NBA Live 14 - The Science of BounceTek

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  • thedream2k13
    MVP
    • Jan 2013
    • 1507

    #76
    Re: NBA Live 14 - The Science of BounceTek

    Originally posted by F0rl3fclov3r
    Not to be like this, but man, those videos don't look good at all. At all! What is EA doing?
    only gameplay footage shown was from live 10 . did you notice? The bouncetek portions looked good
    #SIMNATION

    fighting for truth, justice and SIMULATION gameplay

    Comment

    • Goffs
      New Ork Giants
      • Feb 2003
      • 12279

      #77
      Re: NBA Live 14 - The Science of BounceTek

      Going to wait on the physics engine blog...I really like how NCAA plays with the physics engine and that alone gets my hopes up for this game...

      If they implement this correctly then 2k will take notice and they will finally take a look at some actual player physics...

      I'm happy that there's competition!

      Comment

      • Rockie_Fresh88
        Lockdown Defender
        • Oct 2011
        • 9621

        #78
        Re: NBA Live 14 - The Science of BounceTek

        Physics really hurts the 2k series. It's about the only major thing I hate about 2k. I don't think EA can match 2k in "player likeness" just yet but who knows
        #1 Laker fan
        First Team Defense !!!

        Comment

        • m1ke_nyc
          10
          • Oct 2009
          • 3243

          #79
          Re: NBA Live 14 - The Science of BounceTek

          Originally posted by btrapp
          If they buy copy of 2k13, they can use it in they're blogs just like anyone else i believe
          No they would have to get permission from 2k to use footage or pics of their game. Believe it or not its technically copyright infringement to post gameplay vids on YouTube without consent.
          It’s easier to do the right thing, than to explain why you didn’t.

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          • m1ke_nyc
            10
            • Oct 2009
            • 3243

            #80
            Re: NBA Live 14 - The Science of BounceTek

            Originally posted by btrapp
            So bouncetek= decent dribble animations?
            No its separating the ball from the ball handler. Making everything dynamic and physics based from a dribbling standpoint.
            It’s easier to do the right thing, than to explain why you didn’t.

            Comment

            • jmaj315
              Pro
              • Oct 2012
              • 993

              #81
              Re: NBA Live 14 - The Science of BounceTek

              Originally posted by dghustla
              One of the core fundamentals of Basketball is dribbling.

              I thought the blog was informative. I would have liked to have seen a player loosing his dribble to further demonstrate that indeed the ball and the player are separate.
              While i agree, if you notice... every time the player dribbles the ball there is a calculation in red that shows where the ball's projected path
              since the player is in control of the ball...it resets every time he dribbles
              Not sure what the green arc was tho, saw that for a split second.
              I used to put important things here

              Comment

              • Nathan_OS
                MVP
                • Jun 2011
                • 4465

                #82
                Re: NBA Live 14 - The Science of BounceTek

                Don't really care much for it seeing that its EA.

                They talked about the same stuff last year.

                Hope they'll be able to prove me wrong though.
                PSN: MajorJosephx

                Comment

                • Earl1963
                  MVP
                  • Aug 2003
                  • 1985

                  #83
                  Re: NBA Live 14 - The Science of BounceTek

                  Originally posted by Nathan_OS
                  Don't really care much for it seeing that its EA.

                  They talked about the same stuff last year.

                  Hope they'll be able to prove me wrong though.
                  If Rosé can come back so can NBA LIVE.
                  Megatron

                  Comment

                  • 2_headedmonster
                    MVP
                    • Oct 2011
                    • 2251

                    #84
                    Re: NBA Live 14 - The Science of BounceTek

                    To be fair, and im trying to be...I'll wait until defenders are present until I pass judgement.

                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5408

                      #85
                      Re: NBA Live 14 - The Science of BounceTek

                      Originally posted by Earl1963
                      If Rosé can come back so can NBA LIVE.
                      Oden might be the best comparison since he was out multiple years.
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • P-Dub
                        Pro
                        • Jun 2007
                        • 596

                        #86
                        Re: NBA Live 14 - The Science of BounceTek

                        Originally posted by strawberryshortcake
                        My concern with the video comes in at the 0:19 - 0:20 mark when the ball handler crosses the basketball between the legs. The ball "miscues" and "loses" contact with the hand, and appears the forearm helps complete the crossover. Or it could simply be another "animation glitch" that we're so use to. It didn't look right. .
                        Good catch! It was hard for me to see at first but it seems like the direction change caused an issue with the "dribble hand release" and it released the ball to physics too early.

                        It really bothers me when they miss things like that, especially for a marketing video. I hope that separating the ball from the hand didn't cost more resource/development time than just deeply optimizing the animations and response/break points. Otherwise we may be in for a few more of those miscues.

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