Inside Drive whore is considering NBA Live 2004. Help

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  • OneBadMutha
    Pro
    • Sep 2003
    • 632

    #1

    Inside Drive whore is considering NBA Live 2004. Help

    I would especially appreciate hearing what you Inside Drive fans think although I hold the same credibility with anyone who shares my same priorities in the gameplay department for Basketball games. Anyone who also loved last year's Inside Drive probably knows what I'm looking for since it obviously isn't graphics. This year I'm being open minded with all my sports games and it seems like Live has gone from worst to first on paper. I'll list my priorities in order and maybe some of you guys would be kind enough to address how these stack up in NBA Live. Please don't skip responding if you don't have an answer to all my questions. Even a comment here or there about one of my concerns will be helpfull. Also don't be afraid to comment just because you don't have a positive response to everything I asked about. I don't expect any of the Basketball games to get everything right in the gameplay department and they all have holes somewhere. To me it's about averaging out the strengths and weaknesses of all the games based on my priorities. If Live nails down 80% of my major priorities, I'll probably go out and get it.


    1. Ball movement, player movement, spacing, and A.I. - I group these all together because I feel that they are all related. I usually love Sega but I hate their Basketball series regardless of how good their graphics get because it has horrible ball movement and off-the-ball player movement which are so important to making a Basketball video game flow and look like the real thing. I hate stagnant half court offenses where no one uses screens away from the ball to get themselves open. As a huge Piston's homer, I like seeing Rip Hamilton run off of screens so that he can get those temporarily open mid range jumpers if you hit him at just the right time. I like to see the spacing in such a way that after I sim a few seasons to where Darko is a contributer, I want to make the defense pay for double teaming him in the post by him kicking it out to the open man for an open look.

    2. Team and Player Tendancies - I hate seeing New Jersey and San Antonio push the ball against me with the same aggressiveness. I want to see Kidd get out and run and make me sweat everytime they get a defensive rebound. I want to see Duncan get the ball in the post often and try to make me pay for double teaming him by getting it to the open man. Also I like what I hear about the primacy rating on offense. Is there other stats related to player tendancies or is that it? Also can I edit players before beggining my franchise if I don't like their ratings?

    3. Statistical Accuracy - I'm not really worried about how many minutes it takes me to play a game to get accurate stats and I don't care about having to tweak sliders. What really bothers me is when I can't create an accurate representation of the game statistically regardless of the sliders. Is there any areas of Live that are so inbalanced that they can't be corrected by sliders?

    4. Rebounding - This was a major problem in Inside Drive even though it was my favorite game last year. I hate when I can't get an accurate offensive to defensive rebounding ratio. Generally in the NBA, if you get 40 rebounds, 10 will be offensive. Inside Drive supposedly fixed this problem this year and made it so that your defense boxes out better. From what I understand, Live has the opposite problem. Can you get close to 25% offensive rebounding with some slider adjustments? Also, is it possible to come down with rebounds with a user-controlled player. In most games other than Sega's Basketball games (this is the one thing they do right), you really have to let the computer do all the rebounding for you. Will I be able to get them myself finally?

    5. The Post game - Does weight and strength make a difference here? I really want to see some disparity down low. If I leave Darko to guard Shaq one on one, it should only be a matter of seconds before his *** is dunked on. If I bring Ben over to help out, I want to see the back down slowed down or at least make him turnover prone even with sliders set at low steal ratings.

    6. Dunk Attempts - Are dunk attempts by the computer realistic? Most games have dunking sliders but all lowering them means is that you'll miss a bunch of dunks. I want to know if they (unrealistically) insist on trying to throw it down in traffic every time. In the NBA, usually guys will try making a layup when there's traffic in front of them unless they have a good, full head of steam and the defender is out of position.


    So that's it in a nut-shell....graphics, animations, controls, presentation, and franchise mode be damned. Well actually, those things are also important however I expect that all 3 games are at least adequate enough in those areas that I can deal them. The only thing holding me back and waiting for Inside Drive is the fact that they have great player tendancy sliders and that they are online with the Xbox. If the default player tendancies are close enough in Live, I'll be able to overlook Live not having complex tendancy sliders. If the overall single player game is good enough, then I'll simply go another year without playing Basketball online which I could live with considering all the other online games coming out. All comments are appreciated.
  • Court_vision
    Banned
    • Oct 2002
    • 8290

    #2
    Re: Inside Drive whore is considering NBA Live 2004. Help

    Hey there

    I am a bit pushed for time...but I did a review from an ID fans perspective in another thread that I hope helps if you get a chance to check it out.

    Quickly...I would still rate the ID AI to be better. The coming off screens etc is done better and the play sets are slightly more varied.

    However...I'd say LIVE gets the combo of off ball movement AND Iso's better. ID falls down on ISO's. I'd also say Live has way superior animations and atmosphere.

    LIVE 2004's rebounding is weak IMO...too may guys watching a ball drop to the floor when they should be fighting for it.

    There's actually the exact OPPOSITE problem to ID2003...there's too few offensive rebounds, while ID had too many and it was damm annoying to play good D only to see the other teams PF come from nowhere to hammer it back

    Overall...it's close IMO. From steve's preview, ID's rebounding is fixed. I don't like the atmosphere in the game though...and I've played ID 2002 and 2003 (as well as 2000 for the PC) a tonne, so I'll go with something fresh this year in LIVE.

    IMO You probably can't go wrong with either

    Comment

    • Court_vision
      Banned
      • Oct 2002
      • 8290

      #3
      Re: Inside Drive whore is considering NBA Live 2004. Help

      Hey there

      I am a bit pushed for time...but I did a review from an ID fans perspective in another thread that I hope helps if you get a chance to check it out.

      Quickly...I would still rate the ID AI to be better. The coming off screens etc is done better and the play sets are slightly more varied.

      However...I'd say LIVE gets the combo of off ball movement AND Iso's better. ID falls down on ISO's. I'd also say Live has way superior animations and atmosphere.

      LIVE 2004's rebounding is weak IMO...too may guys watching a ball drop to the floor when they should be fighting for it.

      There's actually the exact OPPOSITE problem to ID2003...there's too few offensive rebounds, while ID had too many and it was damm annoying to play good D only to see the other teams PF come from nowhere to hammer it back

      Overall...it's close IMO. From steve's preview, ID's rebounding is fixed. I don't like the atmosphere in the game though...and I've played ID 2002 and 2003 (as well as 2000 for the PC) a tonne, so I'll go with something fresh this year in LIVE.

      IMO You probably can't go wrong with either

      Comment

      • Court_vision
        Banned
        • Oct 2002
        • 8290

        #4
        Re: Inside Drive whore is considering NBA Live 2004. Help

        Hey there

        I am a bit pushed for time...but I did a review from an ID fans perspective in another thread that I hope helps if you get a chance to check it out.

        Quickly...I would still rate the ID AI to be better. The coming off screens etc is done better and the play sets are slightly more varied.

        However...I'd say LIVE gets the combo of off ball movement AND Iso's better. ID falls down on ISO's. I'd also say Live has way superior animations and atmosphere.

        LIVE 2004's rebounding is weak IMO...too may guys watching a ball drop to the floor when they should be fighting for it.

        There's actually the exact OPPOSITE problem to ID2003...there's too few offensive rebounds, while ID had too many and it was damm annoying to play good D only to see the other teams PF come from nowhere to hammer it back

        Overall...it's close IMO. From steve's preview, ID's rebounding is fixed. I don't like the atmosphere in the game though...and I've played ID 2002 and 2003 (as well as 2000 for the PC) a tonne, so I'll go with something fresh this year in LIVE.

        IMO You probably can't go wrong with either

        Comment

        • OneBadMutha
          Pro
          • Sep 2003
          • 632

          #5
          Re: Inside Drive whore is considering NBA Live 2004. Help

          </font><blockquote><font class="small">Quote:</font><hr />
          monkey said:
          Hey there

          I am a bit pushed for time...but I did a review from an ID fans perspective in another thread that I hope helps if you get a chance to check it out.

          Quickly...I would still rate the ID AI to be better. The coming off screens etc is done better and the play sets are slightly more varied.

          However...I'd say LIVE gets the combo of off ball movement AND Iso's better. ID falls down on ISO's. I'd also say Live has way superior animations and atmosphere.

          LIVE 2004's rebounding is weak IMO...too may guys watching a ball drop to the floor when they should be fighting for it.

          There's actually the exact OPPOSITE problem to ID2003...there's too few offensive rebounds, while ID had too many and it was damm annoying to play good D only to see the other teams PF come from nowhere to hammer it back

          Overall...it's close IMO. From steve's preview, ID's rebounding is fixed. I don't like the atmosphere in the game though...and I've played ID 2002 and 2003 (as well as 2000 for the PC) a tonne, so I'll go with something fresh this year in LIVE.

          IMO You probably can't go wrong with either

          <hr /></blockquote><font class="post">


          Thanks man. I did read your post but I wanted to see if more people felt that way. I can see that you did look for a lot of the same things that I do. I know that the atmosphere and animations are better in Live but overall, who's single player gameplay do you think will keep your attention the longest. Is Live's A.I. dynamic enough to where I won't feel like each game is having a cookie-cutter feel to it after a while? Are the individual on court tendancies pretty similar to their real life counterparts? Does the computer play to it's strengths?

          Comment

          • OneBadMutha
            Pro
            • Sep 2003
            • 632

            #6
            Re: Inside Drive whore is considering NBA Live 2004. Help

            </font><blockquote><font class="small">Quote:</font><hr />
            monkey said:
            Hey there

            I am a bit pushed for time...but I did a review from an ID fans perspective in another thread that I hope helps if you get a chance to check it out.

            Quickly...I would still rate the ID AI to be better. The coming off screens etc is done better and the play sets are slightly more varied.

            However...I'd say LIVE gets the combo of off ball movement AND Iso's better. ID falls down on ISO's. I'd also say Live has way superior animations and atmosphere.

            LIVE 2004's rebounding is weak IMO...too may guys watching a ball drop to the floor when they should be fighting for it.

            There's actually the exact OPPOSITE problem to ID2003...there's too few offensive rebounds, while ID had too many and it was damm annoying to play good D only to see the other teams PF come from nowhere to hammer it back

            Overall...it's close IMO. From steve's preview, ID's rebounding is fixed. I don't like the atmosphere in the game though...and I've played ID 2002 and 2003 (as well as 2000 for the PC) a tonne, so I'll go with something fresh this year in LIVE.

            IMO You probably can't go wrong with either

            <hr /></blockquote><font class="post">


            Thanks man. I did read your post but I wanted to see if more people felt that way. I can see that you did look for a lot of the same things that I do. I know that the atmosphere and animations are better in Live but overall, who's single player gameplay do you think will keep your attention the longest. Is Live's A.I. dynamic enough to where I won't feel like each game is having a cookie-cutter feel to it after a while? Are the individual on court tendancies pretty similar to their real life counterparts? Does the computer play to it's strengths?

            Comment

            • OneBadMutha
              Pro
              • Sep 2003
              • 632

              #7
              Re: Inside Drive whore is considering NBA Live 2004. Help

              </font><blockquote><font class="small">Quote:</font><hr />
              monkey said:
              Hey there

              I am a bit pushed for time...but I did a review from an ID fans perspective in another thread that I hope helps if you get a chance to check it out.

              Quickly...I would still rate the ID AI to be better. The coming off screens etc is done better and the play sets are slightly more varied.

              However...I'd say LIVE gets the combo of off ball movement AND Iso's better. ID falls down on ISO's. I'd also say Live has way superior animations and atmosphere.

              LIVE 2004's rebounding is weak IMO...too may guys watching a ball drop to the floor when they should be fighting for it.

              There's actually the exact OPPOSITE problem to ID2003...there's too few offensive rebounds, while ID had too many and it was damm annoying to play good D only to see the other teams PF come from nowhere to hammer it back

              Overall...it's close IMO. From steve's preview, ID's rebounding is fixed. I don't like the atmosphere in the game though...and I've played ID 2002 and 2003 (as well as 2000 for the PC) a tonne, so I'll go with something fresh this year in LIVE.

              IMO You probably can't go wrong with either

              <hr /></blockquote><font class="post">


              Thanks man. I did read your post but I wanted to see if more people felt that way. I can see that you did look for a lot of the same things that I do. I know that the atmosphere and animations are better in Live but overall, who's single player gameplay do you think will keep your attention the longest. Is Live's A.I. dynamic enough to where I won't feel like each game is having a cookie-cutter feel to it after a while? Are the individual on court tendancies pretty similar to their real life counterparts? Does the computer play to it's strengths?

              Comment

              • TheProfessional
                Pro
                • Oct 2003
                • 503

                #8
                Re: Inside Drive whore is considering NBA Live 2004. Help

                1. The ball movement in live is decent, nothing to be amazed at...if you played live last year its about the same. some questionable passing animations and sometimes seems awkward. Player movement is much improved with the addition of 10 man motion capture, the players off the ball seem more involved as they don't just stand around, however one needs to remember 10 man mo-cap is new addition year.... As for player spacing, this is something that needs to be improved for next years version...sometimes when you try to drive the lane it gets clogged and feels like rush hour on the subway. another thing that could be improved is the spacing for jump shots (i.e. the court looks and feels a little small so the rotation comes a little quick and it feels as if your player is always stuck to a defender. I also haven't seen any screen away from the ball, maybe someone else can clarify that. The AI is ok too, the one negative for me about the AI is that to me it seems that the cpu doesn't take enough mid range jumpers.

                2. Can't really comment on tendencies as i haven't seen that many teams play or played against too many teams. You can edit players to your liking.

                3. Sliders can seem to fix pretty much any gripe with stats you may have except for offensive rebounds (for the cpu), they seem to be fewer than desired.

                4. See above for rebounding.

                5. Post game is decent for live, if you played last year's game its about the same. the double team comes a bit quick and for players that really shouldn't be doubled sometimes. not really sure if there is a slider for actually doubling a player. (there is a slider for double team effectivenes however)

                6. dunk attempts can be adjusted to your liking by sliders.

                hope that helps.

                Comment

                • TheProfessional
                  Pro
                  • Oct 2003
                  • 503

                  #9
                  Re: Inside Drive whore is considering NBA Live 2004. Help

                  1. The ball movement in live is decent, nothing to be amazed at...if you played live last year its about the same. some questionable passing animations and sometimes seems awkward. Player movement is much improved with the addition of 10 man motion capture, the players off the ball seem more involved as they don't just stand around, however one needs to remember 10 man mo-cap is new addition year.... As for player spacing, this is something that needs to be improved for next years version...sometimes when you try to drive the lane it gets clogged and feels like rush hour on the subway. another thing that could be improved is the spacing for jump shots (i.e. the court looks and feels a little small so the rotation comes a little quick and it feels as if your player is always stuck to a defender. I also haven't seen any screen away from the ball, maybe someone else can clarify that. The AI is ok too, the one negative for me about the AI is that to me it seems that the cpu doesn't take enough mid range jumpers.

                  2. Can't really comment on tendencies as i haven't seen that many teams play or played against too many teams. You can edit players to your liking.

                  3. Sliders can seem to fix pretty much any gripe with stats you may have except for offensive rebounds (for the cpu), they seem to be fewer than desired.

                  4. See above for rebounding.

                  5. Post game is decent for live, if you played last year's game its about the same. the double team comes a bit quick and for players that really shouldn't be doubled sometimes. not really sure if there is a slider for actually doubling a player. (there is a slider for double team effectivenes however)

                  6. dunk attempts can be adjusted to your liking by sliders.

                  hope that helps.

                  Comment

                  • TheProfessional
                    Pro
                    • Oct 2003
                    • 503

                    #10
                    Re: Inside Drive whore is considering NBA Live 2004. Help

                    1. The ball movement in live is decent, nothing to be amazed at...if you played live last year its about the same. some questionable passing animations and sometimes seems awkward. Player movement is much improved with the addition of 10 man motion capture, the players off the ball seem more involved as they don't just stand around, however one needs to remember 10 man mo-cap is new addition year.... As for player spacing, this is something that needs to be improved for next years version...sometimes when you try to drive the lane it gets clogged and feels like rush hour on the subway. another thing that could be improved is the spacing for jump shots (i.e. the court looks and feels a little small so the rotation comes a little quick and it feels as if your player is always stuck to a defender. I also haven't seen any screen away from the ball, maybe someone else can clarify that. The AI is ok too, the one negative for me about the AI is that to me it seems that the cpu doesn't take enough mid range jumpers.

                    2. Can't really comment on tendencies as i haven't seen that many teams play or played against too many teams. You can edit players to your liking.

                    3. Sliders can seem to fix pretty much any gripe with stats you may have except for offensive rebounds (for the cpu), they seem to be fewer than desired.

                    4. See above for rebounding.

                    5. Post game is decent for live, if you played last year's game its about the same. the double team comes a bit quick and for players that really shouldn't be doubled sometimes. not really sure if there is a slider for actually doubling a player. (there is a slider for double team effectivenes however)

                    6. dunk attempts can be adjusted to your liking by sliders.

                    hope that helps.

                    Comment

                    • laker8la
                      Rookie
                      • Mar 2003
                      • 280

                      #11
                      Re: Inside Drive whore is considering NBA Live 2004. Help

                      1. Ball movement, player movement, spacing, and A.I. - I group these all together because I feel that they are all related. I usually love Sega but I hate their Basketball series regardless of how good their graphics get because it has horrible ball movement and off-the-ball player movement which are so important to making a Basketball video game flow and look like the real thing. I hate stagnant half court offenses where no one uses screens away from the ball to get themselves open. As a huge Piston's homer, I like seeing Rip Hamilton run off of screens so that he can get those temporarily open mid range jumpers if you hit him at just the right time. I like to see the spacing in such a way that after I sim a few seasons to where Darko is a contributer, I want to make the defense pay for double teaming him in the post by him kicking it out to the open man for an open look.

                      ANSWER: I believe live to be the best bball game ever as far as this aspect of the game. They really nailed it. Players fight around screens, battle for position in the post, call for passes when they cut, backpeddle after a made basket on defense. All these little things will make you feel like you are playing a real game of 5-0n-5. I don't believe there to be any stagnant moments, the players all seem to be moving around, and looking realistic in doing so. The spacing is there, and if they double you, you have to kick it out quickly and swing it around the perimeter for a jumper. It is so well done, you just have to try it for yourself to understand while it feels so nice.

                      2. Team and Player Tendancies - I hate seeing New Jersey and San Antonio push the ball against me with the same aggressiveness. I want to see Kidd get out and run and make me sweat everytime they get a defensive rebound. I want to see Duncan get the ball in the post often and try to make me pay for double teaming him by getting it to the open man. Also I like what I hear about the primacy rating on offense. Is there other stats related to player tendancies or is that it? Also can I edit players before beggining my franchise if I don't like their ratings?

                      ANSWER: Again, I believe Live nailed this aspect as well. San Antonio will run their half court sets through Duncan, NJ will run you to death. The Mavericks will throw up threes and quick shots. The Lakers will get it to Shaq and Kobe. You can edit any ratings at any time, before or after your dynasty, and the slider tweaks can really make it a realistic game for you.

                      3. Statistical Accuracy - I'm not really worried about how many minutes it takes me to play a game to get accurate stats and I don't care about having to tweak sliders. What really bothers me is when I can't create an accurate representation of the game statistically regardless of the sliders. Is there any areas of Live that are so inbalanced that they can't be corrected by sliders?

                      ANSWER: I am getting a very accurate representation of the game statistically. It took a few rating tweaks, but I think you can fix everything pretty much with tweaks. I haven't found anything statistically out of whack that couldn't be fixed with sliders. Other than for me, it seems that you have to shorten the length of quarters 2 or 3 minutes to get an accurate score. IE: I play 9 minute quarters with the Lakers on ALLSTAR and I am averaging right at 100 points a game. But I guess if you lowered the game speed enough, you could play a full 48 minutes and get an accurate representation.

                      4. Rebounding - This was a major problem in Inside Drive even though it was my favorite game last year. I hate when I can't get an accurate offensive to defensive rebounding ratio. Generally in the NBA, if you get 40 rebounds, 10 will be offensive. Inside Drive supposedly fixed this problem this year and made it so that your defense boxes out better. From what I understand, Live has the opposite problem. Can you get close to 25% offensive rebounding with some slider adjustments? Also, is it possible to come down with rebounds with a user-controlled player. In most games other than Sega's Basketball games (this is the one thing they do right), you really have to let the computer do all the rebounding for you. Will I be able to get them myself finally?

                      ANSWER: This is something that I found works two ways. If you let the computer do the rebounding for you, they won't get many offensive rebounds. But, as I learned to play the game better, I have found that taking control of a player nearest the basket and jumping yourself for the rebound can make you productive on the offensive boards. Also, raising the CPU Offenseive Rebounding slider to the max (100) seems to do the trick for teh CPU against me.

                      5. The Post game - Does weight and strength make a difference here? I really want to see some disparity down low. If I leave Darko to guard Shaq one on one, it should only be a matter of seconds before his *** is dunked on. If I bring Ben over to help out, I want to see the back down slowed down or at least make him turnover prone even with sliders set at low steal ratings.

                      ANSWER: Weight and strength makes a huge difference. SHAQ is a beast for me, while Horace Grant or someone of even smaller stature is not effective at backing down bigger players. This is represented very well. Much improved here. Medvedenko turns the ball over left and right when I try to post him up too much, so yeah they got it right.

                      6. Dunk Attempts - Are dunk attempts by the computer realistic? Most games have dunking sliders but all lowering them means is that you'll miss a bunch of dunks. I want to know if they (unrealistically) insist on trying to throw it down in traffic every time. In the NBA, usually guys will try making a layup when there's traffic in front of them unless they have a good, full head of steam and the defender is out of position.

                      ANSWER: LIVE dominates all other bball titles in this aspect. The dunks are the best and most realistic I have ever seen in a game. BAR NONE IMO. The collision detection is well done, so if you try to force a dunk (and the CPU too) when there is a man in front of you, you will not be able to attempt the dunk, instead you will try to make an off-balance layup and usually miss because of the contact. You cannot just bash everything and neither can the CPU. Also, when the CPU tries to take it to the rim, if you set your feet underneath them you can take the charge! It is beautifully done.

                      OVERALL I think you are going to like this game. I played ID last year and fell in love with it. Live has taken most of the good things from ID's gameplay and incorporated into their game, while leaving in what they do best- THE ANIMATIONS. When you see all the deatails and the "little things" all built in to the gameplay I think you will be impressed. Bottom line: if you liked ID like me last year, I can't see how you wouldn't love LIVE.

                      Comment

                      • laker8la
                        Rookie
                        • Mar 2003
                        • 280

                        #12
                        Re: Inside Drive whore is considering NBA Live 2004. Help

                        1. Ball movement, player movement, spacing, and A.I. - I group these all together because I feel that they are all related. I usually love Sega but I hate their Basketball series regardless of how good their graphics get because it has horrible ball movement and off-the-ball player movement which are so important to making a Basketball video game flow and look like the real thing. I hate stagnant half court offenses where no one uses screens away from the ball to get themselves open. As a huge Piston's homer, I like seeing Rip Hamilton run off of screens so that he can get those temporarily open mid range jumpers if you hit him at just the right time. I like to see the spacing in such a way that after I sim a few seasons to where Darko is a contributer, I want to make the defense pay for double teaming him in the post by him kicking it out to the open man for an open look.

                        ANSWER: I believe live to be the best bball game ever as far as this aspect of the game. They really nailed it. Players fight around screens, battle for position in the post, call for passes when they cut, backpeddle after a made basket on defense. All these little things will make you feel like you are playing a real game of 5-0n-5. I don't believe there to be any stagnant moments, the players all seem to be moving around, and looking realistic in doing so. The spacing is there, and if they double you, you have to kick it out quickly and swing it around the perimeter for a jumper. It is so well done, you just have to try it for yourself to understand while it feels so nice.

                        2. Team and Player Tendancies - I hate seeing New Jersey and San Antonio push the ball against me with the same aggressiveness. I want to see Kidd get out and run and make me sweat everytime they get a defensive rebound. I want to see Duncan get the ball in the post often and try to make me pay for double teaming him by getting it to the open man. Also I like what I hear about the primacy rating on offense. Is there other stats related to player tendancies or is that it? Also can I edit players before beggining my franchise if I don't like their ratings?

                        ANSWER: Again, I believe Live nailed this aspect as well. San Antonio will run their half court sets through Duncan, NJ will run you to death. The Mavericks will throw up threes and quick shots. The Lakers will get it to Shaq and Kobe. You can edit any ratings at any time, before or after your dynasty, and the slider tweaks can really make it a realistic game for you.

                        3. Statistical Accuracy - I'm not really worried about how many minutes it takes me to play a game to get accurate stats and I don't care about having to tweak sliders. What really bothers me is when I can't create an accurate representation of the game statistically regardless of the sliders. Is there any areas of Live that are so inbalanced that they can't be corrected by sliders?

                        ANSWER: I am getting a very accurate representation of the game statistically. It took a few rating tweaks, but I think you can fix everything pretty much with tweaks. I haven't found anything statistically out of whack that couldn't be fixed with sliders. Other than for me, it seems that you have to shorten the length of quarters 2 or 3 minutes to get an accurate score. IE: I play 9 minute quarters with the Lakers on ALLSTAR and I am averaging right at 100 points a game. But I guess if you lowered the game speed enough, you could play a full 48 minutes and get an accurate representation.

                        4. Rebounding - This was a major problem in Inside Drive even though it was my favorite game last year. I hate when I can't get an accurate offensive to defensive rebounding ratio. Generally in the NBA, if you get 40 rebounds, 10 will be offensive. Inside Drive supposedly fixed this problem this year and made it so that your defense boxes out better. From what I understand, Live has the opposite problem. Can you get close to 25% offensive rebounding with some slider adjustments? Also, is it possible to come down with rebounds with a user-controlled player. In most games other than Sega's Basketball games (this is the one thing they do right), you really have to let the computer do all the rebounding for you. Will I be able to get them myself finally?

                        ANSWER: This is something that I found works two ways. If you let the computer do the rebounding for you, they won't get many offensive rebounds. But, as I learned to play the game better, I have found that taking control of a player nearest the basket and jumping yourself for the rebound can make you productive on the offensive boards. Also, raising the CPU Offenseive Rebounding slider to the max (100) seems to do the trick for teh CPU against me.

                        5. The Post game - Does weight and strength make a difference here? I really want to see some disparity down low. If I leave Darko to guard Shaq one on one, it should only be a matter of seconds before his *** is dunked on. If I bring Ben over to help out, I want to see the back down slowed down or at least make him turnover prone even with sliders set at low steal ratings.

                        ANSWER: Weight and strength makes a huge difference. SHAQ is a beast for me, while Horace Grant or someone of even smaller stature is not effective at backing down bigger players. This is represented very well. Much improved here. Medvedenko turns the ball over left and right when I try to post him up too much, so yeah they got it right.

                        6. Dunk Attempts - Are dunk attempts by the computer realistic? Most games have dunking sliders but all lowering them means is that you'll miss a bunch of dunks. I want to know if they (unrealistically) insist on trying to throw it down in traffic every time. In the NBA, usually guys will try making a layup when there's traffic in front of them unless they have a good, full head of steam and the defender is out of position.

                        ANSWER: LIVE dominates all other bball titles in this aspect. The dunks are the best and most realistic I have ever seen in a game. BAR NONE IMO. The collision detection is well done, so if you try to force a dunk (and the CPU too) when there is a man in front of you, you will not be able to attempt the dunk, instead you will try to make an off-balance layup and usually miss because of the contact. You cannot just bash everything and neither can the CPU. Also, when the CPU tries to take it to the rim, if you set your feet underneath them you can take the charge! It is beautifully done.

                        OVERALL I think you are going to like this game. I played ID last year and fell in love with it. Live has taken most of the good things from ID's gameplay and incorporated into their game, while leaving in what they do best- THE ANIMATIONS. When you see all the deatails and the "little things" all built in to the gameplay I think you will be impressed. Bottom line: if you liked ID like me last year, I can't see how you wouldn't love LIVE.

                        Comment

                        • laker8la
                          Rookie
                          • Mar 2003
                          • 280

                          #13
                          Re: Inside Drive whore is considering NBA Live 2004. Help

                          1. Ball movement, player movement, spacing, and A.I. - I group these all together because I feel that they are all related. I usually love Sega but I hate their Basketball series regardless of how good their graphics get because it has horrible ball movement and off-the-ball player movement which are so important to making a Basketball video game flow and look like the real thing. I hate stagnant half court offenses where no one uses screens away from the ball to get themselves open. As a huge Piston's homer, I like seeing Rip Hamilton run off of screens so that he can get those temporarily open mid range jumpers if you hit him at just the right time. I like to see the spacing in such a way that after I sim a few seasons to where Darko is a contributer, I want to make the defense pay for double teaming him in the post by him kicking it out to the open man for an open look.

                          ANSWER: I believe live to be the best bball game ever as far as this aspect of the game. They really nailed it. Players fight around screens, battle for position in the post, call for passes when they cut, backpeddle after a made basket on defense. All these little things will make you feel like you are playing a real game of 5-0n-5. I don't believe there to be any stagnant moments, the players all seem to be moving around, and looking realistic in doing so. The spacing is there, and if they double you, you have to kick it out quickly and swing it around the perimeter for a jumper. It is so well done, you just have to try it for yourself to understand while it feels so nice.

                          2. Team and Player Tendancies - I hate seeing New Jersey and San Antonio push the ball against me with the same aggressiveness. I want to see Kidd get out and run and make me sweat everytime they get a defensive rebound. I want to see Duncan get the ball in the post often and try to make me pay for double teaming him by getting it to the open man. Also I like what I hear about the primacy rating on offense. Is there other stats related to player tendancies or is that it? Also can I edit players before beggining my franchise if I don't like their ratings?

                          ANSWER: Again, I believe Live nailed this aspect as well. San Antonio will run their half court sets through Duncan, NJ will run you to death. The Mavericks will throw up threes and quick shots. The Lakers will get it to Shaq and Kobe. You can edit any ratings at any time, before or after your dynasty, and the slider tweaks can really make it a realistic game for you.

                          3. Statistical Accuracy - I'm not really worried about how many minutes it takes me to play a game to get accurate stats and I don't care about having to tweak sliders. What really bothers me is when I can't create an accurate representation of the game statistically regardless of the sliders. Is there any areas of Live that are so inbalanced that they can't be corrected by sliders?

                          ANSWER: I am getting a very accurate representation of the game statistically. It took a few rating tweaks, but I think you can fix everything pretty much with tweaks. I haven't found anything statistically out of whack that couldn't be fixed with sliders. Other than for me, it seems that you have to shorten the length of quarters 2 or 3 minutes to get an accurate score. IE: I play 9 minute quarters with the Lakers on ALLSTAR and I am averaging right at 100 points a game. But I guess if you lowered the game speed enough, you could play a full 48 minutes and get an accurate representation.

                          4. Rebounding - This was a major problem in Inside Drive even though it was my favorite game last year. I hate when I can't get an accurate offensive to defensive rebounding ratio. Generally in the NBA, if you get 40 rebounds, 10 will be offensive. Inside Drive supposedly fixed this problem this year and made it so that your defense boxes out better. From what I understand, Live has the opposite problem. Can you get close to 25% offensive rebounding with some slider adjustments? Also, is it possible to come down with rebounds with a user-controlled player. In most games other than Sega's Basketball games (this is the one thing they do right), you really have to let the computer do all the rebounding for you. Will I be able to get them myself finally?

                          ANSWER: This is something that I found works two ways. If you let the computer do the rebounding for you, they won't get many offensive rebounds. But, as I learned to play the game better, I have found that taking control of a player nearest the basket and jumping yourself for the rebound can make you productive on the offensive boards. Also, raising the CPU Offenseive Rebounding slider to the max (100) seems to do the trick for teh CPU against me.

                          5. The Post game - Does weight and strength make a difference here? I really want to see some disparity down low. If I leave Darko to guard Shaq one on one, it should only be a matter of seconds before his *** is dunked on. If I bring Ben over to help out, I want to see the back down slowed down or at least make him turnover prone even with sliders set at low steal ratings.

                          ANSWER: Weight and strength makes a huge difference. SHAQ is a beast for me, while Horace Grant or someone of even smaller stature is not effective at backing down bigger players. This is represented very well. Much improved here. Medvedenko turns the ball over left and right when I try to post him up too much, so yeah they got it right.

                          6. Dunk Attempts - Are dunk attempts by the computer realistic? Most games have dunking sliders but all lowering them means is that you'll miss a bunch of dunks. I want to know if they (unrealistically) insist on trying to throw it down in traffic every time. In the NBA, usually guys will try making a layup when there's traffic in front of them unless they have a good, full head of steam and the defender is out of position.

                          ANSWER: LIVE dominates all other bball titles in this aspect. The dunks are the best and most realistic I have ever seen in a game. BAR NONE IMO. The collision detection is well done, so if you try to force a dunk (and the CPU too) when there is a man in front of you, you will not be able to attempt the dunk, instead you will try to make an off-balance layup and usually miss because of the contact. You cannot just bash everything and neither can the CPU. Also, when the CPU tries to take it to the rim, if you set your feet underneath them you can take the charge! It is beautifully done.

                          OVERALL I think you are going to like this game. I played ID last year and fell in love with it. Live has taken most of the good things from ID's gameplay and incorporated into their game, while leaving in what they do best- THE ANIMATIONS. When you see all the deatails and the "little things" all built in to the gameplay I think you will be impressed. Bottom line: if you liked ID like me last year, I can't see how you wouldn't love LIVE.

                          Comment

                          • Bredrin
                            Pro
                            • Sep 2002
                            • 507

                            #14
                            Re: Inside Drive whore is considering NBA Live 2004. Help

                            </font><blockquote><font class="small">Quote:</font><hr />
                            laker8la said:
                            1. Ball movement, player movement, spacing, and A.I. - I group these all together because I feel that they are all related. I usually love Sega but I hate their Basketball series regardless of how good their graphics get because it has horrible ball movement and off-the-ball player movement which are so important to making a Basketball video game flow and look like the real thing. I hate stagnant half court offenses where no one uses screens away from the ball to get themselves open. As a huge Piston's homer, I like seeing Rip Hamilton run off of screens so that he can get those temporarily open mid range jumpers if you hit him at just the right time. I like to see the spacing in such a way that after I sim a few seasons to where Darko is a contributer, I want to make the defense pay for double teaming him in the post by him kicking it out to the open man for an open look.

                            ANSWER: I believe live to be the best bball game ever as far as this aspect of the game. They really nailed it. Players fight around screens, battle for position in the post, call for passes when they cut, backpeddle after a made basket on defense. All these little things will make you feel like you are playing a real game of 5-0n-5. I don't believe there to be any stagnant moments, the players all seem to be moving around, and looking realistic in doing so. The spacing is there, and if they double you, you have to kick it out quickly and swing it around the perimeter for a jumper. It is so well done, you just have to try it for yourself to understand while it feels so nice.

                            2. Team and Player Tendancies - I hate seeing New Jersey and San Antonio push the ball against me with the same aggressiveness. I want to see Kidd get out and run and make me sweat everytime they get a defensive rebound. I want to see Duncan get the ball in the post often and try to make me pay for double teaming him by getting it to the open man. Also I like what I hear about the primacy rating on offense. Is there other stats related to player tendancies or is that it? Also can I edit players before beggining my franchise if I don't like their ratings?

                            ANSWER: Again, I believe Live nailed this aspect as well. San Antonio will run their half court sets through Duncan, NJ will run you to death. The Mavericks will throw up threes and quick shots. The Lakers will get it to Shaq and Kobe. You can edit any ratings at any time, before or after your dynasty, and the slider tweaks can really make it a realistic game for you.

                            3. Statistical Accuracy - I'm not really worried about how many minutes it takes me to play a game to get accurate stats and I don't care about having to tweak sliders. What really bothers me is when I can't create an accurate representation of the game statistically regardless of the sliders. Is there any areas of Live that are so inbalanced that they can't be corrected by sliders?

                            ANSWER: I am getting a very accurate representation of the game statistically. It took a few rating tweaks, but I think you can fix everything pretty much with tweaks. I haven't found anything statistically out of whack that couldn't be fixed with sliders. Other than for me, it seems that you have to shorten the length of quarters 2 or 3 minutes to get an accurate score. IE: I play 9 minute quarters with the Lakers on ALLSTAR and I am averaging right at 100 points a game. But I guess if you lowered the game speed enough, you could play a full 48 minutes and get an accurate representation.

                            4. Rebounding - This was a major problem in Inside Drive even though it was my favorite game last year. I hate when I can't get an accurate offensive to defensive rebounding ratio. Generally in the NBA, if you get 40 rebounds, 10 will be offensive. Inside Drive supposedly fixed this problem this year and made it so that your defense boxes out better. From what I understand, Live has the opposite problem. Can you get close to 25% offensive rebounding with some slider adjustments? Also, is it possible to come down with rebounds with a user-controlled player. In most games other than Sega's Basketball games (this is the one thing they do right), you really have to let the computer do all the rebounding for you. Will I be able to get them myself finally?

                            ANSWER: This is something that I found works two ways. If you let the computer do the rebounding for you, they won't get many offensive rebounds. But, as I learned to play the game better, I have found that taking control of a player nearest the basket and jumping yourself for the rebound can make you productive on the offensive boards. Also, raising the CPU Offenseive Rebounding slider to the max (100) seems to do the trick for teh CPU against me.

                            5. The Post game - Does weight and strength make a difference here? I really want to see some disparity down low. If I leave Darko to guard Shaq one on one, it should only be a matter of seconds before his *** is dunked on. If I bring Ben over to help out, I want to see the back down slowed down or at least make him turnover prone even with sliders set at low steal ratings.

                            ANSWER: Weight and strength makes a huge difference. SHAQ is a beast for me, while Horace Grant or someone of even smaller stature is not effective at backing down bigger players. This is represented very well. Much improved here. Medvedenko turns the ball over left and right when I try to post him up too much, so yeah they got it right.

                            6. Dunk Attempts - Are dunk attempts by the computer realistic? Most games have dunking sliders but all lowering them means is that you'll miss a bunch of dunks. I want to know if they (unrealistically) insist on trying to throw it down in traffic every time. In the NBA, usually guys will try making a layup when there's traffic in front of them unless they have a good, full head of steam and the defender is out of position.

                            ANSWER: LIVE dominates all other bball titles in this aspect. The dunks are the best and most realistic I have ever seen in a game. BAR NONE IMO. The collision detection is well done, so if you try to force a dunk (and the CPU too) when there is a man in front of you, you will not be able to attempt the dunk, instead you will try to make an off-balance layup and usually miss because of the contact. You cannot just bash everything and neither can the CPU. Also, when the CPU tries to take it to the rim, if you set your feet underneath them you can take the charge! It is beautifully done.

                            OVERALL I think you are going to like this game. I played ID last year and fell in love with it. Live has taken most of the good things from ID's gameplay and incorporated into their game, while leaving in what they do best- THE ANIMATIONS. When you see all the deatails and the "little things" all built in to the gameplay I think you will be impressed. Bottom line: if you liked ID like me last year, I can't see how you wouldn't love LIVE.

                            <hr /></blockquote><font class="post">
                            Well said and quite accurate in my opinion. Also there is something that monkey has said that is somewhat relative. If i'm not mistaken monkey says Live plays like college ball ...a more pure form of basketball but not like the actual nba. While I disagree, takin my reference from the game straight "out the box" I have found that you can change the style of gameplay simply by adjusting the overwhelming amount of sliders that are there. If u think a certain style pertains to the NBA game you can tweak your game to match that ...and you can do the same to get a college style gamepplay. Ive never played a better game from a gameplay standpoint than Live04.

                            Comment

                            • Bredrin
                              Pro
                              • Sep 2002
                              • 507

                              #15
                              Re: Inside Drive whore is considering NBA Live 2004. Help

                              </font><blockquote><font class="small">Quote:</font><hr />
                              laker8la said:
                              1. Ball movement, player movement, spacing, and A.I. - I group these all together because I feel that they are all related. I usually love Sega but I hate their Basketball series regardless of how good their graphics get because it has horrible ball movement and off-the-ball player movement which are so important to making a Basketball video game flow and look like the real thing. I hate stagnant half court offenses where no one uses screens away from the ball to get themselves open. As a huge Piston's homer, I like seeing Rip Hamilton run off of screens so that he can get those temporarily open mid range jumpers if you hit him at just the right time. I like to see the spacing in such a way that after I sim a few seasons to where Darko is a contributer, I want to make the defense pay for double teaming him in the post by him kicking it out to the open man for an open look.

                              ANSWER: I believe live to be the best bball game ever as far as this aspect of the game. They really nailed it. Players fight around screens, battle for position in the post, call for passes when they cut, backpeddle after a made basket on defense. All these little things will make you feel like you are playing a real game of 5-0n-5. I don't believe there to be any stagnant moments, the players all seem to be moving around, and looking realistic in doing so. The spacing is there, and if they double you, you have to kick it out quickly and swing it around the perimeter for a jumper. It is so well done, you just have to try it for yourself to understand while it feels so nice.

                              2. Team and Player Tendancies - I hate seeing New Jersey and San Antonio push the ball against me with the same aggressiveness. I want to see Kidd get out and run and make me sweat everytime they get a defensive rebound. I want to see Duncan get the ball in the post often and try to make me pay for double teaming him by getting it to the open man. Also I like what I hear about the primacy rating on offense. Is there other stats related to player tendancies or is that it? Also can I edit players before beggining my franchise if I don't like their ratings?

                              ANSWER: Again, I believe Live nailed this aspect as well. San Antonio will run their half court sets through Duncan, NJ will run you to death. The Mavericks will throw up threes and quick shots. The Lakers will get it to Shaq and Kobe. You can edit any ratings at any time, before or after your dynasty, and the slider tweaks can really make it a realistic game for you.

                              3. Statistical Accuracy - I'm not really worried about how many minutes it takes me to play a game to get accurate stats and I don't care about having to tweak sliders. What really bothers me is when I can't create an accurate representation of the game statistically regardless of the sliders. Is there any areas of Live that are so inbalanced that they can't be corrected by sliders?

                              ANSWER: I am getting a very accurate representation of the game statistically. It took a few rating tweaks, but I think you can fix everything pretty much with tweaks. I haven't found anything statistically out of whack that couldn't be fixed with sliders. Other than for me, it seems that you have to shorten the length of quarters 2 or 3 minutes to get an accurate score. IE: I play 9 minute quarters with the Lakers on ALLSTAR and I am averaging right at 100 points a game. But I guess if you lowered the game speed enough, you could play a full 48 minutes and get an accurate representation.

                              4. Rebounding - This was a major problem in Inside Drive even though it was my favorite game last year. I hate when I can't get an accurate offensive to defensive rebounding ratio. Generally in the NBA, if you get 40 rebounds, 10 will be offensive. Inside Drive supposedly fixed this problem this year and made it so that your defense boxes out better. From what I understand, Live has the opposite problem. Can you get close to 25% offensive rebounding with some slider adjustments? Also, is it possible to come down with rebounds with a user-controlled player. In most games other than Sega's Basketball games (this is the one thing they do right), you really have to let the computer do all the rebounding for you. Will I be able to get them myself finally?

                              ANSWER: This is something that I found works two ways. If you let the computer do the rebounding for you, they won't get many offensive rebounds. But, as I learned to play the game better, I have found that taking control of a player nearest the basket and jumping yourself for the rebound can make you productive on the offensive boards. Also, raising the CPU Offenseive Rebounding slider to the max (100) seems to do the trick for teh CPU against me.

                              5. The Post game - Does weight and strength make a difference here? I really want to see some disparity down low. If I leave Darko to guard Shaq one on one, it should only be a matter of seconds before his *** is dunked on. If I bring Ben over to help out, I want to see the back down slowed down or at least make him turnover prone even with sliders set at low steal ratings.

                              ANSWER: Weight and strength makes a huge difference. SHAQ is a beast for me, while Horace Grant or someone of even smaller stature is not effective at backing down bigger players. This is represented very well. Much improved here. Medvedenko turns the ball over left and right when I try to post him up too much, so yeah they got it right.

                              6. Dunk Attempts - Are dunk attempts by the computer realistic? Most games have dunking sliders but all lowering them means is that you'll miss a bunch of dunks. I want to know if they (unrealistically) insist on trying to throw it down in traffic every time. In the NBA, usually guys will try making a layup when there's traffic in front of them unless they have a good, full head of steam and the defender is out of position.

                              ANSWER: LIVE dominates all other bball titles in this aspect. The dunks are the best and most realistic I have ever seen in a game. BAR NONE IMO. The collision detection is well done, so if you try to force a dunk (and the CPU too) when there is a man in front of you, you will not be able to attempt the dunk, instead you will try to make an off-balance layup and usually miss because of the contact. You cannot just bash everything and neither can the CPU. Also, when the CPU tries to take it to the rim, if you set your feet underneath them you can take the charge! It is beautifully done.

                              OVERALL I think you are going to like this game. I played ID last year and fell in love with it. Live has taken most of the good things from ID's gameplay and incorporated into their game, while leaving in what they do best- THE ANIMATIONS. When you see all the deatails and the "little things" all built in to the gameplay I think you will be impressed. Bottom line: if you liked ID like me last year, I can't see how you wouldn't love LIVE.

                              <hr /></blockquote><font class="post">
                              Well said and quite accurate in my opinion. Also there is something that monkey has said that is somewhat relative. If i'm not mistaken monkey says Live plays like college ball ...a more pure form of basketball but not like the actual nba. While I disagree, takin my reference from the game straight "out the box" I have found that you can change the style of gameplay simply by adjusting the overwhelming amount of sliders that are there. If u think a certain style pertains to the NBA game you can tweak your game to match that ...and you can do the same to get a college style gamepplay. Ive never played a better game from a gameplay standpoint than Live04.

                              Comment

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