a defender I position myself to not give the man I'm defending a spot to get to... but what else is there? The challenge shot doesn't work after your player has jumped for a shot. Is this a demo only issue?

                I just feel the defense is "passable" this year, but it was the same thing last year. You have enough things to sort of disrupt the offensive player... but look at the upgrade the offense received in terms of dribbling, passing, shooting... I honestly don't think anyone can say that defense was given the same sort of thorough cleansing. It's almost impossible to stop an offensive player already ahead of you with a hard foul or block attempt... they just swipe at the air behind them, even if you have momentum.

                I'm not trying to take away from the good in the game. But the problem is... the good is so good, it makes the bad that much more noticeable.

                I know you guys know exactly what I mean when I make that comment.
                Can you tell us more of what it is you want to happen on defense. It's very fundamentally sound. There's no reason to create an overly powerful defense, because it just doesn't exist. NOBODY can stop KOBE. period. Or Lebron or wade or any of the other great offensive players in the league. I agree with the swiping at the air comment. But what is it that you want to see happening on defense. Holding? More bumping? I have not had any problems with staying in front of my man. But Im only playing for the contest. No steals, not blocks. But anyway I just think the system here allows me to play defense the way it should be played and without the videogamey suctions and warping to make up for it.

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #578
                  Re: NBA Live 10 Demo Available, Post Impressions Here (360)

                  Originally posted by Pared
                  Sure, but this sort of positional defense was available to you last year. What held it back was the fact that you would sort of "suction" to the offensive player and could disrupt what he was doing. It would look awkward, with the player clinging on, latching off, clinging on... I'm glad it's gone.

                  But that doesn't mean a defender can be more active. The post, on the perimeter... as a defender I position myself to not give the man I'm defending a spot to get to... but what else is there? The challenge shot doesn't work after your player has jumped for a shot. Is this a demo only issue?

                  I just feel the defense is "passable" this year, but it was the same thing last year. You have enough things to sort of disrupt the offensive player... but look at the upgrade the offense received in terms of dribbling, passing, shooting... I honestly don't think anyone can say that defense was given the same sort of thorough cleansing. It's almost impossible to stop an offensive player already ahead of you with a hard foul or block attempt... they just swipe at the air behind them, even if you have momentum.

                  I'm not trying to take away from the good in the game. But the problem is... the good is so good, it makes the bad that much more noticeable.

                  I know you guys know exactly what I mean when I make that comment.
                  fair enough. but consider this:

                  <ul>
                  <li>rebuilding the onball defensive system to get rid of the literal suckage and canned outcomes in favor of a system that more reliably rewards good positional defense
                  <li>incorporating the steal/take charge/neutral outcomes to the dribbling system
                  <li>adding new trap scenarios
                  <li>upgrading the layup/dunk counter system to include strips, hard fouls, and blocks
                  <li>scrapping last year's canned block system for one that actually rewards good timing (albeit a bit buggy with facing and momentum issues)
                  <li>improving double team logic, help defense, team-based defensive positioning/switching/rotations
                  <li>defensive locomotion upgrade
                  </ul>

                  and I could go on... does take quite a bit of effort and dev spend. to be honest, I agree that defense still needs work and we have plans to make it more engaging from a gaming perspective as well for next year. but it is a bit unfair to say that we ignored defense. not trying to argue with you or make you change your opinion, as I completely understand what you're saying. but i'm sure you understand that i have to defend my gameplay team as well. and the one thing that i am really happy about is that the sum of the parts (defensively) does do a "serviceable" job at balancing gameplay. and i think you guys will find in the full version that when you play full length games (be it online, OTP, against the AI, or against another user) that you will have some serious battles and valid defensive stops that don't come from me artificially nerfing the shooting %'s.

                  Comment

                  • ProtoPunch
                    Rookie
                    • Oct 2007
                    • 125

                    #579
                    Re: NBA Live 10 Demo Available, Post Impressions Here (360)

                    Man, I had A LOT of fun. I was having some real difficulty getting used to the controls in my first game (one full court heave lol) but it felt pretty good afterwards.

                    Despite the hoopla and hype, deep inside I was of the mindset that if it 'felt' like the NBA Live of yesteryear then I'd skip it and stick with 2K. I don't think that's the case.

                    Overall, it's charming with the goofy intros, visually it's crisp and clean. Controlling players like I mentioned was awkward for me personally, but I really like the momentum players carried themselves with. The crowd was electric, and really made it feel like I was playing something I'd watch on TV. I caught myself with a huge grin on my face at least a couple of times - once with a Kobe three point buzzer beater to end the half and a sweet breakaway dunk with Gasol. Good stuff.

                    Comment

                    • iLLosophy
                      Plata o Plomo
                      • Sep 2005
                      • 3673

                      #580
                      Re: NBA Live 10 Demo Available, Post Impressions Here (360)

                      For those of you who have a problem with the way the AI grabs boards, goes for loose balls, or plays D, try playing it on Superstar. A lot (not all) of those issues seem to go away and it doesn't feel like the computer is cheating.

                      Comment

                      • jtdribbles25
                        Banned
                        • Aug 2003
                        • 1415

                        #581
                        Re: NBA Live 10 Demo Available, Post Impressions Here (360)

                        Originally posted by iLLosophy
                        For those of you who have a problem with the way the AI grabs boards, goes for loose balls, or plays D, try playing it on Superstar. A lot (not all) of those issues seem to go away and it doesn't feel like the computer is cheating.
                        this.

                        Comment

                        • And one1
                          Banned
                          • Aug 2009
                          • 55

                          #582
                          Originally posted by Pared
                          Sure, but this sort of positional defense was available to you last year. What held it back was the fact that you would sort of "suction" to the offensive player and could disrupt what he was doing. It would look awkward, with the player clinging on, latching off, clinging on... I'm glad it's gone.

                          But that doesn't mean a defender can be more active. The post, on the perimeter... as a defender I position myself to not give the man I'm defending a spot to get to... but what else is there? The challenge shot doesn't work after your player has jumped for a shot. Is this a demo only issue?

                          I just feel the defense is "passable" this year, but it was the same thing last year. You have enough things to sort of disrupt the offensive player... but look at the upgrade the offense received in terms of dribbling, passing, shooting... I honestly don't think anyone can say that defense was given the same sort of thorough cleansing. It's almost impossible to stop an offensive player already ahead of you with a hard foul or block attempt... they just swipe at the air behind them, even if you have momentum.

                          I'm not trying to take away from the good in the game. But the problem is... the good is so good, it makes the bad that much more noticeable.

                          I know you guys know exactly what I mean when I make that comment.
                          Agee 100% LIve 11 might be the game thats has the synergy defense.

                          Comment

                          • Dazraz
                            Pro
                            • Mar 2009
                            • 794

                            #583
                            Got to say I'm disappointed with NBA Live 10. From the moment I got into the game screen my first thoughts were, this looks like a cartoon. Everything looks far too bright & the uniforms just look like gloss paint (no material quality to them at all).
                            Sure the gameplay has improved but I still prefer the feel of the 2K series. It plays alot more smoothly & feels more organic.
                            I just hope 2K do something about them damned blurry caught logos that blemished the overall visual quality of NBA 2K9.

                            Comment

                            • jtdribbles25
                              Banned
                              • Aug 2003
                              • 1415

                              #584
                              Re: NBA Live 10 Demo Available, Post Impressions Here (360)

                              Originally posted by Dazraz
                              Got to say I'm disappointed with NBA Live 10. From the moment I got into the game screen my first thoughts were, this looks like a cartoon. Everything looks far too bright & the uniforms just look like gloss paint (no material quality to them at all).
                              Sure the gameplay has improved but I still prefer the feel of the 2K series. It plays alot more smoothly & feels more organic.
                              I just hope 2K do something about them damned blurry caught logos that blemished the overall visual quality of NBA 2K9.
                              maybe you could adjust the levels on your setup. All games aren't created equal when it comes to brightness and colors and stuff. the gameplay, well different story. 2k also comes out on the 6th.

                              Comment

                              • Playmakers
                                Hall Of Fame
                                • Sep 2004
                                • 15344

                                #585
                                Re: NBA Live 10 Demo Available, Post Impressions Here (360)

                                Originally posted by Tha_Kid
                                Animations are all around much smoother, though i've still seen 1 or 2 "rocket dunks" and a couple awkward layup animations (reverse layups).
                                If they don't fix the rocket dunks with final version I'll show you guys how to eliminate it from the actual game play completely.

                                It's a really simple edit takes about 3 minutes
                                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                                https://forums.operationsports.com/f...s-dynasty.html

                                Follow some the Greatest College Football players of All Time in NCAA Football 14

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