I haven't had the time to read through this entire thread, so I figured I'd just post what I've thought of the demo after playing it for three days.
Starting off with "The Hangar". I really like this new feature; it's great to be able to mess around with a number of the league's stars to get a quick & easy feel for them. I've been reading a ton of complaints about skin tones in "The Hangar" being much too light, but I understand why EA has done this, and personally, I like/agree with what they did with it. Natural light reflecting off sweaty bodys? It's definitely going to make for a lighter appearance. My only gripe with this feature is, that while waiting for your game to load, you're limited to controlling Dwight Howard, and, well, lets be honest... nobody wants to use D12 in "The Hanger". You're limited to dunking, bricking ugly jumpshots released from your chin, and slow crossovers between the legs. Not fun.
I started out playing my first games on the "Pro" difficulty level. I wasn't doing too bad, squeaking out leads at the half most of the time, but the controls really seemed overwhelming almost in my first say, 3 or 4 games. (I've been playing a lot of 2K9 recently, so those were still engraved in my brain)
I decided to go back and watch Mike Wang's tutorials, as well as the couple of czarisodes to get a refresher of really how to do things in the game, then went back to playing.
Once I finally got the controls down, I really started to enjoy this game. I moved up to the "All-Star" difficulty was "Pro" was no longer challenging to me; and I'm no playing on "Superstar".
A couple of the things which I absolutely hated upon initially playing the game, were resolved once I figured out what I need to do or how I needed to do it. I didn't like not have a post-up button, but once I read how to post up, and the controls to perform certain offensive moves out of the post, I really liked it (Dare I say, preferred it).
The other thing I hated, was playing defense. I felt as though I was challenging shots well, but many were dropping. I figured out what I was doing wrong, and it turned out I was actually challenging the shots too late. As strange as it sounds, you actually somewhat have to get a feel of how the AI works when playing against it, then anticipate the shot in order to challenge it well. I don't think you can be successful playing a zone in this demo, as they're too many shooters that can hit open looks on both sides. (Fisher, Bryant, Artest, Odom, Nelson, Carter, Pietrus, Lewis)
All in all, once I figured out how to play this game correctly, I found it very much to be like basketball in real life, which is the first time I think I can say this about the Live series honestly.
I do think it is receiving an unfair amount of criticism, and I also feel way too many people are writing it off too early. It's not a game you can pick up and be successful right away on a higher difficulty level, and it's not something you can play up there if you don't have a solid understanding of the actual game of basketball.
I see some people saying "It's too easy", "Too many dunks", etc., then when asked if they've cranked up the difficulty level, they make some complaint on not being able to be successful on a higher level. Cue the "I get the ball poked out whenever I try to spin" excuse.
I think people should also be thinking about the final version of the game, not just this very limited demo. Imagine playing with your favourite team/player, with the Dynamic DNA being updated daily.
I can't wait to try out the final version in just over 3 weeks.
With all that said, I'm very interested to try out NBA 2K10, and see what it plays like.
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