What exactly is real-time physics?
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Re: What exactly is real-time physics?
Regarding this, please, watch the 0:45 segment in this video
Can things like this happen, where everybody fights and actually touches the ball trying to catch a rebound? Or do the game predetermines who's grabbing it the moment the ball hits the rim (like last year)?
Oh, and thanks for all the info. I'm impressed so far, and I can not wait to put my hands on this game.
I haven't seen three tips in a row like we saw in the video, but in theory it could happen...I think.Comment
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Re: What exactly is real-time physics?
Nothing is predetermined so you can have multiple people going up for the rebound, knocking each other out of the way while in mid air fighting for the ball. The game doesn't now who's going to get the ball until it's actually in their hands.
I haven't seen three tips in a row like we saw in the video, but in theory it could happen...I think.Comment
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Re: What exactly is real-time physics?
Geoff, does a player performing a gather get affected by a collision with the defense? I remember at the community event that gathers were quite abusable, unless the defender took a charge, and even then there wasn't much of a physical reaction from the ball handler. There should be a way to stick to a player performing a gather and make it harder for him to get closer to the basket provided that it wouldn't be a blocking foul.
Also, who would I talk to about the ball tracking?Comment
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Re: What exactly is real-time physics?
Nothing is predetermined so you can have multiple people going up for the rebound, knocking each other out of the way while in mid air fighting for the ball. The game doesn't now who's going to get the ball until it's actually in their hands.
I haven't seen three tips in a row like we saw in the video, but in theory it could happen...I think.Comment
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Re: What exactly is real-time physics?
I am still waiting for an answer to does the ball actually come off the rim backboard with the proper opposite trajectory, velocity, angle, etc. based on how it arrives? Back rim three pointers = long/high rebounds etc or do they all pretty much fall in front of the basket like Live 10. I guess the better question is has this part of the game changed or is that a maybe next year thing? (not being a jerk, just asking)Comment
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Re: What exactly is real-time physics?
Geoff, does a player performing a gather get affected by a collision with the defense? I remember at the community event that gathers were quite abusable, unless the defender took a charge, and even then there wasn't much of a physical reaction from the ball handler. There should be a way to stick to a player performing a gather and make it harder for him to get closer to the basket provided that it wouldn't be a blocking foul.
Also, who would I talk to about the ball tracking?
What do you mean by ball tracking exactly?Comment
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Re: What exactly is real-time physics?
Reanimator
So with the new real-time physics will we get moments like this with dunks.
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Re: What exactly is real-time physics?
Reanimator
So with the new real-time physics will we get moments like this with dunks.
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Re: What exactly is real-time physics?
Where you blend between the animations so the player's arm(s) actually moves to where the ball is at vertically. I believe it was applied to steal animations and passing receptions. I think I heard a producer describe it as "blend spaces" also.Last edited by P-Dub; 06-24-2010, 05:29 PM.Comment
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Re: What exactly is real-time physics?
The block/steal aspect of it belongs to another guy on the team.Comment
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Re: What exactly is real-time physics?
I hope that the fatigue system and double team effectiveness in elite 11 will play a huge role in the game coz in Live 10 it's pretty useless. Especially for run n gun style or dunkfest style gameplay by cheesers and kids.Comment
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