that is the KEY difference between live and 2k. forget it. lets not even bring up 2k at the moment.
thats the key difference in live stepping into the new generation of basketball. i knew years ago that the movement was stiff but i didnt care back in live 04, 05, days because there was no other option out there to tell me it could be better. 2k comes along and eventually shows me different even though i wasnt in love with that game either at the time.
but now that i know its possible to have a more FLUID looking player on my Screen thats what i want. and anything short of that is a failure.
How to fix this?
EA use to be king of mo-cap. what happened?
who knows.
so lets start with a theory of what i think needs to happen.
#1.
look at this nba live 08 mo cap youtube clip.
and just in case you think thats to old. here's another mo cap video from EA's site talking about Mo cap in general. pause it at the 0:06 mark. you see while the guy is in the air about to dunk. right on his back. there are a few dots on his back going straight down his spine. thats not enough. they also need to be on both sides of his upper body from both armpits going down to both sides of his waist.
but makes sure to pause it at the 0:47 spot.
you know how everyone says its almost like nba live players seem to be stick figures with elbow and wrist movement. well i think 0:47 shows you why that is. the human body doesnt just bend at the waist. it also slightly can bend between the waist and the armpits. thats where you get the fluid motion from. or in live's case, the stick figure. look at how lives little dots are only on the guys back, then at the hips. they need to put more along the persons sides between the hip(waist) and the arm pit).
if you do that you will have more fluid motion to work with. now granted you will add that much more to the ram as well. but you figure that out and we're good to go.
NOw to prove what i said is correct. lets bring 2k back into the discussion. Lets look at 2k12(13') mo cap video
look at the 1:23 mark. remember what i said about lives motion capture. they needed more of the dots on the sides of the player. not just on the hip or waist, and not just at the shoulders. but everything in between(the armpits and the waist). live would put a straight line of dots down the center of the back(the spine). of the player forgetting about the sides. thats the key difference.
EA people. please pay attention to this detail. this can make or break live 13 and any other live in the future.
lets get deeper into MO-cap software. from the horses mouth.
this is Vicon, where blade mo cap comes from.
again, i dont mean to keep bringing 2k into this. but as far as FLUID movement of a players body. 2k has it down to a T. you have to give credit where its due. imagine if nba live had that player movement but added its game play?
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