What does Live 14 need to do to compete with 2K?

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  • Sundown
    MVP
    • Oct 2010
    • 3270

    #61
    Originally posted by quehouston
    2k13 has NO PHYSICS, like...AT ALL. But anyways...

    But, to each his own man. Agree to disagree. Live has a new engine, lets just hope 2k gets a new one too, because their current one is really outdated. Guess we will just have to see, boss.
    2K fakes it's physics with animations and so far looks far better than anything we've seen from Live. 2K does also have varying degrees of ball physics and jersey physics especially on next gen.

    We'll see how Live uses Ignite for body contact. That'll be one of the few things Live can hope to do better in, but so far Live's animations and modeling don't look very impressive, and an engine won't save that. We'll see.

    Comment

    • ghettogeeksta
      Banned
      • Sep 2011
      • 2632

      #62
      Re: What does Live 14 need to do to compete with 2K?

      2K is lacking real bad in the online area, if Live can deliver a robust online experience with good/sim online game-play they might can do some damage.
      Last edited by ghettogeeksta; 08-24-2013, 01:37 AM.

      Comment

      • KyotoCarl
        MVP
        • Mar 2010
        • 3827

        #63
        Originally posted by quehouston
        2k13 has NO PHYSICS, like...AT ALL. But anyways...

        But, to each his own man. Agree to disagree. Live has a new engine, lets just hope 2k gets a new one too, because their current one is really outdated. Guess we will just have to see, boss.
        What do you base that assumption on?

        Sent using Tap a Talk
        What we know so far about NBA 2K14 - FAQ/QA:
        http://www.operationsports.com/forum...post2045267769

        My thoughts on how replays should be handled:
        http://www.operationsports.com/Kyoto...plays-replays/

        Comment

        • NoTiCe_O
          Pro
          • May 2009
          • 969

          #64
          Re: What does Live 14 need to do to compete with 2K?

          Originally posted by KyotoCarl
          What do you base that assumption on?

          Sent using Tap a Talk

          Well there was a thread called...

          "The NBA 2K13 Team Isn't Calling it Real-Time Physics, But Does Offer an Explanation"

          And in the article... "A 2K Sports representative clarified that NBA 2K13 doesn't have real-time physics per se. Instead, said Jones, "Our engine takes into consideration where people are hit from, speeds, and size.") A player going up for a lay-in can now get realistically bumped by defenders, altering his path through the air — as well as that of his shot. These aren't canned animations for contact; everything depends on the momentum of the players involved."

          So 2k doesn't have physics at all, like he said, rather they implemented collisions instead. Which seems more like animation branching dependent on the situation. (Not considering the ball and jersey physics).

          Just trying to keep things civil because productive threads seem to turn into wars and eventually closed threads around these forums. It's refreshing to see some activity. Now a physics engine is something that Live can use to compete with 2k; if they play their cards right.
          Last edited by NoTiCe_O; 08-24-2013, 01:11 PM.
          Twitter - @OtistheOriginal

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          • Jay Jay
            Rookie
            • Jun 2011
            • 287

            #65
            Re: What does Live 14 need to do to compete with 2K?

            The difference is 2k use physics to determine witch animation playback and thats why we see alot of the same animations over and over.

            EA on the other hand has a physics engine that creates animations on the fly thats why they say no two plays will ever be the same.

            Even tho I don't know what 2k is up to with the next gen version, I find myself more interested in what Live is doing based on the technology being used. With all the caculations these consoles can handle I believe EA is more ready unless 2k prove me otherwise. Its been time for some innovation for b-ball games.
            Last edited by Jay Jay; 08-24-2013, 04:23 PM.

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            • ForeverVersatile
              Pro
              • Jan 2011
              • 3496

              #66
              Re: What does Live 14 need to do to compete with 2K?

              Start releasing some damn info, thats a start.
              PSN: ForeverVersatile
              Xbox Live: TheBluprint09

              Comment

              • JrueToTheGame
                Banned
                • May 2013
                • 623

                #67
                Re: What does Live 14 need to do to compete with 2K?

                Originally posted by The_Throne2K11
                Start releasing some damn info, thats a start.
                Or gameplay lol. I think there will be people who get both games, but I see no scenario where Live is the better buy over 2K.

                Comment

                • MarkWilliam
                  72-10
                  • Oct 2012
                  • 2325

                  #68
                  Re: What does Live 14 need to do to compete with 2K?

                  Originally posted by JrueToTheGame
                  Or gameplay lol. I think there will be people who get both games, but I see no scenario where Live is the better buy over 2K.
                  The thought of NBA Live ticking enough boxes for a purchase (and I think its safe to say 2K will - at least for myself) is too exciting.....

                  Imagine bringing home your Xbox One/PS4 with BOTH NBA games...... playing one for an hour and then putting the other in for another type of experience.....!!! Then you need to ask yourself, is 1 year enough to maximise playtime with 2 NBA games!?!? Haha..... that's gonna be an amazing day (if it happens)..... COME ON LIVE!!!!

                  "Hello, boss.... yeah.....I quit!"

                  Comment

                  • o Elevate o
                    Rookie
                    • Jun 2013
                    • 217

                    #69
                    Re: What does Live 14 need to do to compete with 2K?

                    In order for Live to compete, they can't go in with the attitude of "swinging for the fences" so-to-speak, but instead swinging for contact, going out and actually getting a solid hit.

                    They need to put out a game that A) actually comes out, B) is solid and "works", and C) attacks one, maybe two of the 2k series' weak(er) points and/or flaws. They already have something - a focus - that sets them apart from 2k, which is BounceTek, or generally speaking a focus on the dribbling aspect of the game.

                    I like the attitude they seem to currently have, especially likening themselves to guys like Kyrie Irving and Damian Lillard - they aren't at the top and they acknowledge that 2k is, but they believe that "they're next"; in a sense, they realize that it's a process to get to the top and to have that name recognition and the quality, consistent product that supports it.

                    I also think that there's 3 spots Live can focus that 2k really doesn't do or handle well: Online play, Career mode, and roster authenticity (which is seems Live is already putting work and focus into.

                    In my time playing both EA games and 2k games, it seems that EA has always had better connection quality than 2k. I've played on what I know are good connections, and I've played with not-so-good connections, and every time, it seems that 2k games (at least the basketball title) seems to be more susceptible to lag and having games dropped; one of the most annoying thing is for a game to drop and you receive a loss. (I've also had a situation where me and a friend could NEVER play online for whatever reason - the game would always drop right after tipoff and a player caught the ball. Weird)

                    I also like what 2k does with MP as a general idea, but to me it's just not executed right. One way that EA could bring people over would be to involve GameFace. More importantly, have CPU AI that works correctly, have the interviews/endorsements/whatever, but really just make it fun to play past 1 season.

                    As far as roster authenticity, they seem to be addressing that with the daily updates to accessories, ratings, etc. People like saying that it shouldn't be important or a focus, and yet every year since I've been playing, hex edited rosters have been in demand, and even the past year, shoe files for 2k have blown up, with guys adding correct colorways, and their own personal touches and shoe choices. EA doesn't need to add every shoe known to man. Just add what's hot, and what's being worn, and furthermore, add more signature shoes than just the stars. I think there's a lot of guys with sponsorships and their own shoe outside of Kobe, LBJ, KD, D. Rose, Dwight, etc. At the least, give us the ability to create it. Also give us correct h/a accessory colors, and/or even the ability to set themselves. Maybe a Bulls fan wants the primary to be Red or White at home instead of Black. Customization is never really a bad thing.

                    All in all, release a game that works and is fun to play. Make people think about playing it when they leave home and they go to school or work. Make people want to play that upcoming matchup against the Heat or Spurs in Association. It doesn't need to be perfect or complex, it just needs to work and be enjoyable.

                    Comment

                    • StayPlation82
                      Pro
                      • Apr 2008
                      • 706

                      #70
                      Re: What does Live 14 need to do to compete with 2K?

                      I play basketball casually so I think they need to bring out the casual musts...

                      shoes, equipment, graphics, presentation/commentary that highlights what "I" do and a gameplay setting that lets me dunk on anyone by pressing a button in the lane.

                      that said, if I wanted to get me more into it, the highest level needs to be completely sim. the levels on a game should play to the "crowds" not the game itself. online should have the ability to create matches with varying difficulties.

                      must needed modes year one...Association, single player mode & "crew". all need to be online. a single player online association with 30 different players leading each team is what's missing from the both games.

                      game face is a must and has to be improved to 2.0 if you will. the face is great but hair and skin tone should all be editable in game.

                      and at the end of the day it has to be fun! fun is different for everyone and that why they get paid but it has to be fun.
                      "Accept victory and defeat in equanimity"

                      Comment

                      • EASTS2k
                        Rookie
                        • Sep 2013
                        • 137

                        #71
                        Re: What does Live 14 need to do to compete with 2K?

                        1. Smooth, non-animation heavy gameplay

                        2. MyCareer mode, make it presentable
                        -Realistic height/attribute caps for MyPlayers unlike NBA 2k (7-foot SF's running point, shooting 3's, faster than DRose)
                        -Attribute level caps effected by height (sorry to tell you guys, KD does not have a 40 inch vertical or run fast or is incredibly quick, he uses his loose handle and freakish 7'5" wingspan to shoot over people and get good looks)

                        3. Crew mode
                        -with non-exploitable moves/plays, such as hop-steps and alley options in 2k11

                        Comment

                        • WinWithSim
                          Banned
                          • Sep 2013
                          • 14

                          #72
                          Re: What does Live 14 need to do to compete with 2K?

                          They need to finally release a game, and if their "live ball" announcement is what I think it is.. This race is closer than people think.

                          Comment

                          • LoSoisNiCEx414
                            MVP
                            • Sep 2010
                            • 1162

                            #73
                            Re: What does Live 14 need to do to compete with 2K?

                            Online setup!!!! Madden online setup is a 1000 times better than 2k, from the leaderboards,lobby,depth chart,team up, being able to see records,etc . NBA Live with a online setup like madden could be a must buy over 2k,

                            I like how in madfen if your 100-0 u are ranked in top 100, but on 2k your 10,000

                            Comment

                            • WinWithSim
                              Banned
                              • Sep 2013
                              • 14

                              #74
                              Re: What does Live 14 need to do to compete with 2K?

                              Originally posted by LoSoisNiCEx414
                              Online setup!!!! Madden online setup is a 1000 times better than 2k, from the leaderboards,lobby,depth chart,team up, being able to see records,etc . NBA Live with a online setup like madden could be a must buy over 2k,

                              I like how in madfen if your 100-0 u are ranked in top 100, but on 2k your 10,000
                              2k14 will potentially have all of the things you mentioned, with most of them confirmed.

                              Comment

                              • Boge
                                MVP
                                • Oct 2003
                                • 1689

                                #75
                                Re: What does Live 14 need to do to compete with 2K?

                                In my opinion, Live needs to do what 2K isn't doing. That's to make some good quick responsive and intuitive controls.

                                Since NBA 2K9, I've been fighting the controls to try to get my player to do what I want him to do. Instead I feel like the developers have made the game play itself based on what looks good. I'd rather some animations be nonfluent and choppy, give me some skating, whatever as long as I feel like I'm in control of my player.

                                2K12 and 13 both introduced this player contact problem that has ruined the experience for me. Trying to move without the ball, I just get bumped and held up by my opponent. To counter this, I have to do Mortal Kombat style controls, Left, Right + Square to free up and take a jumper. It's horrible! Unfortunately for me, the sheeple think it's great, so I'm stuck without a good b-ball game.

                                RESPONSIVENESS!! That's the key for EA to get me on board the Live bandwagon.

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