Real Time Physics Engine...
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Re: Real Time Physics Engine...
remember this from a year ago:
Originally posted by Belubahey dragon. good question. i think physics based gameplay is definitely the future for basketball games... but there are a lot of technical challenges with integrating a package like euphoria. in basketball, you need a more controlled ragdoll... which is something that euphoria doesn't really offer. we are exploring all the different technologies though. that's one thing i really love about EA. we'll get there eventually.
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Re: Real Time Physics Engine...
I hope they aren't exchanging good basketball for a good videogame...Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: Real Time Physics Engine...
wait and seeComment
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Re: Real Time Physics Engine...
In order for a basketball game to attractive to real life players and real nba watchers, all the game needs to do is reward people who know players favorite spots and moves as well as reward good execution of the pick and roll and ball movement. Unfortunately, this can only last for so long before little 10 year olds start to learn. I've been playing Live since Live 97, and know just about every players most effective move and spots to shoot from...i can play "realistically", to say. But removing automatic animations such as this years contact lay-up is what i have hopes for with this new engine, it ensures that we will never see expected animations and hopefully just as much attention is paid to the defenders as dribble moves. If it's all offense and only a little defense, this year will go down as another failureComment
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Re: Real Time Physics Engine...
In order for a basketball game to attractive to real life players and real nba watchers, all the game needs to do is reward people who know players favorite spots and moves as well as reward good execution of the pick and roll and ball movement. Unfortunately, this can only last for so long before little 10 year olds start to learn. I've been playing Live since Live 97, and know just about every players most effective move and spots to shoot from...i can play "realistically", to say. But removing automatic animations such as this years contact lay-up is what i have hopes for with this new engine, it ensures that we will never see expected animations and hopefully just as much attention is paid to the defenders as dribble moves. If it's all offense and only a little defense, this year will go down as another failureAstros
Texans
Rockets
Horns FBall
Horns BBall
Stars
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Re: Real Time Physics Engine...
Hey anyone know if this effects jump shots ? Will they still be mo capped or generated ?Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: Real Time Physics Engine...
My guess, which is just speculation. It's going to be both, sounds weird? You still have to mo-cap animations but the physics engine will generate different variations for the shot based on situation, timing, and so on. It will make sure no shot looks the same because of those reasons, just like Backbreaker. That is just my guess though and I can be completely wrong though.Comment
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Re: Real Time Physics Engine...
My guess, which is just speculation. It's going to be both, sounds weird? You still have to mo-cap animations but the physics engine will generate different variations for the shot based on situation, timing, and so on. It will make sure no shot looks the same because of those reasons, just like Backbreaker. That is just my guess though and I can be completely wrong though.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: Real Time Physics Engine...
I hope they don't have to start from scratch with all the signature shots. They got Kobe and LeBron down pat. But at the same time, the feel of shooting a jumper is horrible in Live. If they change that in '11 and give us a great feel to shooting I'll be pleased even if it means losing some accuracy on sig animations.
We'll see soon enough if Wang left because he didn't like the focus of '11 or if he simply didn't want to start from scratch yet again. Elite is still going to be a sim-style game, that's pretty clear. If I had to bet I would say that Wang just didn't want to go back to the drawing board yet again."You make your name in the regular season, and your fame in the postseason." - Clyde Frazier
"Beware of geeks bearing formulas." - Warren BuffetComment
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Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: Real Time Physics Engine...
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Basically, you flip the stick in a direction to initiate, either hold it down or flick up when you want the player to release the ball.
Now with PS3 Wand or Project Natal you could do it in real time and have the user 1:1 actually do the ENTIRE motion.Comment
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