NBA Live 14 Video - Quick Glimpse of BounceTek Demo

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  • Boilerbuzz
    D* B**rs!
    • Jul 2002
    • 5154

    #76
    Originally posted by TUSS11
    What was in that demo?
    The demo pretty much was a workstation that had a tool running that seemed to helped them setup how the animations would interact with the ball on certain keys. It wasn't the game engine nor was it playable.
    Last edited by Boilerbuzz; 07-08-2013, 01:51 AM.

    Comment

    • Skopin
      Banned
      • Aug 2010
      • 307

      #77
      Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

      Originally posted by KyotoCarl
      I don't think anyone of us, who aren't programmers, actually understand what a "live" ball means. I'm not a programmer and i don't understand exactly what it means. From my point of view, a "live" ball isn't a big achievement. From what I've understood, the ball in 2K is somewhat live. You can bounce it of feet and you can tip the game ball after a rebound since the ball is "live".

      So my point is; why do we think that is a great thing?

      Sent from my GT-I9300 using Tapatalk 2
      A "live" ball means that it is independent of everything else on the court, and has its own physics (for lack of a better word). Those things can happen in 2k, but most of it is tied into animations. Try stealing the ball from a player backing down a teammate in the post. 90% of the time, your hand will pass right through the ball.

      Originally posted by JerzeyReign
      I hate to continue the comparison but 2k has done the live ball thing and the community went nuts. Remember blocks by elbows and balls bouncing off player's heels on the break? All live ball failures. If we learned anything about EA Sports gaming over this generation is that the idea sounds great but implementing it is normally sub par.

      If they have figured out, great. But if they did they would post a vid, we all know they have something.
      Originally posted by thedream2k13
      live ball worked in 2k12 its just people werent ready for it. If a bodypart hits the ball it should react thats why its called " LIVE". People just complained because hey were having to many turnovers.
      The problem wasn't that people weren't ready for a live ball. The real issue is that the rest of the game wasn't ready for it. Ball awareness has always been a problem in 2k games. If the players don't understand where the ball is, then things like accidental elbows and dribbling off teammates' feet, etc. will happen all the time with a live ball.

      It's an extremely complicated feature to build into the game. Not only does the ball have to be live, but so does each individual player. They can't be tied to animations, because that's what causes warping/morphing, and random turnovers. The dribbler has to see that his teammate/defender's foot is there, and adjust the dribble to miss it.

      If Live can do it right, and have good enough AI to have the ball awareness that's lacking in 2k, then they have a great chance to make a comeback. It's definitely an ambitious goal for a reboot, and hopefully it'll pan out. That's one of the most frustrating things about 2k for me.

      Comment

      • 2_headedmonster
        MVP
        • Oct 2011
        • 2251

        #78
        Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

        Im all for the ability to actively block or steal a ball when my hand forcefully comes into contact with it, but I really think the necessity for an overhaul of the way the ball interacts is being 'sold' more-so than is.

        And I say that because I cant think of a solitary instance, professional or otherwise, of a person dribbling off a teammates foot. It is extremely rare to see a ball dribbled off a defenders foot because If not intentionally kicked, a defender will swipe it before its close to their feet, I can watch about 50 games without seeing a person dribble off their own foot. and I never have seen a ball knocked free by a random body part.

        I think 2k12 tried and now EA may be trying to service a need that isn't there

        Comment

        • quehouston
          Cheeseproof.com
          • Nov 2008
          • 723

          #79
          Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

          Originally posted by 2_headedmonster
          Im all for the ability to actively block or steal a ball when my hand forcefully comes into contact with it, but I really think the necessity for an overhaul of the way the ball interacts is being 'sold' more-so than is.

          And I say that because I cant think of a solitary instance, professional or otherwise, of a person dribbling off a teammates foot. It is extremely rare to see a ball dribbled off a defenders foot because If not intentionally kicked, a defender will swipe it before its close to their feet, I can watch about 50 games without seeing a person dribble off their own foot. and I never have seen a ball knocked free by a random body part.

          I think 2k12 tried and now EA may be trying to service a need that isn't there
          We dont see these things happening because people dont play videogames the way we see basketball being played on TV. In real life, players are aware of each other on the court, they space themselves out. The ball handler isn't going to try to dribble the ball into a space where his teammate is. But in a videogame we aren't thinking about things like that, and THAT was/is the problem with the live ball idea.

          I personally think that this is gonna be built into the Ignite Engine. Players are gonna be aware of each other. Your teammate will try to get out of your way if he sees you coming toward him with the ball. "Awareness" is what EA is trying to sell with the Ignite Engine.

          And even if the Ignite Engine doesn't help out with the live ball concept, maybe people should just simply smarten up. Why put yourself in a situation where you can potentially dribble off your teammates foot to begin with?
          Sixers/Panthers/Tarheels
          Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
          Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
          @_quehouston and @cheeseproof

          Comment

          • Taylor_0330
            Rookie
            • Jul 2013
            • 7

            #80
            Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

            2k is lacking ball & player recognition more than anything! it seems they don't know where there man is or where the ball is! even if your passing it to your teammate he moves out the way of the ball. we're not even going to start on rebounding, crossovers, speed, foot planting, & defense. So if NBA LIVE 14 can just take advantage of the basics of basketball first they can possibly be number 1. Agree or Disagree

            Comment

            • RyDaddy215
              Rookie
              • Jan 2009
              • 44

              #81
              Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

              Why's DeAndre Jordan 160 lbs?
              "all that is needed for evil to triumph is for good men to do nothing"

              XBX360 GT:DomeLights

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #82
                Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

                Originally posted by quehouston
                Can we just call 2k's attempt "Semi-Live ball"?

                The only time the turnovers really happened in 2k was when players tried to advance the ball where there was no space. It should be common sense to not dribble right through someone, be it a defender or a teammate. But of course we are playing a videogame. Joe User (like Boiler used it) isn't thinking about things like space, he's just trying to plow to the basket. People complained about it instead of changing the way they played.

                If Live succeeds at this, I think it will force people to change the way they play. You will have to consider things like spacing, when/where/how to make your move. Im in love with the idea, but like Boiler said, are "we" as an audience ready for it? And will EA be able to pull it off?
                I will be highly interested to see if it changes the way people play... OR... if like 2k12... The dev's cave and change the way it's implemented. People had a difficult time in the other game when it was just in open court. Image that in a half court on every bump and contact.

                I think, and time will tell, but I think they will go semi live as well being there may be certain instances where they turn it off.. (Just may be different instances than 2k)

                IF they end up not having to do that(turn it off and make it semi live), and it works, it will be a major breakthrough in pushing the genre forward. Which benefits us all.

                FYI were talking about this tonight on the radio show tonight, if you want to join in the convo and make your points there as well.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • TUSS11
                  MVP
                  • Nov 2007
                  • 1483

                  #83
                  Re: NBA Live 14 Video - Quick Glimpse of BounceTek Demo

                  Originally posted by Da_Czar
                  I will be highly interested to see if it changes the way people play... OR... if like 2k12... The dev's cave and change the way it's implemented. People had a difficult time in the other game when it was just in open court. Image that in a half court on every bump and contact.

                  I think, and time will tell, but I think they will go semi live as well being there may be certain instances where they turn it off.. (Just may be different instances than 2k)

                  IF they end up not having to do that(turn it off and make it semi live), and it works, it will be a major breakthrough in pushing the genre forward. Which benefits us all.

                  FYI were talking about this tonight on the radio show tonight, if you want to join in the convo and make your points there as well.
                  If they decide to go with the semi-live ball, I hope they give us an option to make it 100% live. It would be similar to how FIFA has an option to turn handballs on/off.

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #84
                    Originally posted by TUSS11
                    If they decide to go with the semi-live ball, I hope they give us an option to make it 100% live. It would be similar to how FIFA has an option to turn handballs on/off.
                    That would be dope! Then we could really see how far away we are... Or if we have made it all the way. I would be this is something they can tune and turn up or down from the server side of things.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • Nathan_OS
                      MVP
                      • Jun 2011
                      • 4462

                      #85
                      Re: NBA Live 14 BounceTek demo footage at E3 from SportsNationESPN

                      Not sure if I'm saying much then what's been said by you guys already..

                      But, I'll say this. Dribbling looks phenomenal.

                      Problem that I might have is that it seems like that's the only thing they're focusing on. That might be a problem.
                      PSN: MajorJosephx

                      Comment

                      • GisherJohn24
                        MVP
                        • Aug 2008
                        • 4578

                        #86
                        I just want it to be fun.

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #87
                          Originally posted by GisherJohn24
                          I just want it to be fun.
                          If nothing nothing else I expect fun to be covered!
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                          Comment

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