Is the AI really this bad? Or is it just the demo?

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15417

    #31
    Re: Is the AI really this bad? Or is it just the demo?

    Here's what I've done so far with the demo

    The sliders are all at 26 this year with a MAX setting that reaches 52overall I believe. That's very interesting considering they've never been less 100 max in the past and usually at a default 50 setting.

    Anyways I reduced the speed down to like 20-22 not sure why they refused to add a slider value number once again this year. It's not a huge drop but it does seem to reduce some quick moves and dunks that originally looked way too fast and no it didn't take away the transistion game. I think if uptempo teams are true to form then it shouldn't matter if the speed is reduced they should still attempt to play their style because that has nothing to do with coaching/team tendencies.

    Maxed out CPU's Alley Oop and Dunk vs Layup Freq Slider.

    I'm positive without even being able to see the ratings that something was reduced down to make them attempt less dunks during game play. Most likley their dunk vs layup frequency ratings.

    I bumped down FT Shooting about 10 clicks might even go lower later this week.

    I put both Human and CPU passing accuracy at 50 because sometimes the game were way too sloppy and the passes felt floaty without enough zip behind them overall.

    I boosted up Human Shot Blocking to 50. Ironically every year I've always reduced that down to damn near 0. Not this year based on the demo game play.

    Increased User Hands in the Post by 5 clicks

    I couldn't add any increased interior post defense because the sliders were removed this year (Defensive Sink or Swim/Defensive Low post strength).......Not sure why they keep removing 2-3 sliders every year and leaving us with less and less options.

    Boundary Force slider would have been good to have this year since guys are stepping out of bounds without whistles. On Ball Physical defense would've been nice to have for inside interior play aswell.

    Haven't touched the rebounding yet will look at them later and see if increasing the sliders will improve the rebounding logic of the players and stop the rare occurence of balls falling to the floor.
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
    https://forums.operationsports.com/f...s-dynasty.html

    Follow some the Greatest College Football players of All Time in NCAA Football 14

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    • RayDog253
      Pro
      • Jul 2009
      • 984

      #32
      Re: Is the AI really this bad? Or is it just the demo?

      I'm gonna try those. The passing tweak sounds like it should work.

      Edit: Okay, i'm not seeing the User pass accuracy slider. Am I not seeing it?
      Last edited by RayDog253; 09-13-2009, 07:37 AM.
      ..::Not changing this until Seattle gets another NBA team::..

      http://www.myspace.com/RD253

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      • Chadwick357
        Rookie
        • Aug 2009
        • 18

        #33
        Re: Is the AI really this bad? Or is it just the demo?

        My NBA Live demo is working fine..lol..the ball movement, player movement, and playing style is all amazing! great game EA
        Currently Playing: NBA Live 10, Need for Speed: SHIFT, Halo 3: ODST, Call of Duty 5/MW 2

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        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15417

          #34
          Re: Is the AI really this bad? Or is it just the demo?

          Originally posted by RayDog253
          I'm gonna try those. The passing tweak sounds like it should work.

          Edit: Okay, i'm not seeing the User pass accuracy slider. Am I not seeing it?
          Yeah that was my bad it should only be for the CPU

          These are the settings I'm using on All-Star right now

          The highest settings for each slider is at 52 overall

          Game Speed-21 overall

          User User FT-16 overall
          User Shot Block-Maxed out
          User Hands in the Post-32 Overall
          User Hands on Perimeter-50

          CPU Alley-Oop Freq-Maxed Out
          CPU Dunk vs Layup Freq-Maxed Out
          CPU Pass Accuarcy- Maxed Out

          I'm also using these with an adjusted playbook for Orlando CPU only
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
          https://forums.operationsports.com/f...s-dynasty.html

          Follow some the Greatest College Football players of All Time in NCAA Football 14

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