its 3 months left ea shown us nothing but snippet clip of live 13 with lebronattacking the hoop during montage of other EA Games during E3. I need see in depth gameplay defense, playing calling, new passing system and Online Features.
Interview with NBA Live 13 Developer Scott O'Gallagher
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
its 3 months left ea shown us nothing but snippet clip of live 13 with lebronattacking the hoop during montage of other EA Games during E3. I need see in depth gameplay defense, playing calling, new passing system and Online Features. -
Lol. I wonder what really happened between MW and EA....
As for this post, I started to comment yesterday that once again, just another hype interview and STILL no actual gameplay footage for we da public. I'm not digging this unless the Live team is so hunkered down in devving the game that they're gunna pull a rabbit out of the hat and at least present a game that's more respectable than what I'm hearing was shown at E3.Just cuz you pour syrup on ish....Comment
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EA is great for hyping their fans up! EA love using the most well respected members, by using things like the community events. They gather who the community respects and force their ideas on them. I went to EA before with a 268 pages well written document of ideas and wishes from both the fans and me, an athlete who had experience. Guess how much made it into the game 10%!
I'm crossing my fingers and hoping Scott actually make a difference but he better be ready to hear it from the people in the community when EA force feed him their perspective of what will work and what's in the best interest of EA. EA thinks a hybrid(sim/arcade) will not get noticed by the true sim fans....wrong!
I have been there, done that. Scott has a more hands on approach, so maybe, just maybe we will get better results. Scott doesn't want to be a sim nation outcastLast edited by SHAKYR; 07-17-2012, 08:33 AM.Poe is an advocate for realistic boxing videogames.Comment
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Lol. I wonder what really happened between MW and EA....
As for this post, I started to comment yesterday that once again, just another hype interview and STILL no actual gameplay footage for we da public. I'm not digging this unless the Live team is so hunkered down in devving the game that they're gunna pull a rabbit out of the hat and at least present a game that's more respectable than what I'm hearing was shown at E3.
NBA Live is terrible. It has been terrible for as long as anyone can remember. Can anyone recall when NBA Live was even remotely realistic as a basketball game? Unless you owned a SNES or PSOne, YOU CAN'T.
The reality of the situation is really quite simple. No one at EA Sports is a competent basketball game developer... Period. So much so that EA gave the franchise to a HOCKEY GUY.. I repeat, A HOCKEY GUY! I still have the NBA Elite 11 DEMO on my 360... and it STILL makes me laugh uncontrollably! No ability to control your player's speed, graphics from 2 generations ago, no player-skill differentiation, and a shooting mechanic that can only be described as... INDESCRIBABLE. This is a company that is so disingenuous that they were literally SHOUTING FROM THE ROOFTOPS about how REVOLUTIONARY NBA Elite 11 was. This is the same as calling every single one of us an idiot... TO OUR FACES.
Please, EA NBA LIve Franchise, just go away. I don't think anyone is interested in hitting 30 step-back 3's while falling out of bounds with Chauncey Billups and JR Smith.... and that was on the best iteration of NBA Live... EVER. (Even Mike Wang couldn't save it... but I give him the utmost credit for actually trying).
The idea that competition breeds better quality games is true... but not applicable here. Live and 2K don't compete... in the same fashion that MW3 and Avatar Deathmatch don't compete.
So... who's really excited to play a game that's 2 years in the making BUT developed on an 8-month cycle with animations and A.I. mined from even OLDER versions of the same failed franchise?
Yeah... doesn't sound so appetizing when you hear it described without the hype, does it?
For the record... NO DISRESPECT TO SCOTT O'G.... he's just EA's latest designated fall-guy so no one points at the top brass.
ps... how 'bout some gameplay vids... so we can see Carlos Boozer taking off from the foul line... AGAIN.
SMH.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
The closer we get to 10/2 without any gameplay footage whatsoever, the less impact this hype machine is going to have.
I was interested in Live '13 even after the E3 abomination.
But as the weeks have gone by with nothing but interview after interview, it becomes nothing but a bore.
EA just released NCAA 13.
Madden 13 (with huge improvements) is next in August.
FIFA 13 is after that in September.
You're telling me that with no gameplay footage in 2 years, I'm supposed to be swayed by their redundant Sizzle trailers in one month?
And I'm supposed to drop $60 on their product out of what...loyalty?
Please EA. I don't care if you bring in the Dream Team to work on your game. If your animations suck...I don't give a you know what.Comment
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Not to be the bearer of bad news.... but...
NBA Live is terrible. It has been terrible for as long as anyone can remember. Can anyone recall when NBA Live was even remotely realistic as a basketball game? Unless you owned a SNES or PSOne, YOU CAN'T.
The reality of the situation is really quite simple. No one at EA Sports is a competent basketball game developer... Period. So much so that EA gave the franchise to a HOCKEY GUY.. I repeat, A HOCKEY GUY! I still have the NBA Elite 11 DEMO on my 360... and it STILL makes me laugh uncontrollably! No ability to control your player's speed, graphics from 2 generations ago, no player-skill differentiation, and a shooting mechanic that can only be described as... INDESCRIBABLE. This is a company that is so disingenuous that they were literally SHOUTING FROM THE ROOFTOPS about how REVOLUTIONARY NBA Elite 11 was. This is the same as calling every single one of us an idiot... TO OUR FACES.
Please, EA NBA LIve Franchise, just go away. I don't think anyone is interested in hitting 30 step-back 3's while falling out of bounds with Chauncey Billups and JR Smith.... and that was on the best iteration of NBA Live... EVER. (Even Mike Wang couldn't save it... but I give him the utmost credit for actually trying).
The idea that competition breeds better quality games is true... but not applicable here. Live and 2K don't compete... in the same fashion that MW3 and Avatar Deathmatch don't compete.
So... who's really excited to play a game that's 2 years in the making BUT developed on an 8-month cycle with animations and A.I. mined from even OLDER versions of the same failed franchise?
Yeah... doesn't sound so appetizing when you hear it described without the hype, does it?
For the record... NO DISRESPECT TO SCOTT O'G.... he's just EA's latest designated fall-guy so no one points at the top brass.
ps... how 'bout some gameplay vids... so we can see Carlos Boozer taking off from the foul line... AGAIN.
SMH.
I'll give 2k credit where it's due, they knocked 2k11 out of the park, and 2k12 was a good, not great, game. I guess for me it's just about wanting something new and refreshing. I saw that brief gameplay demo of 2k13 a month or so ago, and honestly I couldn't tell the difference at all between it and 2k12. Same crappy dribbling, same crappy collision animation, etc. I stopped playing 2k around January this year out of sheer boredom, so the thought of another nearly identical game coming next year just doesn't excite me....at all.
I'll agree that the lack of gameplay footage so far worries me about this year's Live, but it's gonna have to be really bad for me to not at least give it a chance. Hopefully it's at least good enough to, as you said, compete with 2k and force their hand a bit in the innovation category.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
The closer we get to 10/2 without any gameplay footage whatsoever, the less impact this hype machine is going to have.
I was interested in Live '13 even after the E3 abomination.
But as the weeks have gone by with nothing but interview after interview, it becomes nothing but a bore.
EA just released NCAA 13.
Madden 13 (with huge improvements) is next in August.
FIFA 13 is after that in September.
You're telling me that with no gameplay footage in 2 years, I'm supposed to be swayed by their redundant Sizzle trailers in one month?
And I'm supposed to drop $60 on their product out of what...loyalty?
Please EA. I don't care if you bring in the Dream Team to work on your game. If your animations suck...I don't give a you know what.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Anyone else notice that when NBA Live said passing was a major focus for them this year that 2k went out at E3 and said they've really reworked the passing game (even though the passing looked exactly the same). Then when the speculation about NBA Live having a physics engine came around, all of a sudden Mike Wang (who rarely tweets) tweets about the breakthrough that they've made in the collision system this year. NBA Live is smart for withholding info, they'll probably release info when its to late for 2k to implement any of their ideas.
2k is like that friend that always tries to outdo you, if you tell him you want a 2012 Accord, he want's the 2012 Accord coupe fully loaded. You tell him your gonna get an iPhone 4s 16gb, he gets the 32gb. You tell him your gonna get some oreos, he gets doublestuffed. Eventually, you just stop telling him stuff.
Live is smart to keep a tight lipTwitter - @OtistheOriginalComment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Agree to disagree I guess. I think Live 10 was better than 2k10 in nearly every way. Better player control, better passing, better contact animations, and most importantly, more realistic stats. I've said it before and I'll say it again, Live 10 is the ONLY basketball game I've ever owned that produced realistic stats when playing 12 min quarters, right out of the box with no slider adjustments. With 2k I spend more time tinkering with sliders than I do playing the game, which gets really old and frustrating.
I'll give 2k credit where it's due, they knocked 2k11 out of the park, and 2k12 was a good, not great, game. I guess for me it's just about wanting something new and refreshing. I saw that brief gameplay demo of 2k13 a month or so ago, and honestly I couldn't tell the difference at all between it and 2k12. Same crappy dribbling, same crappy collision animation, etc. I stopped playing 2k around January this year out of sheer boredom, so the thought of another nearly identical game coming next year just doesn't excite me....at all.
I'll agree that the lack of gameplay footage so far worries me about this year's Live, but it's gonna have to be really bad for me to not at least give it a chance. Hopefully it's at least good enough to, as you said, compete with 2k and force their hand a bit in the innovation category.
Again, Live 10 baby steps into the right direction, but by no means a good to great game.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Man, it seems like everyone is assuming the worst around here. For all we know Live could have tons of stuff waiting to show, but just haven't yet. I feel like EA is withholding some valuable info so 2k can't take/steal ideas.
Anyone else notice that when NBA Live said passing was a major focus for them this year that 2k went out at E3 and said they've really reworked the passing game (even though the passing looked exactly the same). Then when the speculation about NBA Live having a physics engine came around, all of a sudden Mike Wang (who rarely tweets) tweets about the breakthrough that they've made in the collision system this year. NBA Live is smart for withholding info, they'll probably release info when its to late for 2k to implement any of their ideas.
2k is like that friend that always tries to outdo you, if you tell him you want a 2012 Accord, he want's the 2012 Accord coupe fully loaded. You tell him your gonna get an iPhone 4s 16gb, he gets the 32gb. You tell him your gonna get some oreos, he gets doublestuffed. Eventually, you just stop telling him stuff.
Live is smart to keep a tight lipComment
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Alright EA and 2k, it's great that you guys are working on your games and you both have good things in store, but come on. Stop it with this interview and trailer crap and start putting out the info and gameplay footage.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
There has to be a reason behind EA's silence. For all we know Live could have tons of stuff waiting to show, but just haven't yet. I feel like EA is withholding some valuable info so 2k can't take/steal ideas.
Anyone else notice that when NBA Live said passing was a major focus for them this year that 2k went out at E3 and said they've really reworked the passing game (even though the passing looked exactly the same). Then when the speculation about NBA Live having a physics engine came around, all of a sudden Mike Wang (who rarely tweets) tweets about the breakthrough that they've made in the collision system this year. NBA Live is smart for withholding info, they'll probably release info when its to late for 2k to implement any of their ideas.
2k is like that friend that always tries to outdo you, if you tell him you want a 2012 Accord, he want's the 2012 Accord coupe fully loaded. You tell him your gonna get an iPhone 4s 16gb, he gets the 32gb. You tell him your gonna get some oreos, he gets doublestuffed. Eventually, you just stop telling him stuff.
Live is smart to keep a tight lipComment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Of course cause 2K hasn't heard fans bitching at them about passing before. You realize your suggestion of 2K stealing EA's ideas is like cheating off the test of the dumbest kid in the class? It's like the Lakers deciding they want to steal the Milwaukee Bucks' notes on building a franchise powerhouse.
I think it's more 2k trying to keep the fans from looking at their weaknesses while EA is trying to expose them.Twitter - @OtistheOriginalComment
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