I hope LIVE 13 has SIGNATURE dunks.. No generic bull like Elite 11. I really hope they've implemented that this year.
Interview with NBA Live 13 Developer Scott O'Gallagher
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I am a little surprised by the lack of news and info for both games. Madden, NHL, and even Fifa have been releasing a lot of info, screens, and videos for the past couple months; however it is a little over 2 months until the release of the NBA games and there is little info about either title. I was expecting EA and the NBA Live team to come out swinging this year knowing they have something to prove but the longer they keep quiet the more I suspect a lack of confidence in their title. They hyped the **** out of Elite and it was garbage...I wonder if they are afraid to over sell their game at the risk of fans being utterly disappointed. I have a feeling that 2K is just waiting for EA to make the first move and show something off so 2K and throw a counter punch and blow Live out of the water. 2k has said that they feel like this year was a big step for the game, saying its a similar leap as 2k10 to 2k11, so I am expecting a lot from them this year. Can't wait to see what both games have to offer.Comment
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Agree to disagree I guess. I think Live 10 was better than 2k10 in nearly every way. Better player control, better passing, better contact animations, and most importantly, more realistic stats. I've said it before and I'll say it again, Live 10 is the ONLY basketball game I've ever owned that produced realistic stats when playing 12 min quarters, right out of the box with no slider adjustments. With 2k I spend more time tinkering with sliders than I do playing the game, which gets really old and frustrating.
I'll give 2k credit where it's due, they knocked 2k11 out of the park, and 2k12 was a good, not great, game. I guess for me it's just about wanting something new and refreshing. I saw that brief gameplay demo of 2k13 a month or so ago, and honestly I couldn't tell the difference at all between it and 2k12. Same crappy dribbling, same crappy collision animation, etc. I stopped playing 2k around January this year out of sheer boredom, so the thought of another nearly identical game coming next year just doesn't excite me....at all.
I'll agree that the lack of gameplay footage so far worries me about this year's Live, but it's gonna have to be really bad for me to not at least give it a chance. Hopefully it's at least good enough to, as you said, compete with 2k and force their hand a bit in the innovation category.
I'm in agreement with DBMcGee3 that I am ready for something new and different. I won't buy into Live13 just because its something different than 2k, it needs to prove that it is at least on par with Live13. For 2k however I am expecting a lot; I am done buying 2k for little tweaks that seem almost unnoticeable after playing for about a month. if neither game impresses then this could be the first year in over 10 years that I go without buying a basketball game.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
2k annoys me with its passing game.
Five Strategies that can make LIVE 13 great:
5). Superior Online play. (no lag or drops during games that occur frequently in 2K)
4). In-depth Dynasty mode! Or Career mode. Legend's Fantasy Draft. '92 Olympic team as an unlocked feature.
<b><i>3). Glitch FREE. No bugs at all. I mean NONE. At this point in the game, there really shouldn't be any. NextGen games have been out for 7 years. No reason to keep seeing the same glaring/annoying glitches found in other sports games.</h></b>
2). Make the sliders as real to a live NBA game as possible.
1). From a marketing view: release it a week after 2K, and price it at $49. Profit margins won't be as good, but you'll make up for it in volume.
Note to EA: bring back NCAA BB. And please include the option of exporting the collegiate players into LIVE 13. Do that, and I guarantee you'll be back "In The Game."Simply *Magic* Just click the link and Watch :)
http://www.operationsports.com/forum...post2043715147Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Hint: Live hasn't been competetive since Live 2005.Last edited by Muzyk23; 07-23-2012, 03:27 PM.NBAComment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
It's not really fair to compare what could be NBA Live 13 to NBA 2K12. I'm pretty sure the passing was very high on their "things-to-improve-list".
NBA Live will need consistency through the years. I'm glad O'Gallagher played in Europe, he knows the fundamentals and the balance between core basketball and flashing lights.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
i'm sure that it will since @hiphopgamer mentioned it to a NBA Live developer.Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Umm...you do realize that Live 13 wasn't playable at e3 this year right? All they had was a behind closed door presentation for a select few. So whoever told you they played it is lying.Comment
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Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Well, then again -- its a little cocky lol#WashedGamerComment
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
You can follow Scott on Twitter at @ScottOGallagher
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher
Live is basically in the position that NBA : The Life was in 06'.2K teams : Rockets,Thunder
222-34 onlineComment
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