Random Questions For NBA Elite 11

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  • mario_2324
    Rookie
    • Jul 2010
    • 144

    #1

    Random Questions For NBA Elite 11

    Just random question for the Nba Elite 11 dev team. No specific topics...
    If they can answer great, if not bummer. Lol. Ill start.

    Q: Will the in and out dribbles have to be done manually?
    Q: Is it possible that we can execute Rondos behind the back fake on our own when we want to?
  • rEAnimator
    NBA Elite Developer
    • Jun 2010
    • 666

    #2
    Re: Random Questions For NBA Elite 11

    Originally posted by mario_2324
    Just random question for the Nba Elite 11 dev
    Q: Will the in and out dribbles have to be done manually?
    Yes, there is a specific gesture on the right stick to perform this move.

    Originally posted by mario_2324
    Q: Is it possible that we can execute Rondos behind the back fake on our own when we want to?
    Can you post a video so I know exactly what you're talking about? I think the answer is no...but I want to be sure.

    Don't these questions fall under the "Offensive Controls" category

    Comment

    • mario_2324
      Rookie
      • Jul 2010
      • 144

      #3
      Re: Random Questions For NBA Elite 11

      Originally posted by rEAnimator
      Yes, there is a specific gesture on the right stick to perform this move.



      Can you post a video so I know exactly what you're talking about? I think the answer is no...but I want to be sure.

      Don't these questions fall under the "Offensive Controls" category
      I really didn't know lol. But i can just continue to post here for the moment. I will post the video shortly.

      Comment

      • mario_2324
        Rookie
        • Jul 2010
        • 144

        #4
        Re: Random Questions For NBA Elite 11

        You mentioned double clutch shots in another thread. What abooooout double clutch dunks like this one....=)



        Rondo's signature ball fake:


        Couldn't find the one where he does the stop then put up.
        Last edited by mario_2324; 07-22-2010, 09:26 PM.

        Comment

        • Haval93
          Pro
          • Jan 2008
          • 512

          #5
          Re: Random Questions For NBA Elite 11

          Originally posted by rEAnimator
          Yes, there is a specific gesture on the right stick to perform this move.



          Can you post a video so I know exactly what you're talking about? I think the answer is no...but I want to be sure.

          Don't these questions fall under the "Offensive Controls" category
          This is what I think he's talking about.

          <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Kld2z0B8rmk&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Kld2z0B8rmk&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

          Comment

          • mario_2324
            Rookie
            • Jul 2010
            • 144

            #6
            Re: Random Questions For NBA Elite 11

            Originally posted by Haval93
            This is what I think he's talking about.

            <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Kld2z0B8rmk&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Kld2z0B8rmk&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
            LMAO how do you put them up there? I just put a link..... It's one sick *** move man...

            Comment

            • mario_2324
              Rookie
              • Jul 2010
              • 144

              #7
              Re: Random Questions For NBA Elite 11

              OR this Rondo fake:

              <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/LB4IAUwfXc8&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/LB4IAUwfXc8&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

              Comment

              • rEAnimator
                NBA Elite Developer
                • Jun 2010
                • 666

                #8
                Re: Random Questions For NBA Elite 11

                Originally posted by mario_2324
                You mentioned double clutch shots in another thread. What abooooout double clutch dunks like this one....=)



                Rondo's signature ball fake:


                Couldn't find the one where he does the stop then put up.

                OK that's what I thought you were talking about. Someone else posted the same question a little while back.

                Unfortunately we don't have fake passes in this year. We really wanted them and it makes me sad that they're not in, but we just didn't have the time given all the systems we were changing.

                This is near the top of my list for next year though.

                Comment

                • ajknows
                  Banned
                  • Oct 2009
                  • 114

                  #9
                  Re: Random Questions For NBA Elite 11

                  Hey rEAnimator good to see you back on here, anyway I was on the 2k site the other day and one of there mods who is very anti live/elite was saying that he did not think that elite was using true real time physics, that it was just a buzz word and that elite would use something that tried to sim rtp but not the real deal.

                  Could you clear this up for me, because rtp does get thrown around alot but I don't see true physics in these games.

                  Is lack of power in the systems game space, can rtp only be applied to so many object's at this stage. Don't get me wrong I do see it games but it doesn't seem to apply to all part's of a game. Whats the biggest hurdle with this tech, is just still to new.

                  Thanks for helping me understand.

                  Comment

                  • mario_2324
                    Rookie
                    • Jul 2010
                    • 144

                    #10
                    Re: Random Questions For NBA Elite 11

                    Originally posted by rEAnimator
                    OK that's what I thought you were talking about. Someone else posted the same question a little while back.

                    Unfortunately we don't have fake passes in this year. We really wanted them and it makes me sad that they're not in, but we just didn't have the time given all the systems we were changing.

                    This is near the top of my list for next year though.
                    Lol. Great to hear that it will be in Elite 12 then hopefully. Appreciate it man.

                    O yea is that a no for the Double clutch dunks? Like the kobe video i posted? lol.
                    Last edited by mario_2324; 07-22-2010, 09:56 PM.

                    Comment

                    • rEAnimator
                      NBA Elite Developer
                      • Jun 2010
                      • 666

                      #11
                      Re: Random Questions For NBA Elite 11

                      Originally posted by ajknows
                      Hey rEAnimator good to see you back on here, anyway I was on the 2k site the other day and one of there mods who is very anti live/elite was saying that he did not think that elite was using true real time physics, that it was just a buzz word and that elite would use something that tried to sim rtp but not the real deal.

                      Could you clear this up for me, because rtp does get thrown around alot but I don't see true physics in these games.

                      Is lack of power in the systems game space, can rtp only be applied to so many object's at this stage. Don't get me wrong I do see it games but it doesn't seem to apply to all part's of a game. Whats the biggest hurdle with this tech, is just still to new.

                      Thanks for helping me understand.
                      Real time physics is a buzz word, no question about it. But it's the best buzz word to describe what we're doing.

                      Are we doing real time physics? Absolutely.

                      Are we doing real-life physics? No, we're using real time physics calculations to best simulate the physical contact between players with the goal of eliminating two player animations in favor of dynamically chosen and modified animations that respect physical constraints and user input.

                      Doesn't sound as good in a marketing video though does it? The casual fans may not understand what that means. So we say "real time physics" instead. It's truthful, it describes what we're doing, but it is open to interpretation which is unfortunate.

                      But that's one of the main reasons I wanted to post on the forums, to make sure there was no misunderstanding and you guys know exactly what we're doing and why.

                      Bottom line, there is no physics whatsoever in playing a two player animation. Everything about the animation is predetermined. It will always play the same every time. The "physics" is canned and baked into the animation.

                      We're moving away from that, releasing aspects of the animation to real time modification though physics calculations.

                      I'll answer the second part of your question later tonight.

                      I have to run...have a soccer game in 30 mins

                      Comment

                      • rEAnimator
                        NBA Elite Developer
                        • Jun 2010
                        • 666

                        #12
                        Re: Random Questions For NBA Elite 11

                        Originally posted by mario_2324
                        Lol. Great to hear that it will be in Elite 12 then hopefully. Appreciate it man.

                        O yea is that a no for the Double clutch dunks? Like the kobe video i posted? lol.
                        We do have dunk animations like that in the game, but you can't control the double clutch so it's not something I'd brag about. But it's in the game.

                        The double clutch shot is user controlled though. I'll get into that more later.

                        Gotta run for now...

                        Comment

                        • mario_2324
                          Rookie
                          • Jul 2010
                          • 144

                          #13
                          Re: Random Questions For NBA Elite 11

                          Originally posted by rEAnimator
                          Real time physics is a buzz word, no question about it. But it's the best buzz word to describe what we're doing.

                          Are we doing real time physics? Absolutely.

                          Are we doing real-life physics? No, we're using real time physics calculations to best simulate the physical contact between players with the goal of eliminating two player animations in favor of dynamically chosen and modified animations that respect physical constraints and user input.

                          Doesn't sound as good in a marketing video though does it? The casual fans may not understand what that means. So we say "real time physics" instead. It's truthful, it describes what we're doing, but it is open to interpretation which is unfortunate.

                          But that's one of the main reasons I wanted to post on the forums, to make sure there was no misunderstanding and you guys know exactly what we're doing and why.

                          Bottom line, there is no physics whatsoever in playing a two player animation. Everything about the animation is predetermined. It will always play the same every time. The "physics" is canned and baked into the animation.

                          We're moving away from that, releasing aspects of the animation to real time modification though physics calculations.

                          I'll answer the second part of your question later tonight.

                          I have to run...have a soccer game in 30 mins
                          Nice response....

                          Comment

                          • ajknows
                            Banned
                            • Oct 2009
                            • 114

                            #14
                            Re: Random Questions For NBA Elite 11

                            Originally posted by rEAnimator
                            Real time physics is a buzz word, no question about it. But it's the best buzz word to describe what we're doing.

                            Are we doing real time physics? Absolutely.

                            Are we doing real-life physics? No, we're using real time physics calculations to best simulate the physical contact between players with the goal of eliminating two player animations in favor of dynamically chosen and modified animations that respect physical constraints and user input.

                            Doesn't sound as good in a marketing video though does it? The casual fans may not understand what that means. So we say "real time physics" instead. It's truthful, it describes what we're doing, but it is open to interpretation which is unfortunate.

                            But that's one of the main reasons I wanted to post on the forums, to make sure there was no misunderstanding and you guys know exactly what we're doing and why.

                            Bottom line, there is no physics whatsoever in playing a two player animation. Everything about the animation is predetermined. It will always play the same every time. The "physics" is canned and baked into the animation.

                            We're moving away from that, releasing aspects of the animation to real time modification though physics calculations.

                            I'll answer the second part of your question later tonight.

                            I have to run...have a soccer game in 30 mins
                            Thanks for the response... are you guy's using nvidia physx to push this.

                            Comment

                            • mario_2324
                              Rookie
                              • Jul 2010
                              • 144

                              #15
                              Re: Random Questions For NBA Elite 11

                              Like im soo pumped for this game now.... lol..

                              Comment

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