Thats it right there. I can suffer a wonky control scheme as long as I have the options I want, its responsive and the results are relatively realistic. There isnt much bias here. At this point I would feel bad for EA as a whole if they didnt try to get an exclusive license with the NBA. The reality is that EA is compeating against stiff competition and they released a demo with foreign controls, less option in its controls, and unrealistic outcomes in areas where basketball games dont typically struggle. And the graphics took a step back and the animations were worse than anything Ive seen since Live 07.
Nba Live 13 A.Davis rtg 80, so is 2k13 so whats the difference?
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Re: Nba Live 13 A.Davis rtg 80, so is 2k13 so whats the difference?
Thats it right there. I can suffer a wonky control scheme as long as I have the options I want, its responsive and the results are relatively realistic. There isnt much bias here. At this point I would feel bad for EA as a whole if they didnt try to get an exclusive license with the NBA. The reality is that EA is compeating against stiff competition and they released a demo with foreign controls, less option in its controls, and unrealistic outcomes in areas where basketball games dont typically struggle. And the graphics took a step back and the animations were worse than anything Ive seen since Live 07. -
I have to disagree... I edited Live 10 to the max and found out all kinds of issues... right along with Playmakers who had been doing the EXACT same thing for YEARS..
Ill throw out one of his random threads from 2009
http://www.operationsports.com/forum...g-players.html
The robotic feel of the game has nothing to do with ratings and ironically there were ratings like defensive recovery that were completely over exaggerrated for guys like Derek Fisher whom we all know cant stay in front of a snail, the guy had a rating of close to 90, which meant no matter if you beat him or not, he'd just slide right back in front of you... that trash was terrible.
Sent from my iPad using TapatalkNBA 2k13 project:
OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
"The Future of Sports Gaming"
Twitter: @__JonathanLucas
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23 I'd suggest locking this.
The "Live Vs 2K" phony debates have really gotten plain silly lately. These EA fans (I have to say "EA Fans" because whoever is simply a hoops fans first and foremost wouldn't see any reason or personal incentive to blindly support bad quality and take sides with this or that *corporate entity* that exists solely to make money) continually miss the point. Who the #@$% cares who did what first or if it was good years ago.
Plain and simple, Elite was a horrible representation of the sport we all love. Live 13 looks like more of the same gameplay-wise. Some of us react to the continued failure of Live (for the majority of the past 2 generations) by keeping it 100 with EA via OS. Others apparently feel the need to compare it to a vastly superior product and downplay that product...
...but for what?? What do y'all gain or get in return for this loyalty to this corporate entity? Because what you are NOT getting, is a playable, authentic, complete NBA game.
And that's all we, the hardcore hoops fans, want from EA and 2K. It's why we're here. SMH
Via Tapatalk on my VZW SGSIIINOW PLAYING:
NBA 2K16, MGS5
WAITING FOR:
Fallout 4
Wife: "Of course he's going out to get his 2K game at 12am, like he can't wait til tomorrow."
Wife's mom: "Be grateful that's what he's running out at midnight for."Comment
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Re: Nba Live 13 A.Davis rtg 80, so is 2k13 so whats the difference?
So you're saying that's what you wanted right? You do know that was all timing based don't you? That that was only possible to do the fact that a regular hook shot in the game required little to no skill as far as timing goes right?
You're saying that right there is equivalent to real life shooting? You're telling me Kobe and Paul Pierce are capable of making hookshots from 3 point land in real life?
There is a point where user skill can only go so far. Basketball is one of those genres where user skill has to be somewhat limited because not all of the players are capable of pulling off moves like Kobe or Paul Pierce. Giving that sort of capability to everyone is what made that game a disaster from the start.
Nothing in that video above replicates real life, nor what we see during the NBA season.Comment
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He said people didn't take time to learn the controls and that was far from true which is how the hookshot came into the discussion ....
Elite was a piece of trash end of story
Man I can't even believe anybody would try to defend that game
Not talking about you tuss
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Re: Nba Live 13 A.Davis rtg 80, so is 2k13 so whats the difference?
In a videogame depicting chess, table tennis or even racing, then yes, it'd be a good idea to have the results hinge 100% on your timing and otherwise great mastery of the controls alone.
However, this is the NBA. These players need to be "limited" by conditions around them, for one, and then by what is physically feasible and advantageous to a real player IRL, and then 3rd, their actual talent level. My younger bro is a pro in Turkey, a good shooter and defender, slasher. But he always is amazed at the eurostep, how players overseas are so good at it, and always says he couldn't pull it off in his dreams without tearing something. In Elite he'd have no prob doing it if that's what the user inputs. It's misguided.
My best friend uses KD so well that I've literally given up hope of stopping him. Torches me. He does this via screens, off-ball movement, slashing in transition, taking what the D gives him. NOT by just timing the animations precisely enough to remove the D from the equation. EA failed the second they decided to bring in a hockey guy and go in this direction.
For one, hockey is NOT hoops. Signature animations to the very minor details is expected this late in this generation. The NBA is probably the most individual-focused major team sport out there.
Two, this needs to LOOK like basketball to be believable, with players doing things "real" basketball players would do to achieve a desired result. Ex: Doing a euro or step-back to create space for a shot, taking actual court/defender conditions into consideration just as much, or more, than just timing the release right.NOW PLAYING:
NBA 2K16, MGS5
WAITING FOR:
Fallout 4
Wife: "Of course he's going out to get his 2K game at 12am, like he can't wait til tomorrow."
Wife's mom: "Be grateful that's what he's running out at midnight for."Comment
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Re: Nba Live 13 A.Davis rtg 80, so is 2k13 so whats the difference?
Ok, I see. I saw some promise with Elite. I know that the control scheme was way too complicated to be accessible to the masses, but I kind of like it myself. I had some fun in the practice arena pulling off different combos and experimenting with the freedom the controls provided. The rest of the game was sub-par.
I basically responded because I strongly believe that having more control is a good thing (unless it compromises an effective control scheme). And I feel too many people knock that idea because Elite was unsuccessful.Comment
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Re: Nba Live 13 A.Davis rtg 80, so is 2k13 so whats the difference?
People knocked the idea because the controls were never the problem and EA knew that... the problem was the rest of the game and completely ignored what people said and it ended in a disaster on the level of the titanic project.
If that's still not clear to this day what is wrong, either they wont ever get it, or they just arent listeningComment
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Re: Nba Live 13 A.Davis rtg 80, so is 2k13 so whats the difference?
Except they weren't, did you play the demo? "Similar" would be a better choice of words here. "The same" though? No. As small as the difference in the shooting mechanics are I prefer 2K's approach.Comment
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