Interview with NBA Live 13 Developer Scott O'Gallagher

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  • cyborg.ninja24
    Rookie
    • Aug 2011
    • 38

    #46
    Re: Interview with NBA Live 13 Developer Scott O'Gallagher

    Originally posted by 23
    What you dont understand is, IT DOESNT MATTER WHAT EA SAYS!

    Ways and actions speak louder than words, and EA has not SHOWN US A THING... NOBODY CARES about what they say.. you get it?






    How do you know it wasnt on 2ks list already? They had plenty of fan feedback, and on top of that they showed the game no matter what stage it was in.. what have we seen from EA?





    Where is it man? I see they got you already.
    Show me, you've had since you cancelled E Light to show me something... SHOW ME or just stop with the buzz phrases







    EA hasnt shown us anything this entire gen... and all they're doing RIGHT NOW is talking and not showing. You're creating an argument against them. You realize this correct?



    Again... AWFUL track record. Nothing you can defend about the game AT ALL
    Amen! EA is so tight lip about Live 13 because they're hoping when the tree falls (Live being delayed/cancelled), no one will hear it.

    1. EA does NOT have Live available for preorder on their very own online store: Origin

    2. EA Sports does not have Live listed under their online season pass program while the 2013 version of Madden, NCAA, FIFA, NHL and Tiger are ALL listed.

    3. EA has not shown any gameplay videos

    4. No cover athlete announcement. Nothing except rookie ratings has been announced since E3.

    5. Gamestop and Amazon does not have a concrete date set for the game. Amazon just changed the release date of Live from 10/2 to 12/31 over this past weekend.

    Could this all be a coincidence? Maybe. The game is 2.5 months away yet we know so little. Doubt is starting to creep in. I guess we will see in the coming days what Live has (not) in store.

    Comment

    • Jay Jay
      Rookie
      • Jun 2011
      • 287

      #47
      Re: Interview with NBA Live 13 Developer Scott O'Gallagher

      Gamers might be used to the annual sports game schedule, but according to Andrew Wilson, head of EA Sports, the future of the category won't be routine.


      Seems like Live is still coming out to me, you ladys need to chill good lord.

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #48
        Re: Interview with NBA Live 13 Developer Scott O'Gallagher

        I dont know about the whole not coming out thing, there has been no confirmation of that, and the game goes gold in September so you should hear something at least by late august, after football

        Comment

        • NoTiCe_O
          Pro
          • May 2009
          • 969

          #49
          Re: Interview with NBA Live 13 Developer Scott O'Gallagher

          Originally posted by 23
          What you dont understand is, IT DOESNT MATTER WHAT EA SAYS!

          Ways and actions speak louder than words, and EA has not SHOWN US A THING... NOBODY CARES about what they say.. you get it?
          You speak yourself, there's people that care what the developers say. I can see you really dislike either EA or the NBA Live franchise for whatever reason, but that's on you, this is the NBA Live forum, is it wrong for me to have hope in a new game, with a new team, and an old name?

          How do you know it wasnt on 2ks list already? They had plenty of fan feedback, and on top of that they showed the game no matter what stage it was in.. what have we seen from EA?
          I'm not saying passing wasn't on 2k's list but it didn't seem to be a point of emphasis for 2k until Live mentioned passing was something they really worked on and wanted to get right.

          "But it's also clear 2K Sports has taken to heart all of this business about passing, an area NBA Live 13's makers think they can exploit."

          "The point is, we have worked our butts off on passing," Jones said. This is not going to go without a fight."


          I'm sure 2k worked on the passing, but its like they just had to emphasize it because EA did.

          Link
          Where is it man? I see they got you already.
          Show me, you've had since you cancelled E Light to show me something... SHOW ME or just stop with the buzz phrases
          I didn't say Live 13 "has" a physics engine, all i said was they've had the time to improve upon the physics engine they were using for Elite if anything. The fact that Madden is developed in the same building and has real time physics in their game leads me to the assumption that NBA Live could borrow tech.

          EA hasnt shown us anything this entire gen... and all they're doing RIGHT NOW is talking and not showing. You're creating an argument against them. You realize this correct?
          Live hasn't had a reset this entire gen either (until now), when i look at the other games EA has reset, it gives me reason to believe NBA Live has a chance.

          Again... AWFUL track record. Nothing you can defend about the game AT ALL
          Elite may have an awful track record, but this isn't NBA Elite 13, its NBA Live 13. From the looks around here it seems alot of people actually like NBA Live 10, the last "NBA Live" game.
          Last edited by NoTiCe_O; 07-17-2012, 05:43 PM.
          Twitter - @OtistheOriginal

          Comment

          • BizDevConglomerate
            Banned
            • Apr 2012
            • 284

            #50
            It's easy for ppl to talk ish when the others stay silent. And usually the loud mouth ends up eating his words.

            Like A.I. WERE TALKING BOUT GAMES, not real life. GAMES.

            OG isn't the savior. But if they actually listen to the man I believe this game will be amazing considering the limitations animation warrants. Y'all gotta chill. Go to AIU or AIA and become a developer. Then apply or create your own company and make games. We have to stop attaching emotions to fantasy. The game is either gonna be good or not. I hope it's great. Cuz I play the games but NCAA has been a let down, Madden prolly won't live up the the hype, and so on goes the NBA live story.

            BUT

            2K isn't the greatest game either. It's ugly and clunky. Controls aren't seemless either. In my opinion best thing about 2K is the depth and fact that it exists. That guys actually put out a decent product.

            I just wonder what EA, 2k, and all the other devs think when they eavesdrop on these boards. Lol. Ppl gotta stop.

            Comment

            • Wilson24
              Banned
              • Sep 2010
              • 134

              #51
              Re: Interview with NBA Live 13 Developer Scott O'Gallagher

              Love how the 2k crowd come come into this area and do nothing but bash live and EA while hailing 2k as the greatest ever. If i go over there and even mention live or say 2k sucks I get a minus.

              We prefer the live controls, play calling, the atmosphere, sounds, graphics, online, sim yet fun and fast paced gameplay!

              I think live has a great base to start from and 2k needs to improve in these areas.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #52
                Re: Interview with NBA Live 13 Developer Scott O'Gallagher

                Originally posted by NoTiCe_O
                You speak yourself, there's people that care what the developers say. I can see you really dislike either EA or the NBA Live franchise for whatever reason, but that's on you, this is the NBA Live forum, is it wrong for me to have hope in a new game, with a new team, and an old name?
                I speak for more than what you want to believe. There is a reson the game got cancelled. Its time to put up or shut up. You dont know if I dislike EA or not... Im not some game company fanboy who comes on here holding up a lolly pop waiting on them to put sugar on the top

                I am first and foremost a basketball fan period, you were the one coming here talking about what 2k stole, when they're the ones putting the whipping on EA



                I'm not saying passing wasn't on 2k's list but it didn't seem to be a point of emphasis for 2k until Live mentioned passing was something they really worked on and wanted to get right.
                ..and Im saying who cares, if it belongs in the game it should be addressed. Don't start complaining when 2k addresses issues... thats what people want.


                "But it's also clear 2K Sports has taken to heart all of this business about passing, an area NBA Live 13's makers think they can exploit."


                EA has too much more to worry about than what 2k is exploiting. They have their own issues to conquer first of all.


                "
                The point is, we have worked our butts off on passing," Jones said. This is not going to go without a fight."

                I'm sure 2k worked on the passing, but its like they just had to emphasize it because EA did.

                Link

                They address it, you get all wound up about it... makes no sense


                I didn't say Live 13 "has" a physics engine, all i said was they've had the time to improve upon the physics engine they were using for Elite if anything. The fact that Madden is developed in the same building and has real time physics in their game leads me to the assumption that NBA Live could borrow tech.
                Wont matter if their animations still suck and the game still represents a generic basketball game...NONE of that will matter


                Live hasn't had a reset this entire gen either (until now), when i look at the other games EA has reset, it gives me reason to believe NBA Live has a chance.
                NBA Live has had a reset every 3 years. Don't you pay attention? This series has been as unstable as an earthquake fault.


                Elite may have an awful track record, but this isn't NBA Elite 13, its NBA Live 13. From the looks around here it seems alot of people actually like NBA Live 10, the last "NBA Live" game.
                Oh I didnt say Elite, I said the NBA Live series this gen.... I Like Live 10 too, but that has absolutely nothing to do with my point besides the fact that it took a 2k dev to even make that game possible

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #53
                  Re: Interview with NBA Live 13 Developer Scott O'Gallagher

                  Originally posted by Wilson24
                  Love how the 2k crowd come come into this area and do nothing but bash live and EA while hailing 2k as the greatest ever. If i go over there and even mention live or say 2k sucks I get a minus.

                  We prefer the live controls, play calling, the atmosphere, sounds, graphics, online, sim yet fun and fast paced gameplay!

                  I think live has a great base to start from and 2k needs to improve in these areas.
                  Who is the 2k crowd? Please dont start this junk again... and any backlash EA has been getting they deserved it because of how they completely wrecked a franchise and got it cancelled

                  "We" again you sound like some kind of videogame cult memeber... Its not even that serious, please stop it

                  Whatever it was you claim you prefer, EA failed at most of it , yet you come in here on a "WE" soapbox...

                  Comment

                  • Wilson24
                    Banned
                    • Sep 2010
                    • 134

                    #54
                    Re: Interview with NBA Live 13 Developer Scott O'Gallagher

                    Not sure how they failed when those points I mentioned are better than the other game. Oh add commentary too. I still play live 10 and amazed at the great commentary still. Kerr just made fun of Mcgradys droopy face!

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66469

                      #55
                      Re: Interview with NBA Live 13 Developer Scott O'Gallagher

                      Originally posted by Wilson24
                      Not sure how they failed when those points I mentioned are better than the other game. Oh add commentary too. I still play live 10 and amazed at the great commentary still. Kerr just made fun of Mcgradys droopy face!


                      Wasn't Mike Wang the head dev for Live 10?


                      ...and how many years ago was that?

                      Comment

                      • Wilson24
                        Banned
                        • Sep 2010
                        • 134

                        #56
                        Re: Interview with NBA Live 13 Developer Scott O'Gallagher

                        Yes he was and he did a better job with live. He added contextual dribbling and finishing moves like hop step, euro step in a way that worked with live controls perfectly.

                        I can get a game of live 10 any weeknight or weekend online. How is it playing against the cpu?

                        Comment

                        • NoTiCe_O
                          Pro
                          • May 2009
                          • 969

                          #57
                          Re: Interview with NBA Live 13 Developer Scott O'Gallagher

                          @23

                          1. That's right, I don't know if you like Live or not. Its just the way you bash EA and the Live franchise doesn't give me any reason to believe you do like it. Just an assumption. I'm also a basketball fan first, and i want a solid basketball experience. I forgive easily, I'm not gonna hold a grudge on EA because of their track record. If the game wasn't good I didn't buy it, if it was I bought it.

                          2. I care, because i feel that could be one of the reasons EA is withholding some info (my opinion).

                          3. True, but i'm not the one who wrote that, its quoted from the article. Passing can definitely be improved in Live; that is conquering one of their own issues in my opinion.

                          4. I never got wound up about it, i was just saying this could be why EA is slow to release info; cause when they do the competitor is quick to counter. So they'll wait until there's no time for the competitor to change facets of their game.

                          5. If the animations are bad then that's another story, but a physics engine will have an impact on the game if implemented correctly. Not saying they have one, but they do have the tech available to them.

                          6. They might have had new Producers come in now and again, but never a 3 year break/reset, which is why i'm optimistic. I know they only got the team together in November and are running on a one year development cycle, but I feel they've got their focus right.

                          7. So you liked NBA Live 10, but according to you Live franchise this gen has an awful track record? Couldn't be that awful if you liked the last game.
                          Last edited by NoTiCe_O; 07-17-2012, 06:49 PM.
                          Twitter - @OtistheOriginal

                          Comment

                          • 23
                            yellow
                            • Sep 2002
                            • 66469

                            #58
                            Re: Interview with NBA Live 13 Developer Scott O'Gallagher

                            Originally posted by Wilson24
                            Yes he was and he did a better job with live. He added contextual dribbling and finishing moves like hop step, euro step in a way that worked with live controls perfectly.

                            I can get a game of live 10 any weeknight or weekend online. How is it playing against the cpu?
                            I dont know what your point is to be honest

                            I already know what Live 10 does...but it sold terribly and was given over to a hockey guy... that says it all right there

                            Comment

                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #59
                              Re: Interview with NBA Live 13 Developer Scott O'Gallagher

                              Originally posted by NoTiCe_O
                              @23

                              7. So you liked NBA Live 10, but according to you Live franchise this gen has an awful track record? Couldn't be that awful if you liked the last game.
                              Dude you dont read well at all

                              I made this remember?

                              <iframe width="420" height="315" src="http://www.youtube.com/embed/jEG_uttl8fQ" frameborder="0" allowfullscreen></iframe>

                              Comment

                              • NoTiCe_O
                                Pro
                                • May 2009
                                • 969

                                #60
                                Re: Interview with NBA Live 13 Developer Scott O'Gallagher

                                Originally posted by 23
                                Dude you dont read well at all

                                I made this remember?
                                What did i read incorrectly? That's great that you made that mix, but ok i'm done. I'm not gonna argue, I'm optimistic about the game and that won't change unless the gameplay gives me a reason to lose that optimism.
                                Last edited by NoTiCe_O; 07-17-2012, 07:01 PM.
                                Twitter - @OtistheOriginal

                                Comment

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