NBA Live 10 Demo Available, Post Impressions Here (360)
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I have a question for mike or steph...
Is there anyway you could add this in a patch...
When we get the ball in the post could we be able to raise the ball in the air like above our head or at least arms stretched out at face level. cause i feel there are way to many steals and turnovers in the paint.
I know the right stick has moves on it but i don't think pressing up on the right stick does anything and that would be the perfect spot to add it in. Pressing up on the right stick will raise the ball away from smaller guards who want to try for the steal and would make it easier for the big to pass out when the double comes.
if anybody else thinks this is a good idea let me know or if you don't think its a good idea let me know anyway.Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
Thats good to hear. I like how the above poster said he see's the players catching and gathering more than actual alley oop attempts.
Thanks for the info guys.Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
The graphics and player models will always be up for debate, it's an artistic interpretation of real life by BOTH games so it will always be a matter of taste.
As for flashy moves happening only 4-7 times in a real game is a bit odd to compare to virtual basketball don't you think? The point is you don't have to be flash in the game if you choose to play the game with a more realistic mindset, this is how i choose to play. The nice thing about the game is the choice is yours and your failure and success will very based on how you CHOOSE to play. Don't hate the game hate the player. So would you have EA strip the game of these abilities in order to give you the 4-7 highlights [those numbers very anyway and i don't know where you are pulling them from], If that was some how possible i could guarantee you that you'd be complaining how limited the game was.
You know what's funny? When the Combine came out, I posted in the Impressions thread, shared my impressions, commented back and forth with others. But then when I no longer had impressions on it/stopped playing, I left, and haven't posted there since. The lamest thing to me is someone sticking around in a thread just to tell people who like something that it isn't good, because THEY don't like it or something about it. SMH x1,000,000. I mean, what's the point? Spend time doing things you like, playing games YOU like, NOT trying to dampen someone's enjoyment ("someone you don't even know, never even met" -Hov on Lucky Me, Vol.1 LOL). Share your impressions constructively, but if not, LEAVE.
Ya'll lucky I ain't a mod, trust me.NOW PLAYING:
NBA 2K16, MGS5
WAITING FOR:
Fallout 4
Wife: "Of course he's going out to get his 2K game at 12am, like he can't wait til tomorrow."
Wife's mom: "Be grateful that's what he's running out at midnight for."Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
I actually like this, because two players can be in the middle of a collision animation and then you can come over with another player and swat the ball out. So there's no need for an animation to get some blocks, even though it might not look as pretty, it gets the job done.Comment
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I completely agree. I love 2K, still think they'll most likely pull out the chip this year, but you can't make that argument exclusive to Live. In 2K I can spin spin spin, crossover, spin stutter step stutter step and do all kinds of reckless s*** and do it IN TRAFFIC without consequence. BOTH games give you the ability to do highlight reel stuff on every possession, but it would be a prob if it REWARDED you for doing it. And Live doesn't particularly reward flashy play at all. As I said in my impressions, I been having the best time playing this with my bro all day, and tho we kinda solid with the controls, we both rarely utilize the fades, crosses and stepbacks all the time, only when appropriate. Most of the time we're running plays and moving the ball, dribbling only when there's an opening or Iso opportunity/mismatch. Live actually punishes you for being too flashy WAY more than 2K9 does.
You know what's funny? When the Combine came out, I posted in the Impressions thread, shared my impressions, commented back and forth with others. But then when I no longer had impressions on it/stopped playing, I left, and haven't posted there since. The lamest thing to me is someone sticking around in a thread just to tell people who like something that it isn't good, because THEY don't like it or something about it. SMH x1,000,000. I mean, what's the point? Spend time doing things you like, playing games YOU like, NOT trying to dampen someone's enjoyment ("someone you don't even know, never even met" -Hov on Lucky Me, Vol.1 LOL). Share your impressions constructively, but if not, LEAVE.
Ya'll lucky I ain't a mod, trust me.
I just can't say enough good things about this "DEMO" and it's scary to think this is just the demo as flawed version of what well get. So to be fair I won't compare it to 2K9, just wouldn't be right.Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
Man this thread has got crazy big.Gamertag and PSN Mrclutch1013
Currently Playing
XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
PS4: Nothing currently
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
Here are my impressions of the "demo"
Bullet points
Graphically this is one nice looking game. Player models GREATLY improved. has a nba live 06 vibe though
Does not flow so smooth meaning animations tend to snap-into place when you pass the ball.again has a nba live 06 feel to it.
though it's a demo. the sliders do not "click' rather slide over on to each other causing two clicks in one.
Seems like the main focus was trying to re write the game rather than optimize thus meaning some movement/animations repeat too often and for the first time. After playing madden 10 and relishing in it's pro tak system of varied animations is feels very limited here, due in part "maybe' because of this "new' approach.
Shots look and feel great. ball physics ARE improved if not more organic.
Dribbling feels and looks VERY good.
Game def. plays more sim yet feels very "safe/basic' though it makes for more strategy around the basket and farther from it for set-plays it just doesn't have the potential of having that 'real anywhere style of basketball" that can happen in real life situations because from what i've played the animations are just not there.
These are "demo" concerns though....Last edited by pepp32; 09-15-2009, 12:50 AM.Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
This demo has really surprised me thus farIt's leaps an bounds better than Live 09. Here are my quick observations about the demo.
THE BAD:
1) This game needs a faceup (on defense)/backdown (on offense) button. THIS IS NECESSARY! Without these features I don't feel like I'm really playing defense (feels like I'm floating around) and its seriously taking away from the offensive low post experience as well.
THE GOOD:
1) Gameplay is much more realistic, and feels more like a basketball sim! Added animations, dribble moves and passing are amazing and feels "right".
2) Players play like their real life counterparts, Kobe is an assassin! I was up 1 before the half, 10 seconds left and Kobe gets the ball at half court breaks me down (with dribble) to get room for a jumper does this nasty faded away with Vince Carter (me) with Pietrus (cpu) coming over to double team we both contest the shot and it was nothing but net! Straight sick, felt a squeamish feeling in my stomach, as it was my 10th loss in a row on all-star
3) Players actually look and move like human beings as the physics and player models are much improved.
4) Brighter colors and and overall detail really make it enjoyable to play.
What Needs to be Added:
1) More player interactions between teammates on the court. More celebrations after a big shot to end the half. What about players chest bumping, or high fiving more after big shots to end the half or quarter? "Liven" the game up more, pun intended.
2) Hopefully the devs add great buzzer beater team celebrations and cutscenes to make game winners more satisfying and rewarding (see Lebron's buzzer beater shot against the Magic in last years playoffs).
3) If not present mascots, dancers/cheerleaders etc. The sounds and atmosphere is improved, but take it to the next level. Make the game an experience every game, on the court and court side.
Loving it so far, might have to make a switch this year as am really impressed so far with the improvements, the game is actually funComment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
Arden I've seen all types of celebrations after an and-1 that were never in a Live game before. Chest bumping, different types of dapp....great stuff....you just have to make certain plays and you'll see some of it...but I was definately shocked to see some of them actually made it in the game and was very impressed to say the least.Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
Arden I've seen all types of celebrations after an and-1 that were never in a Live game before. Chest bumping, different types of dapp....great stuff....you just have to make certain plays and you'll see some of it...but I was definately shocked to see some of them actually made it in the game and was very impressed to say the least.Comment
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