NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

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  • Zer0xray
    MVP
    • Sep 2002
    • 1532

    #976
    Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

    Just gave the demo a try and deleted. Couldn't get over the awkward controls and the way it just looked. The rebounding reminded me of that juliane moore movie the forgotten where ppl got sucked into outerspace by the aliens. Lol

    Comment

    • dirtypuppet
      Rookie
      • Aug 2009
      • 199

      #977
      Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

      OK, all the flaws have been pointed out so I don't need to go over them again. Instead, I'm going to just give a list of realistic ways to improve this game via a patch. I'll try and break it down into cohesive sections and hope the rEAnimator and Stepsix give my thoughts good consideration. My impressions are from the PS3 demo.

      Graphics:

      - Increase the brightness/lighting on the player models and/ or overall
      ^^^
      I turned up my TV's brightness to 90 (usually on about 65) and the graphics are so much better than the dark dull ones by default.

      - Increase the visual effect that sweat has
      ^^^
      This would allow you to see more definition on the player models (Live 10 did a good job of this)

      - Thicken up the player models
      ^^^
      I doubt this can be done but it's a major detractor for me so if there's any way at all....


      - Remove Framerate issues with PS3


      Contextual Animations:
      now I'm not asking for new animations to be put in because that would be unrealistic, but instead for in context specific moments that better animation choices are made.

      - please make
      ANY shot attempt near the rim contextual. A mixture of runners/ teardrops/ layups/ hooks/ runnings hooks/ flip shots etc. (from the existing library of animations).
      ^^^
      Too many times under or near the rim (and sometimes even running towards the rim) I try attempt a dunk (up on the stick) but instead the player tries either a jumpshot or a (terrible) leaning forward jumpshot. I understand the attempt at total control, but first this result is not the users intention and second there needs to be better context for the animation.

      I'm implore you to do this, if shots beyond half court can have context sensitive animations (heaves) then why can't near the rim?

      - Attempting to rebound should not always result in a jump

      ^^^
      There should be an element of awareness to my player. If the ball comes off the rim and I press rebound, my player should attempt to rebound the ball where it is. If it's on the ground or in front of me, by pressing the rebound button I would expect to attempt to grab the ball or lunge for it.... not jump over it. This is very obvious when shooting around in the gym. The only time the rebounding action is relevant is when the ball bounces high off the rim and you catch it on the full.

      - Jump shot gathers

      ^^^
      These were excellent last year. I'm guessing they were removed because they didn't completely apply to 'total control' but IMO having to gather your feet for a jumpshot looks and controls a lot more like real basketball.

      Momentum jumpshot animations
      ^^^
      When running parallel to the basket with momentum and pressing up to shoot, last years momentum jumpshot animations would work so much better than what is currently in the game.


      - Defensive Stance

      ^^^
      This should probably be controlled and NOT contextual because it is currently very annoying the way it is triggered.


      - Rocket Dunks

      ^^^
      Have been mentioned enough


      Player Control:
      - Vertical Jumping ability/ Jump shot blocks

      ^^^
      It's been mentioned a lot, please fix this, the problems are obvious. Lowering the vertical should be applied across the board to blocks/ rebounds/ dunks etc.


      - Add a step-back dribble control

      ^^^
      Why on earth does pulling back on the stick have no dribble move attached to it? Last years retreat dribble (pulling back on the right stick when moving forward) was my favourite part of the control scheme, please put that back in. A similar result can happen for stationary dribbles, a short retreat/ protect ball dribble should happen


      - Flip the defensive right stick control

      ^^^
      Pushing right and left on the right stick is the reversed from offense which makes things confusing.


      - Fast Break Layups should be easier

      ^^^
      Too many times on a fast break I've tried doing a eurostep into a layup, only to end up under the rim with my layup hitting the bottom of the rim.


      - Pump fakes under the ring don't work

      ^^^
      When you're under/ near the rim and attempt to flick the right stick up for a pump fake instead you get a rushed and therefore missed shot/ layup attempt. Please change the sensitivity of this

      - Turbo?

      ^^^
      Some sort of (subtle) speed burst control would add in an element of basketball. Live 10 did this excellently last year animation wise. Streaking down the court with Josh Smith was sooo good.
      This may also help with the defensive catching up that happens on fast breaks.

      - Subtle crossovers

      ^^^
      Some times a simple change of dribble hands is all you want to do but even if you slowly move the stick you get a fast paced crossover dribble


      - Increase the Effect of RTP in the post

      ^^^
      Pau Gasol has trouble gaining position on Ray Allen etc. when posting up


      AI:
      - Late game decisions

      ^^^
      Too many intentional fouls when the game is out of reach. Plus, they happen too easily. Players should get wrapped up every now and then with a hard foul (Like Live 10)


      - More Shooting fouls

      ^^^
      For all the contact that happens there are hardly any fouls called from contact around the ring. Almost all fouls are from steal attempts.


      - Hopestep/ Eurostep Charges

      ^^^
      These happen too often. I know it's a result of player control, but instead of a charge every time the results should vary between charge/ loose ball/ heavy physical contact with the chance of losing the ball/ players bouncing off of each other etc
      .

      General:

      - Slow down animation speed/ game speed


      - Any chance of amending the running animations?


      - Remove the lag in icon passing


      - Alley Oops are horrible looking and look like an exploit


      I'll probably update this later, or attempt to give it it's own thread.
      Last edited by dirtypuppet; 09-22-2010, 11:28 PM. Reason: spelling and grammer

      Comment

      • Forever_Young83
        Banned
        • Jul 2010
        • 225

        #978
        Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

        I knew the game would be bad by the way the Dev's kept over emphasizing the word "Fun". I just don't think that fun should be the focal point of a so called simulation game, the focal point should be realistic. Not to put the other game in this, but when you read the box you don't see "fun" all over the place. The other game has statements like this on it's box "unbelievably realistic", and thats how it should be.

        There should be fun in simulation, but not just fun. NBA Jam is fun, but it's not realistic. I didn't see much realism in the Elite demo and hardly had any fun. All i can say is good luck next year, or the year after .

        Comment

        • ybtherockstar
          Rookie
          • Jan 2010
          • 444

          #979
          Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

          Played the demo a couple times and its just not good imo. The controls feel really weird to me and the animations and movements are awkward and unrealistic. Elite really had a good idea but it just doesn't work for basketball.

          Comment

          • Boilerbuzz
            D* B**rs!
            • Jul 2002
            • 5154

            #980
            Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

            Originally posted by RayRay34
            #1 How many times is the damn jesus video going to be brought up? One glitch a guy caught on tape and everyone brings it up. HOW MANY OF YOU HAD IT HAPPEN TO YOU?????
            I completely agree. Especially considering that it's apparently very rare let alone been fixed.

            Comment

            • StankonYa
              Pro
              • Sep 2006
              • 908

              #981
              Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

              Originally posted by poseidon44
              Man this video cracks me up EVERYTIME I see it, and I've seen it about 15 times now. It's not the actual video of the gameplay but rather the guy himself.

              A big "WTF" to him for bringing the ball up the court with Bynum.
              Hands down nothing and i mean nothing.............. has made me laugh that hard in years. My eyes are still watering. Grrr-eat find my dude great find.:wink:

              Comment

              • Live_4real
                Rookie
                • Jun 2010
                • 76

                #982
                Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                Originally posted by dirtypuppet
                OK, all the flaws have been pointed out so I don't need to go over them again. Instead, I'm going to just give a list of realistic ways to improve this game via a patch. I'll try and break it down into cohesive sections and hope the rEAnimator and Stepsix give my thoughts good consideration. My impressions are from the PS3 demo...........

                Great post, this post has nice little things that I also saw/felt when playing the game, EA keep taking notes....

                PeAcE
                Last edited by Live_4real; 09-23-2010, 03:14 AM.

                Comment

                • dirtypuppet
                  Rookie
                  • Aug 2009
                  • 199

                  #983
                  Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                  Originally posted by Live_4real
                  Great post, this post has nice little things that I also saw/felt when playing the game, EA keep taking notes....

                  PeAcE
                  Cheers. I've love to get a response from a developer about what is possible to achieve in a ptach from what I've written.

                  Comment

                  • fcabanski
                    Banned
                    • Nov 2009
                    • 350

                    #984
                    Playing the demo a bit more, this time running plays, I noticed a few things.

                    1. I can stop any opposing offensive player at any time with any player on my team. I mean just move in front of them to stop them cold. If done at half court, as I wrote previously, this results in a thrown away pass or steal about 50% of the time. Today I found I could lock up anyone with anyone. I can stop Rondo cold with Bynum every time.

                    2. Shots with players right in the face are ridiculous, go in far too often, particularly with the CPU shooting.

                    3. Seeing uber too many dunks from guys like Bynum, Gasol and Garnett from free throw line distance. Too many would be one, but I'm seeing at least two a 5 minute quarter and usually more.

                    4. Triggered Jesus mode by locking on the PG then calling a play. Fisher, whom I was controlling, teleported to half court where he was locked in Jesus mode. When I exited the game to the main menu, I couldn't select anything, i.e. couldn't start a new game. Had to exit the game (in the PS3 menu) then restart.

                    Still loving the control, the inability to dribble right into the paint unless it's the right situation, and the ability to really make a difference on D.

                    Comment

                    • parkinson
                      Rookie
                      • Oct 2008
                      • 142

                      #985
                      Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                      Originally posted by dirtypuppet
                      OK, all the flaws have been pointed out so I don't need to go over them again. Instead, I'm going to just give a list of realistic ways to improve this game via a patch. I'll try and break it down into cohesive sections and hope the rEAnimator and Stepsix give my thoughts good consideration. My impressions are from the PS3 demo.

                      Graphics:

                      - Increase the brightness/lighting on the player models and/ or overall
                      ^^^
                      I turned up my TV's brightness to 90 (usually on about 65) and the graphics are so much better than the dark dull ones by default.

                      - Increase the visual effect that sweat has
                      ^^^
                      This would allow you to see more definition on the player models (Live 10 did a good job of this)

                      - Thicken up the player models
                      ^^^
                      I doubt this can be done but it's a major detractor for me so if there's any way at all....


                      - Remove Framerate issues with PS3


                      Contextual Animations:
                      now I'm not asking for new animations to be put in because that would be unrealistic, but instead for in context specific moments that better animation choices are made.

                      - please make
                      ANY shot attempt near the rim contextual. A mixture of runners/ teardrops/ layups/ hooks/ runnings hooks/ flip shots etc. (from the existing library of animations).
                      ^^^
                      Too many times under or near the rim (and sometimes even running towards the rim) I try attempt a dunk (up on the stick) but instead the player tries either a jumpshot or a (terrible) leaning forward jumpshot. I understand the attempt at total control, but first this result is not the users intention and second there needs to be better context for the animation.

                      I'm implore you to do this, if shots beyond half court can have context sensitive animations (heaves) then why can't near the rim?

                      - Attempting to rebound should not always result in a jump

                      ^^^
                      There should be an element of awareness to my player. If the ball comes off the rim and I press rebound, my player should attempt to rebound the ball where it is. If it's on the ground or in front of me, by pressing the rebound button I would expect to attempt to grab the ball or lunge for it.... not jump over it. This is very obvious when shooting around in the gym. The only time the rebounding action is relevant is when the ball bounces high off the rim and you catch it on the full.

                      - Jump shot gathers

                      ^^^
                      These were excellent last year. I'm guessing they were removed because they didn't completely apply to 'total control' but IMO having to gather your feet for a jumpshot looks and controls a lot more like real basketball.

                      Momentum jumpshot animations
                      ^^^
                      When running parallel to the basket with momentum and pressing up to shoot, last years momentum jumpshot animations would work so much better than what is currently in the game.


                      - Defensive Stance

                      ^^^
                      This should probably be controlled and NOT contextual because it is currently very annoying the way it is triggered.


                      - Rocket Dunks

                      ^^^
                      Have been mentioned enough


                      Player Control:
                      - Vertical Jumping ability/ Jump shot blocks

                      ^^^
                      It's been mentioned a lot, please fix this, the problems are obvious. Lowering the vertical should be applied across the board to blocks/ rebounds/ dunks etc.


                      - Add a step-back dribble control

                      ^^^
                      Why on earth does pulling back on the stick have no dribble move attached to it? Last years retreat dribble (pulling back on the right stick when moving forward) was my favourite part of the control scheme, please put that back in. A similar result can happen for stationary dribbles, a short retreat/ protect ball dribble should happen


                      - Flip the defensive right stick control

                      ^^^
                      Pushing right and left on the right stick is the reversed from offense which makes things confusing.


                      - Fast Break Layups should be easier

                      ^^^
                      Too many times on a fast break I've tried doing a eurostep into a layup, only to end up under the rim with my layup hitting the bottom of the rim.


                      - Pump fakes under the ring don't work

                      ^^^
                      When you're under/ near the rim and attempt to flick the right stick up for a pump fake instead you get a rushed and therefore missed shot/ layup attempt. Please change the sensitivity of this

                      - Turbo?

                      ^^^
                      Some sort of (subtle) speed burst control would add in an element of basketball. Live 10 did this excellently last year animation wise. Streaking down the court with Josh Smith was sooo good.
                      This may also help with the defensive catching up that happens on fast breaks.

                      - Subtle crossovers

                      ^^^
                      Some times a simple change of dribble hands is all you want to do but even if you slowly move the stick you get a fast paced crossover dribble


                      - Increase the Effect of RTP in the post

                      ^^^
                      Pau Gasol has trouble gaining position on Ray Allen etc. when posting up


                      AI:
                      - Late game decisions

                      ^^^
                      Too many intentional fouls when the game is out of reach. Plus, they happen too easily. Players should get wrapped up every now and then with a hard foul (Like Live 10)


                      - More Shooting fouls

                      ^^^
                      For all the contact that happens there are hardly any fouls called from contact around the ring. Almost all fouls are from steal attempts.


                      - Hopestep/ Eurostep Charges

                      ^^^
                      These happen too often. I know it's a result of player control, but instead of a charge every time the results should vary between charge/ loose ball/ heavy physical contact with the chance of losing the ball/ players bouncing off of each other etc
                      .

                      General:

                      - Slow down animation speed/ game speed


                      - Any chance of amending the running animations?


                      - Remove the lag in icon passing


                      - Alley Oops are horrible looking and look like an exploit


                      I'll probably update this later, or attempt to give it it's own thread.
                      This ^^

                      For me adding stepback and fixing icon pass first.

                      Comment

                      • fatleg3
                        MVP
                        • Aug 2008
                        • 3602

                        #986
                        Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                        Originally posted by dirtypuppet

                        - please make
                        ANY shot attempt near the rim contextual. A mixture of runners/ teardrops/ layups/ hooks/ runnings hooks/ flip shots etc. (from the existing library of animations).
                        ^^^
                        Too many times under or near the rim (and sometimes even running towards the rim) I try attempt a dunk (up on the stick) but instead the player tries either a jumpshot or a leaning forward jumpshot. I understand the attempt at total control, but first this result is not the users intention and second there needs to be better context for the animation.
                        [I]
                        I'm implore you to do this, if shots beyond half court can have context sensitive animations (heaves) then why can't near the rim?

                        Momentum jumpshot animations
                        ^^^
                        When running parallel to the basket with momentum and pressing up to shoot, last years momentum jumpshot animations would work so much better than what is currently in the game.


                        - Defensive Stance

                        ^^^
                        This should probably be controlled and NOT contextual because it is currently very annoying the way it is triggered.


                        - Add a step-back dribble control[/B]
                        ^^^
                        Why on earth does pulling back on the stick have no dribble move attached to it? Last years retreat dribble (pulling back on the right stick when moving forward) was my favourite part of the control scheme, please put that back in. A similar result can happen for stationary dribbles, a short retreat/ protect ball dribble should happen



                        - Fast Break Layups should be easier

                        ^^^
                        Too many times on a fast break I've tried doing a eurostep into a layup, only to end up under the rim with my layup hitting the bottom of the rim.


                        - Turbo?[/B]
                        ^^^
                        Some sort of (subtle) speed burst control would add in an element of basketball. Live 10 did this excellently last year animation wise. Streaking down the court with Josh Smith was sooo good.
                        This may also help with the defensive catching up that happens on fast breaks.

                        AI:
                        - Late game decisions

                        ^^^
                        Too many intentional fouls when the game is out of reach. Plus, they happen too easily. Players should get wrapped up every now and then with a hard foul (Like Live 10)
                        Everything i quoted i 100 percent agree with or has happened to me

                        Comment

                        • MLB01
                          Banned
                          • May 2010
                          • 537

                          #987
                          Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                          Originally posted by dirtypuppet
                          OK, all the flaws have been pointed out so I don't need to go over them again. Instead, I'm going to just give a list of realistic ways to improve this game via a patch. I'll try and break it down into cohesive sections and hope the rEAnimator and Stepsix give my thoughts good consideration. My impressions are from the PS3 demo.

                          Graphics:

                          - Remove Framerate issues with PS3


                          That's much easier said than done. It's not like they can just ' remove ' the framerate issue with the PS3 version. They'd need to figure out the exact reason it's happening first, then somehow remedy the problem.

                          Comment

                          • dirtypuppet
                            Rookie
                            • Aug 2009
                            • 199

                            #988
                            Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                            Originally posted by MLB01
                            [/b]

                            That's much easier said than done. It's not like they can just ' remove ' the framerate issue with the PS3 version. They'd need to figure out the exact reason it's happening first, then somehow remedy the problem.
                            It seems to happen when more when the ball is under the basket, but I disagree with you. Last years PS3 demo also had framerate issues that were fixed in the retail version, so I was just pointing out that the same should happen this year.

                            Comment

                            • MLB01
                              Banned
                              • May 2010
                              • 537

                              #989
                              Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                              Originally posted by dirtypuppet
                              It seems to happen when more when the ball is under the basket, but I disagree with you. Last years PS3 demo also had framerate issues that were fixed in the retail version, so I was just pointing out that the same should happen this year.
                              I didn't know that and yea, I saw that it happens more when the ball is under the basket too.

                              Comment

                              • i c u cant stop me
                                MVP
                                • Sep 2008
                                • 1358

                                #990
                                Re: NBA Elite 11 Demo Available, Post Impressions Here (PS3, 360)

                                just a quick question to one of the developers...what is the reason why the amway center isnt in nba elite 11? thanks for your answer.

                                Comment

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