How was the shooting mechanics? Do jump shots have you move the stick down then up? Do you think that would make shooting better if it was down then up?
NBA Elite 11 Community Day Event Q&A
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Re: Community Day Event - Q & A
Pared,
Did you guys only play in with the north/south camera view ?? (I think you said you also played in a regular broadcast view as well.
Anyways,
Do the moves/controls also translate well if you play in a broadcast view ??
Or is the game only or best played on the north/south camera ??Comment
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Re: Community Day Event - Q & A
Based on your time spent with the game, is there room for error with going from a crossover to shooting? I know that both are mapped to the right stick and I am wondering are the controls tight enough that you don't toss up a half-court shot when you meant to dribble behind your back.“What’s better than one billionaire? 2.....”Comment
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Re: Community Day Event - Q & A
Um. Is it possible to draw a foul now? Meaning can I fake a shot to get the defender to jump, and shoot into him to draw a foul?
Will Fatigue be a factor? Will I have to strategize if I wanna win cause in Live 10 I could play a full 12 minutes just chucking up 3's with paul pierce with no worry of him becoming tired.
Please tell me its possible to get injured in-game if a player just keeps running straight into defenders this time?? At least make them less effetive or something...because in live 10 I got tired of being happy that Lebron was hurt....for 3 seconds...then he comes back shooting 3's as if nothing was wrong.Comment
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Re: Community Day Event - Q & A
1. Looking at the Control jumpshot pics with KD and LeBron, their sig looked the same, but it wasn't in Live 10 so I'm just assuming they didn't add it in for either player yet. But if you know, how many more signature jumpshot animations were added?
2. You said the post game wasn't as "authentic" as 2ks, but were there any post animations to differentiate players at all?
3. Probably not, but were you able to change the Pick and Roll defense? If so, did the computer actually register your changes? In Live 10 you can set whatever PnR defense you wanted and the defense would still lay back and defend the basket.
4. Was the animation transitions, namely for dunks, improved to get that "herky-jerky" feeling out?
5. In terms of 1-on-1 play, did it feel like you could make one simple move as the offensive player and create just enough space to get to the rim or get a good shot off? Does the defender realistically react on the moves the ball handler makes?Last edited by richmo; 06-23-2010, 01:03 PM.Comment
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Re: Community Day Event - Q & A
Has there been any improvment to on-line leagues?
1. Can you have a full roster?
2. Can you have a realistic schedule?
3. Can you sign FAs?
4. Do GM's have more control than last year like reseting games?Gamertag and PSN Mrclutch1013
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Re: Community Day Event - Q & A
Down to up, IMO, is more complicated than it needs to be. That just seems to me be an unnecessary addition.
Pared,
Did you guys only play in with the north/south camera view ?? (I think you said you also played in a regular broadcast view as well.
Anyways,
Do the moves/controls also translate well if you play in a broadcast view ??
Or is the game only or best played on the north/south camera ??
The community guys will absolutely love the shoulder fakes. It was added after we left and they felt great. You can shoulder fake, pause, go to that side of rim and finish and it looks very smooth and exact. All in your control.
Based on your time spent with the game, is there room for error with going from a crossover to shooting? I know that both are mapped to the right stick and I am wondering are the controls tight enough that you don't toss up a half-court shot when you meant to dribble behind your back.
1. Looking at the Control jumpshot pics with KD and LeBron, their sig looked the same, but it wasn't in Live 10 so I'm just assuming they didn't add it in for either player yet. But if you know, how many more signature jumpshot animations were added?
2. You said the post game wasn't as "authentic" as 2ks, but were there any post animations to differentiate players at all?
3. Probably not, but were you able to change the Pick and Roll defense? If so, did the computer actually register your changes? In Live 10 you can set whatever PnR defense you wanted and the defense would still lay back and defend the basket.
4. Was the animation transitions, namely for dunks, improved to get that "herky-jerky" feeling out?
5. In terms of 1-on-1 play, did it feel like you could make one simple move as the offensive player and create just enough space to get to the rim or get a good shot off? Does the defender realistically react on the moves the ball handler makes?
2. No post differentiation as of right now. It still wasn't in, that's why I say it's not as "authentic." It's certainly accurate in terms of things you can do for a large part of it, but player specifics weren't there.
3. N/A
4. Still weren't ironed out yet. Things still felt herky-jerky in some areas.
5. Yes and yes. The blocking was over-powered, which is why you may see some players looking like they are jumping too high. It's supposed to get ironed out but wasn't in the build I played last night.
I think that's everything. 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: Community Day Event - Q & A
is the scoreboard bigger to see or is it still small? and can you zoom the camera because in live 10 i think that the broadcast cam was too far.Comment
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Re: Community Day Event - Q & A
No. I asked for it but was shown that you can sort of do it yourself if you get good enough on the sticks.
I didn't like that decision at first, but it did grow on me a bit more last night. Once you really get some time with the controls, you can chain some really cool things...
N/A; Didn't really look for anything like this.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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