NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
Wow what a thread of negativity. I've read through all 41 pages and these impressions are quite startling. I was SMH when I saw those videos but I held out hope that the demo would show me something. I will still download the 360 version when I get home. I have not seen enough impressions on that version. Anyone else grab it? Any differences, improvement on look? etc?
BTW, Reanimator, I commend you for your accessibility and providing responses even now amidst the criticsm. It's always a catch 22...being accessible provides us the community with insight we wouldn't ordinarily get but because of this you're the first to take the heat if the product is received poorly.
My honest suggestion to you and the team is to somehow find a way to improve/upgrade your animation library without sacrificing the great controls you've implemented. Not signature stuff specifically but contextual animations. Also basic walking, running, shooting animations to provide more fluidity to player movement. I am not making an outlandsih assumption to say that you guys dont lack for resources.
Again I will try this demo for the 360 version myself to make my own judgments but this feedback is scary..."Your character is who you really are, your reputation is what you're perceived to be by others" - John Wooden(former UCLA head coach)Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
I agree on no signature feel. Kobe should stand out more and he just doesn't. Bigger players move slower, that's really the biggest difference. I'm using the Celtics and just don't feel like I'm guarding a star player like Kobe, but that could be difficulty setting.
The AI is rough though, especially on loose balls, where they are just not responsive to go and get it.
But yea besides some sig shots and the players ability there is not a lot of sig feel or moves but that has always been the case with this seriesComment
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Re: NBA Elite 11 Demo Available For PS3, Later Today For 360, Post Impressions Here
What's RIGHT about Elite:
Controls. People who hate it are probably hardcore BBall game fans. You spent YEARS with the old control scheme, asking you to adapt in a day's time is unrealistic. That's natural; and it is why rEA is saying "give it time".
Once you get used to it, I think most opinions will change (except there are always some who would still prefer the old methods). For me, it was an easy transition (no old games baggage). I like it, it feels natural, and I can't imagine going back to the old ways.
whats WRONG WRONG WRONG about Elite:
1. Graphics: I read rEA saying this is Live 10 + improvements. May be graphics SHOULD be better, but they are not. Whatever EA did to it, made it look worse to most people, myself included. I think may be it is the matte finish on the models.
2. Animations: Some stuff looks very weird. The tweening between animations are often awkward. ELite has awesome controls, but no animations to match them.
3. AI: I saw bunching up of players. I saw ineffective, almost silly plays. I saw the way the Defensive AI sticking to me like glue: INSTANTLY reacting to my every action.
4. Frame Rate issues: especially noticable when ball goes out of bounds, and I get to throw the ball back in. Choppy as hell. This is also apparent, but less severe, during many moments in broadcast mode. I ran an AI vs AI match just to be sure.
5. Weird Logic: AI keeps fouling me when I am ahead in the game, and less than a minute is left.
6. Rocket propelled dunks still in the game. Youtube video also proved it.
7. Speed. Run a AI vs AI match in broadcast mode. Watch it, and tell me there is nothing wrong there. Too fast. All the above mentioned AI weirdness are also more apparent.
Conclusion:
The only thing that was right = Controls. Great direction there. It has to change sometime, and when change happens there are bound to be people not used to it. I'm sure Tony Hawk pros couldnt get used to Skate at first either.
But thats the only, VERY RIGHT thing for me.
EVERYTHING else was disappointing. Not necessarily bad, but just highly unpolished. It is especially saddening since I like the controls. If only other parts of the game are better. It is a real shame.Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
Wow what a thread of negativity. I've read through all 41 pages and these impressions are quite startling. I was SMH when I saw those videos but I held out hope that the demo would show me something. I will still download the 360 version when I get home. I have not seen enough impressions on that version. Anyone else grab it? Any differences, improvement on look? etc?
BTW, Reanimator, I commend you for your accessibility and providing responses even now amidst the criticsm. It's always a catch 22...being accessible provides us the community with insight we wouldn't ordinarily get but because of this you're the first to take the heat if the product is received poorly.
My honest suggestion to you and the team is to somehow find a way to improve/upgrade your animation library without sacrificing the great controls you've implemented. Not signature stuff specifically but contextual animations. Also basic walking, running, shooting animations to provide more fluidity to player movement. I am not making an outlandsih assumption to say that you guys dont lack for resources.
Again I will try this demo for the 360 version myself to make my own judgments but this feedback is scary...Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
its like auto-strafe is auto when i have the ball. My player is always facing the basket and not the direction he is running and it seems as if turbo is tied into that. When you are going towards the basket turbo is on but other then that the player is in sort of a jogging dribbling animation.
Can this be fixed re or at least if enough people want turbo can it be patched in as an option like on madden?SLIDERS SUCKComment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
Too much to discuss, so just a short overview for now.
Wow. I've played about 20 games now, gotten somewhat used to the controls (still a ways to go) but wow... I can't believe this game.... in a bad way.
I've been all over these forums so I knew what ti expect. I knew this would be a bit rough around the edges, but I really did not expect this.
I just need to get 3 things off my chest and yell them out loud:
- THE PLAYER MODELS ARE SOOOOO SKINNY
- THE LIGHTING ON THEM IS SOOOO DARK
- PLAYER MOVEMENT IS SO MUCH WORSE THAN I EXPECTED
I'll give a proper write up later, but the most disappointing thing for me is how much of a jump it is from the tutorial to 5 on 5 gameplay. Shoot around by yourself is good, kind of how I was expecting Elite to pan out, but 5 on 5 is just bad as what has been mentioned.
There's some positives (not many) and i'll post all of that after some sleep.
wowComment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
Jumped on the 360 version.
-Went straight to the alternate controls. Much better.
ReAnimator, Is ICON PASSING (LT+RTplus button) any faster in the retail version. The activation of it and the initial pressing takes too long. its basically useless.
-ON ALLSTAR, a hand in the face or not, the CPU scores at will. There is no context to them making or missing.
-LOTS of in the paint ball mrphing THROUGH other players. I can't play D like that. It's wrose than LIVE 10
-anyone finding it hard to gain separation with Kobe against Ray Allen
-CPU teammates leave their man and arent quick enough to realize that they need to rotate back.
I can see the potential on a USER vs. USER front, as there is great control (not enough contact still imo) but a decent amount.. USER vs. CPU players, look away.
EDIT:GASOL was being guarded by RAY ALLEN in the post. I know how to activate the backdown mechanic (push in L stick) but how do you actually back down? I cant back down anyone with my body.Last edited by RubenDouglas; 09-21-2010, 09:46 AM.Comment
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Nothing wrong with the graphics in my book. . .players look good. I have to get used to the controls, and the playcalling. This game really needs a turbo button, I still don't know why they took it out. It really sucks that you can't sprint in this game
In honesty about the controls. .
I think the controls are better for modes like Become a Legend mode and online Team Play. Cause you only control one player. This complex control scheme for a 5v5 game is too much to grasp, maybe that's why they are so many conplaints. I see where they are going with the gameplay. . .and to be honest, the game next year could be a lot better than Live 10. If they add all the things Live 10 had, all the custom things.
I honestly had more fun in Become A Legend than the actual Finals game. But playing with the CPU is a drag,
I think even once you master the controls, the animation of the gameplay is so limited IMO that I don't think you can play a whole dynasty and enjoy it. Like I said, the controls are better for 1 player control. That's just my opinionComment
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Re: NBA Elite 11 Demo Available For PS3, Later Today For 360, Post Impressions Here
What's RIGHT about Elite:
Controls. People who hate it are probably hardcore BBall game fans. You spent YEARS with the old control scheme, asking you to adapt in a day's time is unrealistic. That's natural; and it is why rEA is saying "give it time".
Once you get used to it, I think most opinions will change (except there are always some who would still prefer the old methods). For me, it was an easy transition (no old games baggage). I like it, it feels natural, and I can't imagine going back to the old ways.
whats WRONG WRONG WRONG about Elite:
1. Graphics: I read rEA saying this is Live 10 + improvements. May be graphics SHOULD be better, but they are not. Whatever EA did to it, made it look worse to most people, myself included. I think may be it is the matte finish on the models.
2. Animations: Some stuff looks very weird. The tweening between animations are often awkward. ELite has awesome controls, but no animations to match them.
3. AI: I saw bunching up of players. I saw ineffective, almost silly plays. I saw the way the Defensive AI sticking to me like glue: INSTANTLY reacting to my every action.
4. Frame Rate issues: especially noticable when ball goes out of bounds, and I get to throw the ball back in. Choppy as hell. This is also apparent, but less severe, during many moments in broadcast mode. I ran an AI vs AI match just to be sure.
5. Weird Logic: AI keeps fouling me when I am ahead in the game, and less than a minute is left.
6. Rocket propelled dunks still in the game. Youtube video also proved it.
7. Speed. Run a AI vs AI match in broadcast mode. Watch it, and tell me there is nothing wrong there. Too fast. All the above mentioned AI weirdness are also more apparent.
Conclusion:
The only thing that was right = Controls. Great direction there. It has to change sometime, and when change happens there are bound to be people not used to it. I'm sure Tony Hawk pros couldnt get used to Skate at first either.
But thats the only, VERY RIGHT thing for me.
EVERYTHING else was disappointing. Not necessarily bad, but just highly unpolished. It is especially saddening since I like the controls. If only other parts of the game are better. It is a real shame.
Can you explain more on the weird logic. Isnt that what they are pose to do if they are down late in the game with not enough time to make stops and score?Comment
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Hmmm ok. Just played 2 quarters of the ps3 version and 2 quarters of the 360 version. And the 360 version Is miles ahead of the ps3 version in looks, control, and gameplay.
But with that said, I just called walmart and cancelled my pre-order for this game even though I am only really going to pay $39 for it. I just don't see this getting any time from me or my 9 year old son this year, as the game just feels wrong.
This year feels like. Huge step back from last year, and feels like this is an arcade game now and not a simulation. My son will stick with live 2010, and I'll stick with the other game because Elite 11 is anything but elite.PSN: duFFleBaG_rAn_
XBox One GT: rawdog805
Twitch: dufflebag_ran
Steam: rawdog805Comment
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Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)
Icon passing works immediately. Just press the appropriate button combination.
Off memory:
A - PG
B - SG
X - SF
Y - PF
L1 - C
But there is a very noticeable delay when waiting to view the icons.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: NBA Elite 11 Demo Available For PS3, Later Today For 360, Post Impressions Here
Maybe its my TV or something but i think the player models look light years above the shiny hunchback players in previous lives. I think they made a huge improvement in this area maybe we are seeing something different. I will say tho im not see as many signature styles as i would have liked to.SLIDERS SUCKComment
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After patiently waiting and being excited for this demo, I do have to take a step back. I'm going to preface this by saying I only did play this for 10-15 mins last night and these are just my very quick first impression. First off, let me say, I think the control scheme can and should be a part of the series for the years to come. It really does feel great to have the ability to really control each player individually. The tutorial was great and really does help to get a feel for the controls, hats off to EA Canada for that. The announcing was great and the menus have always been easy to use and to navigate.
That being said, I was disappointed with the look of the 5 on 5 game. I know it may be harsh, but I thought I was looking at a game that came out when the system just launched. The player faces look very good, but overall still look "plasticky". And please tell me why the circle and the text underneath the currently controlled player looked like someone took some smaller font and blew it up to make it legible. The overall flow of the team game just felt off for me. I really really want this game to do well, as competition only makes people do their best work.
I'll give EA props for definitely trying something different for the individual player's game. I haven't written the game off yet, I'm still going to play around with the demo, maybe try it out on the 360 as well since I'm not too fond of the PS3 controller anyway.Comment
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