Overall Rating Discussion
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Re: Overall Rating Discussion
And a lot of people on here agree with the notion that the overall shouldn't matter just as long as they play how they're supposed to. On the other hand, the overall rating is a great way to just see how good somebody is quickly. It's also used to sort lists for free agency and the game uses it for multiple things in the background. So, it won't be going away any time soon.
But, we can strive to make things better. What do you think should be weighted more in the overall rating?
Also, the data we receive from Synergy is used to drive those tendencies for individual players, drive direction, shooting areas, where and how to post, etc.
What other tendencies did you have in mind?JahsWillComment
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Re: Overall Rating Discussion
And a lot of people on here agree with the notion that the overall shouldn't matter just as long as they play how they're supposed to. On the other hand, the overall rating is a great way to just see how good somebody is quickly. It's also used to sort lists for free agency and the game uses it for multiple things in the background. So, it won't be going away any time soon.
But, we can strive to make things better. What do you think should be weighted more in the overall rating?
Also, the data we receive from Synergy is used to drive those tendencies for individual players, drive direction, shooting areas, where and how to post, etc.
What other tendencies did you have in mind?
The Overall Rating doesnt Truly dictate how good a Player would be in Free Agency. It will Vary by team needs. The problem will be Signing Players, because Overall Rating dictates Contract Value.
Weighting the Individual Ratings is also Tricky, but I would say the Top 3 are:
Off and Def Awareness
Shooting
Ball Handling(Dribbling, Passing, Ball Security)
Now with Tendencies, let me say i DONT have NBA Live14, but have looked at Videos and Screenshots of Tendencies. If i list one that is already included I apologize.
Tendencies to ADD
Use Pick
Set Pick
Shoot OR Pass After Pick
Roll to Basket After Pick
Dribbling Tendencies(Crossover, Spin, etc)
Passing Tendencies(Bounce Pass, Chest pass, Alley Oop, Fancy Pass, etc)
Layup Tendencies(Regular, Spin, EuroStep, etc)
Post Shot (Hook Shots, FadeAways, etc)
Post Moves(Spin, Drive, Back Down, Face Up)
Pass out of Post
Crash Boards
Block Shot
Attempt Steal
Play Passing Lanes
Take Charge
Runner/Floater
I am sure I am leaving out some, just thought I would throw those out there.
I would have to say Synergy is GREAT Idea, BUT i believe USERs should be able to Customize Roster as they see fit. So i would say Adding that option to NBA Live15 would be a MAJOR Boost.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: Overall Rating Discussion
The defensive stuff is hard to track with the way Synergy does things.TWITTER - FernandoJ_RodComment
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Re: Overall Rating Discussion
I'll ask around and see what happened because you're not the first person to have that experience.TWITTER - FernandoJ_RodComment
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Re: Overall Rating Discussion
The Overall Rating doesnt Truly dictate how good a Player would be in Free Agency. It will Vary by team needs. The problem will be Signing Players, because Overall Rating dictates Contract Value.
Weighting the Individual Ratings is also Tricky, but I would say the Top 3 are:
Off and Def Awareness
Shooting
Ball Handling(Dribbling, Passing, Ball Security)
Now with Tendencies, let me say i DONT have NBA Live14, but have looked at Videos and Screenshots of Tendencies. If i list one that is already included I apologize.
Tendencies to ADD
Use Pick
Set Pick
Shoot OR Pass After Pick
Roll to Basket After Pick
Dribbling Tendencies(Crossover, Spin, etc)
Passing Tendencies(Bounce Pass, Chest pass, Alley Oop, Fancy Pass, etc)
Layup Tendencies(Regular, Spin, EuroStep, etc)
Post Shot (Hook Shots, FadeAways, etc)
Post Moves(Spin, Drive, Back Down, Face Up)
Pass out of Post
Crash Boards
Block Shot
Attempt Steal
Play Passing Lanes
Take Charge
Runner/Floater
I am sure I am leaving out some, just thought I would throw those out there.
I would have to say Synergy is GREAT Idea, BUT i believe USERs should be able to Customize Roster as they see fit. So i would say Adding that option to NBA Live15 would be a MAJOR Boost.
Thanks for the feedback on what should be important for the overall. I don't agree with what you said BUT, it does tell me what you expect an overall rating to communicate to you as a user. I think that's important since, I've been asking that question a lot around here.
About half of those tendencies are provided by Synergy and we're expecting to have them all hooked into the players to drive behaviors.TWITTER - FernandoJ_RodComment
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Re: Overall Rating Discussion
More good points about the overall rating. Definitely something we're trying to solve.
Thanks for the feedback on what should be important for the overall. I don't agree with what you said BUT, it does tell me what you expect an overall rating to communicate to you as a user. I think that's important since, I've been asking that question a lot around here.
About half of those tendencies are provided by Synergy and we're expecting to have them all hooked into the players to drive behaviors.
The problem with Overall is that it can Ruin a Salary Cap, because the Salaries are Dictated by Overall. Take the NBA for instance look how MANY Bigmen were overpaid just because of their Size or 1 or 2 skills.
I would think that it would be better to go with WHAT makes each position Strong. Take for instance a PG. Higher Paid PGs have HIGH Off Aware, Pass and Ball Handling. Not sure HOW to incorporate that into a Video yet, as far as Importance and Salary when Dealing with Free Agency.
Also wondering IF Editing Capabilities have been Discussed for NBA Live15? I know for ME, along with MANY others, that is a MUST for a Video Sports Game.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: Overall Rating Discussion
The problem with Overall is that it can Ruin a Salary Cap, because the Salaries are Dictated by Overall. Take the NBA for instance look how MANY Bigmen were overpaid just because of their Size or 1 or 2 skills.
I would think that it would be better to go with WHAT makes each position Strong. Take for instance a PG. Higher Paid PGs have HIGH Off Aware, Pass and Ball Handling. Not sure HOW to incorporate that into a Video yet, as far as Importance and Salary when Dealing with Free Agency.
Also wondering IF Editing Capabilities have been Discussed for NBA Live15? I know for ME, along with MANY others, that is a MUST for a Video Sports Game.
The way ratings are calculated now different positions are calculated differently, similar to the example you mentioned. Passing is weighted more for a PG and rebounding weighted more for a C.
As of now, there are no plans for roster editing. I'll make sure to let the team know how strongly the community feels about it.
Sound good?TWITTER - FernandoJ_RodComment
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Re: Overall Rating Discussion
Because of the analytics movement big men who can defend the paint are definitely getting paid and sometimes, overpaid. The overall rating doesn't take into account height but, for Centers, blocks would be weighted more in the overall.
The way ratings are calculated now different positions are calculated differently, similar to the example you mentioned. Passing is weighted more for a PG and rebounding weighted more for a C.
As of now, there are no plans for roster editing. I'll make sure to let the team know how strongly the community feels about it.
Sound good?
Sounds great. I know the Community love the Interaction you are providing. I REALLY believe by Giving USERs the Ability to Edit you would DOUBLE, if not TRIPLE the amount of Buyers for Live15. USERs want as many Customization Options as Possible.
Thank You again for listening and Responding to my comments/suggestions.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: Overall Rating Discussion
I agree, I understand you guys are working hard, but you're not going to gain a substantial amount of players if you don't give us the option to edit rosters ourselves. That's probably the #2 complaint I've heard behind graphics.Comment
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Re: Overall Rating Discussion
What I tried to say with defensive commitment (guess I couldn't find another term at the moment) is the amount of effort players give to the defensive side of the game, to separate the guys who always give their best on defense (independent of how good they're as defenders) like Tony Allen from guys who basically save their energy for offense like James Harden (not sure if you've seen his defensive "highlights" on YouTube). Not sure if that can be tracked but I believe it would be worth having in the game.Last edited by Ermolli; 05-09-2014, 10:24 AM.Comment
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Re: Overall Rating Discussion
What I tried to say with defensive commitment (guess I couldn't find another term at the moment) is the amount of effort players give to the defensive side of the game, to separate the guys who always give their best on defense (independent of how good they're as defenders) like Tony Allen from guys who basically save their energy for offense like James Harden (not sure if you've seen his defensive "highlights" on YouTube). Not sure if that can be tracked but I believe it would be worth having in the game.
Again, as we try and move subjectivity away from ratings, we'd need to find a way to quantify effort. It just can't be done right now.
I did find a way to calculate help defense using a myriad of stats and it did put Harden low and Allen high. So, hopefully that'll work going forward.TWITTER - FernandoJ_RodComment
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Re: Overall Rating Discussion
Oh yes, the infamous James Harden defensive highlights video.
Again, as we try and move subjectivity away from ratings, we'd need to find a way to quantify effort. It just can't be done right now.
I did find a way to calculate help defense using a myriad of stats and it did put Harden low and Allen high. So, hopefully that'll work going forward.
About roster editing I also agree (like many for not saying most) that it should be on Live 15. Not sure if you've visited the rest of the forums but most people who play MLB The Show wait for the Full Minor roster from Knight165 to begin playing their franchise and single player modes; there are interesting roster files of NBA 2K (not trying to bring any kind of argument, it's just to bring an example) that recreates older seasons, what ifs and classic teams; even NCAA Football had roster editing which was a main feature and had people create huge rosters with college players. Roster editing also helps improving some gameplay issues, I remember there were roster edits for Live 10 which improved the speed and defensive rubberband effect the game had. So you can see roster editing is quite a big deal in sports videogames so it'd be quite a turnoff if Live 15 again doesn't have it when most game have it.Comment
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Re: Overall Rating Discussion
About salary on Dynasty Mode, I feel salaries on Dynasty Mode should be dictated by stats and not so much on ratings. Players are payed based on their production during the past year more times than not, independent of their "ratings" if a player has a good year he usually get payed more than an underperforming better player, there's a reason many players play better during their contract years.
Also salaries should be according to their positions. Nowadays centers are payed more than other positions comparing the quality on their positions, so it would be more real if on Live 15 the average salary of centers is higher than point guards for example.
Overall ratings should be part of the players salary but shouldn't be the number one or only reason to dictate how much they earn on their salaries; potential, small or big market, previous injuries, team specific needs (rebounding, defense, three point shooting) could play a part on the amount a player is payed during free agency on Live 15.Comment
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Re: Overall Rating Discussion
About salary on Dynasty Mode, I feel salaries on Dynasty Mode should be dictated by stats and not so much on ratings. Players are payed based on their production during the past year more times than not, independent of their "ratings" if a player has a good year he usually get payed more than an underperforming better player, there's a reason many players play better during their contract years.
Also salaries should be according to their positions. Nowadays centers are payed more than other positions comparing the quality on their positions, so it would be more real if on Live 15 the average salary of centers is higher than point guards for example.
Overall ratings should be part of the players salary but shouldn't be the number one or only reason to dictate how much they earn on their salaries; potential, small or big market, previous injuries, team specific needs (rebounding, defense, three point shooting) could play a part on the amount a player is payed during free agency on Live 15.
Thanks for the feedback!TWITTER - FernandoJ_RodComment
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