Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

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  • randombrother
    Banned
    • Oct 2009
    • 1275

    #91
    Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

    Originally posted by bigball12
    And what about clear path fouls, kick balls, loose ball fouls, jump balls during games (tieups) and rolling the ball during the inbound to save time (a.k.a. 'Walk the dog' inbound). The lack of clear path fouls in Live 10 was insane online! you would have a breakaway lay-up or dunk online, and the person would just intentionally foul you without consequence.
    I definitely dig what you saying except that one part. You can make that the absolutely LAST thing they work on. Make sure to get the game solid before wasting time on that feature. I would like it to be in the game also but you know there are going to be some issues that will need to be cleaned up. They need to focus on that.

    The charge system needs cleaning up to. It's easier for Maddoff to get a loan than it is to get a charge. You could be like 5 steps away for the charge and couldn't get one in the paint to save your life. But simply walking the ball up court and it's charge city.

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    • bigball12
      MVP
      • Apr 2006
      • 1702

      #92
      Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

      Originally posted by HoosierDaddy
      players like this are being addressed, I'm helping a few of the devs with this.
      Money! Here is the entire List:

      1. Gallinari - By far the worst. No real face, or even a photo for that matter
      2. Goran Dragic - Real Photo, but created players face
      3. Will Bynum - Real photo, but created players face
      4. Jonas Jerebko - Real photo, but created players face
      5. DaJuan Summers - Real photo, but created players face
      6. Carlos Delfino - No photo, created players face
      7. Luc Richard Mbah A Moute - No photo, created players face
      8. Darren Collison - Real Photo, created players face
      9. Serge Ibaka - No photo, created players face
      10. Louis Amundson - Real Photo, created players face. Terrible Capture. The Pony Tail is awful. He literally looks like a girl on the court.
      11. Dejuan Blair - No photo, created players face
      12 Wesley Matthews - No photo, created players face
      13. Omri Casspi - No photo, created players face

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      • HoosierDaddy
        Pro
        • Jul 2005
        • 863

        #93
        Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

        LOL, I think I have everyone of those players in my list, and more.

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        • P-Dub
          Pro
          • Jun 2007
          • 596

          #94
          Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

          Good to see you guys are able to interact with the community. I'll save my questions and comments for proper threads.

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          • StriderNo9
            Pro
            • Mar 2003
            • 673

            #95
            Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

            Thanks for the response, I have a follow up question regarding dunks vs layups. If pressing up on the stick gives you a dunk, how do you perform different dunks? Is that dependent on the left stick since that is part of body movement?

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            • bigball12
              MVP
              • Apr 2006
              • 1702

              #96
              Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

              Originally posted by HoosierDaddy
              LOL, I think I have everyone of those players in my list, and more.
              Perfect! BTW, do you know if any of the other things I asked for will be in the game?

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              • Vaiasucks
                Rookie
                • Apr 2009
                • 59

                #97
                Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                Will the A.I. understand defensive matchups in 5v5 and Be A Pro modes?

                Will they put stoppers like Battier/Artest on players other than just the small forward?

                Comment

                • Behindshadows
                  CEO - BSG Network
                  • Nov 2004
                  • 8053

                  #98
                  Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                  Welcome guys, I look forward to your insight and communication on OS.

                  I will definitely bug you in the future, especially after the release of Elite 11. And will definitely support you two as well as the Blackflash and the other EA members here, with criticism, videos, and screens.

                  Again welcome to OS and we appreciate your time!

                  Comment

                  • bigball12
                    MVP
                    • Apr 2006
                    • 1702

                    #99
                    Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                    And Hoosier, will the actual PG position be able to inbound the ball? For some reason, the PG position will never go out of bounds to inbound.

                    Comment

                    • bonannogiovanni
                      MVP
                      • Oct 2004
                      • 1339

                      #100
                      Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                      Welcome EA developers, my first question is will the ball-rim interaction be affected by real time physics and feels more natural? Thanks for your time guys, really appreciate.

                      Comment

                      • clivo1050
                        Pro
                        • Aug 2006
                        • 715

                        #101
                        Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                        Originally posted by bonannogiovanni
                        Welcome EA developers, my first question is will the ball-rim interaction be affected by real time physics and feels more natural? Thanks for your time guys, really appreciate.
                        I already asked this and they said they tweaked the ball/rim interaction physics this year, but they're not based on the new physics system. This was not a focus area.

                        Comment

                        • stepsix
                          NBA Elite Developer
                          • Aug 2009
                          • 101

                          #102
                          Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                          Originally posted by Vaiasucks
                          Will the A.I. understand defensive matchups in 5v5 and Be A Pro modes?

                          Will they put stoppers like Battier/Artest on players other than just the small forward?
                          Depends on what you mean by 'understand' the matchups. The AI is aware of mismatches in terms of how good a player is at guarding a given position. This factors into how tightly defenders will defend, and also on the flip side how likely the cpu will attack a defensive weakness. It also factors into double teams, particularly in the post. Another aspect is in transition, and this one is one of the more difficult aspects of a good bball AI in my opinion...you don't want defensive mismatches coming out of transition, but you also need to stop the break.

                          Does it work its way into the rotation logic? Not so much. Players are aware however of what positions they can play, so they're not required to sub in to their primary role.

                          Comment

                          • tedus
                            Rookie
                            • Aug 2003
                            • 219

                            #103
                            Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                            welcome to the OS
                            one qiuck question !!

                            how about the hustle play??!!

                            last year the hustle play was happened automatically!!

                            in this year with new hand-conctrol. the hustle play will be.....the same??
                            Follow me on twitter @jellychen23

                            Comment

                            • bonannogiovanni
                              MVP
                              • Oct 2004
                              • 1339

                              #104
                              Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                              Originally posted by clivo1050
                              I already asked this and they said they tweaked the ball/rim interaction physics this year, but they're not based on the new physics system. This was not a focus area.
                              Thanks, I've always felt ball/rim interaction "scripted" in mid/long range shooting in NBA Live in this sense: whenever the system calculates that you're gonna miss a shot, it makes the ball hit the rim, whereas I'd like to see lucky rolls, in and outs, etc.
                              Last edited by bonannogiovanni; 06-25-2010, 05:18 AM.

                              Comment

                              • ParisB
                                MVP
                                • Jan 2010
                                • 1699

                                #105
                                Re: Please Welcome Two Members of the NBA Elite 11 Team To Our OS Family

                                Originally posted by stepsix
                                Depends on what you mean by 'understand' the matchups. The AI is aware of mismatches in terms of how good a player is at guarding a given position. This factors into how tightly defenders will defend, and also on the flip side how likely the cpu will attack a defensive weakness. It also factors into double teams, particularly in the post. Another aspect is in transition, and this one is one of the more difficult aspects of a good bball AI in my opinion...you don't want defensive mismatches coming out of transition, but you also need to stop the break.

                                Does it work its way into the rotation logic? Not so much. Players are aware however of what positions they can play, so they're not required to sub in to their primary role.
                                That was sort of an issue in Live '10. It would sub in only by listed position, so if you play a team like the Lakers, you would see Josh Powell (PF) and Mbenga (C) get quality minutes for Gasol and Bynum...whereas in real life, Odom would come in for Bynum and Gasol would slide over to the Center position. When Bynum was ready to come back in, he would come in for Gasol. With teams like the Lakers, the C/PF positions are interchangeable and so are the two guard positions. Phil would bring in Farmar or Brown or Vujacic depending who the opposing guards are, and all those guys (especially Brown and Vujacic could play either what we know as the SG or PG position). Same thing with the versatile Odom. He can play either SF or PF. Basically what I'm saying is that the label of the position is just a label for several teams, as some offenses are more interchangeable with their forwards (who could be either a wing man or a front line player) etc.

                                I think the game should recognize which subs have priority and log more minutes and can fill in MULTIPLE roles etc. So that way guys like Barbosa and Odom get the proper minutes.
                                Last edited by ParisB; 06-25-2010, 09:46 AM.

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