The game had sig shots and dunks last year, and it didn't feel generic to me .. the only things that felt generic were the rebounding, steals, and post moves But physics take care of those and give you almost limitless options, on top of tht they said they've added on top of the sig stuff tht was there in live 10. It not gonna bug me tht much if LeBron doesn't have a fancy layup tht looks like something he'd do in real life. I think 2k just ha alot of people spoiled and they dnt look at the big picture
NBA Elite 11 Blog: Real Physics
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Re: NBA Elite 11 Blog: Real Physics
The game had sig shots and dunks last year, and it didn't feel generic to me .. the only things that felt generic were the rebounding, steals, and post moves But physics take care of those and give you almost limitless options, on top of tht they said they've added on top of the sig stuff tht was there in live 10. It not gonna bug me tht much if LeBron doesn't have a fancy layup tht looks like something he'd do in real life. I think 2k just ha alot of people spoiled and they dnt look at the big pictureTwitter - @OtistheOriginal -
Re: NBA Elite 11 Blog: Real Physics
I don't want to sounds sensationalist when I say this, but technically speaking we have an infinite number of animations.
Because the animations are blended in parallel, driven by physics and altered by IK, you'll never see the exact same pose twice for animations that work under that system.
Things like off play reactions don't fall into that category, but 90% of the animations you see in gameplay are.Comment
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Re: NBA Elite 11 Blog: Real Physics
this is ecxatly what i was thinking when i was reading the blog. so does this means no two steals,rebonds,dunk ons,blocks and post up moves are going to be the same? if it works out like this, this is going to be amazing and is going to be fun expecting the unexpected. i allways wanted to anticipate a pass and try to deflect the ball in front of me while running and not loosing momentum but it was never possible to execute in live 10, now that problem is solved am so pumped. hey reanimator i think u guys should really focus on hardcore gaming thats the way is going to get the best result. i dont think u guys should have an alternate control for shooting like using the face buttons, like if u cant practice and get used to the controlls thats too bad this isnt the game for u, because some people will get lazy and use face buttons to shoot while the other person is working hard to hone their skills. and another thing that will make this game really fun and really competative is if u decrease the sweet spot significantly and also make it more narrow so players have more pressure in focusing the stick straight up because if u dont u might aswell switch it back to face button if theres no pressure on how to aim and release a shot. please dont make it kid friendly make it difficult, this should be a game wer u need true skills and if u dont have enough skills for this game then go play 2k. c'mon live up to the name (ELITE) am riding with u guys i know ur trying hard.Comment
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Re: NBA Elite 11 Blog: Real Physics
I understand everything you said, but the fact still remains if everyone act and plays the same then game will not be a try sim game at release this year, like I said it is good that they are looking towards the future but at the present they might suffer for that, and what worries me is that Elite sales number and rating will suffer because of this and EA is in the business of making money, so I just don't want another shake up and starting over from scratch next year if they don't meet hyped expectation, and face it with the other game having you know who on the cover means they will get alot of press and sales and Elites new feature may not be enough to grab the average user especially if the can't imitate there NBA heroes exactly.
EA is absolutely in the business of making money and no authentic moves/styles may kill the series. I so hope this will not be the case because I actually enjoyed Live last year and I think Elite will be a lot better but people
may or already have run out of patience with EA when it comes to basketball games.Comment
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Re: NBA Elite 11 Blog: Real Physics
Some of you guys seem really ignorant about how developing these games work...more importantly...sports games that release every year. You can only do so much...you know it takes work and programming to achieve these things every year right? Unfortunately you HAVE to make improvement piece by piece and you can't overhaul everything within 9-12 months. Be appreciative that we are even getting a gameplay overhual (which probably takes the most work out of every other improvement you can think of) and not some "polishing" over something that needed more work than anything else.
You guys flip flop so much...one minute u want a team to overhaul engines...then the team FOCUSES on that...now you want to complain about them not dedicating everything to adding all these animations. Ok..you want both...but if you want both...expect minor improvements on both. Well the problem with that is...the gameplay needed major improvement..so that is going to take time away from other things. This is with any sports game that releases every year...they sacrifice EVERY year to get things done in certain areas...its just something that you guys need to learn to accept. Some of you got real hard heads though...you've been on this site for many seasons and still cant wrap you head around that concept?
Im happy that they finally got the picture and are focusing on something that the MAJORITY of people on here have been complaining about. The game will be fine and if the gameplay is the major focus, isnt that the best thing they can focus on?Comment
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Re: NBA Elite 11 Blog: Real Physics
I think alot of people are still thinking it's all about controls and physics because that's all we've pretty much heard about, so they feel that's the only thing the Elite team has been working on. Gameplay is the focus but there's more to gameplay than just controls.
I'm guessing and hoping that they have a lot of other improvements that they made, we just haven't heard about them yet. It's still very early as far as getting out info so lets see what else they did with the game.Comment
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Re: NBA Elite 11 Blog: Real Physics
Some of you guys seem really ignorant about how developing these games work...more importantly...sports games that release every year. You can only do so much...you know it takes work and programming to achieve these things every year right? Unfortunately you HAVE to make improvement piece by piece and you can't overhaul everything within 9-12 months. Be appreciative that we are even getting a gameplay overhual (which probably takes the most work out of every other improvement you can think of) and not some "polishing" over something that needed more work than anything else.
You guys flip flop so much...one minute u want a team to overhaul engines...then the team FOCUSES on that...now you want to complain about them not dedicating everything to adding all these animations. Ok..you want
both...but if you want both...expect minor improvements on both. Well the
problem with that is...the gameplay needed major improvement..so that is
going to take time away from other things. This is with any sports game that
releases every year...they sacrifice EVERY year to get things done in certain areas...its just something that you guys need to learn to accept. Some of y
ou got real hard heads though...you've been on this site for many seasons and still cant wrap you head around that concept?
Im happy that they finally got the picture and are focusing on something that the MAJORITY of people on here have been complaining about. The game will be fine and if the gameplay is the major focus, isnt that the best thing they can focus on?Comment
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Re: NBA Elite 11 Blog: Real Physics
I think alot of people are still thinking it's all about controls and physics because that's all we've pretty much heard about, so they feel that's the only thing the Elite team has been working on. Gameplay is the focus but there's more to gameplay than just controls.
I'm guessing and hoping that they have a lot of other improvements that they made, we just haven't heard about them yet. It's still very early as far as getting out info so lets see what else they did with the game.
exactly...all the guys are saying is the focus is on gameplay this year..its not like they arent improving anything else. But its just the unrealistic cats in here that think there can be a major upgrade in everything within a year that's annoying to me. This could be the best upgrade to the series in like 7-8 years man...give these dudes a break, lol. What they are doing is something i've been dreaming about for years...if they can deliver atleast close to that im very satisfied.Comment
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Re: NBA Elite 11 Blog: Real Physics
Yeah that patience part is huge! If the physics thing actually fixes some the glaring issues of the past then all well and good, however it seems EA's logic is flawed to some degree always choosing to add a new feature instead of fixing the current problems first. It's as if I bring my race car into the pits because my tires are worn and my crew chief tells me hey I changed the engine so now instead of 0-60 in 2.5 you can go 0-60 in 2.2. That's great but what about the tires? Well we'll get that next pit!. I come around again and it's we've adjusted the wings/spoilers for better control and we just didn't have time to change the tire we'll get to them next pit and so on.
I personally don't care about signature animations but I understand the point that if that's what's getting you beat (not just that but authenticity in all areas) why not fix that first then add to it?
You may say that the RTP does fix things like rebounding and such but if that's so then you should be saying it, instead of saying hey we got better control when most would agree traditionally the control was Live's strong suits.
Maybe I missed the memo but I haven't seen "gameplay" as being the focus it was "controls" and too me that's not the same thing. I think 2K proves that! Traditionally 2K doesn't have the best controls but apparently the majority thinks it has the better gameplay. For me gameplay revolves around things like 23 mentioned w/CPU cheating after pump fakes or player tendencies like PG dominance, or rebounding that's more about proper button timing that proper player positioning, or team success that's more about proper shot stick use than team strategy etc. Again I don't know that these things aren't addressed because that's not what's being promoted it's new controls!Comment
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Re: NBA Elite 11 Blog: Real Physics
You're right loadleft that's all we've been hearing about is controls, but I gotta believe there's more to this game than that. Hopefully soon we'll get some info on some other aspects of the game.Comment
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Re: NBA Elite 11 Blog: Real Physics
Yeah that patience part is huge! If the physics thing actually fixes some the glaring issues of the past then all well and good, however it seems EA's logic is flawed to some degree always choosing to add a new feature instead of fixing the current problems first. It's as if I bring my race car into the pits because my tires are worn and my crew chief tells me hey I changed the engine so now instead of 0-60 in 2.5 you can go 0-60 in 2.2. That's great but what about the tires? Well we'll get that next pit!. I come around again and it's we've adjusted the wings/spoilers for better control and we just didn't have time to change the tire we'll get to them next pit and so on.
I personally don't care about signature animations but I understand the point that if that's what's getting you beat (not just that but authenticity in all areas) why not fix that first then add to it?
You may say that the RTP does fix things like rebounding and such but if that's so then you should be saying it, instead of saying hey we got better control when most would agree traditionally the control was Live's strong suits.
Maybe I missed the memo but I haven't seen "gameplay" as being the focus it was "controls" and too me that's not the same thing. I think 2K proves that! Traditionally 2K doesn't have the best controls but apparently the majority thinks it has the better gameplay. For me gameplay revolves around things like 23 mentioned w/CPU cheating after pump fakes or player tendencies like PG dominance, or rebounding that's more about proper button timing that proper player positioning, or team success that's more about proper shot stick use than team strategy etc. Again I don't know that these things aren't addressed because that's not what's being promoted it's new controls!
So yea...technically the focus is on controls....but the controls play a very significant part to how the gameplay is.
2k has been the better game for years to alot of people...but you have to admit alot of the reason is because of graphics and animations.....i consider that to be the better looking game. In all honestly..as far as 2009 and 2010 games on both sides, they have been disapointing gameplay wise and i only give 2k the nod for the overrall look and advanced online play (well..lets just say leagues...stability issues are a problem). But make no mistake...if the gameplay in either one mimicks real basketball with real control...that trumps all that imo.Comment
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Re: NBA Elite 11 Blog: Real Physics
you have good points but i actually do think controls may be the most important part of gameplay. If we dont have proper controls to make the players do what we want them to do...then its less of a game...and the whole purpose of playing the game. We are getting closer and closer to watching a game instead of playing it lol.
So yea...technically the focus is on controls....but the controls play a very significant part to how the gameplay is.
2k has been the better game for years to alot of people...but you have to admit alot of the reason is because of graphics and animations.....i consider that to be the better looking game. In all honestly..as far as 2009 and 2010 games on both sides, they have been disapointing gameplay wise and i only give 2k the nod for the overrall look and advanced online play (well..lets just say leagues...stability issues are a problem). But make no mistake...if the gameplay in either one mimicks real basketball with real control...that trumps all that imo.Comment
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Re: NBA Elite 11 Blog: Real Physics
Here's another thing FOR ME. To my knowledge no game has yet accurately reflected what it takes to win in the NBA. I see guys on here praising skill based this and skill based that but the reality is the relative difference in player's skill in the NBA isn't as big as the average fan thinks. Also it's not the most skilled players that win, it's a the best teams, otherwise guys like Kobe, LBJ, Wade, Melo, etc. would always win instead of teams like Boston and Detroit.
I am probably showing my age but I just wish the game would put just as much of a premium on basketball fundamentals as it does the shot stick, button timing, etc. When I see the name NBA X I assume it's simulating what's in the NBA not what individual players can do whether in the NBA or not, but most of what I read/hear is how we are giving you the individual the ability to do X. What about the complexities that differentiate the NBA from other leagues?
Look at the League's leading scorers last year (top 2) neither one was in the conference finals let alone NBA Finals and that's just as much because of team deficiencies as their individual ones (no matter what your personal feelings are towards either of them). Where is that reflected in all these new physics? Why isn't Elite touting that they've given us better team options like the ability to tell your CPU players to double team in the paint or on the catch or on the dribble? 2K has had some of that for a while! That's my beef w/all this control stuff! The truth is now we can come closer to being able to replicate an And 1 mixed tape than we can a true NBA game! We simply don't have the options to do the things that are done in the NBA we can only mimic individual players which isn't any different that mimicking Helicopter.Comment
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Re: NBA Elite 11 Blog: Real Physics
I understand everything you said, but the fact still remains if everyone act and plays the same then game will not be a try sim game at release this year, like I said it is good that they are looking towards the future but at the present they might suffer for that, and what worries me is that Elite sales number and rating will suffer because of this and EA is in the business of making money, so I just don't want another shake up and starting over from scratch next year if they don't meet hyped expectation, and face it with the other game having you know who on the cover means they will get alot of press and sales and Elites new feature may not be enough to grab the average user especially if the can't imitate there NBA heroes exactly.
All I'm saying is we did not focus on individualizing through animations.
You still have all the sig anims from last year and effort put in on individualizing behaviors of AI players.
Our focus on the animation side was control and physics.
But there are many aspects of a players abilities and behaviors that differentiate him in Elite.Comment
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Re: NBA Elite 11 Blog: Real Physics
Here's another thing FOR ME. To my knowledge no game has yet accurately reflected what it takes to win in the NBA. I see guys on here praising skill based this and skill based that but the reality is the relative difference in player's skill in the NBA isn't as big as the average fan thinks. Also it's not the most skilled players that win, it's a the best teams, otherwise guys like Kobe, LBJ, Wade, Melo, etc. would always win instead of teams like Boston and Detroit.
I am probably showing my age but I just wish the game would put just as much of a premium on basketball fundamentals as it does the shot stick, button timing, etc. When I see the name NBA X I assume it's simulating what's in the NBA not what individual players can do whether in the NBA or not, but most of what I read/hear is how we are giving you the individual the ability to do X. What about the complexities that differentiate the NBA from other leagues?
Look at the League's leading scorers last year (top 2) neither one was in the conference finals let alone NBA Finals and that's just as much because of team deficiencies as their individual ones (no matter what your personal feelings are towards either of them). Where is that reflected in all these new physics? Why isn't Elite touting that they've given us better team options like the ability to tell your CPU players to double team in the paint or on the catch or on the dribble? 2K has had some of that for a while! That's my beef w/all this control stuff! The truth is now we can come closer to being able to replicate an And 1 mixed tape than we can a true NBA game! We simply don't have the options to do the things that are done in the NBA we can only mimic individual players which isn't any different that mimicking Helicopter.Comment
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