Ok hopefully this will help all you guys that have managed to convince yourself that the game chooses when you can hit your shots based on percentages, scripts, etc.
First as I've mentioned before I too was struggling with shooting, however I concluded the problem was me there had to be a "right way" and I believe I found it:
The game varies the release points of all shooters based on what seems to be momentum. This makes it difficult for users to get shooter's feel. However, if you notice by looking closely ALL jump shooters in the game share one particular motion. They all arch there backs or lean back as they shoot, and they do this whether it's a fade-a-way, drift to one side or any other type of jump shot. The perfect release for all jumpers is right when this back arching stops. So just watch your shooter as he begins to lean back get ready and then let go just as he stops. I promise you your wide open fg % as well as contested ones will go up if you do this. Now you'll also now notice that the timing of this is different with all players and for different situations but it doesn't matter because when they stop arching is your que to release the button.
I hope this helps and also I hope this dispels another of the myths that's floating around.
I am working on one more tip that I stumbled on tonight (This morning). I need to test it some more to confirm but I am really excited about it's dramatic results at slowing the game down and forcing the CPU to play a more mid range game. I'll fill you guys in later if it continues to work!
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