7 Minute NBA Elite 11 Video (Gamespot)

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  • rEAnimator
    NBA Elite Developer
    • Jun 2010
    • 666

    #286
    Re: 7 Minute NBA Elite 11 Video (Gamespot)

    Originally posted by RxB
    Love the video demo!!

    One concern of mine is, will fatigue and player and team momentum (hot streaks) also affect sweet spot/release points? same goes for defense.

    I already envisioned cheesers iso all day with Lebron/Kobe/Wade crossover and spin moving to death. So if one uses that player all the time in real life that player has to tire out soon enough and should affect his shooting and defense overall. Also, say someone has nailed down the shot release point of a player (Mo Williams, Nash) on a certain spot/angle in the court (common cheeser tactic finding a glitch where shots drop all the time) doesn't mean he'll make the shot all the time, so if he's been shooting 50 times already with the same player that player should tire out and affect his shooting aspects.

    Again if a team is on a roll and hot from good plays or after a good defense, transition baskets (used to call it momentum on! back in the NBA Live days) it should affect also there shooting, also good ball movement finding the open man rewards that player (SIM Player!!) a nice sweet spot for the open man.

    I would love to have FATIGUE/MOMENTUM (Team/Player) in there implemented as well not just in the shot control but in whole gameplay. Or at least assign SUPERSTAR level where fatigue is a factor which would cater to hard core SIM PLAYERS. Or bring back the Simulation / Arcade gameplay options on the main menu which applies to both offline/online games.
    Fatigue will definitely play a role. As you get more fatigued the sweet spot for your shot will get smaller.

    The momentum thing happens naturally. We haven't programmed it in, but people get into a groove and start hitting shots. You can also get into a funk. It seems to just happen with the skill based shooting.

    I think it feel better that it's real and not artificial.

    Comment

    • Live Boii
      Banned
      • Sep 2009
      • 127

      #287
      Re: 7 Minute NBA Elite 11 Video (Gamespot)

      Originally posted by rEAnimator
      Fatigue will definitely play a role. As you get more fatigued the sweet spot for your shot will get smaller.

      The momentum thing happens naturally. We haven't programmed it in, but people get into a groove and start hitting shots. You can also get into a funk. It seems to just happen with the skill based shooting.

      I think it feel better that it's real and not artificial.

      the fatigue affecting the sweet spot is awesome.

      and i cant wait to see what happens when momentum is added.

      Comment

      • navi24
        Banned
        • Jul 2010
        • 23

        #288
        i was just wondering, on past games when u were around the freethrow line if u pressdown on the left stick the player backs up which is fine, but sometimes i dont wanna back up like that, it would be nice if u can hold L1 or R1 and it lets u move freely, like u can quickly put ur back towards the basket and run to an open spot. another thing i dont know how u guys have the defense programed, i heard that the blocks are automatic like if u press up on the right stick ur player trys to swat the ball automaticly, i feel like since u guys are giving us total control it should be, if u push the right stick up, while ur in the air u can move the right stick LEFT or RIGHT to try to swat the ball with the left or right hand.

        Comment

        • RxB
          Rookie
          • Oct 2008
          • 38

          #289
          Re: 7 Minute NBA Elite 11 Video (Gamespot)

          Originally posted by rEAnimator
          Fatigue will definitely play a role. As you get more fatigued the sweet spot for your shot will get smaller.

          The momentum thing happens naturally. We haven't programmed it in, but people get into a groove and start hitting shots. You can also get into a funk. It seems to just happen with the skill based shooting.

          I think it feel better that it's real and not artificial.
          That is great!! This will surely improve gameplay!

          Comment

          • navi24
            Banned
            • Jul 2010
            • 23

            #290
            HI DEV TEAM

            my question is, will you guys have the camera angle that you guys had in the HANGAR in nba live 10? i really hoped u guys put that angle in this years game, because u can see the facial features better and it looks so real up close like that, i was dissapointed in live 10 cause they didnt have that cam angle in the regular game. no matter how much i tweaked the camera i couldnt get that angle. i know alot of people agreed so please try to put it in

            Comment

            • tomzenns
              Banned
              • Oct 2009
              • 220

              #291
              Re: 7 Minute NBA Elite 11 Video (Gamespot)

              Somehow, I have seen that already.

              Comment

              • Jonesy
                All Star
                • Feb 2003
                • 5382

                #292
                Re: 7 Minute NBA Elite 11 Video (Gamespot)

                Originally posted by bigeastbumrush
                Wasn't this the EXACT problem we all saw in the Live 10 DEMO? When Fisher wasn't closed in on, he shot it.

                To me that's a problem.

                And it's the same kind of logic that causes the "Mo Williamses" to go nuts in Live's past 2 games or so.

                Live needs player tendencies for every player in the league.

                I don't know if they already have it but if they do, it doesn't play like it.

                Derek Fisher should not shoot the ball 15+ times in a game. He's in an offense where he's rarely closed in on, so technically he's "open". Doesn't mean he should shoot it if he's not closed in on.

                Elite needs to find a balance for this.
                that last bit is the key right there. If you the user leave a good outside shooter like Fish wide open you should be punished. It's a tough one because if it's done one way you end up with guys like Fisher shooting too much but if you go to far the other way you end up with guys not taking wide open shots which looks even worse imo.

                If Derek Fisher was left wide open in real life i think he would shoot 15 times. He is paid to keep defenses honest by knocking down open shots. They'd (the Lakers) be crazy to turn down uncontested shots from such a great shooter unless he was a in a complete shooting funk or something.

                They should have 2 separate sliders imo (if they don't already): one for uncontested jump shots and one for contested jump shots.

                Comment

                • NoTiCe_O
                  Pro
                  • May 2009
                  • 969

                  #293
                  Re: 7 Minute NBA Elite 11 Video (Gamespot)

                  Originally posted by Jonesy
                  that last bit is the key right there. If you the user leave a good outside shooter like Fish wide open you should be punished. It's a tough one because if it's done one way you end up with guys like Fisher shooting too much but if you go to far the other way you end up with guys not taking wide open shots which looks even worse imo.

                  If Derek Fisher was left wide open in real life i think he would shoot 15 times. He is paid to keep defenses honest by knocking down open shots. They'd (the Lakers) be crazy to turn down uncontested shots from such a great shooter unless he was a in a complete shooting funk or something.

                  They should have 2 separate sliders imo (if they don't already): one for uncontested jump shots and one for contested jump shots.
                  I think the way that they are doing Jumpshots is a pretty good formula. Every type of shot has a sweet spot; in which you have to match with good timing and precision on the stick. Then defense plays a role by making the sweet spot smaller based on the contest of the shot and the shooter thats taking the shot.

                  Fatigue also plays a role in the sweet spot, the more tired your player gets the smaller his sweet spot becomes which makes it more difficult to run around a chuck up shots with one player all game. Also the difficulty of the shot effects the sweet spot too, with open shots having a bigger sweet spot then leaning fade-a-ways for example. Not to mention distance from the hoop effects it too.

                  We've yet to find out what other factors play a role in shot success but this seems like the right way to go in my opinion. Hopefully some other factors like the height of the player make an impact on the sweet spot. With it being easier to shoot over a shorter player and harder over a taller player.


                  There's my 2 cents on the situation
                  Twitter - @OtistheOriginal

                  Comment

                  • Jonesy
                    All Star
                    • Feb 2003
                    • 5382

                    #294
                    Re: 7 Minute NBA Elite 11 Video (Gamespot)

                    Originally posted by NoTiCe_O
                    I think the way that they are doing Jumpshots is a pretty good formula. Every type of shot has a sweet spot; in which you have to match with good timing and precision on the stick. Then defense plays a role by making the sweet spot smaller based on the contest of the shot and the shooter thats taking the shot.
                    Yeah that does sound pretty sweet. With so many variable's it going to be hard to get it right so i hope they are putting it through some seriously in depth Q and A this year to iron out the kinks.
                    Last edited by Jonesy; 07-27-2010, 12:13 AM. Reason: spelling is not my 'fourtay' :)

                    Comment

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