Also are the blocks and turnovers fixed in the retail versions?
What is your biggest beef with live 10 in terms of gameplay?
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What is your biggest beef with live 10 in terms of gameplay?
I posted the same question in the NBA 2K forums now I want to know what the Live people have to say about Live's gameplay. I D/L the demo and I actually liked it. I did noticed alot of block shots and turnovers but overall I am leaning towards live more than 2k at the moment (I haven't bought Live since 2002 or 2003 this might be the year I return.) I don't want no fanboy answers just solid unbiased truth. What you yo dislike the most about the gameplay in Live 10?
Also are the blocks and turnovers fixed in the retail versions?Last edited by dopeboy206; 10-08-2009, 11:35 AM.Tags: None -
Re: What is your biggest beef with live 10 in terms of gameplay?
Blocks & Turnovers are the same. Controls are tighter so there is less losing the ball from dribbling into someone.
My biggest beef right now (in addition to blocks/steals) is with the layups getting suctioned into contest shot animations and the type of shots the CPU makes. There are times when i'll be in a rut and the CPU will be making turnaround 3s with Steve Blake or my defense parts like the red sea for Travis Outlaw.
Court_Vision has said a couple times that there is an issue with the CPU getting no/few offensive rebounds but for me its exactly the opposite. Maybe not too much, but moreso that every offensive board feels like a backbreaker because you probably worked hard just to get them to miss, and unlike when I get an offensive board, the result isn't just going to be a strip/block, its going to be 2 points.
Also not a fan of the generic postup game that has no differentiation. -
Re: What is your biggest beef with live 10 in terms of gameplay?
Not to be funny man but there is an impressions thread and a patch thread for this.. you can use one of those.. most likely the impressions thread will do, but you can also add something you think they can or should fix in the patch thread.Comment
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