NBA Live 14 - The Science of BounceTek
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Re: NBA Live 14 - The Science of BounceTek
Going to wait on the physics engine blog...I really like how NCAA plays with the physics engine and that alone gets my hopes up for this game...
If they implement this correctly then 2k will take notice and they will finally take a look at some actual player physics...
I'm happy that there's competition!Comment
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Re: NBA Live 14 - The Science of BounceTek
Physics really hurts the 2k series. It's about the only major thing I hate about 2k. I don't think EA can match 2k in "player likeness" just yet but who knows#1 Laker fan
First Team Defense !!!Comment
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Re: NBA Live 14 - The Science of BounceTek
No they would have to get permission from 2k to use footage or pics of their game. Believe it or not its technically copyright infringement to post gameplay vids on YouTube without consent.It’s easier to do the right thing, than to explain why you didn’t.Comment
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It’s easier to do the right thing, than to explain why you didn’t.Comment
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Re: NBA Live 14 - The Science of BounceTek
since the player is in control of the ball...it resets every time he dribbles
Not sure what the green arc was tho, saw that for a split second.I used to put important things hereComment
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Re: NBA Live 14 - The Science of BounceTek
To be fair, and im trying to be...I'll wait until defenders are present until I pass judgement.Comment
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Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA Live 14 - The Science of BounceTek
My concern with the video comes in at the 0:19 - 0:20 mark when the ball handler crosses the basketball between the legs. The ball "miscues" and "loses" contact with the hand, and appears the forearm helps complete the crossover. Or it could simply be another "animation glitch" that we're so use to. It didn't look right. .
It really bothers me when they miss things like that, especially for a marketing video. I hope that separating the ball from the hand didn't cost more resource/development time than just deeply optimizing the animations and response/break points. Otherwise we may be in for a few more of those miscues.Comment
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