LeBron could shoot half court shots all game if he wanted to, but who does that? I'll take a floater or something Shawn Marion likes to do from that distance before a hookshot. Sorry thats just how I feel, because like that, other things.
NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay
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Re: EA SPORTS NBA ELITE '11 LAUNCH PARTY DRAFT WEEK NYC
LeBron could shoot half court shots all game if he wanted to, but who does that? I'll take a floater or something Shawn Marion likes to do from that distance before a hookshot. Sorry thats just how I feel, because like that, other things. -
Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay
That was the Wii Version?
They were holding Wii Wi-motes!Comment
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Re: EA SPORTS NBA ELITE '11 LAUNCH PARTY DRAFT WEEK NYC
As you said, its an early build. But even though it is, I don't get it. Cause in other situation, for example, when LeBron backed down Durant, it works, they recognize each other with one player's hip and the others some body parts. Maybe there is something programming-related which i don't know of.Last edited by parkinson; 06-25-2010, 11:55 AM.Comment
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Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay
I agree. They need to slow the game down A LOT. You can't really appreciate the moves because they're done too fast.Originally posted by J. ColeFool me one time that's shame on you. Fool me twice can't put the blame on you. Fool me three times, **** the peace sign, load the chopper let it rain on you.
Twitch: https://www.twitch.tv/os_scoobysnax/profileComment
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Re: EA SPORTS NBA ELITE '11 LAUNCH PARTY DRAFT WEEK NYC
That morph is quite strange when you remember what Reanimation explained about realtime physics. He said they are using chest, shoulder and hip for players' body contact recognition. But look at that morph. All those parts of body of two players are morphed. It means two players don't recognize each other at that time.
As you said, its an early build. But even though it is, I don't get it. Cause in other situation, for example, when LeBron backed down Durant, it works, they recognize each other with one player's hip and the others some body parts. Maybe there is something program-related which i don't know.
http://media.photobucket.com/image/c...datemyVTOL.jpg
Crysis is the most advanced game out and there is still clipping. Until hardware improves dramatically clipping will always be in video games.......Comment
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Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay
rewatching that video theres some obvious issues but I think its more on the lines of what da_czar said about the user can make it look erratic or good depending on skill. I mean comparing this to the 7min video where the guy actually knows what he's doing it looked real smooth and organic.....
I really need to see videos from somebody who knows how to play.......Comment
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Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay
NBA Live is the epitome of Cancel Culture..
Originally posted by Dounte/MLBNFLNBALGSI'd be the first to call myself a hypocrite.
"Just know no matter who you are, the right system could turn a role player to a superstar." - Joe Budden
All Pro Football 2K8 Uniform CodesComment
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Re: NBA Elite 11 Video: NYC Launch Party - Durant vs. James Gameplay
Hopefully the devs will slow down player movement or implement a slider to let us to do it manually. And seeing as this is an early build, maybe they haven't put in footplanting yet....but I hope they go back to Live 09 as a reference point to go on.My Teams:
NBA: Miami Heat
NFL: New Orleans Saints
MLB: New York Yankees
SOCCER: Real Madrid/ Man UnitedComment
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Re: EA SPORTS NBA ELITE '11 LAUNCH PARTY DRAFT WEEK NYC
I think you're talkin about clipping when you say "morph". And if you're gonna play video games you're going to have to deal with a bit of clipping.Look at this:
http://media.photobucket.com/image/c...datemyVTOL.jpg
Crysis is the most advanced game out and there is still clipping. Until hardware improves dramatically clipping will always be in video games.......Comment
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