In game injuries?

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  • Tha_Kid
    All Star
    • Oct 2002
    • 6550

    #16
    Re: In game injuries?

    http://www.operationsports.com/forum...post2041434055

    Originally posted by rEAnimator
    The honest answer is because it takes a lot of time and effort to build a physics engine for a basketball game, tune it and ship it all in one year.

    There is a long, long list of things we would have loved to do this year but didn't have time for. And to be perfectly honest, for me personally, in game injuries are nowhere near the top of that list.

    I'm honestly quite surprised at how upset you guys are by that one. I would have thought something like tip dunks/put backs which are in this year and weren't in last year would take priority for you over in game injuries.

    I don't mean to make light of something you feel passionate about. Everyone has different priorities and I completely respect that.

    Perhaps you could explain to me why in game injuries are such a high priority feature for you, and if you don't mind, describe for me what the perfect implementation of in game injuries would look like for you.

    I feel if I have a better appreciation of where you're coming from, I can better represent your point of view when it comes time to prioritizing for next year.

    Thanks.
    That is from a month ago in the Controls thread. There is more discussion in there if you want to read it.

    Comment

    • Boilerbuzz
      D* B**rs!
      • Jul 2002
      • 5154

      #17
      Re: In game injuries?

      Originally posted by Tha_Kid
      http://www.operationsports.com/forum...post2041434055



      That is from a month ago in the Controls thread. There is more discussion in there if you want to read it.
      The honesty is awesome. In short, it wasn't important enough to the team. They can't do everything. In game injuries were just low on the totem pole. You sim heads just have to accept it.

      Comment

      • WTF
        MVP
        • Aug 2002
        • 20274

        #18
        Re: In game injuries?

        So reading that reply, I'm taking it that the guys at EA don't see the significance of in game injuries. Seriously? A company and supposedly team dedicated to making a "simulation basketball" experience, doesn't see why users are upset that in game injuries aren't in the game?

        There is a long, long list of things we would have loved to do this year but didn't have time for. And to be perfectly honest, for me personally, in game injuries are nowhere near the top of that list.
        Then what the heck is on the top of that list? Sig shots and animations apparently aren't. What? Become a Legend? A new mode? That's on the top of the list instead of representing the fundamental parts of basketball. I won't comment on other features, because they aren't being released as of yet by EA. A new control scheme, apparently that's the decided focus of the Elite group this year, understand. But to not be there last year, and possibly the year before... what other "key's to the game" have been implemented and scrapped by EA, when in game injuries haven't seen the light of day?

        I'm honestly quite surprised at how upset you guys are by that one. I would have thought something like tip dunks/put backs which are in this year and weren't in last year would take priority for you over in game injuries.
        Really? Put back dunks over injuries? Now, for those highlight plays, this is all fine and dandy, no big deal. A lot of younger cats are probably alright with this. But I'm on the opposite side of the fence. I'd much prefer to actually be able to have to strategize ingame after an injury, rather than go "OOOOHHHHH.. putback dunk, in your face!" Sorry,that's just not important. I'd much prefer fundamental gathers on jumps and having an accurate rebounding model rather than stiff legged jumps for a putback dunk. I'm not going down that path here, this has been covered in other threads by Czar and Dre at length. No need for me to go there here.

        Perhaps you could explain to me why in game injuries are such a high priority feature for you, and if you don't mind, describe for me what the perfect implementation of in game injuries would look like for you.
        I can't speak for anyone but myself, and I'm probably a dying breed here, but I don't play online. I don't care for Live Run or whatever it was last year. Don't get all up in arms over a winning or losing streak in an online league. If time permits, yeah, I'll play occasionally. The vast majority of my time is spent playing in a season/association offline capacity. I don't sim games, as what's the point of playing a season if you're going to let the CPU play it? You'd be better served playing one off games really. But for a season player, in game injuries are HUGE. Without injuries happening in game, you never have to strategize, shuffle players, move players to and from the IR. I will NOT simulate a game, just to get an injury. That's a pitiful excuse for a workaround. You are lacking a KEY component of team depth if you remove or don't implement ingame injuries, and I don't see how people dedicated to creating a SIM experience don't see how in game injuries are so important to us.

        Even in online leagues, it could add so much to a league. Take your team online in a league, and you're playing with all of the studs of the league. That's cool... But what happens when one of the guys goes down with a big time injury. How does the owner of that team cope with it? Make the right decisions and put the right guys on the court? Right now, they don't have to worry about it.

        Injuries are a huge part of not only NBA basketball, but basketball in general. Doc Rivers talks about if Kendrick Perkins wasn't hurt, the Lakers don't beat them. It happens every year. A key guy goes down every year, and its in those times that new guys step up, and new stars are born. Live/Elite doesn't seem to think it's that big of a deal. In 2k8 or 2k9, I sustained injuries to LBJ in each of my season's. One year I was without him for 8 games, the next year I was without him for 34 games. Those games were probably the most fun that I've had.

        Trying to figure out who you're going to use, and how you're going to adjust to squeak out a win without a core contributor, that's huge to basketball.

        I'm not going to go off on real time physics, or the new control scheme, as it's irrelevant to my point right now, but I'd much prefer NBA Live 10, with a few tweaks here and there, and in game injuries, than play a game that's 2-3 steps behind with a revamped control scheme and putback dunks.

        Just my 2 cents
        Twitter - WTF_OS
        #DropMeAFollow

        Comment

        • WTF
          MVP
          • Aug 2002
          • 20274

          #19
          Re: In game injuries?

          Originally posted by Boilerbuzz
          The honesty is awesome. In short, it wasn't important enough to the team. They can't do everything. In game injuries were just low on the totem pole. You sim heads just have to accept it.
          But putback dunks and Become a Legend are? It isn't just a 1 year lack of injuries, we're 2-3 years without them. That's unacceptable.

          I would put core basketball before flash. If it was one year, like last year, I dealt with it. But again, to not be high enough on the totem pole? Seriously?
          Twitter - WTF_OS
          #DropMeAFollow

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #20
            Re: In game injuries?

            Not putbacks but rather off the backboard dunks

            Comment

            • Rocboyz101
              MVP
              • Aug 2009
              • 1550

              #21
              Re: In game injuries?

              Originally posted by Tha_Kid
              http://www.operationsports.com/forum...post2041434055



              That is from a month ago in the Controls thread. There is more discussion in there if you want to read it.
              So we get something no one asked for, and don't get the many things that we did want in the game. I hate to come off this way, but this really disappointed me.
              "I'm so far ahead of my time, I'm bout to start another life
              Look behind you, I'm bout to pass you twice
              Back to the future and gotta slow up for the present
              I'm fast, dudes can't get past my past
              How they supposed to deal with my perfect present?"

              Comment

              • TheBrothers24
                SD/LA Chargers?
                • Sep 2007
                • 1915

                #22
                Re: In game injuries?

                Originally posted by WTF
                So reading that reply, I'm taking it that the guys at EA don't see the significance of in game injuries. Seriously? A company and supposedly team dedicated to making a "simulation basketball" experience, doesn't see why users are upset that in game injuries aren't in the game?



                Then what the heck is on the top of that list? Sig shots and animations apparently aren't. What? Become a Legend? A new mode? That's on the top of the list instead of representing the fundamental parts of basketball. I won't comment on other features, because they aren't being released as of yet by EA. A new control scheme, apparently that's the decided focus of the Elite group this year, understand. But to not be there last year, and possibly the year before... what other "key's to the game" have been implemented and scrapped by EA, when in game injuries haven't seen the light of day?



                Really? Put back dunks over injuries? Now, for those highlight plays, this is all fine and dandy, no big deal. A lot of younger cats are probably alright with this. But I'm on the opposite side of the fence. I'd much prefer to actually be able to have to strategize ingame after an injury, rather than go "OOOOHHHHH.. putback dunk, in your face!" Sorry,that's just not important. I'd much prefer fundamental gathers on jumps and having an accurate rebounding model rather than stiff legged jumps for a putback dunk. I'm not going down that path here, this has been covered in other threads by Czar and Dre at length. No need for me to go there here.



                I can't speak for anyone but myself, and I'm probably a dying breed here, but I don't play online. I don't care for Live Run or whatever it was last year. Don't get all up in arms over a winning or losing streak in an online league. If time permits, yeah, I'll play occasionally. The vast majority of my time is spent playing in a season/association offline capacity. I don't sim games, as what's the point of playing a season if you're going to let the CPU play it? You'd be better served playing one off games really. But for a season player, in game injuries are HUGE. Without injuries happening in game, you never have to strategize, shuffle players, move players to and from the IR. I will NOT simulate a game, just to get an injury. That's a pitiful excuse for a workaround. You are lacking a KEY component of team depth if you remove or don't implement ingame injuries, and I don't see how people dedicated to creating a SIM experience don't see how in game injuries are so important to us.

                Even in online leagues, it could add so much to a league. Take your team online in a league, and you're playing with all of the studs of the league. That's cool... But what happens when one of the guys goes down with a big time injury. How does the owner of that team cope with it? Make the right decisions and put the right guys on the court? Right now, they don't have to worry about it.

                Injuries are a huge part of not only NBA basketball, but basketball in general. Doc Rivers talks about if Kendrick Perkins wasn't hurt, the Lakers don't beat them. It happens every year. A key guy goes down every year, and its in those times that new guys step up, and new stars are born. Live/Elite doesn't seem to think it's that big of a deal. In 2k8 or 2k9, I sustained injuries to LBJ in each of my season's. One year I was without him for 8 games, the next year I was without him for 34 games. Those games were probably the most fun that I've had.

                Trying to figure out who you're going to use, and how you're going to adjust to squeak out a win without a core contributor, that's huge to basketball.

                I'm not going to go off on real time physics, or the new control scheme, as it's irrelevant to my point right now, but I'd much prefer NBA Live 10, with a few tweaks here and there, and in game injuries, than play a game that's 2-3 steps behind with a revamped control scheme and putback dunks.

                Just my 2 cents
                Well said my friend, well said.
                "This is for all of my peoples who understand and truly recognize. Some won't get it and for that i won't apologize"- Talib Kweli

                Comment

                • WTF
                  MVP
                  • Aug 2002
                  • 20274

                  #23
                  Re: In game injuries?

                  Originally posted by Rocboyz101
                  So we get something no one asked for, and don't get the many things that we did want in the game. I hate to come off this way, but this really disappointed me.
                  What disappoints me even more is the fact that they don't even see WHY injuries are so high on people's lists. Like we're whining that there are no ingame injuries, but HEY, at least you can throw the ball off of the backboard to yourself and dunk it.
                  Twitter - WTF_OS
                  #DropMeAFollow

                  Comment

                  • Rocboyz101
                    MVP
                    • Aug 2009
                    • 1550

                    #24
                    Re: In game injuries?

                    Originally posted by WTF
                    What disappoints me even more is the fact that they don't even see WHY injuries are so high on people's lists. Like we're whining that there are no ingame injuries, but HEY, at least you can throw the ball off of the backboard to yourself and dunk it.
                    Yeah, I don't wanna go into a rant over this, but I'm really tempted to. This just takes me back to the RTP thing and how they failed to even add more 1 player animations, or any sig stuff and how the visuals... err, ya know, lemme just stop there.
                    Something like this shouldn't be gone for what, 2 years now? Things like this are why I always get the feeling that they just don't get it..no in-game injuries, rebounding still looks laughable at best, but we have these great putback dunks where they jump straight up, no momentum or anything(kinda defeats the purpose of this physics thing..)
                    Theres just so many fundamental things missing that I seriously question what they want to do with this game.
                    Theres a lot more I want to say right now, but I feel its all been said before. Im disappointed, etc..I really wish they'd stop the gimmicks, the buzz words and just make a great basketball game. Maybe Im asking too much, idk. And to think all they had to do was build onto what they had with live 10.
                    "I'm so far ahead of my time, I'm bout to start another life
                    Look behind you, I'm bout to pass you twice
                    Back to the future and gotta slow up for the present
                    I'm fast, dudes can't get past my past
                    How they supposed to deal with my perfect present?"

                    Comment

                    • Muzyk23
                      MVP
                      • Feb 2003
                      • 4192

                      #25
                      Re: In game injuries?

                      remember, ' it's being better than the best ' and ' blazing it's own way to greatness ' that's the mantra
                      NBA

                      Comment

                      • fatleg3
                        MVP
                        • Aug 2008
                        • 3602

                        #26
                        Re: In game injuries?

                        In-game injuries are just not a big deal to me. Sure it adds to the realism or whatever but does in-game injuries really effect what you are doing on the court.

                        I want things that are broke to be fixed first. Go ahead and talk about how the controls and feel was not broke but dont forget elite has a bigger market just then operation sports. I was one of the people saying i didnt like the way the animations played out in live10 so im sure there are many more beyond these forums. With the changes they have made their are just more important things the worry about then in-game injuries. Im sure in the future as they make the things that are more important better they will work on in game injuries. With everyone talking about the looks I would think people would ask for more detailed arenas which adds to the look of the game first because the only thing that is authentic as far as that goes is the courts and for the bench to have different reactions because they do the same things before i ask for in game injuries

                        To say the devs dont listen to the community is crazy. If they didnt they would not be here answering questions.
                        Last edited by fatleg3; 09-06-2010, 03:29 PM.

                        Comment

                        • Muzyk23
                          MVP
                          • Feb 2003
                          • 4192

                          #27
                          Re: In game injuries?

                          ^ you sound like a broken record..can you at least TRY to look at the game objectively for a minute?
                          NBA

                          Comment

                          • WTF
                            MVP
                            • Aug 2002
                            • 20274

                            #28
                            Re: In game injuries?

                            Originally posted by fatleg3
                            In-game injuries are just not a big deal to me. Sure it adds to the realism or whatever but does in-game injuries really effect what you are doing on the court.

                            I want things that are broke to be fixed first. Go ahead and talk about how the controls and feel was not broke but dont forget elite has a bigger market then operation sports. With the changes they have made their are just more important things the worry about then in-game injuries. Im sure in the future as they make the things that are more important better they will work on in game injuries. I would ask for more detailed arenas which adds to the look of the game first because the only thing that is authentic as far as that goes is the courts and for the bench to have different reactions because they do the same things before i ask for in game injuries

                            To say the devs dont listen to the community is crazy. If they didnt they would not be here answering questions.
                            reAnimator, is that you? Don't feel they're important. Does it have an effect on what you're doing on the court? Seriously? It has EVERYTHING to do with what you're doing on the court. Who fills in for your star player when they go down with an injury? Nobody if you don't have injuries. How do you adjust your style of play to win those important games if you're missing your key scorer or assist man? Doesn't matter if you can't get injured.

                            Injuries have played huge roles in a teams success over the course of a season. How can anyone dispute that this is not important. For one off quick games, sure, maybe not important. For seasons and franchises, it's very important.

                            And you'd rather have different bench reactions than in game injuries. I'm now convinced that you are the key target that EA is trying to focus on. Bench reactions.... over injuries. I'm at a loss for words.

                            For your sake, if in game injuries make it in before real bench reactions, I hope that if a guy is injured, that he'll celebrate accurately if he's sidelined.
                            Twitter - WTF_OS
                            #DropMeAFollow

                            Comment

                            • Rocboyz101
                              MVP
                              • Aug 2009
                              • 1550

                              #29
                              Re: In game injuries?

                              I guess its a dynasty mode thing..If you play association/dynasty, its kinda hard to imagine dealing with injuries only occurring while simming.
                              "I'm so far ahead of my time, I'm bout to start another life
                              Look behind you, I'm bout to pass you twice
                              Back to the future and gotta slow up for the present
                              I'm fast, dudes can't get past my past
                              How they supposed to deal with my perfect present?"

                              Comment

                              • davis420
                                MVP
                                • Jan 2010
                                • 1073

                                #30
                                Re: In game injuries?

                                2 years in a row with no in-game injuries!? WOW!! This just made Elite really drop in my book. I thought EA said that they had the animations in last year so they could put the injuries in this year? I guess since there is no"canned animations" this year, EA needs another year to put them in the game. That is a poor excuse. If EA wants a real Basketball game then injuries need to be in the games that are played.
                                PS3, we had a good run! (7/18/09-10/5/14)

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