How NBA Live Could Dethrone NBA 2K

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #46
    Re: How NBA Live Could Dethrone NBA 2K

    I truly think Live will come out of the gates beating 2k on the presentation front as far as accessories, colors, shoes and all that...

    The problem is well, pretty much everything else...IMO they have a lot of ground to make up as far as things like signature style, gameplay etc.

    Well see what they can do..

    Comment

    • Skopin
      Banned
      • Aug 2010
      • 307

      #47
      Re: How NBA Live Could Dethrone NBA 2K

      Originally posted by juicey79
      When u posted a highlight vid of dribble moves i thought you point of emphasis was to showcase the importance of BounceTek, when actually coaches want as less dribbling as possible...they would rather have movement of the ball from passing thanks dribbling around for 5-7 secs...in reality true basketball isn't played like that and the success of that play is very rare in real life and recreational that's why it was a highlight
      Nope. The reason I posted the video was in response to someone saying that dribbling won't make defenders move at all.
      Originally posted by Saviour
      Dribbling in place does not make a defender move on any level of organized basketball because you are taught to react to body movement.
      And yes, it's true that ball movement is better than fancy dribbling, but at the same time, dribbling is still half the game. Every team in the NBA uses the isolation. That means, in general, a one on one situation that relies on the ball handler to make something happen. For teams with dominant PGs, you see the dribble moves a lot more.

      On a side note, from what I've read, Bouncetek isn't meant to make fancy dribble moves. It's meant to separate the ball from the player. That means no hands going through the ball, and the ball won't warp into a player's hand.

      Comment

      • dukebeatsuncagain
        Banned
        • Jan 2011
        • 680

        #48
        2 words...

        no shot.

        Comment

        • nick_sr
          MVP
          • Oct 2012
          • 1934

          #49
          Re: How NBA Live Could Dethrone NBA 2K

          Originally posted by VilleCity101
          Lets not 4get EA has been making bball games 4 over 20 years. Live doesnt get a "pass" just because THEY decided 2 make crappy bball games. 2k is not going 2 give up tha crown they fought so hard 2 get.
          fought hard? ea hasn't dropped a ball game in 3 years, pretty easy to take the crown that way lol
          @KingTate84 on twitter.

          Comment

          • RateSports
            Banned
            • Nov 2010
            • 493

            #50
            Re: How NBA Live Could Dethrone NBA 2K

            Originally posted by nick_sr
            fought hard? ea hasn't dropped a ball game in 3 years, pretty easy to take the crown that way lol
            2K owned Live well before Elite 11.

            Comment

            • DonWuan
              MVP
              • Oct 2010
              • 1756

              #51
              Re: How NBA Live Could Dethrone NBA 2K

              Have decent gameplay and association type mode and its a slight win for me.

              Sent from my SGH-I317 using Tapatalk 2

              Comment

              • JerseySuave4
                Banned
                • Mar 2006
                • 5152

                #52
                keep pushing the dribbling... seems like the only thing they talk about

                Comment

                • Durdur752
                  Rookie
                  • Sep 2012
                  • 14

                  #53
                  Originally posted by Skopin
                  <iframe width="560" height="315" src="//www.youtube.com/embed/EsNlObJ92eU" frameborder="0" allowfullscreen></iframe>

                  Yea, about that...
                  This just supports Saviour's case (which he is right). When Kyrie is dribbling in place, Knight only shifts his feet. It's not until Kyrie dips forward to start his stepback that Knight moves and then proceeds to get all his ankles broke. Dribbling may be big in basketball but that's never been a big issue with basketball games (maybe signature dribbling though). It's always been physics in the paint with body collisions and footwork. Live hasn't shown anything hinting at physics outside of bounceTek. 2K, on the other hand, put in work for current (and obviously next-gen) with collisions between players. Live just may flop again this year.

                  Comment

                  • DruBreeze
                    Rookie
                    • Oct 2013
                    • 10

                    #54
                    I don't know....You can't through a fresh coat of paint on something and call it new. Personally, I just get tired of EA introducing new gimmicks and calling them "features". BounceTek sounds like it could be a great feature, but for EA, more often than not, these things manifest themselves in odd ways. Very seldom are the features implemented to the degree to which they are marketed. EA markets as good or better than almost anyone. Hell, they could probably market 2K14 better than 2K does.

                    I'm not big on gameplay vids before release (my mind and $ is already set in stone to get NBA 2K14 for PS4), but I am curious to eventually see some video of what EA is cooking up. Not to compare, cause at this point, I have no confidence EA Orlando can deliver a quality product anymore. 2 or 3 game cancellations since Live 2010 was released, its just a bit absurd at this point to think EA will be anything comparative to what 2K14 is offering. I know, I know....all this time the've had...to get it right...they can't possibly release a dud can they? Well I'm passed the point where they can tell me what they're going to do. You gotta show me. ACTIONS, SPEAK LOUDER THAN WORDS.

                    Comment

                    • Skopin
                      Banned
                      • Aug 2010
                      • 307

                      #55
                      Re: How NBA Live Could Dethrone NBA 2K

                      Originally posted by Durdur752
                      This just supports Saviour's case (which he is right). When Kyrie is dribbling in place, Knight only shifts his feet. It's not until Kyrie dips forward to start his stepback that Knight moves and then proceeds to get all his ankles broke. Dribbling may be big in basketball but that's never been a big issue with basketball games (maybe signature dribbling though). It's always been physics in the paint with body collisions and footwork. Live hasn't shown anything hinting at physics outside of bounceTek. 2K, on the other hand, put in work for current (and obviously next-gen) with collisions between players. Live just may flop again this year.
                      The sizeup dribble is what gets the defender off balance. That's the point.
                      And don't get me started on 2k's "physics" and collision detection. That has been one of the biggest issues with 2k for me.

                      Comment

                      • Jet Sufferer
                        MVP
                        • Jul 2008
                        • 1347

                        #56
                        Re: How NBA Live Could Dethrone NBA 2K

                        Originally posted by Skopin
                        <iframe src="//www.youtube.com/embed/EsNlObJ92eU" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                        Yea, about that...
                        Watch the slo mo replay starting at about 22 seconds. He picks up his dribble and establishes 2 feet on the ground and proceeds to then jump backwards and then shoot.

                        From the beginning of time until recently that was an obvious travel, picking up your dribble with 2 feet touching the ground and then jumping backwards again was something a wrestler or football player would do in gym class and we would laugh, now it draws oohs and aahs.

                        Pretty much why I stopped being an NBA junkie and watch a fraction of what I used to watch, I'm more of a playoff guy now.

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #57
                          Re: How NBA Live Could Dethrone NBA 2K

                          I wonder if well have to manually switch hands like in Elite '11....that was a complete turn off for me...

                          Comment

                          • Sundown
                            MVP
                            • Oct 2010
                            • 3270

                            #58
                            Re: How NBA Live Could Dethrone NBA 2K

                            Originally posted by Jet Sufferer
                            Watch the slo mo replay starting at about 22 seconds. He picks up his dribble and establishes 2 feet on the ground and proceeds to then jump backwards and then shoot.

                            From the beginning of time until recently that was an obvious travel, picking up your dribble with 2 feet touching the ground and then jumping backwards again was something a wrestler or football player would do in gym class and we would laugh, now it draws oohs and aahs.
                            You can also argue that he's in mid dribble and gathering when he had both feet down for a moment, right before he takes his hop off his right foot.

                            Once he completed his gather, he only took a hop backwards off the foot that was already planted by gather's end and landed in a semi-hop shot using his two-steps.

                            NBA rulebooks now state that you have two steps after you gather the ball (or one into a jump stop).

                            It's close but not as explicit a travel as what goes on sometimes.

                            Comment

                            • Jay Jay
                              Rookie
                              • Jun 2011
                              • 287

                              #59
                              Re: How NBA Live Could Dethrone NBA 2K

                              Originally posted by Durdur752
                              This just supports Saviour's case (which he is right). When Kyrie is dribbling in place, Knight only shifts his feet. It's not until Kyrie dips forward to start his stepback that Knight moves and then proceeds to get all his ankles broke. Dribbling may be big in basketball but that's never been a big issue with basketball games (maybe signature dribbling though). It's always been physics in the paint with body collisions and footwork. Live hasn't shown anything hinting at physics outside of bounceTek. 2K, on the other hand, put in work for current (and obviously next-gen) with collisions between players. Live just may flop again this year.
                              MORE THAN 1,000 NEW ANIMATIONS
                              The new locomotion system includes more than 1,000 new animations that not only replicate the look and the feel of real basketball, but also control the player’s momentum. The system includes low speed turns, jogging turns, sprinting turns, strafing turns, aggressive on-ball defense animations, off-ball defense animations and low-urgency transition animations.This system not only improves the balance between ball handler and defender, but also results in an authentic system that is more responsive than ever. This phrase “authentically responsive” can work both ways, as players will now be penalized for unrealistic maneuvers.

                              REALISM IS REWARDED
                              Imposing penalties on unrealistic play helps improve the balance, depth and variety of NBA LIVE 14. For example, direction changes while moving quickly will be less responsive than when moving slowly. This allows us to recreate moments such as faking or sidestepping a defender that’s closing out a shooter after being out of position.The new locomotion and shared technologies of NBA LIVE 14 helps this year’s game immensely. But more importantly, it builds a new foundation of balance and realism that will improve the franchise for years to come.

                              Are physics going to be animation driven, or truly dynamic in regards to player contact and reaction?We don't have anything that's decided on the floor or "pre-canned." An example of that is a mid-air collision. When a defensive player goes up to block a finish at the rim, he's entirely independent from the offensive player.
                              Last edited by Jay Jay; 10-09-2013, 08:43 PM.

                              Comment

                              • Jimbo614
                                Rookie
                                • Jan 2005
                                • 353

                                #60
                                Why so many articles openly rooting for the EA game to succeed and the 2K game to fail?

                                Comment

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