Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

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  • Jay Jay
    Rookie
    • Jun 2011
    • 287

    #46
    Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

    Originally posted by 23
    An engine is something like

    Euphoria
    Unreal Engine
    CryEngine
    Ignite
    RAGE Engine

    You know, the ones you can make other games off of?

    You're absolutely confused, and that crap they tried to sell you was nothing but NBA Live 10 stripped down with turd thrown on the top of it.

    You should really not take buzzwords too much to heart.
    You do realize that Euphoria is not the only physics engine? Yes EA didn't change all engines but some was changed witch make it not the same. SMH

    Comment

    • ccoaxum
      Rookie
      • Aug 2010
      • 474

      #47
      Originally posted by Gosens6
      ... What?

      Elite 11 was built off of the Live 10 engine. They tried to smear a bunch of new gameplay mechanics and features in, but it was built off of the Live 10 engine.
      go back and look at live 10 and elite and tell me what was the same between the two..other then the name EA lol, the controls, presentation, graphics, gameplay style all was different..elite fail because they try to do something new and didn't work..period

      Comment

      • ccoaxum
        Rookie
        • Aug 2010
        • 474

        #48
        Originally posted by Jay Jay
        You do realize that Euphoria is not the only physics engine? Yes EA didn't change all engines but some was changed witch make it not the same. SMH
        exactly smh..if was built from 10 it would have had something that remind you of 10 and it didn't so whateve lol..they can say what they want

        Comment

        • Jay Jay
          Rookie
          • Jun 2011
          • 287

          #49
          Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

          Originally posted by ccoaxum
          exactly smh..if was built from 10 it would have had something that remind you of 10 and it didn't so whateve lol..they can say what they want
          Im pretty sure they would've brung back a lot of animations from 10 but they couldn't because those wouldn't work with the new engine. Even the dribble moves wasn't the same cause it was canned in 10.

          Comment

          • Sirs
            Banned
            • May 2013
            • 141

            #50
            Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

            If you guys know so much about the development process and engines of 10 and elite why not share it and help out the community...

            Comment

            • King_B_Mack
              All Star
              • Jan 2009
              • 24450

              #51
              Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

              Originally posted by Sirs
              If you guys know so much about the development process and engines of 10 and elite why not share it and help out the community...
              Probably the same reason you don't.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #52
                Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                Originally posted by Jay Jay
                You do realize that Euphoria is not the only physics engine? Yes EA didn't change all engines but some was changed witch make it not the same. SMH
                You don't get it... its okay though

                I don't really care because all it was, was a turd that died.

                Comment

                • ScoobySnax
                  #faceuary2014
                  • Mar 2009
                  • 7624

                  #53
                  Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Galla...

                  Man, I come here thinking I'll see some good, new discussion based on the podcast and all I get is some *** backwards engine talk. Lmao.
                  Originally posted by J. Cole
                  Fool me one time that's shame on you. Fool me twice can't put the blame on you. Fool me three times, **** the peace sign, load the chopper let it rain on you.
                  PSN: xxplosive1984
                  Twitch: https://www.twitch.tv/os_scoobysnax/profile

                  Comment

                  • Jay Jay
                    Rookie
                    • Jun 2011
                    • 287

                    #54
                    Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                    Originally posted by 23
                    You don't get it... its okay though

                    I don't really care because all it was, was a turd that died.
                    Lmao you shouldn't.

                    Comment

                    • noshun
                      MVP
                      • Sep 2006
                      • 1150

                      #55
                      Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Galla...

                      Originally posted by ScoobySnax
                      Man, I come here thinking I'll see some good, new discussion based on the podcast and all I get is some *** backwards engine talk. Lmao.
                      unfortunately its rocket science for a few posters in this thread.. they haven't a clue what a engine is..
                      NBA Live is the epitome of Cancel Culture..


                      Originally posted by Dounte/MLBNFLNBALGS
                      I'd be the first to call myself a hypocrite.
                      Current Rotation: -/-
                      "Just know no matter who you are, the right system could turn a role player to a superstar." - Joe Budden
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                      Comment

                      • Haval93
                        Pro
                        • Jan 2008
                        • 512

                        #56
                        Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                        There seems to be some confusion about game engines and physics simulations for that matter.

                        First a game engine is just a framework of different systems for a game. An engine is a basis for the game. The rendering system, animation, physics, audio, and other parts of a game are all parts of the engine. Rewriting one or two of these systems does not make it a new engine, simply an upgrade. A new game engine is when you retool and rewrite a majority of your systems over again.

                        In Elite 11's case, they rewrote the animation and physics systems; this doesn't mean it's a new game engine. It still used the framework of Live 10 for all other things in the game.

                        Few development teams actually use a new engine for each new game. It is first of all time-consuming and second of all there is no need to do so. If you want to fix a part of your game you simply rewrite that aspect. Most games now a days say they have a new engine when this is simply not true. They more than likely rewrote some components of the engine.

                        On Elite 11 again, my observation on why the game had very funky animations was because they more than likely used new skeleton model for the characters and simply didn't reanimate the animations from past years using that model of reference. Probably because they didn't have enough time to redo all the animations and where just trying to set a foundation for the next year.

                        Anyways; lets see some game play, it's been too long without an NBA Live game.

                        Comment

                        • Jay Jay
                          Rookie
                          • Jun 2011
                          • 287

                          #57
                          Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                          Originally posted by Haval93
                          There seems to be some confusion about game engines and physics simulations for that matter.

                          First a game engine is just a framework of different systems for a game. An engine is a basis for the game. The rendering system, animation, physics, audio, and other parts of a game are all parts of the engine. Rewriting one or two of these systems does not make it a new engine, simply an upgrade. A new game engine is when you retool and rewrite a majority of your systems over again.

                          In Elite 11's case, they rewrote the animation and physics systems; this doesn't mean it's a new game engine. It still used the framework of Live 10 for all other things in the game.

                          Few development teams actually use a new engine for each new game. It is first of all time-consuming and second of all there is no need to do so. If you want to fix a part of your game you simply rewrite that aspect. Most games now a days say they have a new engine when this is simply not true. They more than likely rewrote some components of the engine.

                          On Elite 11 again, my observation on why the game had very funky animations was because they more than likely used new skeleton model for the characters and simply didn't reanimate the animations from past years using that model of reference. Probably because they didn't have enough time to redo all the animations and where just trying to set a foundation for the next year.

                          Anyways; lets see some game play, it's been too long without an NBA Live game.
                          All engines don't work the same tho. For instance cry engine 3 can reder its own physics and sound and rockstar rage engine need help from 3 party like natural motion euphoria animation engine. Everything is not all ways built in the main engine witch causes some to get

                          Webster's Dictionary defines a 'game engine' as 'the word
                          Last edited by Jay Jay; 10-14-2013, 11:35 PM.

                          Comment

                          • Haval93
                            Pro
                            • Jan 2008
                            • 512

                            #58
                            Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                            Originally posted by Jay Jay
                            All engines don't work the same tho. For instance cry engine 3 can reder its own physics and sound and rockstar rage engine need help from 3 party like natural motion euphoria animation engine.
                            I don't understand this. Your confusing systems of a game and what a engine really is. All engines do work the same. They all have rendering system, physics systems, animation systems, audio systems, and so on. They all have the same components to them. Yes, CryEngine3 has it own physics systems and so does every other game engine. Crytek gives developers their tools and code to implement it into the game if they chose to do so. Just because Crytek gives the developers the option to do so, it doesn't mean developers have to use their physics system. As for the RAGE engine, Rockstar could have written their own physics and animation systems but chose to use the Euphoria SDK for their game because it saved them time, not because the RAGE doesn't have a physics engine.

                            Comment

                            • krazyboy225
                              MVP
                              • Jun 2009
                              • 1020

                              #59
                              Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                              Originally posted by Jay Jay
                              All engines don't work the same tho. For instance cry engine 3 can reder its own physics and sound and rockstar rage engine need help from 3 party like natural motion euphoria animation engine. Everything is not all ways built in the main engine witch causes some to get

                              Webster's Dictionary defines a 'game engine' as 'the word
                              Sad.

                              Sometimes less is better.

                              You really should argue less and just accept that you really are off base on this one.
                              Quote of the year 01/11/2013:

                              Originally posted by Sirs
                              Real life isn't as fluid and pretty looking as people think it is.
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                              • Jay Jay
                                Rookie
                                • Jun 2011
                                • 287

                                #60
                                Re: Operation Sports - Press Row Podcast: NBA Live 14 Gameplay with Scott O’Gallagher

                                Originally posted by Haval93
                                I don't understand this. Your confusing systems of a game and what a engine really is. All engines do work the same. They all have rendering system, physics systems, animation systems, audio systems, and so on. They all have the same components to them. Yes, CryEngine3 has it own physics systems and so does every other game engine. Crytek gives developers their tools and code to implement it into the game if they chose to do so. Just because Crytek gives the developers the option to do so, it doesn't mean developers have to use their physics system. As for the RAGE engine, Rockstar could have written their own physics and animation systems but chose to use the Euphoria SDK for their game because it saved them time, not because the RAGE doesn't have a physics engine.
                                All im saying is some game engines either natively power every aspect of a game, or they allow other specialised middleware to slot into the game's framework. All engines don't have everything built in it period.

                                Im done
                                Last edited by Jay Jay; 10-14-2013, 11:52 PM.

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