NBA Elite 11 Blog: Real Physics

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  • scottyp180
    MVP
    • Jun 2007
    • 2184

    #31
    This article got me excited and skeptical at the same time. The physics sound like they will really add realism to the game; however he basically told us that their animations will not look as good as 2ks. I understand what he is saying because watching a 2k game the animations play out very well and move realistically; however once you have the controller in your hand you can see how the animations limit the control of the user. I love that Elite gives the user more control, but I would hate if the animations make the players look lifeless. The article really stresses the advantage of physics over canned animations, clearly going at 2k, I just hope that they back their talk. Im more of a 2K fan, and will probably pick up 2k11, but i always give Live(Elite) a chance. Live 10 was the first Live in about 8 years that I considered getting so I am looking forward to trying out the demo for Elite.

    Hey rEAnimator can you give us any clue as to when we will be able to play the demo?

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    • wrigleyville33
      Pro
      • Dec 2008
      • 895

      #32
      Re: NBA Elite 11 Blog: Real Physics

      Can't wait for the demo.

      Comment

      • mrclutch
        MVP
        • Nov 2008
        • 2369

        #33
        Re: NBA Elite 11 Blog: Real Physics

        Originally posted by wrigleyville33
        Can't wait for the demo.
        Ditto. Good blog. I was really afraid it was going to be about control gain.

        Live has my hopes up. Let's hope they did some work to improve some of the game modes as well.
        Gamertag and PSN Mrclutch1013
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        • DGMikeBarker
          Rookie
          • Oct 2009
          • 149

          #34
          "Bigger, stronger players will be less likely to get bumped off their flight path making them feel stronger in the game"

          I like

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          • BDM313
            Rookie
            • Mar 2008
            • 193

            #35
            Really Nice Blog Man, Elite Is Shaping To Be **** Yeah ill Be Buying Both Games But Its Like The More Info Elite Releases The More Excited I Get Like I Know What To Expect From 2K But Elite Is Bringing Alot Of Competition And Thats What I Like Alot.
            "Whatever You Do Dont Sleep"


            -Freddy

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            • Muzyk23
              MVP
              • Feb 2003
              • 4192

              #36
              Re: NBA Elite 11 Blog: Real Physics

              Originally posted by rEAnimator
              No worries, that's what demos are for.

              My point was that a mocap animation is 100% true to real life. Absolutely perfect.

              When you simulate physics, especially in a video game, it's not going to look 100% perfect.

              So if you release a video of a two man move, a mocap animation is always going to look better than something that was simulated in a video game.

              You can't look better than real life

              But where a physically simulated system looks better is when you see it in many different situations, and when you feel the impact is has on the control of your character, because it adapts to the situation and is more organic. In this case a canned animation will feel stiff and repetitive.

              My point was that it's really hard to get that across in a video, and we are not going to try and fool you by releasing videos of canned animations.

              I think you have every right be skeptical. If you're going to check out the demo for yourself that's all anyone can ask.
              so it means that every game with real time physics will never look perfect animation-wise?

              my gripe is that previous iterations have had terrible animations even though they were mo-capped, so does it mean that with physics now nothing changed or got even worse? in my book EA sports basketball absolutely had to better the animations part of their titles as the lack of proper number of them kills the experience imo
              Last edited by Muzyk23; 07-31-2010, 09:41 AM.
              NBA

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              • Clutch masta
                Banned
                • May 2010
                • 128

                #37
                i hope the physics are not too loose like before,like the players can go through anything with out the sense of force.

                Comment

                • FearlessKaz
                  Rookie
                  • Jan 2009
                  • 260

                  #38
                  Re: NBA Elite 11 Blog: Real Physics

                  Good blog man. Appreciate the in-depthness of it.

                  I'm really looking forward to the new physics system. I just hope the trade off between animations isn't something that stands out.

                  Based off of Live's animations in the past, I'm just not sure animations are something that can be sacrificed when they were pretty weak to begin with.

                  We'll see though.

                  Comment

                  • rEAnimator
                    NBA Elite Developer
                    • Jun 2010
                    • 666

                    #39
                    Re: NBA Elite 11 Blog: Real Physics

                    Originally posted by Muzyk23
                    so it means that every game with real time physics will never look perfect animation-wise?

                    my gripe is that previous iterations have had terrible animations even though they were mo-capped, so does it mean that with physics now nothing changed or got even worse? in my book EA sports basketball absolutely had to better the animations part of their titles as the lack of proper number of them kills the experience imo
                    Are you worried about the quality level of individual animations or the number of animations in the game?

                    Comment

                    • dexvex
                      Rookie
                      • Jul 2007
                      • 208

                      #40
                      Re: NBA Elite 11 Blog: Real Physics

                      Originally posted by rEAnimator
                      Are you worried about the quality level of individual animations or the number of animations in the game?
                      I for one am more concerned with the latter. That is one of the trumps 2k has had for a while and while live has made significant gains in other areas there is still alot to be desired in the animation pile.....

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                      • Nokstar
                        Rookie
                        • Sep 2008
                        • 225

                        #41
                        Re: NBA Elite 11 Blog: Real Physics

                        Originally posted by dexvex
                        I for one am more concerned with the latter. That is one of the trumps 2k has had for a while and while live has made significant gains in other areas there is still alot to be desired in the animation pile.....
                        Do you understand the more animation...the less control you have tho? Would u rather have more animations and less controll?

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                        • Elite Flite
                          Banned
                          • Jul 2010
                          • 15

                          #42
                          Re: NBA Elite 11 Blog: Real Physics

                          Originally posted by dexvex
                          I for one am more concerned with the latter. That is one of the trumps 2k has had for a while and while live has made significant gains in other areas there is still alot to be desired in the animation pile.....
                          but 2k is following suit and taking out canned animations. ea has had a plan for this where as 2k has relied on canned animations so now to go away from that what do you think 2k will look like

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                          • PH1LLYSFINEST13
                            Rookie
                            • May 2010
                            • 236

                            #43
                            I get both games every year. heres my question... Whats the difference between this real time physics and the one that 2k is trying to implement in their game? And what are the advantages if its a different engine?
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                            • krazyboy225
                              MVP
                              • Jun 2009
                              • 1020

                              #44
                              Re: NBA Elite 11 Blog: Real Physics

                              Originally posted by Nokstar
                              Do you understand the more animation...the less control you have tho? Would u rather have more animations and less controll?
                              not quite true... the number of two player canned animations, the less control you have.. but having 1000 dunk animations as supposed to 100 does not reduce the amount of control you possess. Same thing with signature animations, giving d-will a different dribbling package from iverson does not reduce the amount of control you have but it does distinguish both players from each other.
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                              • dexvex
                                Rookie
                                • Jul 2007
                                • 208

                                #45
                                Re: NBA Elite 11 Blog: Real Physics

                                Originally posted by Nokstar
                                Do you understand the more animation...the less control you have tho? Would u rather have more animations and less control?
                                I have no idea about ea's animation system but in general that would be false. Its more like the longer the animation the less control. Think of it as a video tape. In 2k the reason you have so little control because when you pressed play(shot button) to say go for a layup you had to wait for the animation to play out. I still don't know alot about ea's system but I doubt ea is generating animation on the fly ala Euphoria and still using a "video tape" system so varying the animations shouldn't have an effect on the control.....

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