Nba Elite: The Basketball Stuff

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  • mharlem
    Banned
    • Jul 2005
    • 137

    #16
    Re: Nba Elite: The Basketball Stuff

    Originally posted by randombrother
    I'm very saddened to make this decision because I believe I'll INITIALLY be missing out on some good basketball but I think I'm going to have to give this game a pass this year. I really like everything I've been reading and hearing but sadly it's what I'm NOT hearing that has me coming to this decision. I've posted a question about ratings several times in the various threads that the devs have been answering questions in and have yet to receive a reply.

    Every game in existence has a rating system. Is this creature more or less powerful than this trooper? Is this tennis player's serve more powerful than this player's ability to return? Does this car have more horsepower than the next? Ratings is what is going to determine whether this game will be a successful sim or a dunk facial fest. One only needs to look at Live 10 where in the beginning the game played great. (glitches and all aside) The core of basketball was there and was fantastic, then the ratings changed. The momentum, team ratings and individual ratings got so messed up it killed the game play. People started literally walking to loose balls right at their feet while other players 10 feet or more away would run over and pick it up. Rebounds actually hitting players in the chest with them making no attempt to simply put their hands out and get it.

    Now I have no problem with the game steering to a more "arcade" element of gameplay through player ratings but online there needs to be a real sim lobby. One that has the ratings marginalized behind the scenes a bit to keep the gameplay tight. For some reason my sixth sense is telling me that this wont be the case so I've decided to save myself the frustration and just to pass on this one.

    One would say "wait for the demo" but in actuality that's really irrelevant. The demo is usually between pretty equal teams so any rating discrepancy would not show. I'm very saddened by this as I really started to give Elite the eye recently with what I've seen so far.
    Im not saying this is the case but everything can not be talked about right now.

    Comment

    • randombrother
      Banned
      • Oct 2009
      • 1275

      #17
      Re: Nba Elite: The Basketball Stuff

      Originally posted by mharlem
      Im not saying this is the case but everything can not be talked about right now.
      I hear you. I took that into consideration but it feels like Gran Turismo 5 where rumors were swirling that out of the one thousand cars only 200 would have interior views. They said nothing, neither confirmed nor denied. They would just say "We can't talk about that yet". Now today, with no fanfare, there's a little note mentioning "
      *Standard cars do not support vehicle interior camera views.". I just have that feeling that there's a little mental asterisk somewhere that says "*ratings do not support true sim play"


      See the following is when Live 10 was really on point, at the beginning. I was playing an idio... uh I mean a person of poor skill and lesser scruples and the ratings didn't kick into overdrive trying to get him back into the game. He played like garbage and got beat like so. Now you pop in Live everything will look the same except for the fact that the score will be reversed. Suffice it to say I'm the guy with the Knicks.






      Last edited by randombrother; 06-28-2010, 07:37 PM.

      Comment

      • rEAnimator
        NBA Elite Developer
        • Jun 2010
        • 666

        #18
        Re: Nba Elite: The Basketball Stuff

        Originally posted by randombrother
        I'm very saddened to make this decision because I believe I'll INITIALLY be missing out on some good basketball but I think I'm going to have to give this game a pass this year. I really like everything I've been reading and hearing but sadly it's what I'm NOT hearing that has me coming to this decision. I've posted a question about ratings several times in the various threads that the devs have been answering questions in and have yet to receive a reply.

        Every game in existence has a rating system. Is this creature more or less powerful than this trooper? Is this tennis player's serve more powerful than this player's ability to return? Does this car have more horsepower than the next? Ratings is what is going to determine whether this game will be a successful sim or a dunk facial fest. One only needs to look at Live 10 where in the beginning the game played great. (glitches and all aside) The core of basketball was there and was fantastic, then the ratings changed. The momentum, team ratings and individual ratings got so messed up it killed the game play. People started literally walking to loose balls right at their feet while other players 10 feet or more away would run over and pick it up. Rebounds actually hitting players in the chest with them making no attempt to simply put their hands out and get it.

        Now I have no problem with the game steering to a more "arcade" element of gameplay through player ratings but online there needs to be a real sim lobby. One that has the ratings marginalized behind the scenes a bit to keep the gameplay tight. For some reason my sixth sense is telling me that this wont be the case so I've decided to save myself the frustration and just to pass on this one.

        One would say "wait for the demo" but in actuality that's really irrelevant. The demo is usually between pretty equal teams so any rating discrepancy would not show. I'm very saddened by this as I really started to give Elite the eye recently with what I've seen so far.
        There will definitely be ratings in the game so if you're worried that there won't be, or that they won't affect gameplay, I can put that fear to rest.

        But my guess is you already assumed there would be ratings, but are more concerned about how they will impact the game. Is that a fair assumption?

        Are there specific ratings you'd like to know more about? I've talking quite ab bit about the shot ratings in other threads. Which ones worry you the most?

        I'm sorry if I missed your previous ratings questions. I'm on and off the boards while I'm working and it's very easy for me to miss a few posts, or to read it and not have time to answer when I read, and then not be able to find the post later.

        I'm doing my best to answer what I can, and I hope you can understand if I miss a few things here and there.

        Comment

        • randombrother
          Banned
          • Oct 2009
          • 1275

          #19
          Re: Nba Elite: The Basketball Stuff

          Originally posted by rEAnimator
          There will definitely be ratings in the game so if you're worried that there won't be, or that they won't affect gameplay, I can put that fear to rest.

          But my guess is you already assumed there would be ratings, but are more concerned about how they will impact the game. Is that a fair assumption?

          Are there specific ratings you'd like to know more about? I've talking quite ab bit about the shot ratings in other threads. Which ones worry you the most?

          I'm sorry if I missed your previous ratings questions. I'm on and off the boards while I'm working and it's very easy for me to miss a few posts, or to read it and not have time to answer when I read, and then not be able to find the post later.

          I'm doing my best to answer what I can, and I hope you can understand if I miss a few things here and there.
          WOW, I stand corrected and am wrong. I thought you just didn't want to answer the question. My bad, I apologize. What I want to know is will you guys try to keep the rating differential in check. I feel that after you account for team rating, momentum and player ratings some players were just gameplay breaking out of control. It would affect teams too strongly that things were happening on the court that would never happen in a real game. Some players became enormously inept while other players seem to go through an entire team singlehandedly without any resistance even if you see it coming and KNOW it's coming. In real life if Lebron James decides to just run straight at the basket and the team knew it, I mean KNEW it for a fact he would never score.

          Basically I'm asking if you guys will keep the ratings within a certain range behind the scenes and if you must cater to the "fun" crowd at least have a lobby where the ratings could be marginalized to keep the gameplay tight and realistic. Where you can go off with a great player but you have to work for it still. Run some plays, burn an opponent in one fashion and then switch it up with the hot player in another fashion to score. I'm not asking for the players not to be able to do anything but I'm asking don't have the game help the souped up rated player out when the other guy has him figured out.

          Comment

          • fluent2332
            MVP
            • Aug 2005
            • 1735

            #20
            Re: Nba Elite: The Basketball Stuff

            Will quick release shots and double clutch type shots still be in the game, or does a quick release mean I will leave the shot short every time?

            Will I be able to control release points on layups in order to hang in the air, or to shoot a quick floater over a defender?

            Will quick release shots around the basket finally be implemented?

            Will balance and rhythm be important factors to shooting as they were in Live 10?

            Will the tug of war control game be there as it was in Live 10? (the team under control starts playing better while the user who is out of control and forcing things starts to fall apart - and then quits ) - note: still, sometimes it seemed a user could play out of control and the game still rewarded you.

            Will I be able to play as the worst team in the game and beat the best team in the game because I played smart, fundamental basketball?

            Will my A.I. teammates be mindless robots waiting for me to switch to them before they become "alive", or will they act realistically on their own?

            Will I be able to play effective team defense by playing off-ball, positional defense? (such as a 2 guard sagging off a non shooter into the paint to protect a dribble drive, or roaming on D with a SF).

            Will the game reward good positional defense by causing your teammates to play to the intelligence level that you yourself are playing at, as in Live 10?

            Will my teammates react to my activity level and run the lanes, try to beat a slow defender down court for a fast break, etc?

            Will they cut in more opportune times and react to my ballhandling in a more realistic way?

            Will A.I. teammates get rebounds on their own, or do you have to quickly (or mindlessly) switch to a big man to get a rebound?

            Will sheer activity (read: hyperness) result in your team playing well rather than a smart, fundamental approach to the game?

            Will the CPU recognize a user who is in control vs. a user who is not?

            Will angles be implemented in a realistic way? The north/south camera usually leads to people running to certain key spots (top of the key, right and left wing/right and left corner) and drawing a straight line to the basket, whereas the realistic way to play utilizes every spot on the floor in much more subtle ways.

            Will drop passes around the basket be better implemented? Will big men anticipate passes for quick finishes at the rim before the D can recover?

            Will help D and recovery times on defense be slower than they were in Live 10?

            Will charges be more frequent when you catch users who do the same things over and over again, and you beat them to spots? In Live 10 I could draw them but a lot of times I would just get run over with no call.

            Some of these may overlap but they are all fundamental aspects of a simulation style game. Any answers would be appreciated.
            Last edited by fluent2332; 06-28-2010, 07:55 PM.

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #21
              Re: Nba Elite: The Basketball Stuff

              Im sorry guys but im going to lock this because

              We have an ask the devs sticky at the top of the page

              Now I can start a clean one and do it that way.. its been on going for 2 or 3 years now

              Comment

              • Jano
                You Dead Wrong
                • May 2004
                • 3161

                #22
                Re: Nba Elite: The Basketball Stuff

                Restarting it would probably be best

                Comment

                • rEAnimator
                  NBA Elite Developer
                  • Jun 2010
                  • 666

                  #23
                  Re: Nba Elite: The Basketball Stuff

                  Originally posted by 23
                  Im sorry guys but im going to lock this because

                  We have an ask the devs sticky at the top of the page

                  Now I can start a clean one and do it that way.. its been on going for 2 or 3 years now
                  A new one might be nice. I think the majority of the questions in that thread pre-date the info that was released about Elite.

                  I want to use my time here as best I can, and I feel answering fresh questions is the way to go.

                  I'm happy to follow your lead on the best format for this. Just point me to the right place

                  Comment

                  • rEAnimator
                    NBA Elite Developer
                    • Jun 2010
                    • 666

                    #24
                    Re: Nba Elite: The Basketball Stuff

                    Originally posted by 23
                    Im sorry guys but im going to lock this because

                    We have an ask the devs sticky at the top of the page

                    Now I can start a clean one and do it that way.. its been on going for 2 or 3 years now
                    I'd also be happy if each topic went in it's own thread. One for passing, one for shooting.

                    I find these long threads that have general topics tend to get confusing to read as we bounce back and forth between different game areas.

                    Having each thread stay specific will make it easier for me (and others I imagine) to follow.

                    Comment

                    • randombrother
                      Banned
                      • Oct 2009
                      • 1275

                      #25
                      Re: Nba Elite: The Basketball Stuff

                      Should I just copy and paste my stuff there then?

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #26
                        Re: Nba Elite: The Basketball Stuff

                        Originally posted by rEAnimator
                        I'd also be happy if each topic went in it's own thread. One for passing, one for shooting.

                        I find these long threads that have general topics tend to get confusing to read as we bounce back and forth between different game areas.

                        Having each thread stay specific will make it easier for me (and others I imagine) to follow.
                        PM a list of different things and Ill create stickies

                        Comment

                        • robinsnestkc
                          Rookie
                          • Jul 2009
                          • 16

                          #27
                          Re: Nba Elite: The Basketball Stuff

                          Originally posted by rEAnimator
                          We'll be releasing more information as time goes on, but if you have specific questions I'd be happy to answer.

                          No offense, but I don't really want to just start listing improvements. I'd rather focus on questions or concerns people have. I feel that's a better use of my limited time on the boards.
                          <TABLE class=tborder id=post2041235883 cellSpacing=0 cellPadding=6 width="100%" align=center border=0><TBODY><TR vAlign=top><TD class=alt1 id=td_post_2041235883 style="BORDER-RIGHT: #393939 1px solid">rEAnimator,

                          I have a question and a suggestion.

                          Question:
                          Will there be Signature Packages(Jumpshots, Dunks, Dribbling, Celebrations, ect...)? Not just for Superstars but for all players (for instance will we see a virtual Luke Walton, Brian Scalabrine, or Chris "Birdman" Andersen). If there will not be packages for ALL players what percentage of players can we expect to see Signature packages for???

                          Suggestion:
                          I would suggest that there be an "option" for dynamic refereeing. Because different refereeing teams call games differently. Some call touch fouls and some just let them "boys" play.

                          Thank you in advance for your response...

                          <!-- / message --></TD></TR><TR><TD class=alt2 style="BORDER-RIGHT: #393939 1px solid; BORDER-TOP: #393939 0px solid; BORDER-LEFT: #393939 1px solid; BORDER-BOTTOM: #393939 1px solid"> </TD><TD class=alt1 style="BORDER-RIGHT: #393939 1px solid; BORDER-TOP: #393939 0px solid; BORDER-LEFT: #393939 0px solid; BORDER-BOTTOM: #393939 1px solid" align=right><!-- controls --></TD></TR></TBODY></TABLE>

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