werent we supposed to have a thread where we write down glitches for the patch?
NBA Live 10 Demo Available, Post Impressions Here (360)
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
One thing I'm not liking right now is that players such as VC and Kobe that stand by the perimeter tend to be standing out of boundsRunning a PS3 SIM League, Here are the details: http://www.operationsports.com/forum...eague-ps3.html
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
Anybody else think its cool that you can't make shots behind the backboard? Was just playin around and I tried and I made it, its cool to see the players adjust their arc in order to make the shot.
Also to any of the devs in the full game is there a shot indicator like last year in the practice gym?
I'm trying to get some players timing down but its hard to tell when is the best release point. I want to be as effective with my players as possible so a shot indicator would be great.Comment
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Fair enough bro. I honestly do NOT think I ever said you guys ignored defense... I just mentioned it feels like it was untouched. And again, I said it feels that way relative to all the changes offensively. I mean... pop in last year's game... and consider how you manage your offense... then pop in this year's demo.... and they feel completely different. Do the same and focus on defense... and there's not much of a difference. I've been asking for defense in basketball games for years.... no one wants to D up the ball handler!
I understand that there is only so much time in the dev. cycle for this sort of thing... which is why I've been careful to word my thoughts in a way to show that. I've love the fact you can challenge the ball handler without leaving your feet with a tap of the block button... but in its current state it's useless. I'm back to playing defense the same way I did last year and to me, that makes half the game fun. I'm fully engaged on offense, and on D... I'm sort of just standing there. Wait wait wait... steal attempt. Wait wait wait, rebound. Off the ball, there's nothing to do as well. You just follow your man.
I think I've been fair in my impressions of the game. I don't think anyone here would be upset if the game had a more engaging defensive mechanic.
Good post. Agreed. Makes me want to jump back into the slider game.... ALMOST. I've already made some slight edits to the demo that work wonders...
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
yeah there are only a couple and they seem to happen a lot. It's a really bare bones game that has established a great base. Hopefully we'll see more animations or counter animations in the next couple of years.Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
The demo is amazing. I can't understand anyone that says NBA Live 10 is arcadey, especially comparing it to a 2k game. What do you people want?
-ball movement and the cpu running plays? check
-extremely deep and intuitive dribbling and moves? check
-no suction defense? check
-cpu players actually playing like their counterparts? check (this is very sweet.... drive, dump, spot up 3... swish!)
-cpu players take the ball to the rim and adjusting midair? check
-big men getting penalized for doing too much with the bacll? check
-real, definitive playing style for EACH player? check.. this is VERY noticeable
-AI finally making you pay for leaving people open? hitting midrange jumpers? check
-help defense and rotations? check
-no dunkfests, the AI actually clogging lanes? absolutely check
i could go on and on but this game represents basketball to me. graphically it's phenomenal and the gameplay is very deep.
how anyone can call it arcadey is beyond me. i've heard people say it's fast.... it's not. i think we've become too accustomed to sports games being slowed down so we can be successful at them.
oh............ and one thing that is abundantly clear is that SLIDERS HAVE A VERY LARGE AFFECT ON EACH CATEGORY.
some hints... try out sliders if you need an adjustment
WATCH THE CZARS VIDEOS
left and right stick speed is paramount in succeeding in this game. a 10 year old can play it on an easy level and succeed.... sure. but if you realize how deep the controls really are the game opens up exponentially. understanding you can chain moves based on ball position, speed of the stick, etc, give you almost unlimited control options.
for 2k guys... take a step back and learn the game and the intricacies... it's a game of finesse and strategy and you get punished if you are playing at too high of a level.
anyway, the depth of this game is very noticeable as is the step up from last year. seeing stars aggressively take the ball to the rack, and spot up shooters move to open spots and shoot jumpers without hesitation is a think of beauty. having the ability to truly lock a guy down or push a guy one way and have your teammate actually help out is very refreshing."Well the NBA is in great hands but if I had to pick the single greatest player on the planet, I take Kobe Bryant without hesitation." - Michael Jordan, 2006Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
There are about 50 or 60 contact shots in the game. If you take contact from various distances and with different LS deflections, you'll see more variation. If you're always going "straight" in, you'll tend to see more dupes.Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
I've put in some considerable amount of time with this demo now. The game has really opened up now I am utilizing the playbooks. It is much easier to get players open and in good position. I love running bryant fist chest, it puts kobe on the block in post position.
The players, for the most part, play more intelligent than in 2k. For instance, Rashard Lewis and Lamar Odom gravitating more towards the perimeter.
Zone defense is pretty realistic in terms of spacing and reaction from your teammates. 2k's zones have been broken since they implemented them.Comment
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Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Originally posted by bluengold34_OSNo longer shall you be referred to as DirtyJerz32, but simply BOSS -Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
Or are you saying that you are getting contact animations, but they are the same two over and over again?Comment
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)
Graphics look good and have a crispness to them. I think that is the best basketball court I have ever seen in a video game. Shoes and jerseys also look greatly detailed! My favorite thing so far is some of player movements/interactions (calling for a foul, tugging at shorts, waving off a player, pointing to a teammate for assist, hopping after a made shot...ok that one is a tad overdone)...but these movements add to the atmosphere, which has really made me take note. Just think, this isn't even the full audio yet (which reminds me...Love the organ! I think most of the sig shots are outstanding. Lewis, Fisher, etc...
My biggest negative so far: I don't like how I feel like I can't control where my player jumps for rebounds or to try and block shots. I'm timing it right, just missing my mark?!? Maybe I'm used to 2K controls in that regard? I'm also struggling to box out effectively. Kind of feels like "luck" as far as rebounds or blocked shots go.
A couple cosmetic things that could be touched up:
-Adam Morrison's face is noticeably tanner than his body...looks kind of funny. Guess he went to Mexico over the summer(I thought it was Tony Almeda from 24)
-Shannon Brown is pretty dark on Live...I thought he was a little lighter skin toned? Just my opinion there...it stuck out to me as something not looking right.
-I wish hair would move (for example, Sasha, or Pau)...I think FIFA has this...maybe next year?
In general I like what I see. There is no doubt a "new" control scheme to learn for those that have grown accustomed to their competitors layout. But, I think the total control type angle Live is taking has mucho promise!!!Comment
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Thanks!Comment
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