One of the most important factors to me in an NBA game is how it recognizes mismatches for both USER and the CPU. And I am talking more than just the mismatches that involve a guard vs a center....I am talking about a quicker guard vs a slower guard.....or Kobe vs a much weaker defender (Will it be easy for me to dominate a game with Kobe when someone like JJ Redick is guarding me?). And does the CPU make any adjustments to these mismatches? Either double Kobe, or switch to have someone else guard him?
When the CPU has the ball, will they try to take advantage of any mismatches? I played the demo, and it didn't seem that the CPU always took advantage when I was controlling Jameer Nelson and he got caught guarding Gasol or Odom a couple of times down the court. I played NCAA 10 alot (before finally giving up on it) and in that game it seemed that the CPU never took advantage of mismatches because it was so set on running a play (unless there was someone who was just completely wide open). Is it like that in live too?
I don't want to turn this into a comparison thread, but I just wanted to mention that something I always enjoyed about playing NBA2K was looking for mismatches on the offensive end. And also the CPU making adjustments if I kept going to that mismatch. I also liked how the CPU would look for mismatches when they were on offense as well. If one of my guards ever got caught guarding a big man, the CPU would almost ALWAYS dump it down low to take advantage. Does Live 10 recognize mismatches like this?
Comment